That's likely a temporary bug resulting from the fact that the old scenes are using old bodies in the interim while they wrap up the dynamic sex system. I know the new bodies are fairly different from the old ones, so I wouldn't be surprised to learn the old facial animations were incompatible with them.strange bug - During ANY events (animation, dredge, etc.), the character does NOT react with his face ... i.e. face "STONE" .... in previous versions, I remember he was surprised and so on ... here he looks at one point (WITHOUT EMOTIONS) ... is it just me?
Even when the animation is played with other characters, their faces also do not move (it's funny to watch - the mouths are closed, but the sounds go ^_^)
Just saying i5 is very vague, i5 has been around for 12 years and the performance difference is night and day between the first and the latest iteration, that said it sounds like a GPU problem, try lowering the texture resolution to rule out lack of vram and lower the resolution to 720p to see if it does anything, if it makes no difference your bottleneck is somewhere else.Running it with a 1050ti ,i5 and 16 gb of ram I get like 0 fps whenever I'm not looking at the ground or sky.Any idea what graphic settings I should lower or what I should turn off?
Are you sure its a GPU problem? I mean I've been playing games like cs:go rainbow six seige and a hand full of other games with mid-high settings with at-least 60 fps.Just saying i5 is very vague, i5 has been around for 12 years and the performance difference is night and day between the first and the latest iteration,
Texture issues like that typically impact load time more than frames per second. More likely it's a setting that affects how many or what kind of draw calls are made, like shadows. The specific settings I would consider lowering are:Just saying i5 is very vague, i5 has been around for 12 years and the performance difference is night and day between the first and the latest iteration, that said it sounds like a GPU problem, try lowering the texture resolution to rule out lack of vram and lower the resolution to 720p to see if it does anything, if it makes no difference your bottleneck is somewhere else.
If it does make a difference try upping the resolution until you got a middle ground between quality and playability, probably don't wanna go above 1080p, after that you can try upping the texture resolution until it starts showing the same symptoms and dial it back one step.
An 6400 should be fine, 16GB RAM should be fine, so yeah, probably GPU, as for your examples they are both very well optimized games made to be scalable to low end hardware to get as many players as possible playing.Are you sure its a GPU problem? I mean I've been playing games like cs:go rainbow six seige and a hand full of other games with mid-high settings with at-least 60 fps.
Also I got it to run pretty well with a lower restitution,but it still barely playable thanks.
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If it's literally running at 1 fps i'm assuming it's a lack of VRAM, thus lower the texture resolution, guess i should have specified that in the first place, whether it's actually the issue i dunno, i don't know how much VRAM the game usually uses, if it's not close to 4Gb then it's probably not the culprit.Texture issues like that typically impact load time more than frames per second. More likely it's a setting that affects how many or what kind of draw calls are made, like shadows. The specific settings I would consider lowering are:
In roughly that order. Further, make sure you have v-sync enabled and a maximum FPS set. Procedural Effects is at the top of the list specifically because it's so performance heavy that the developers actually warn you about it in the settings menu.
- Procedural Effects
- View Distance
- Shadows
- Post Processing
- Anisotopic Filtering
- Anti-Aliasing
- Effects
- Foliage
This game has far different issues when it's VRAM at fault, such as textures being so low resolution you'd think you were playing an N64 game. Since that wasn't mentioned, I figured I'd suggest more likely suspects. If VRAM was the sole contributor to a frame drop that big, there's a good chance the game wouldn't actually finish launching in the first place. (It tends to lock on a black screen before the menu when you're that far under requirements)An 6400 should be fine, 16GB RAM should be fine, so yeah, probably GPU, as for your examples they are both very well optimized games made to be scalable to low end hardware to get as many players as possible playing.
If it's literally running at 1 fps i'm assuming it's a lack of VRAM, thus lower the texture resolution, guess i should have specified that in the first place, whether it's actually the issue i dunno, i don't know how much VRAM the game usually uses, if it's not close to 4Gb then it's probably not the culprit.
It would launch, it just would thrash the much slower RAM when swapping textures in and out of VRAM causing massive stutters when loading new textures, but thinking about it maybe 1 FPS might be closer to low RAM HDD thrashing, haven't had that issue in 20 years though so i doubt that's it.This game has far different issues when it's VRAM at fault, such as textures being so low resolution you'd think you were playing an N64 game. Since that wasn't mentioned, I figured I'd suggest more likely suspects. If VRAM was the sole contributor to a frame drop that big, there's a good chance the game wouldn't actually finish launching in the first place. (It tends to lock on a black screen before the menu when you're that far under requirements)
And with them running a 1050 ti, I seriously doubt it's just VRAM at fault.
The 1050 ti is well within the game's specified requirements, and the game's texture streamer can and will dump out super low resolution alternatives if VRAM is insufficient. (There are plenty of screenshots and complaints about that in the discord)It would launch, it just would thrash the much slower RAM when swapping textures in and out of VRAM causing massive stutters when loading new textures, but thinking about it maybe 1 FPS might be closer to low RAM HDD thrashing, haven't had that issue in 20 years though so i doubt that's it.
The main reason i don't think it's as simple as tweaking the other settings is that a 1050ti should do better than that even at max settings, granted it would probably be unplayable.
I don't think that's it, i'm running a i7-4770K @ 3.5 no problem, i'm also running DDR3, granted i have 32GB of it.Edit: I just noticed his CPU is theoretically below requirements. The official minimum for carnal instinct on the CPU front is "Intel Core i5-2500K @ 3.3 GHz or better" and while that's a CPU from 2011, it's got a notably higher clock rate than the i5-6402P has. Depending on how the game handles threading clock rate could be far more important than core count. Even the maximum one/two core turbo frequency for that processor is just barely above minimum recommendations, at 3.4GHz.
An i7-4770K can run at 3.5GHz with all 8 threads going, while his CPU can only manage to get within minimum requirements by shutting down the virtual cores and running just one or two threads at maximum overclock. Depending on how some of the game's internals work, being five hundred MHz below minimum settings (as shown in his screenshot, it's running at factory 2.8GHz) could have a significant impact. Standalone, that wouldn't be enough to drop the game to slideshow, but if the entire rig is of a similar age it could certainly drop FPS down to the single digits.I don't think that's it, i'm running a i7-4770K @ 3.5 no problem, i'm also running DDR3, granted i have 32GB of it.
His processor is 4 core 4 threads though so no hyperthreading, maybe i should have mentioned that when i made the argument.An i7-4770K can run at 3.5GHz with all 8 threads going, while his CPU can only manage to get within minimum requirements by shutting down the virtual cores and running just one or two threads at maximum overclock. Depending on how some of the game's internals work, being five hundred MHz below minimum settings (as shown in his screenshot, it's running at factory 2.8GHz) could have a significant impact. Standalone, that wouldn't be enough to drop the game to slideshow, but if the entire rig is of a similar age it could certainly drop FPS down to the single digits.
There's a reason I swapped my i9-7940X out for an i7-7740X, and that reason is simple: most games make far better use of a higher clock rate on a few cores than they do of a lower clock rate on more cores. The i9 is fantastic when I use it with software that can properly multithread, mind. But it was absolutely a bottleneck when I was gaming, at least in comparison to the i7.
Indeed, I misspoke. It can run at a maximum of 3.2GHz at four cores. By shutting down one core and just running three, it goes to a maximum of 3.3GHz. And by shutting down two or three cores, it can go all the way up to 3.4GHz. But that's all moot because, as shown in his own screenshot, it's currently running at the factory rate of 2.8GHz, a full 500MHz below minimum requirements for Carnal Instinct.His processor is 4 core 4 threads though so no hyperthreading, maybe i should have mentioned that when i made the argument.
Removed like you used it once already? I haven't tested if it respawns later or not. If you meant removed like it is not available in the game it's not true, it's still there.with the mysterious urn removed, how can i access to the goo scene
It happened to me as well, I think I triggered this glitch by pressing buttons during the cutscene. Just open the door and wait.when i enter the tomb in Footsteps of the Dragon mission, my vision always stuck inside the character, does anybody knows why?
i have same problem just like yoursso... any updated link? gofile doesn't have the exe file, and racaty/the rest someone already said doesnt work + those hosts are slow as balls anyway. Mega link maybe?
nvm, i just read it wrong, i thought they removed the urn in (0.3.14+) on the wiki page since i can't find the double cart, but it seems that the urn itself is an enemy not like an item you can pick upRemoved like you used it once already? I haven't tested if it respawns later or not. If you meant removed like it is not available in the game it's not true, it's still there.