RPGM Completed Captured by Dark Elves: Arachna’s Return [Final Edition] [Darktoz]

3.60 star(s) 43 Votes

Tygrys

Member
Mar 17, 2017
109
83
can u guys stop asking each day about update? cuz its boring & shows that u can't read just wait for some info rather than ask for it few times per day its not that hard to show patience
 
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Mister_M

Engaged Member
Apr 2, 2018
2,450
4,746
I am 99% sure episode 3 wont be the finale
Dartoz said yesterday on his discord that there are going to be 3 chapters plus endings. Seems to me that this game will share The Asylum's fate with nice content and story progression that is abruptly cut short and hastened toward the endings.
 

Arthas12

Member
Mar 4, 2018
262
580
Dartoz said yesterday on his discord that there are going to be 3 chapters plus endings. Seems to me that this game will share The Asylum's fate with nice content and story progression that is abruptly cut short and hastened toward the endings.
Yeah he's sick of Rpgmaker, and i completely understand. He said that after working with Renpy and other more advanced programs he'd like to up the quality of the games he's making. Therefore he's planning on doing a new game that somehow incorporates elements of both games he's currently working on. Too bad it affects a game with a really good story and promise like Captured by the darkelves, but it's a step in the right direction in terms of making higher quality femdom games.
 
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N0bbody

Newbie
Aug 28, 2017
77
59
Yeah he's sick of Rpgmaker, and i completely understand. He said that after working with Renpy and other more advanced programs he'd like to up the quality of the games he's making. Therefore he's planning on doing a new game that somehow incorporates elements of both games he's currently working on. Too bad it affects a game with a really good story and promise like Captured by the darkelves, but it's a step in the right direction in terms of making higher quality femdom games.
Maybe with any hope, he'll just break the game into multiple parts and the 3rd chapter of CbD is on RPGM but also only something like the "prequel" to the rest of the story, which he does on the other engine.
 

Arthas12

Member
Mar 4, 2018
262
580
Maybe with any hope, he'll just break the game into multiple parts and the 3rd chapter of CbD is on RPGM but also only something like the "prequel" to the rest of the story, which he does on the other engine.
Direct quote from the Patreon post; Final Frontier...:

"The future!
In the future, I want to work only on one game at a time. But since I have two very different games at the current moment, one being an rpg adventure and one being an open world raising sim visual novel, I hit my head against the wall to find out a solution to get both in one game. And I think I found a solution! A game where you can decide what you want to do and how to play.

The game setting is the very distant future, and, like always, it is very, very dark. It is fair to say that it is sort of Femdom City in Space.

The game will feature 3 main gameplay styles: Navigating your spaceship, mining asteroids and trying to fight off space pirates and other hostile ships who are trying to capture you.
Navigating your character in rooms (Hotline Miami / Top Down Shooter Style), sneaking past guards and infiltrating space ships, collecting artifacts and data for example.
And on planets and space stations you will navigate just like you know it from Femdom City. Selecting places from a map, talking with characters (now breathing and talking ones, not static) and taking on jobs. I also want to do trading and inventory management (but that is something I haven't figured out yet, and I don't want to make promises).
Depending on your preffered playstyle you can choose what you want to do most and which questline to follow. Maybe fighting in space and action isn't for you...so you want to travel around, whoring yourself out or offer your services as a footslave? It should be possible to play the game the way you want. And right now I am feeling that it is actually possible to pull it off."

I'm pretty sure he's gonna rush the ending of this game, purely based on the rpgmaker engine, to move on to something more exciting in form of programming and coding to make something of higher quality. It's a shame though, but i can't really blame him if he does...
 
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Orlov

Member
Nov 4, 2017
103
129
Can't blame him? Hah. Darktoz could start what appears to be the best femdom game ever on the best engine ever, and he'd still find a way to botch the ending completely. Thats his trademark.
 
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Arthas12

Member
Mar 4, 2018
262
580
Can't blame him? Hah. Darktoz could start what appears to be the best femdom game ever on the best engine ever, and he'd still find a way to botch the ending completely. Thats his trademark.
Dude, he started making games 2 years ago, with little to none experience with coding and 3d-art. He's always been open about the fact that he's learning as he goes, and the games he create is a product of his learningprogress. Do you really blame him for wanting to test out new engines and other programs, when he feels he's ready for it? The fact that he's so willing to learn and are so invested in producing better games, should be something to cheer about. As he recently said to his patreons he finally feels like he's reached a point where he can start coding for real. He's also admitted that he do see the people complaining about rushed endings. Therefore he plans to make a sci-fi game, as described earlier in the thread, so that there is more room for implementing his and others ideas, without it crashing with the story. Femdom City is also a way more versatile game, in regards to what can be implemented, than Cbde. The progress he's made is clear for everyone to see. It seems that you do not see the overall picture and only consider his work on a short-term basis. The fact is, we've got a developer who constantly looks for ways to improve, instead of having one game, that he could milk to the very end.
 
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FutadomLover

Member
Apr 9, 2018
473
877
Can't blame him? Hah. Darktoz could start what appears to be the best femdom game ever on the best engine ever, and he'd still find a way to botch the ending completely. Thats his trademark.
Huh? Explain.

BDSM Tournament had only one good thing and that was the ending. The ending for Captured 4 You is nice, too although it is short.

The Asylum had pretty awesome endings in my opinion. I guess people like you thought that they get 15 scenes for every single characterending in the game. But that would be just too much for such a game.
 

Lufgt huron

Newbie
Oct 28, 2018
42
72
Dude, he started making games 2 years ago, with little to none experience with coding and 3d-art. He's always been open about the fact that he's learning as he goes, and the games he create is a product of his learningprogress. Do you really blame him for wanting to test out new engines and other programs, when he feels he's ready for it? The fact that he's so willing to learn and are so invested in producing better games, should be something to cheer about. As he recently said to his patreons he finally feels like he's reached a point where he can start coding for real. He's also admitted that he do see the people complaining about rushed endings. Therefore he plans to make a sci-fi game, as described earlier in the thread, so that there is more room for implementing his and others ideas, without it crashing with the story. Femdom City is also a way more versatile game, in regards to what can be implemented, than Cbde. The progress he's made is clear for everyone to see. It seems that you do not see the overall picture and only consider his work on a short-term basis. The fact is, we've got a developer who constantly looks for ways to improve, instead of having one game, that he could milk to the very end.
Agree, but let's just be honest. The learning curve is the main problem. People are way too impatient, plus he is alone. Maybe one of the most reliable dev on the scene, but he also gets fed up with a lot of things before he finishes it (my personal subjective opinion). But I wish him the best, CbDE is like an unfullfiled kink of my teen d&d era. :D
 
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Arthas12

Member
Mar 4, 2018
262
580
54/75

This week wasn't as good as I wanted it to be, outputwise. I had to catch up with some renders and I fucked up a scene where Elorae was fucking you through the cell bars, and there was just too much clipping through, and I had to redo it a lot of times before it was right.

I'm 21 renders behind...BUT, after these are done, it will be a huge update, renderpictures-wise (367 renderpictures, compared to the last episode 25 pictures more...and episode 2 was already pretty big...I think it was the biggest but I'm not sure).
That doesn't mean the episode is really that much longer than Ep2. But it is a nice bump in quality. Most scenes have 1-2 extra frames (pictures), making the animation look smooth :)
So, in conclusion, it will most likely come out in the beginning of august. I have decided not to rush it and focus time on dialogue and ingame options as well. I have also placed all other projects on hold at the moment, meaning right now I'm only working on CbDE full time (when I have time ;).
All the time?
Well, ok...from time to time I get a character idea and create a mistress for a certain scenario with my new indirect lighting method, which is just stunning AND very efficient with the rendertime. Wanna take a look?

Now, time for the weekly feedback: This time I want to know something very specific. Imagine your dream femdom/futadom game. Do not think about the specific setting, do not think about the mistresses and how they should look, just think about what mechanics the game should have.
Should it be like Femdom City, where you don't see your character on the map walking around?
Or should it be like The Asylum and CbDE, where you can walk around and see your character?

Just your general preference. Usually, the onmap character brings some stuff that can be fun, like the exploration of the new area. And for example in Femdom City you can access all the areas with one click on the map. That makes it a lot faster, but also makes it feel from time to time that there is a lack of content, since you can access everything right away.
Let me know, I'm very interested. Have a nice sunday!
Stay kinky!

Fyi, onmap character is currently in the lead with 63% of the votes.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,481
20,252
[...]

Now, time for the weekly feedback: This time I want to know something very specific. Imagine your dream femdom/futadom game. Do not think about the specific setting, do not think about the mistresses and how they should look, just think about what mechanics the game should have.
Should it be like Femdom City, where you don't see your character on the map walking around?
Or should it be like The Asylum and CbDE, where you can walk around and see your character?

Just your general preference. Usually, the onmap character brings some stuff that can be fun, like the exploration of the new area. And for example in Femdom City you can access all the areas with one click on the map. That makes it a lot faster, but also makes it feel from time to time that there is a lack of content, since you can access everything right away.
Let me know, I'm very interested. Have a nice sunday!
Stay kinky!

Fyi, onmap character is currently in the lead with 63% of the votes.
I don't like walking around too much unless there is actual content to explore. Otherwise the visual novel approach is better for my taste.

You can see her sadistic face. :ROFLMAO:
365406_darkelf.png
 
3.60 star(s) 43 Votes