Dmograine

Newbie
May 21, 2018
40
102
Uh, no.
Unless Ive missed a major overhaul in the way quests work since version 19, the entirety of the ranger questline, up to the point where you get the permanent boost increase can be done with 0 depravity, provided you take the solutions that dont pimp you out to wild animals.

Im not sure what the monastery is - if its the cult of fertility, that one offers a clearly distinct defiance vs depravity path.

For the skilltree: do you need to have the 4 skills before you can get the signature one, which is awarded after finishing a questline? As in, have animal empathy without depravity points.



As an aside - is there an updated version of the walkthrough?
I actually didn't specify it. Apologies. The ranger questline can be done until it's end with 0 depravity, it's the CG scenes that require it.
As for the signature skills, i can confirm that you don't need the 4 skills to acquire them, as they are awarded by interacting with npcs and finishing questlines. An example of this is the lockpicking skill, that you can learn with just 5 subterfurge.
The walkthrough is also not updated as of right now.
 

Dmograine

Newbie
May 21, 2018
40
102
if i'm not mistaken, the N/A skills are not yet implemented, since i did not get them even at max skills
 

C17H19NO3

Member
Oct 8, 2018
206
741
unfortunately there is no longer a linux version. :(
How-to DIY port RPGM MV games to linux:
  • download Windows version of the game
  • unpack it into any desired location
  • delete everything except the www folder and package.json file
  • go to site and download latest "normal" Linux distribution
  • unpack all the contents of nwjs archive into the game location
  • open a terminal in the game location and input the following to create a startup script file:
Code:
touch Game.sh
echo "./nw && exit 0" >> Game.sh
chmod +x Game.sh
  • launch the game by double-clicking on the Game.sh file you've just created
  • ???
  • PROFIT!
 
Last edited:

SuperMaxo

Active Member
Nov 3, 2017
811
602
How-to DIY port RPGM MV games to linux:
  • download Windows version of the game
  • unpack it into any desired location
  • delete everything except the www folder and package.json file
  • go to site and download latest "normal" Linux distribution
  • unpack all the contents of nwjs archive into the game location
  • open a terminal in the game location and input the following to create a startup script file:
Code:
touch Game.sh
echo "./nw && exit 0" >> Game.sh
chmod +x Game.sh
  • launch the game by double-clicking on the Game.sh file you've just created
  • ???
  • PROFIT!
Interesting: it's remarkably similar to how to make a RPGM MV game run on Mac
 

aNTiReal

Member
Jun 29, 2019
186
345
How-to DIY port RPGM MV games to linux:
  • download Windows version of the game
  • unpack it into any desired location
  • delete everything except the www folder and package.json file
  • go to site and download latest "normal" Linux distribution
  • unpack all the contents of nwjs archive into the game location
  • open a terminal in the game location and input the following to create a startup script file:
Code:
touch Game.sh
echo "./nw && exit 0" >> Game.sh
chmod +x Game.sh
  • launch the game by double-clicking on the Game.sh file you've just created
  • ???
  • PROFIT!
This works. Thank you very much. <3
 

Ataman87

Active Member
Jun 9, 2018
601
625
So is there going to me a new update this mount ? And any of you know how the story with the baker's son will be reworked ?
 

Sum1Weird2393

Newbie
Jun 13, 2020
17
16
I don't know what new updates are planned but if you screw around with the teleport function in this cheat menu, you can find some unfinished/unadded locations such as a lighthouse in Valos. I assume that's tied to some quest in the works, as well as a few other locations that are otherwise unreachable.
 
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