- Jun 10, 2018
- 45
- 34
I just saying that there are thing that we need to let the devs know some thing like a old bug that still there or something like that when it is still in this stage. I just saying it's mostly the best idea to iron out the most annoying bugs out before increasing the map size though I already the map size is big enough due to you having to walk everywhere first and not having fast travel unlocked in the starting location.I don't trust the devs blindly, but I also have been speaking with the experience of having actually watched the game progress as it gets developed. The game is nowhere near complete, but I have seen active improvement on it over time. Heck, they bill their current roadmap as "the road to alpha" because they acknowledge that a lot of work is still needed before they can even call it an alpha project.
I don't argue that the game is currently good, nor do I argue that the game should stay as it is. I do argue against judging it in a vacuum, against judging it as though it is complete, and against judging it using assumptions based on other completely unrelated developers.
It's also why I actually do push the pre-alpha angle. There are a variety of "alpha" games on this forum that don't progress, don't change, or even manage to actively get worse over time. In contrast to those, this one actually does change. It's just very easy to attract pessimistic people who see a 3D game in unreal attached to a patreon and with minimal apparent content and immediately assume the worst.
Edit: Actually, consider the latest steam changelog, which covers a four month period. It contains two new character forms, one new quest, two new outfits pieces in six colors each, another two in four options each, and another that is standalone. It adds an entirely new sex system complete with new hotkey and nearly a hundred different sex animations organized by position, speed, and gender combination. It contains three new character skins (as subtypes for existing character forms), new NPC clothing, two new dungeons for existing quests, a whole swath of additions to the map for enemy zones, quests, and more. It also includes a few new NPCs and other minor goodies.
In terms of fixes it includes a wide variety of changes, from missing item icons to quest fixes to inventory issues. Missing item rewards, broken equipment combinations, missing tooltips and popups. It's hard to summarize the fixes because it's a few dozen things over a huge variety of issues. Even the things that qualify as changes rather than just fixes are little details that are important in the long run, such as the "carnal vision" portion of the dynamic sex system being flipped to a toggle rather than requiring players to hold the key like Patreon versions had.
This is all info that is super easy to acquire and show that the developers are actually considering the game and how it gets played, but that you'd never see if all you do is try the game and then assume the devs are milking the audience because you ran into bugs, didn't like the combat balancing, or felt the game was too rough around the edges.
Just a few notable quality of life changes from said changelog:
And that's just things that I'm personally celebrating. The game actually does change and evolve over time, and those changes are often incremental improvements that make it better piece by piece.
- Added Main/Side quest to the World Map descriptions
- Added Enemy Zone indicators on the compass
- Added healing effect to the player bed, resting now restores 100% HP
- Added [UI] tooltips to indicate how to unlock Forms & Cosmetics
- Fixed locked doors not stating which key is required to open them
- Changed the respawn timer on enemies to be double the current time
- Changed "Carnal Vision" to be toggled, not held
well they're also moving engines, so it's not guaranteed bug reports would be accurateI just saying that there are thing that we need to let the devs know some thing like a old bug that still there or something like that when it is still in this stage. I just saying it's mostly the best idea to iron out the most annoying bugs out before increasing the map size though I already the map size is big enough due to you having to walk everywhere first and not having fast travel unlocked in the starting location.
There are already plans to add exotic forms such as the Drake and Naga (the Drake allowing for flight) to make getting around the map easier.I just saying that there are thing that we need to let the devs know some thing like a old bug that still there or something like that when it is still in this stage. I just saying it's mostly the best idea to iron out the most annoying bugs out before increasing the map size though I already the map size is big enough due to you having to walk everywhere first and not having fast travel unlocked in the starting location.
I know that but I still think that there should be bug reports for this version in case that there are bugs that made it within the new engines that they are using so they can make note of had carry over.well they're also moving engines, so it's not guaranteed bug reports would be accurate
and it was stated there will be more means of faster travel
I think that is very useful but I think there going to be a lot issue with the flight mechanic. I am not saying that the devs will mess it up but I feel it is going to be a pain in the ass for bugs.There are already plans to add exotic forms such as the Drake and Naga (the Drake allowing for flight) to make getting around the map easier.
Update 0.3.44anyone has an update log for 0.3.4.4 yet?
A flight mechanic huh...I think that is very useful but I think there going to be a lot issue with the flight mechanic. I am not saying that the devs will mess it up but I feel it is going to be a pain in the ass for bugs.
Is 0.3.44 available for D/L?anyone has an update log for 0.3.4.4 yet?
Don't pick up the amulet first. In fact, don't try to be smart about any quest and just take the most boring possible avenue for picking it up and completing it. It's common for sequence breaking (aka doing things out of order) to break quests in this game because the devs keep forgetting to account for it.I seem to have an early game issue. I found Helvar's amulet before delivering her letter to Mehlva. Now when I talk to Mehlva I just get ??? for option 1 and option 2 is to leave. I cannot finish this quest.
Turn it in while wearing the female lesser draconid form. The quest requires you be wearing that for turn-in, and the devs forgot to add male lesser draconid when that got added in this latest version.Footsteps of the dragon also broken
You managed to punt the quest item into normal inventory somehow, and the turn-in for the eye requires it be in the quest inventory since that's the only place the quest checks.Urgh. Nope Something is just wrong with the game. Trying to do Milk and Honey and have found the left eye, but I cant give it to the statue. The option is greyed out. Are all quests bugged?
No, and it's unlikely it will be. Patreon builds have protections that, without being bypassed, require someone to share Patreon account info if they want the build to be functional when they share it. That info will result in the Patreon account that downloaded the game getting permanently banned from their Patreon.Is 0.3.44 available for D/L?
To be fair, this is what a beta tester should do, try their best to break the game in half in as many ways as posible to be able to squash all the bugs, so maybe Harabec should try to apply for the position XDSomehow you've managed to trigger weird edge case bugs for literally every quest you've played in the game. They work fine when played normally, however. (Though the quest turn-in for footsteps is a really stupid oversight.)
Your dead right about the items being in general inventory and not quest inventory. And yes the game had turned me into male draconid instead of female and switching fixed that. As for the items, I wasnt trying to be clever, I was just exploring a little before going for quests and found the damn item. Not that it matters if they're in the wrong damn inventory location. Don't suppose there are any known ways to edit inventory?Don't pick up the amulet first. In fact, don't try to be smart about any quest and just take the most boring possible avenue for picking it up and completing it. It's common for sequence breaking (aka doing things out of order) to break quests in this game because the devs keep forgetting to account for it.
Turn it in while wearing the female lesser draconid form. The quest requires you be wearing that for turn-in, and the devs forgot to add male lesser draconid when that got added in this latest version.
You managed to punt the quest item into normal inventory somehow, and the turn-in for the eye requires it be in the quest inventory since that's the only place the quest checks.
Somehow you've managed to trigger weird edge case bugs for literally every quest you've played in the game. They work fine when played normally, however. (Though the quest turn-in for footsteps is a really stupid oversight.)
I went through the game many times and saw a lot of bugs. If you are playing for the first time, I would advise you to use the quest sequence from the game's wiki....Nevermind. Gonna start a new save. Shame really, had him upto level 8 with some nice gear.