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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,326
3,131
I don't understand what the player character is meant to be. A mummy? Why can't I configure it to my liking? That's a huge step BACKWARD!
Have you tried playing the game enough to learn what you are and how to change yourself? This game makes a fascinating choice by integrating chargen into the story itself as a semi-divine ability that you unlock.
 

El Duderino

Newbie
Jul 28, 2019
54
49
I was confused too. You need to complete the quest "Masquerade" (look it up on the CI wiki) and that will unlock customisation.
Thanks for the info. The wiki (this one? -> ) does not load. However, maybe you can give me a hint? I had to search for survivors at four places and completed all of them. Then there is no progress. What do I do then? How long until "Masquerade" is started and how?
 
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Jun 27, 2019
54
134
Thanks for the info. The wiki (this one? -> ) does not load. However, maybe you can give me a hint? I had to search for survivors at four places and completed all of them. Then there is no progress. What do I do then? How long until "Masquerade" is started and how?
 
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Apr 5, 2021
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OK, not sure if the Devs read these forums but. God, damn. First time trying an UE5 build (was a backer for a year, stopped after the centaur milking quest), so this is my first thoughts on the new content.
That opening, is fucking, harrowing. Any lust I had before booting, stone, dead, like 95% of the game's populace. It's evocative, but, damn... did you mean it to go that hard (or not)?

Praise done, scorn in coming.
FOV slider, please fix it, I've modded the .ini to fix it but the in game fov is chokingly claustrophobic.
Next, mouse smoothing, kill it with fire. No option to turn it off, and changing the files doesn't fix it, absolutely cancerous.
Inventory/stat/leveling UI, inconsistent, hard to navigate and was better in your UE4 build, how did you not learn your lessons from then?
Finally, combat, this is, without a doubt, your worst combat system for this game so far. Just spam click, and you win, no need for anything else.
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,326
3,131
Finally, combat, this is, without a doubt, your worst combat system for this game so far. Just spam click, and you win, no need for anything else.
I'd argue the worst combat system thus far were the several different times they shipped a UE4 build where swinging a sword while jumping would crash the game due to a missing animation, but that might just be for technical reasons.
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,326
3,131
Didn't get that bug personally, but yeah, if I had, I'd agree.
It happened at least twice. The first time was the initial combat redux for the UE4 build, where they forgot the falling downward swing animation for the khopesh and caused a crash every time you tried to swing it in midair. The second time was when they started introducing new weapons, and forgot the same animation again for one of the new ones.
 
Apr 5, 2021
162
838
It happened at least twice. The first time was the initial combat redux for the UE4 build, where they forgot the falling downward swing animation for the khopesh and caused a crash every time you tried to swing it in midair. The second time was when they started introducing new weapons, and forgot the same animation again for one of the new ones.
Probably avoided it then because I never bothered with the Kopesh (save the story forced one). Maxed daggers were just better, or the big sword equivalent.
I've never known the game to have 'Good' combat, but this system, is personally the worst. I've just been spam clicking through everything, and there doesn't seem to be sprinting lunge attacks, heavy hits, or a reason to block.
 

DrBananadin

New Member
Oct 28, 2020
3
8
Is it just me or is the UE5 version broken with the settings menu and saves? Half the video settings wont save after changing them and the audio and controls changes revert back to defaults also. Tried this in the menu and from in game and still the same issues. Also the appdata .sav files are formatted for UE5 and not general text format so without getting UE5 and an unlocker it seems pointless to play.
 

T4t0rt

Active Member
Feb 22, 2023
599
263
Guys, few questions: i downloaded this version but i have the steam one's too. there are differences, between them? Can i use the saves i already have from steam?
 

Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
1,919
3,817
Hmmmm... nope I don't know how they do it.
To my knowledge every Unreal Engine game has to run at 25fps prohibitively as part of their EULA.
I hope they don't get caught actually making a playable game.

Guys, few questions: i downloaded this version but i have the steam one's too. there are differences, between them? Can i use the saves i already have from steam?
There's technically currently 2 main versions of the game.
The UE5 preview usable from the Beta program isn't compatible with the UE4 one.
 
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FappyJake

Member
Jan 23, 2022
279
359
Guys, few questions: i downloaded this version but i have the steam one's too. there are differences, between them? Can i use the saves i already have from steam?
This is the latest Steam Beta version.

The patreon builds won't leak as they need a login to work
 
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Magister Masquerade

Sojourn in Slumber
Donor
Jun 24, 2018
658
1,249
I thought the recode was bullshit as well, I'm still on the fence about it because it just seemed like they were copying Summertime Saga's move.

But their DSS is incomparable. No other erotic game has come up with something that innovative. I mean I'm still shaking my head at their overall project management, but credit where it's due.
Fair enough, and I really don't disagree, but it's hold to accept the promise of potential when it's consistently never realized. Both Carnal Instinct and Wildlife are some of the highest funded patreon games ever and both promise a lot and have a ton of obvious potential, but neither are really much of a game and have no end in sight.

I know it's a tired example, but it's Star Citizen all over again. There really isn't a timeline in which that game releases and isn't a scam, even if it actually ends up being a fantastic game and actually releases. The amount of money they took and time they are taking really doesn't justify, well, anything they could ever make.

But it's just an opinion, I guess... I sit here wondering how someone can spend over $300 for an incomplete demo of a pron game meant to be $10-15 on release because of subs, yet well according to grapheton some of these same games--many without a single actual meaningful update in years--rake in half a mil or more yearly for a team of 1-3 lmao, and I'm not even sure those other team members aren't just contracted or commissioned workers getting set prices on their work.
 
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Magister Masquerade

Sojourn in Slumber
Donor
Jun 24, 2018
658
1,249
Yeah, and it's entirely fair with how they're handling this since it's a small bonus for subscribers that will wind up in the next major update for Steam.
It's not fair, because Steam users also bought the game, but whatever, go ahead and excuse it.

I don't understand what the player character is meant to be. A mummy? Why can't I configure it to my liking? That's a huge step BACKWARD!
They will allow you to do it eventually, one of the big features for the UE5 patch is more customization. The setting is one where basically reality and mythology is blurred and people consistently walk on and across that line, so you will be "rewarded" with blessings sexually and in appearance.

It's just yet one of a billion other things on their road map.

Because Epic no longer provides updates or support for UE4, which makes for long term problems that compound themselves over time. Especially with how frequently Microsoft is changing weird things on Windows 11, it's a wise move to stick with the version of the game engine that Epic would resolve issues for.

If this was purely about "milking" the way you people love to spout (seriously, you'd think this place was a dairy theft ring or something), there are far better ways to handle it than switching game engines. Everyone takes such a terrible perspective on UE4->UE5 because this is the first time indie devs have had to handle it. UE4 stuck around for most of a decade and the previous major versions that caused this headache were back when it was a far more expensive tool that was essentially limited to large studios.



You do realize that content is something the devs have explicitly stated will be returning, right? It's just that that was midgame content in a region that is currently inaccessible. Imagine complaining that the classic wow servers don't have anything from Outlands, while ignoring the fact that Outlands doesn't exist.

Seriously, how do you people look at a changelog like the one in this update and come out of this thinking the devs are trying to waste your time for more money?
That's now how game development works. UE4 doesn't need updates, and yes they do still provide support, it just costs more, but at this point most veteran developers don't need their help since they use a heavily customized version of the engine anyway. This isn't like games themselves where you constantly find bugs then fix them, it's just a toolset and foundational engine and it works as well as it has for years now and in anything else, now is the best time to use UE4 since it is at its best state ever. Literally go read these dev's change log of THIS VERY UPDATE and see how they joked about the frustration of going from UE5.1 to 5.3 or whatever it was, lmao.

Current consensus is that UE5 is a mess and incredibly hard to work with. The payoffs can be great, but then you end up with poorly optimized messes like Lords of the Fallen, whose devs have gone on record to say the transition to UE5 slapped them across all four cheeks and maybe wasn't the best idea despite the game looking great because it runs like crap and has a ton of other issues that engineering and development time was probably stolen from.

Swapping to UE5 after already starting of 4 is even worse, as I've said already, this isn't just me posturing, it's a common sentiment by developers and is why so many DIDN'T do that.

CDPR is planning on using UE5 for their next games, and guess what, they had their preplanning teams literally sit down and just toy with and learn the engine before doing any on the game itself for at least half a year, lmao.

I do agree that they probably aren't doing this on purpose in a malicious way, but it is indeed idiotic of them. I'm also super positive that the fact that their patreon remains a ridiculous income stream--probably way more than sales of the complete game will ever make them--contributed to the decision and a general lack of urgency since they will probably make more money by taking longer; literally having their cake and eating it too.

For them, maybe it will ultimately be worth it, for us, we might get a slightly better looking game that runs way worse unless they plan on putting some serious development effort into handling UE5's current challenges with performance optimization and they're just a smallish indie team.

But okay.
 
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