- Dec 15, 2018
- 89
- 177
Practicality.That's so wrong... Why help a dev when he's almost done with the game? that's not really helping. That's pay as little as possible to get the most possible. How does anyone know when a game will be near the end anyways? you really only know, when you've gotten there. games can get extended or cut short, there is never a real answer.
Assume I want a AAA quality video game, I can look between £40~£60 so lets average to £50.
Now, lets assume your patreon asks for say, £5 per month.
After 10 months, which is less than a year, I have now paid the same amount of money that I would've paid for a game like Elden Ring.
I doubt you'd finish the game in that time. Heck, I question how much content your game could possibly have just by virtue of being a VN.
So, the longer I support you, the less wise this decision is for me financially.
That's the perspective of someone looking to "Buy the game." We're willing to pay for it, we're even willing to pay for it before its done, but we want a guaruntee that we will get a finished product if we're going to do it.
The other perspective is "Supporting" you to create these games, in which case, either I really need to love your work or I need to have faith that you as a developer are going to provide that which I want to support. By abandoning the game, you've made me not have that faith, and so I'm less likely to support you.
You must speculate to accumulate. As someone else said, presume your first game wont do well for you financially, but it'll bring attention to you and your second game is where the money comes in.
My advice is to make your first game simple. Do perhaps a 1 on 1 game with a linear story, to demonstrate your art and story writing abilities, and that will help set you up for developing a bigger project over a longer period afterwards.