Mod Cheat Mod Ren'Py Cheat mod for Big Brother: Ren'Py - Remake Story [v1.06 + FIXED ]

Greslux

Member
Apr 24, 2022
241
331
The scripts that you have shared in google drive (Fix #2) is showing 7.81mb (8,190,139 bytes)
The scripts for Fix #4 that i downloaded from the main game is showing 7.81mb (8,191,226 bytes). So i guess there is a minor increase in size.

So is this the reason why i am unable to replay scenes from achievements using the mod?
No. New achievements don't open because I didn't know about them, so there's old code in the mod, which takes as a basis only available achievements from version 1.02.

That is, in 1.02 there was some number of achievements (137) and I created a grid based on the maximum number of these achievements. Now, as I see it, new achievements have been added and there are 146 of them now. So they just don't fit on the screen. I need to correct the size of the grid.
I'll get to that later.

I wonder why the other site didn't add FIX 4...
I don't know what to do. I could take FIX 4 as the basis for the mod, and but then, in theory, there might be a problem with those who use FIX 2 on the other site, because I post a link to the mod there too.

I don't know how to quickly find the different files from version 2 and version 4. I would either have to manually check each file for differences or find a solution. In theory, there could be several different files, in which case it would take a long time.

Looking at the situation from a different perspective:

- FIX 3 is about android, and this mod will not work for android. So if you play with a PC, you do not need FIX 3 in this mod.

- If the problem fixed in FIX 4 is only related to the amount of money that is periodically removed from the account (provided that the player missed the meeting), given that the mod allows you to add money, I think this problem can be solved in two ways:

1. Don't skip a meeting.
2. Replenish the amount of money with the mod.

My point is that FIX 4 is not that important.
 
  • Like
Reactions: ebrahimvlu

LoneWolf999

Member
Mar 25, 2017
255
77
No. New achievements don't open because I didn't know about them, so there's old code in the mod, which takes as a basis only available achievements from version 1.02.

That is, in 1.02 there was some number of achievements (137) and I created a grid based on the maximum number of these achievements. Now, as I see it, new achievements have been added and there are 146 of them now. So they just don't fit on the screen. I need to correct the size of the grid.
Ah okay
 

Greslux

Member
Apr 24, 2022
241
331
I already fixed that. All I had to do was change the number of lines for achievements to +1

However, I am going to test the mod a bit, try to look for differences in versions 2 and 4, make corrections, add some "100% chance", then plan to publish the mod.

I had to start the game from the beginning

 

LoneWolf999

Member
Mar 25, 2017
255
77
I already fixed that. All I had to do was change the number of lines for achievements to +1

However, I am going to test the mod a bit, try to look for differences in versions 2 and 4, make corrections, add some "100% chance", then plan to publish the mod.

I had to start the game from the beginning

Thanks! So with the new mod we can replay all the scene from the mod menu even if we didnt unlock the scenes manually right?
 

Greslux

Member
Apr 24, 2022
241
331
is there a way to install this without all of the ingame text being in russian?
No, it is not possible. All original game scripts contain the Russian language, and the mod is all scripts that are in the game.

If you're worried about the presence of the Russian language in the game, alas, with this game it can't be avoided.
 

waitwose

Newbie
Jun 15, 2022
20
1
No, it is not possible. All original game scripts contain the Russian language, and the mod is all scripts that are in the game.

If you're worried about the presence of the Russian language in the game, alas, with this game it can't be avoided.
bugger
 

Greslux

Member
Apr 24, 2022
241
331
Mod updated to version 1.0

Added ability to unlock achievements and view them if you have "detailed walkthrough" enabled.
Added ability to change bad reputation

Read all the details in Change Log

Waiting for your feedback on how the mod works.
 
  • Like
Reactions: LoneWolf999

LoneWolf999

Member
Mar 25, 2017
255
77
Mod updated to version 1.0

Added ability to unlock achievements and view them if you have "detailed walkthrough" enabled.
Added ability to change bad reputation

Read all the details in Change Log

Waiting for your feedback on how the mod works.
Thanks a lot for the mod! The unlock achievements works perfectly. But when i start a new game after applying patch there is an exception that pops up in the beginning. While it doesnt seem to cut out any content as far as i know, just wanted to let you know.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/story/intro.rpy", line 9, in script call
    call screen ch_pname_max with Dissolve(0.5)
  File "game/scripts/story/intro.rpy", line 471, in script
    $ screennotify("walk",[walk_1])
  File "game/scripts/story/intro.rpy", line 471, in <module>
    $ screennotify("walk",[walk_1])
  File "game/scripts/engine/def_all.rpy", line 176, in screennotify
    if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/story/intro.rpy", line 9, in script call
    call screen ch_pname_max with Dissolve(0.5)
  File "game/scripts/story/intro.rpy", line 471, in script
    $ screennotify("walk",[walk_1])
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/story/intro.rpy", line 471, in <module>
    $ screennotify("walk",[walk_1])
  File "game/scripts/engine/def_all.rpy", line 176, in screennotify
    if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Big Brother: Ren'Py - Remake Story 1.03
Mon Feb  6 09:39:54 2023
Edit : This could be an issue solely on my end, will try to redownload the game and try again.
 

BDI

Well-Known Member
May 23, 2017
1,296
533
Thanks a lot for the mod! The unlock achievements works perfectly. But when i start a new game after applying patch there is an exception that pops up in the beginning. While it doesnt seem to cut out any content as far as i know, just wanted to let you know.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/story/intro.rpy", line 9, in script call
    call screen ch_pname_max with Dissolve(0.5)
  File "game/scripts/story/intro.rpy", line 471, in script
    $ screennotify("walk",[walk_1])
  File "game/scripts/story/intro.rpy", line 471, in <module>
    $ screennotify("walk",[walk_1])
  File "game/scripts/engine/def_all.rpy", line 176, in screennotify
    if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/story/intro.rpy", line 9, in script call
    call screen ch_pname_max with Dissolve(0.5)
  File "game/scripts/story/intro.rpy", line 471, in script
    $ screennotify("walk",[walk_1])
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/story/intro.rpy", line 471, in <module>
    $ screennotify("walk",[walk_1])
  File "game/scripts/engine/def_all.rpy", line 176, in screennotify
    if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Big Brother: Ren'Py - Remake Story 1.03
Mon Feb  6 09:39:54 2023
Edit : This could be an issue solely on my end, will try to redownload the game and try again.
FYI, on my game the scripts folder causes that same traceback, the prevscreens.rpy works great though.
 
  • Like
Reactions: LoneWolf999

Greslux

Member
Apr 24, 2022
241
331
Thanks a lot for the mod! The unlock achievements works perfectly. But when i start a new game after applying patch there is an exception that pops up in the beginning. While it doesnt seem to cut out any content as far as i know, just wanted to let you know.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/story/intro.rpy", line 9, in script call
    call screen ch_pname_max with Dissolve(0.5)
  File "game/scripts/story/intro.rpy", line 471, in script
    $ screennotify("walk",[walk_1])
  File "game/scripts/story/intro.rpy", line 471, in <module>
    $ screennotify("walk",[walk_1])
  File "game/scripts/engine/def_all.rpy", line 176, in screennotify
    if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/story/intro.rpy", line 9, in script call
    call screen ch_pname_max with Dissolve(0.5)
  File "game/scripts/story/intro.rpy", line 471, in script
    $ screennotify("walk",[walk_1])
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/story/intro.rpy", line 471, in <module>
    $ screennotify("walk",[walk_1])
  File "game/scripts/engine/def_all.rpy", line 176, in screennotify
    if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Big Brother: Ren'Py - Remake Story 1.03
Mon Feb  6 09:39:54 2023
Edit : This could be an issue solely on my end, will try to redownload the game and try again.

Oh no, I can see from the text in the exception that this is a problem on my part

"fucking_sound" was a variable that was used to mute the sound. But I later removed it because the author added that function to the menu. I got rid of the variable, but not completely and I forgot to check all the code for the presence of this variable, which is still present in some places.

I apologize, that's my mistake. I'll fix it now.
Thank you for reporting this problem!
 

Greslux

Member
Apr 24, 2022
241
331
FYI, on my game the scripts folder causes that same traceback, the prevscreens.rpy works great though.
Thanks a lot for the mod! The unlock achievements works perfectly. But when i start a new game after applying patch there is an exception that pops up in the beginning. While it doesnt seem to cut out any content as far as i know, just wanted to let you know.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/story/intro.rpy", line 9, in script call
    call screen ch_pname_max with Dissolve(0.5)
  File "game/scripts/story/intro.rpy", line 471, in script
    $ screennotify("walk",[walk_1])
  File "game/scripts/story/intro.rpy", line 471, in <module>
    $ screennotify("walk",[walk_1])
  File "game/scripts/engine/def_all.rpy", line 176, in screennotify
    if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/story/intro.rpy", line 9, in script call
    call screen ch_pname_max with Dissolve(0.5)
  File "game/scripts/story/intro.rpy", line 471, in script
    $ screennotify("walk",[walk_1])
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/story/intro.rpy", line 471, in <module>
    $ screennotify("walk",[walk_1])
  File "game/scripts/engine/def_all.rpy", line 176, in screennotify
    if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Big Brother: Ren'Py - Remake Story 1.03
Mon Feb  6 09:39:54 2023
Edit : This could be an issue solely on my end, will try to redownload the game and try again.
I updated the links to the corrected mod. Now this error should not be there.
This unnecessary variable remained in one line of code, and I forgot about it.
I apologize for that.
I don't understand why I didn't get the same error, even though I started a new game several times...
Thank you for reporting the error.
 

LoneWolf999

Member
Mar 25, 2017
255
77
I updated the links to the corrected mod. Now this error should not be there.
This unnecessary variable remained in one line of code, and I forgot about it.
I apologize for that.
I don't understand why I didn't get the same error, even though I started a new game several times...
Thank you for reporting the error.
Thanks a lot!
 

stonedout

New Member
Feb 17, 2018
14
0
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/story/intro.rpy", line 9, in script call
call screen ch_pname_max with Dissolve(0.5)
File "game/scripts/story/intro.rpy", line 471, in script
$ screennotify("walk",[walk_1])
File "game/scripts/story/intro.rpy", line 471, in <module>
$ screennotify("walk",[walk_1])
File "game/scripts/engine/def_all.rpy", line 176, in screennotify
if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/scripts/story/intro.rpy", line 9, in script call
call screen ch_pname_max with Dissolve(0.5)
File "game/scripts/story/intro.rpy", line 471, in script
$ screennotify("walk",[walk_1])
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/story/intro.rpy", line 471, in <module>
$ screennotify("walk",[walk_1])
File "game/scripts/engine/def_all.rpy", line 176, in screennotify
if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Big Brother: Ren'Py - Remake Story 1.03
Mon Feb 6 18:02:48 2023
getting this all time when I go from 1 screen to another
 

BDI

Well-Known Member
May 23, 2017
1,296
533
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/story/intro.rpy", line 9, in script call
call screen ch_pname_max with Dissolve(0.5)
File "game/scripts/story/intro.rpy", line 471, in script
$ screennotify("walk",[walk_1])
File "game/scripts/story/intro.rpy", line 471, in <module>
$ screennotify("walk",[walk_1])
File "game/scripts/engine/def_all.rpy", line 176, in screennotify
if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/scripts/story/intro.rpy", line 9, in script call
call screen ch_pname_max with Dissolve(0.5)
File "game/scripts/story/intro.rpy", line 471, in script
$ screennotify("walk",[walk_1])
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/story/intro.rpy", line 471, in <module>
$ screennotify("walk",[walk_1])
File "game/scripts/engine/def_all.rpy", line 176, in screennotify
if fucking_sound == True:
NameError: global name 'fucking_sound' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Big Brother: Ren'Py - Remake Story 1.03
Mon Feb 6 18:02:48 2023
getting this all time when I go from 1 screen to another
I downloaded the latest version of the mod from the first page and tried it out, also got the traceback, took the scripts folder out and it is running fine now. I do not know what is in this folder but I wish that it worked.