CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

TimeWalker

Active Member
Jul 2, 2017
725
581
Male protags have fewer scenes than female ones, but I don't think the difference is that big. There are fewer gay scenes than lesbian, but female protags lose out on a lot of scenes with futa NPCs, as well as most scenes with female NPCs.
he original ideas is only FemPro only around lately release, they add MalePro so it definitely lacking content behind FemPro. but i don't know how but i feel this game will never be finished. it was years and barely anything.
 

shiro00000

Newbie
Apr 5, 2021
29
3
soo... i have the steam official ver, but i have a problem... i can't do any of the quest liteally, when i need to give thye item X npc is asking me to retrieve (example: the eye of anubys or havar's lost necklace) the NPC does not detect that i have such item in my inventory, does anyone know why? or how to fix this?
 

ikh22ty

Member
Apr 23, 2019
249
20
in the tasks, all texts are blocked, which means that there is no point in going through the missions. until they unlock the text in the tasks, there is no point in passing them
 

Swedra

Member
Aug 13, 2018
225
205
I never really got the comparisons to wild life. This game is a game. Wild Life is, frankly speaking, a sex animation sandbox with a map editor. Anyone directly comparing the two is as good as admitting they either didn't bother reading, or haven't actually tried both.
And a really enjoyable sex animation sandbox at that in my opinion.
 
  • Like
Reactions: SerpentWave

retardo

Member
Sep 17, 2017
413
1,232
UE5.1(NOT UE5) is really convenient for what they want. UE5 at first was really bad but as stated in their blog they didn't jump on it right away because of that. They clearly have some restraint. Besides, they put up polls to see what people wanted, it's not like they're dropping everything and switching over. Overwhelmingly people were fine with the upgrade as opposed to updating both at the same time or staying in UE4. They're pacing out their updates and leaving the UE4 branch available as the UE5 version will be a lot more structured and less of a demo. They'll start you off with an introduction quest, each faction will have their questlines, and you'll be able to unlock what UE4 already has by default due to its state as a demo, etc.

I don't understand the penchant for comparing things out of pocket like that.
Last Devil swapped out from RPGM to Unity and it's fucking insanely good due to how bad RPGM got with performance and all the up to date functionality Unity provides and that's between two totally different things that aren't even related. Comparative arguments don't work most of the time because a more outlandish successful one will pop up to counter it, it's bad logic. That's not to say I'm blindly following this. I have it wishlisted on Steam because I like the concept and until it's something worth playing I'm not dropping a dollar for it. I use this site as a demo download service more than anything else but so far I've seen consistent updates and improvements unlike in Wild Life.

P.S. Let this be clear though, this is far beyond what Wild Life thinks it is, it's already a game with some semblance of a plot and quests, as well as context-based scenes and a functioning, albeit slightly janky world. This is not a set of models with sex animations on an open, oversize sandbox map with nothing to do in it but use hotkeys to make your own fun. Wild Life switching over to UE5 immediately as opposed to waiting for its initial growing pains to be ironed out was their mistake as it would buy them time from all the "debugging" they'd have to do. The blog post/changelog linked in the OP even mentions that explicitly they don't want a month of debugging as the initial impression to the game.

Ramble ramble.
tl;dr these people seem to have some restraint and planning while Wild Life's been an uncoordinated mess from the start.
They're incomparable, but I'm also not getting my hopes too high up, cos I'm not blind to how these projects die as well.

Man that was a lot more typing than I meant to do.
But they are dropping everything to switch to UE5, they stated as such in their steam post that it would have much less content than the current UE4 build. Does that not fall under the flag of dropping everything?
 

Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
1,960
3,950
But they are dropping everything to switch to UE5, they stated as such in their steam post that it would have much less content than the current UE4 build. Does that not fall under the flag of dropping everything?
Way I read it they're keeping the UE4 build until UE5 is in a state that they not longer need UE4.
Then they'll keep the UE4 build for archival purposes on the beta program.
They're not stopping everything and focusing on the new build, they've been working concurrently on it for a year now and telling people about it and asking for feedback.

What they want is a more structured start on UE5 so that it's a proper game with a scheduled release pattern and unlockable content. UE4's been a mishmash of content additions here and there.
 

Mekh11

Newbie
May 9, 2022
70
20
Seems worth trying, but often these games fall on same problem. They have awesome AAA graphic lot of detailed scenes and dozens of monsters of all kinds but all the damn monsters having same human dicks. I don't know if its just lack of knowledge among the author or intention but its such a waste of great looking game. I can't judge this until I try it but im afraid it will be same
 

CaptainBipto

Active Member
Sep 20, 2018
914
883
Found an intresting bug in the Diamond in the Rough questline: after defeating the Tomb Guardian and retrievin the Urn, the exit path is blocked by a plain black no texture wall in the midde of the archway making exiting the tomb completely impossible and thus softlocking the game.

Adorable, just lovely.
If I remember correctly, there should be one of the fast travel portals, in a side room, shortly before you reach the room with the tomb guardian. It is a bit hidden, but just check for any side rooms or halls near the guardian's room.
 

AnonZeta

Member
Jun 30, 2021
176
136
Seems worth trying, but often these games fall on same problem. They have awesome AAA graphic lot of detailed scenes and dozens of monsters of all kinds but all the damn monsters having same human dicks. I don't know if its just lack of knowledge among the author or intention but its such a waste of great looking game. I can't judge this until I try it but im afraid it will be same
on the player side, there are a decent selection of exotic penises to use, I think a few of the sex scene characters also use non human members as well

 

Mekh11

Newbie
May 9, 2022
70
20
on the player side, there are a decent selection of exotic penises to use, I think a few of the sex scene characters also use non human members as well

Oh thanks for the link I could not find any closer info around the net or pornsites which usually have good showroom. Well looks pretty detailed and diverse. I will keep my close watch on this game, seems very promising.
 

Torins

Newbie
May 2, 2017
29
10
The quest "Blood scripts" is broken, the "nearby Draconid" Doesn't spawn in for me, any suggestion on a fix?
 

4lewds

Newbie
Dec 20, 2022
48
51
18-24 "months" I think they meant to say years.

yup however long people pay them to drag their ass they will stall like all other "successful" patreon games.


Side note:

The process of converting a 4.26/4.27 to ue 5.0 and ue 5.1 would take a few hrs on unreal side depending on how big the project is. Then if there are errors which they are usually in heavy coded games/mat usage then that could take a few weeks to a few months depending on how much xp you already have in UE5 and size of project. (I tested with a lot of old projects for other projects) A bit longer if they using third party plugins but a month or two is enough time to make sure it all works from old content. Most issues were materials and new bp structures some small changes from ue4 to ue5. Then having to re learn the animation retarget but that is ez pz in UE5, nanite/lumen, etc.

But they simply not converting (as from what it understands they are now making it larger / bigger / better graphics) but all that is just buzz and mostly doable already in UE4. UE5 just does everything better so I can understand why the change but they really did not need drop content for the change. They really mean they are making changes from early dev where they probably coded badly and might as well re do it now that they have more xp and better engine.


So lets hope ue5 version comes out soon so we can see it to believe it.
 

ViviX12

Engaged Member
Jan 5, 2019
2,781
4,085
18-24 "months" I think they meant to say years.
yup however long people pay them to drag their ass they will stall like all other "successful" patreon games.


Side note:

The process of converting a 4.26/4.27 to ue 5.0 and ue 5.1 would take a few hrs on unreal side depending on how big the project is. Then if there are errors which they are usually in heavy coded games/mat usage then that could take a few weeks to a few months depending on how much xp you already have in UE5 and size of project. (I tested with a lot of old projects for other projects) A bit longer if they using third party plugins but a month or two is enough time to make sure it all works from old content. Most issues were materials and new bp structures some small changes from ue4 to ue5. Then having to re learn the animation retarget but that is ez pz in UE5, nanite/lumen, etc.

But they simply not converting (as from what it understands they are now making it larger / bigger / better graphics) but all that is just buzz and mostly doable already in UE4. UE5 just does everything better so I can understand why the change but they really did not need drop content for the change. They really mean they are making changes from early dev where they probably coded badly and might as well re do it now that they have more xp and better engine.


So lets hope ue5 version comes out soon so we can see it to believe it.
so clearly neither of you have been following the development of the game
 

Windfaker

Member
Dec 11, 2017
357
627
They should focus on making most of sex-npc additives to our camp

They also should let us get more freedom on sex-scenes I dont like the Idea of being locked behind prepared animations.

More voice acting with more voices (especial on random sex-npc)

Improve penetrations, seriously, when it doesn't show in the prepared scenes,in the case of civilian-npc you can see it especially when using horse D..not to mention all sex-scenes disabled a balls..rather than just make more angles with balls/non-balls

Simple actions like sit/lay/lean against the wall/sexy walk.

Maybe animations like cuddle/kiss/hold hand would be also good.

Cum inflation also would be nice If using big D

Improve already tits collision/physics


Anyway In this game Is to much things to work on,to have hope on the things I mention,will be back next 6-12 months to see what have been add/change I hope this game wont die until my back.
 

Redflava69

New Member
Mar 31, 2022
6
0
The quest "Blood scripts" is broken, the "nearby Draconid" Doesn't spawn in for me, any suggestion on a fix?
I was having the same problem. I remember someone saying you have to do the "Blood scripts" quest beofre doing the "Liquid Gold" quest. I deleted a few saves until it removed "Liquid Gold" from my completed quests. Then I went back and completed "Blood Script", and the "nearby Draconid" spawned. After that, then I completed "Liquid Gold" again.
 
4.00 star(s) 89 Votes