Unfortunately yes. Just searching for "save" in discord shows reports of it on daily basis. It may be fixed for some, but if over time their player base gets also bigger it will be showing up until they get to bottom of it. Let's just hope it will be soon.
I've been doing that, though. And thus far I've seen dozens of questions about broken saves, a ton of entirely unrelated messages (such as ones about saving NPCs), and precisely one report of the bug with a time that resembles reports from prior updates. Saving does still take a while for some people, but a couple of minutes (in the extreme case I managed to dig up when looking) is far better than the reports of half an hour or more that I was seeing when the last update came out. (Mind, it's still a heck of a long time for how little data is getting saved)
Edit: Actually dug through the server's search to the day the update came out, and I see why I missed the reports. First report is a day after the update came out, and looks like it could have been an actual softlock/crash that happened when they tabbed out. (The symptoms resemble previously reported softlocks tied to the menus and window focus). Then we get another report two days after the update with someone reported freezing, but it was specific to loading old saves. (Meaning they're trying to bypass the save invalidation)
That was followed up by someone else reporting the actual save time bug, and then following up with the fact that they dug up the appdata folder, found the saves directory was full of old saves from prior versions, and deleted those. The end result being instant save/load times. (This didn't work with prior versions, the save load was effectively permanent sans deleting the appdata folder overall) He then came back to report that he seems to have accidentally deleted quest progress at the same time, which is odd and implies the save has been split into multiple files, only to take it back again when it happened on a new save without mucking in the files.
And then finally, three days after the update, we start seeing reports that clearly resemble the prior bug. Honestly it's on me for not continuing to search every day. That said, while there is clear evidence that the bug exists still, it appears that either the game has far fewer players than it did for prior updates, or the bug is both far less prevalent and generally less severe than it used to be. I count three different people on their discord and none here reporting what is clearly the old save bug, with another two reports that I'd normally discard as tainted data when debugging things on my own projects.
The vast majority of the rest of the search, post-update, is complaints about losing save data and occasional comments like asking how to save a specific NPC. In comparison, prior updates resulted in a multitude of reports of the bug both here and on their discord, starting pretty much immediately.
My old assessment is reinforced by this, however: they need to hire a programmer. Not someone who can code odds and ends while working on other stuff in unreal engine, but a fully capable programmer. There are a multitude of odd little bugs and issues with quests, dialogue, and save handling that I've seen over the last year that strongly imply to me that their team doesn't have a dedicated programmer, and they're instead relying on someone with minimal production level experience who has racked up quite the list of logic errors, oversights, and other small issues that you learn to avoid via experience and training.