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crash.7ds

Active Member
Nov 18, 2018
917
778
The mount is a great idea, sure wish they'd do something like that in Hunt and Snare (Fast Travel is a sin, but that game fucking needs it). They need to re-introduce ledge scaling and mantling though, general movement around anything taller than the knees is such a pain without it. Also, it's still to this day easy as shit to accidentally break the UI to the point of soft-locking. Inventory screen needs a way to return to the equipment screen directly instead of needing to be closed out then hitting I to open the equip screen again. I also found I was able to bug a quest to retrieve a sword for the bar lady by accidentally finding it before taking the quest and having already sold it to her since I already had one by that point. Since it involves a quest item, it needs to be a unique item that cannot be sold. Finally, combat actually feels even clunkier and inconsistent than any of the pre-UE5 builds, which is honestly quite a feat. Strangely, everything is level 1, but probably shouldn't be - that stone guard hits like a truck and doesn't give too tenths of a rat's ass how hard you hit.

Overall, seems like the voice acting is getting better, though someone needs to tell that bard to knock it off when I'm talking to the owner...fuck, she's loud as shit. There is some missing voice lines though that you will notice from time to time. Also, you can pet a dog, or at least a dog-like animal, so game automatically gets a point just for that. About the mount, btw, the guy says it's 1000 munnies but you can just "take her for a test spin" and never come back. He even acts surprised that you do come back at all, almost like the game is saying "just take the mount and leave for free".
 

crash.7ds

Active Member
Nov 18, 2018
917
778
Is there another upload of the unreal 4 version? The 3 others don't seem to work for me
I'll see if I can get an upload to Mega later on this evening. Internet where I'm at isn't the greatest so it might take as long to get it ready by then.
 

JustAl

Active Member
Jan 28, 2022
683
792
Is Shipwrecked Anubites still a workinprogress thing? Cuz Ameni(priestess) just doesn't prompt dialog anymore and just keeps warning people to leave cuz its not safe anymore...
The quest is finished and doable, but this game version is super-duper finicky about dialogue triggers. I had this quest bugged like you so I just restarted the game and skipped any other quest and encounter I could to get there. It's the most rewarding quest in the game too - you get the 2-handed sword, bows, arrows, and unique armor from chests that spawn by the water's edge when the dialogue reveals them. If you're a "nice" player, tell the Anubites about the ships to escape with, do not tell them that you found their weapons for them to try to defend themselves with. The captain hints that you may meet them again in another location later should they survive.

The Prodigal Son quest also bugs like this when it's time to go back to the father to finish the quest - he won't let you complete the dialogue sometimes. Just run that quest through from start to finish when you get it. I still don't know what the "???" option is, I don't mind spoilers.
 

Limbix

Newbie
Jul 25, 2021
75
71
The quest is finished and doable, but this game version is super-duper finicky about dialogue triggers. I had this quest bugged like you so I just restarted the game and skipped any other quest and encounter I could to get there. It's the most rewarding quest in the game too - you get the 2-handed sword, bows, arrows, and unique armor from chests that spawn by the water's edge when the dialogue reveals them. If you're a "nice" player, tell the Anubites about the ships to escape with, do not tell them that you found their weapons for them to try to defend themselves with. The captain hints that you may meet them again in another location later should they survive.

The Prodigal Son quest also bugs like this when it's time to go back to the father to finish the quest - he won't let you complete the dialogue sometimes. Just run that quest through from start to finish when you get it. I still don't know what the "???" option is, I don't mind spoilers.
I will say, they also said there is a side quest in the works to guarantee a good ending for this quest called "If it bleeds..." where you go kill the thing that caused them to shack up.
 
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JustAl

Active Member
Jan 28, 2022
683
792
what the difference between unreal 5 and 4 are they same?
No, they are different. The Unreal 4 version has more content but has ceased production to migrate to the Unreal 5 engine. If you play the Unreal 4 version you get to experience some of what will be coming to the Unreal 5 version and you will know what changed between the versions. If you lack time just try the Unreal 5 version and wait for future updates paced about every 4 months. Hopefully your save data in versions of the U5 build can carry over to new U5 builds.
 

crash.7ds

Active Member
Nov 18, 2018
917
778
No, they are different. The Unreal 4 version has more content but has ceased production to migrate to the Unreal 5 engine. If you play the Unreal 4 version you get to experience some of what will be coming to the Unreal 5 version and you will know what changed between the versions. If you lack time just try the Unreal 5 version and wait for future updates paced about every 4 months. Hopefully your save data in versions of the U5 build can carry over to new U5 builds.
Especially since the way the UE5 build starts compared to the UE4 builds. The UE5 build is more like a Bethesda game wherein the beginning wants you to proceed through a defined segment before it finally opens up the so-called open world. The fact that you have to run through a questline just to get to the point where you can customize your character, even to the point of walling much of it behind a currency, just feels like a thing Howard would do. At least this dev doesn't seem to be as enamored in their own shit.

Edit: Btw, I don't want CI devs to think I'm bitching that this game has a Bethesda opening. As long as this game doesn't continue to pressure the player to play ALL of the questlines before being allowed to really do anything else even if that's not what the player wants to do, it's fine honestly. Bethesda doesn't quite know what free will really is, and that's a pretty big problem they still can't seem to get out of their system. Giving the player an opening like this is okay because it's an opportunity to introduce the player to the game world while easing them into being acclimated to how that world works and the story around it. Since there's not much beyond what feels like a mere opening, so far CI doesn't commit the same sins Bethesda seems to keep making in their games. We'll have to see how this game fairs in terms of truly letting players off the leash once that's been accomplished.
 
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Shinra33459

Newbie
Jul 13, 2019
47
176
Is anyone else having trouble with the UE5 version not saving your controller configuration? No matter what buttons I reassign or choosing to inverse the sticks, nothing changes
 

crash.7ds

Active Member
Nov 18, 2018
917
778
I've noticed some graphics settings doing wonky things, for instance the texture resolution slider keeps reverting to 100% even after lowering it. Seems like a UE5 issue though since several UE5 based games have that very same problem of the graphics settings reverting on their own and not saving properly.
 

Mr.Zet

Newbie
Feb 8, 2023
79
156
Does anyone know where I can find the save data so that I can keep the save between versions?
for U4 version - %AppData%\Local\Carnal_Instinct\Saved\SaveGames
for U5 version - %AppData%\Local\Carnal_Instinct_UE5\Saved\SaveGames

but U4 version saves are incompatible/poorly compatible with U5 version.
 
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