- Apr 26, 2017
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I seem to remember the developer already vaguely mentioned he had some ideas for the next game.
Well considering he bundled 8 chapters into "Book One" on steam I'm kinda assuming there will be 6 or 8 in "book two" so we could be quite a ways off from completion. I don't know how far he wants to take the story thoughI think we're still a couple updates from COBD ending, so chances are not even Philly has a clue on what he wants to do next
If you mean DA remastered with better graphics & animations, then Philly was pretty emphatic back then that it's not on his radar.So are you going to make depraved awakening 2nd version?
It was 7 chapters into Book 1, and based on the comment it's roughly the half-way point, the best guess is 14 total. If that is correct then there are 4 chapters left.Well considering he bundled 8 chapters into "Book One" on steam I'm kinda assuming there will be 6 or 8 in "book two" so we could be quite a ways off from completion. I don't know how far he wants to take the story though
That still feels like a long way off the game might not be finished till 2023If you mean DA remastered with better graphics & animations, then Philly was pretty emphatic back then that it's not on his radar.
It was 7 chapters into Book 1, and based on the comment it's roughly the half-way point, the best guess is 14 total. If that is correct then there are 4 chapters left.
We're thinking Chapter 11 drops around or a bit before XmasThat still feels like a long way off the game might not be finished till 2023
Hi there Burt, nice to read you again, as usual. Thank you so much for burting inHonestly, tonal issues aside, it just didn't fit too well with the way the rest of the game was done. It was literally the first thing written for CoBD 0.1 and we felt the new intro fit better. We did it for the Steam release, so the rest of the game would be a bit more cohesive and that release was the perfect time to fix anything we wanted to do. If you want to complain to anyone, I'll take it at me... sorry you preferred the older version, and I can see why you would, but at least you know why it was done, and when.
And this would have been in my opinion too the most appropriate way to go about it.(...)
Bottom line....it was going to be tweaked. One could argue that it should have received a trim rather than shaved (hair cut reference) and that argument would have more legs IMHO.
That's it. It's a prologue, there's nothing wrong with it if its style is different from the rest of the game. You just introduce the story, and then let it live on their own. As everything happens even before we know our MC, the different narrative approach worked well IMHO, the intro video being the key in order to divide both narrative styles without creating an odd feeling of incoherence. Once we are on stage the game is all dialogue, and that's good, but first prologue was a mood setter while the current one feels kind of empty, a prologue any 17 yo wannabe dev could have done for their landlady game. With all due respect.Hi there Burt, nice to read you again, as usual. Thank you so much for burting in
I knew you were probably the one responsible for the intro. And I could imagine the reason why you changed it; as I wrote in one of my previous comments this week, you resorted to a kind of external narrator that isn't common in Philly's games, and the tone was perhaps a bit grandiose at times (no offence).
If there's something I like about the way in which you and the rest of the team have written CoBD it is how straightforward yet expressive every sentence is. You don't make use of those excessive inner monologues or random thoughts that most devs resort to, but try to convey what the characters (especially the MC) are feeling by different means.
Moreover, rather than narrating, you show; instead of tautologically describing in words what we already see, you let the truth shine through for us to interpret it. I've always loved that.
That being said, you could have envisaged the intro as something separate and unique; a device to introduce and set the tone of a great story, which could then have been absolutely different as far as narrative style is concerned.
Take for example the introductions to certain classical plays (or their acts), in which a narrator often offered a taste of what was going on or what would happen, giving then way to the action where there was obviously only dialogue and no narrator involved.
And this would have been in my opinion too the most appropriate way to go about it.
The intro could have been tweaked and toned down without losing its essence. Now it's short and soulless.
That's a very good point.That's it. It's a prologue, there's nothing wrong with it if its style is different from the rest of the game. You just introduce the story, and then let it live on their own. As everything happens even before we know our MC, the different narrative approach worked well IMHO, the intro video being the key in order to divide both narrative styles without creating an odd feeling of incoherence. Once we are on stage the game is all dialogue, and that's good, but first prologue was a mood setter while the current one feels kind of empty, a prologue any 17 yo wannabe dev could have done for their landlady game. With all due respect.
Looks like we're making consistent progress. Philly completed 68 static and 5 animation renders this week. That's a slight downtick in the static rate and a bigger uptick in animations from last week. His overall average now stands at 53.6 statics and 4.4 animations per week, which looks like this:
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Dev Update #105
Been a bit since we had an ass shot
This week we stayed pretty consistent on all fronts. A good deal of animations as well. Next week I think it will be more dedicated to renders themselves though.
We are now sitting at 268 renders with 22 animations with one cooking and I will setup another to go tomorrow as well. I was going to do a poll for customs at the tail end of this week but I still have some work to do on this scene. When I am ready I will post that though, so expect that in a couple days.
This is also long weekend for many here, I know in Canada we have Thanksgiving on Monday which I totally forgot about. My mom will be pissed...
Past that, enjoy your time off and have a great weekend!
As always guys, stay awesome!
Philly
Because it is an older game and Philly was learning "on the job" admittedly for the first 5+ updates. That being said, 0.0% chance it gets a remaster.why would da need remaster aka graphics update?
Is that Victoria?
You must be registered to see the links
Dev Update #105
Been a bit since we had an ass shot
This week we stayed pretty consistent on all fronts. A good deal of animations as well. Next week I think it will be more dedicated to renders themselves though.
We are now sitting at 268 renders with 22 animations with one cooking and I will setup another to go tomorrow as well. I was going to do a poll for customs at the tail end of this week but I still have some work to do on this scene. When I am ready I will post that though, so expect that in a couple days.
This is also long weekend for many here, I know in Canada we have Thanksgiving on Monday which I totally forgot about. My mom will be pissed...
Past that, enjoy your time off and have a great weekend!
As always guys, stay awesome!
Philly
It appear so. Her tits are big, which means that could be her... or Shanlon... or someone new on the game.Is that Victoria?
Yeah either one of them is the most likely person. Doubt someone new will be introduced to the story, unless is just some eye candy shot like some of the ones in the mutant's private nightclub.It appear so. Her tits are big, which means that could be her... or Shanlon... or someone new on the game.
Nice CatchGuys there's absolutely no doubt whose home that is.
Even if you're not a big fan of hers and don't recognize her delectable derriere (it's a bit wider than those of the other girls), we have been in that apartment before.
Just have a look at the lamp, the couch or the wall above the bed.
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