View attachment 1330439
You must be registered to see the links
Hi all,
We're here at last, bringing with us the
first implementation of many camp systems, a boatload of
new weapon variations, and a whole host of
crafting materials. We've managed to make up for a lot of the time lost to staff sickness, though we'll be the first to admit that there are some things we'd love to have implemented already if we'd all been operational. We're a small team and so when two of our number are down it does have an impact, but despite that we've delivered a chunky feature-heavy update.
The addition of crafting to the game brings with it a plethora of new kit, including
multiple variants of our Khopesh, Longsword, Spear, and Daggers. Not only can you shape metal into weapons, but the very bones and teeth of your enemies can be fashioned into vicious implements of death (that will soon deal the upcoming "primal" damage type).
View attachment 1330441
As the game creeps towards including more RPG features, our enemies now drop new lore-relevant crafting ingredients ranging from various types of
Essence to everyone's favourite
Writhing Grubs. Some ingredients cannot yet be used, such as the
Reptilian Pelt, however they're needed for things that are already in the works.
View attachment 1330444
The Camp now features the first handful of customisation options, allowing you to choose your
Tent,
Bed,
Follower Housing, and
Monument. For now these are purely cosmetic changes, but many will shortly be linked to NPCs that wander your camp (Follower Housing) or the tier of NPC that will roll in the sheets with you (Bed).
View attachment 1330445
With the
addition of Khaba's audio, the main quest up to the final stage of Diamond in the Rough is now fully voice acted. More quests, including main quests and the next boss-fight, are currently in-development.
Finally we've taken on board the tidal wave of votes, including the famous
Bread V Sweat straw poll, and overhauled our roadmap top to bottom. We not only looked at the winners but the runners up and all areas of interest, factoring this into our new full-time schedule. We'll publish our rearranged roadmap in the coming days, but for the time being please note that the current one is out of date;
August is now focussed on
Character Customisation, with
Dynamic Sex the next priority.
We want to thank you all so much for your support. We've got a decent chunk of the "normal game" content in and can now focus more on quests, sex, customisation, sex, and sex for a while. The community continues to grow and we're still listening and watching (and echo is stacking the references document full to the brim with tonnes of the art posted in the various channels - damn that Tiger Demon Chick...).
We love engaging with the community and we're constantly looking for more ways to get you all directly involved in development, so keep an eye out for polls and discussions in the coming weeks. Again we truly appreciate the support for our unwell team members - they're both back in the saddle now though so we're firing on all cylinders and mixing our metaphors like never before!
Team Carnal Instinct
------------------------------------------------------------------------------------------------
Changelog, v0.2.90
- Added Crafting System for Weapons & Potions
- Added Total 30 new Weapons
- Added Items - "Bone Khopesh", "Bone Daggers", "Bone Spear", "Bone Sword"
- Added Items - "Refined Bronze Khopesh", "Ornate Bronze Khopesh"
- Added Items - "Iron Khopesh", "Refined Iron Khopesh", "Ornate Iron Khopesh"
- Added Items - "Refined Bronze Daggers", "Ornate Bronze Daggers"
- Added Items - "Iron Daggers", "Refined Iron Daggers", "Ornate Iron Daggers"
- Added Items - "Bronze Spear", "Refined Bronze Spear", "Ornate Bronze Spear"
- Added Items - "Iron Spear", "Refined Iron Spear", "Ornate Iron Spear"
- Added Items - "Refined Bronze Sword", "Ornate Bronze Sword"
- Added Items - "Iron Sword", "Refined Iron Sword", "Ornate Iron Sword"
- Added Items - "Bronze Ingots", "Iron Ingots", "Bronze Fragments", "Iron Fragments"
- Added Items - "Beast Claw", "Beast Heart", "Beast Entrails", "Beast Pelt"
- Added Items - "Reptile Pelt", "Reptile Scraps", "Reptile Skull"
- Added Various Crafting Items
- Added Camp System
- Added Camp Item - "Sturdy Shelter"
- Added Camp Item - "Escaped Slave's Shelter"
- Added Camp Item - "Nomad's Pavilion"
- Added Camp Item - "Desperate Followers"
- Added Camp Item - "Nomadic Followers"
- Added Camp Item - "White Marble Obelisk"
- Added Camp Item - "Dark Sandstone Obelisk"
- Added Camp Item - "Red Marble Obelisk"
- Added Camp Item - "Pale Sandstone Obelisk"
- Added Camp Item - "Sleeping Roll"
- Added Camp Item - "Simple Mattress"
- Added New Enemy - Hidden Cursed Ones
- Added New Enemy - Tomb Robber
- Expanded Map Area, Various Map Adjustments
- Changed Merchant Lines to go along with fix to Merchant interaction which allowed movement during access
- Changed saving system to prevent auto-save from saving during Dialog
- Fixed an issue with various materials
- Fixed a bug where the Tomb of Q'Tesh was flooded
- Fixed an issue where you could just have balls with no cock
- Fixed Cosmetic Duplicated Issue
- Fixed an issue with destroyed interactables not being handled properly on save/load
- Improved dialog with older scenes to make it clear that Horse cocks do not work with them
- Added various drops to NPCs