We built the world from scratch in UE4, there is nothing ripped from AC:O. Some areas are influenced by exisiting designs, be they in IRL Egypt, AC:O, Witcher3, etc. Even where things are similar nothing is 1:1 - so you can actually evidence that or it's literally in the realm of "my Dad could beat up Bruce Lee" claims.
Here are some of my substance designer spaghetti (for the stonework throughout)....
View attachment 901019
View attachment 901020
here are the wireframes for the key pillars and masonry elements...
View attachment 901022
here is the zbrush sculpts for the large pillar top...
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The game is so well constructed as we're all game developers in our "real" lives. We've worked on a huge range of titles, many AAA names you'd immediately recognise. None of us is stupid enough - having been inside the tent - to rip content from published games. We know what legal departments are like.
Animations include hand-authored content and the UE4 marketplace female mocap pack used by...
- Wild Life
- Breeders of the Nephalim
- That horse porn game made by breaking the quiet guy
- Literally every indie dev with a female character
Stock assets exist in indie and AAA alike, we cannot mocap every animation ourselves. See my other post for more on this.
As for cocks I've seen mentioned elsewhere in here...
Human sculpt
View attachment 901027
Canine sculpt
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Before you start making shit up, check the facts.
echo