Version 0.3.0, as of this afternoon. I'm not gonna copy the whole Patreon post in like I've been doing because it basically boils down to an explanation that the work on full character customization is still ongoing because they want to do it properly without breaking everything in the interim, and it requires redoing nearly every asset that isn't some variety of terrain. Plus a bit about further world redesigns at a scale that required total save invalidation, which is understandable considering how much the scope of the project seems to have shifted. They set a hard deadline for character customization to drop by the end of the month, and the steam update appears to be delayed to match. (Though I won't assume it will include character customization, since they'll probably have a whole host of issues to resolve with that)
Anyway, the changelog itself for this version is below:
Team Carnal Instinct
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Changelog, v0.3.0
- Development Complete map overhaul [Intentions for future content, Optimizations, Multiple visual changes, Loot in this map is temporarily placed and will be moved again when customisation is released soon]
- Development character customisation system [additional morphs, further material variations, skeleton changes for testicle physics]
- Added visuals when obtaining items
- Added combat 'soft lock' for players who prefer not to hard target
- Added combat hard lock (Default: 'Tab' to lock a target)
- Added hard lock target switching to cycle through potential targets (Default: 'Q' while locked on)
- Added the ability to zoom in/out the player camera (Default: 'Scroll Wheel')
- Added Person(s) In Distress location - "Weaponsmith"
- Added Person(s) In Distress location - "Alchemist"
- Added Ahmes into the Player Camp - Ready for future content, replay scenes available
- Added dialogue for sending the Weaponsmith & Alchemist to the Player Camp after rescuing
- Added Anubite Guards (These are friendly until attacked, future content will include imprisonment of the player)
- Added post-defeat option for Inquisitor of Bast [Primal Kill]
- Added post-defeat option for Inquisitor of Bast [Kill]
- Added post-defeat option for Inquisitor of Bast [Enslave]
- Added Enemy - "Anubite Jailer"
- Added Enemy - "Bloodseeker Jailer"
- Added Enemy - Hippopotamus
- Added new Beast of Sobek (Crocodile Enemy AI) animations and visuals
- Added Items - "Damascus Khopesh", "Damascus Daggers", "Damascus Spear", "Damascus Sword"
- Added Items - "Refined Damascus Khopesh", "Refined Damascus Daggers", "Refined Damascus Spear", "Refined Damascus Sword"
- Added Items - "Ornate Damascus Khopesh", "Ornate Damascus Daggers", "Ornate Damascus Spear", "Ornate Damascus Sword"
- Added Items - "Damascus Ingot", "Damascus Fragments"
- Added key re-binding for "Lock On", "Cycle Target", "Zoom In" and "Zoom Out"
- Added new quiver visuals
- Fixed bug with Archers accelerating too quickly
- Fixed issue with the feline NPC's not walking correctly
- Fixed bug with the Desert Cat AI from fleeing too much
- Fixed bug with the Inquisitor of Bast & Tomb Gaurdian being affected by enemy levels
- Fixed bug with female unarmed combat using incorrect SFX
- Fixed bug with the Cursed One's which caused them to not be a quick on their feet as intended
- Fixed bug with the player locomotion lunging the player forward, turning and runing is now smoother
- Fixed a collision issue with certain trees
- Fixed a collision issue with cages
- Changed Anubite AI into subclass "Anubite Warrior" (Uses Sword & Shield)
- Changed Anubite AI into subclass "Anubite Brute" (Uses Longsword)
- Changed Anubite AI into subclass "Anubite Soldier" (Uses Spears)
- Changed Anubite AI into subclass "Anubite Cutthroat" (Uses Daggers)
- Changed the Enemy Crocodile name to "Beast of Sobek"
- Changed the cinematics during "Milk & Honey"
- Changed the locomotion animations for spears
- Changed the attack animations for swords
- Changed default player camera zoom level
- Changed the lighting levels inside dungeons to be slightly brighter
- Changed the invisible walls to include a red warning zone
- Changed the items stocked by Kali
- Changed the SFX levels of the Skeleton Enemies