1.90 star(s) 101 Votes

goblinraider

Newbie
Aug 18, 2017
75
130
Oh yeah "refactoring" and "pallet-swap" - they're just throwing development buzzwords around to make it seem like they're working really hard. The fact that this project still is raking as much money coming in as it does despite literally no new development for game play/character/mechanics expansion speaks volumes to me.

I guess paying people to lie to you is the norm nowadays. Capitalism at it's finest.
This is exactly what happened with Breeding Season. Content isn't something that gets added, they just remove all of the sprites and add back maybe 2/3 of them.

Multiple times.
 

enkephalin07

Active Member
Dec 13, 2017
558
392
2018-11-12 16_20_31-Cloud Meadow.png
So that's how you win breeding competitions.

Someone knows how to be hatched a dragon/chimera egg?
Buy a Neo-Incubator from that squat old lady who knocked on your door. If you don't know where to find her, keep bumping into doors until you do.
 

enkephalin07

Active Member
Dec 13, 2017
558
392
I feel like I gain experience every time I see this
2018-11-12 18_47_04-Cloud Meadow.png

If she flashes the big pirate in the same turn he raises his defense:
2018-11-15 19_26_54-Cloud Meadow.png
This happens without fail, but only for her. Doesn't work for other chars Sunder ability.
 
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Невзор

Newbie
Jul 8, 2017
97
221



Build Name Notation has changed from original notation, so that you can clearly see both the percentage of total completion of the build, and how many systems out of the total system progress bars have reached completion. Check the front page to see specific changes.
So things are going swimmingly this month! Much better than previous months infact! We finally, just maybe, might be getting back on track with the HD scenes, and are adding them as quickly as our new pipeline can pump them out. There's already been a noticeable reduction in stress, and improvement in output as far as we've been concerned internally.

Importantly, the story is getting finalized in the coming month or two, and we're getting the ball rolling on the combat refactor and other things. The first stage of the combat refactor has been rolled out, and next month will be focusing on both continued combat refactoring, bug fixing, and the new farm refactoring that will be going on. Hopefully we'll be adding the ruins aesthetic to the game as well, now that forest events are arted out and in the process of being implemented. In addition, more of the game is getting into the shape it's intended to be in it's final form, with the island bits only unlocking with crystal shards that you recover from the dungeon. In the future, we plan on making it so that you can get them from auctions as well during a monthly market day event.
This month you'll have one and a half goldra scenes implemented, with the cum loop of Goldra x Eve being all that's missing.
Saves are compatible.*
Story
  • Finalized act 1 part 1
Additions
  • You can now click on the parent’s icon in the Incubator to pull up their stats.
  • New BG and god rays for Katarina Station
  • Added new icons for the pallete swaps buttons
  • Added some extra names to the random name generator.
  • Combat improvements, including a change in unit layout
  • Added a randomize name button to the name selection when a monster is born
  • Added Evan X Goldra
  • Added Eve X Goldra Loop
Changes
  • Updated Credits
  • The first farm upgrade now requires a Crystal
  • Changed the color of the sprint energy
  • Updated the level scroll animation
  • Updated sprites of summer crops
  • Updated the inventory window to have some more clarity
  • Randomized the timings of the idle animations to make them look more natural.
Fixes
  • Properly pixel snapped all the objects
  • Fixed Seeds bundles not opening
  • Fixed not being able to mlik monsters
  • Fixed various combat related bugs
  • Fixed combat animation & timing issues resolved for monsters and enemies
  • Fixed some UI elements being too close together.
  • Potentially fixed monsters being born with more than 8 common traits.
  • Potentially fixed monster traits not going to a higher grade.

*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.

 

W65

Active Member
May 31, 2018
779
850
People wouldn't pay for just the art or animations, so they wrap the art and animations in a game to get people to pay for that. I guess that's the strategy?

I mean, though, people actually might pay for the art. I remember a Japanese "game" released a while back. It was literally just an animation viewer for about two dozen sprite sex animations. Called something like sadomasochistic succubus. The thing had ~1375 sales on DLSite, 4.5 star rating I think. So the guy didn't make a mint off of it (especially with the Japanese/Western market differences and whatever, yeah). The thing was 18 pixel-art animations of 9 monsters fucking one succubus--and no, not all 9 at the same time. Couple of palette-swaps for the girl's skin and hair, I think. Came with an animation player made in Unity to wrap the thing in. Hell, if the guy had put it up on steam he could produce two or three new monsters every once in a while and sell it as DLC. There's nothing to translate but "next," "previous," "cum," and, "back to menu."

I mean, people aren't going to pay furry artist commission rates or anything, but you could probably squeeze folks for $10 a pop, if you include enough content to make people feel like they're actually getting something. There are so many folks out there who can produce not-bad porn, but then they get hung up trying to make a video game out of it. I mean, I'm not the one spending his time making the animations (or paying for their time making them, either), so I don't get to dictate what they do with them. Still, if I had half an ounce of artistic talent I'd be interested in a way of monetizing it.

(For the record, I can make you a nice round square in Blender, a 3 second beep-boop loop in OpenMPT, a novel's worth of useless navel-gazing flavor text, a really great shop with lots of pixels, or write you a bubble sort program in any programming langauge you want so as long as it's Java or FORTRAN 77. Japanese language skill equivalent to your average 8-month old. Call me. Reasonable rates.)
 
Last edited:

Cirelc

Uploader Fossil
Uploader
May 2, 2017
1,271
5,917



Build Name Notation has changed from original notation, so that you can clearly see both the percentage of total completion of the build, and how many systems out of the total system progress bars have reached completion. Check the front page to see specific changes.
So things are going swimmingly this month! Much better than previous months infact! We finally, just maybe, might be getting back on track with the HD scenes, and are adding them as quickly as our new pipeline can pump them out. There's already been a noticeable reduction in stress, and improvement in output as far as we've been concerned internally.

Importantly, the story is getting finalized in the coming month or two, and we're getting the ball rolling on the combat refactor and other things. The first stage of the combat refactor has been rolled out, and next month will be focusing on both continued combat refactoring, bug fixing, and the new farm refactoring that will be going on. Hopefully we'll be adding the ruins aesthetic to the game as well, now that forest events are arted out and in the process of being implemented. In addition, more of the game is getting into the shape it's intended to be in it's final form, with the island bits only unlocking with crystal shards that you recover from the dungeon. In the future, we plan on making it so that you can get them from auctions as well during a monthly market day event.
This month you'll have one and a half goldra scenes implemented, with the cum loop of Goldra x Eve being all that's missing.
Saves are compatible.*
Story
  • Finalized act 1 part 1
Additions
  • You can now click on the parent’s icon in the Incubator to pull up their stats.
  • New BG and god rays for Katarina Station
  • Added new icons for the pallete swaps buttons
  • Added some extra names to the random name generator.
  • Combat improvements, including a change in unit layout
  • Added a randomize name button to the name selection when a monster is born
  • Added Evan X Goldra
  • Added Eve X Goldra Loop
Changes
  • Updated Credits
  • The first farm upgrade now requires a Crystal
  • Changed the color of the sprint energy
  • Updated the level scroll animation
  • Updated sprites of summer crops
  • Updated the inventory window to have some more clarity
  • Randomized the timings of the idle animations to make them look more natural.
Fixes
  • Properly pixel snapped all the objects
  • Fixed Seeds bundles not opening
  • Fixed not being able to mlik monsters
  • Fixed various combat related bugs
  • Fixed combat animation & timing issues resolved for monsters and enemies
  • Fixed some UI elements being too close together.
  • Potentially fixed monsters being born with more than 8 common traits.
  • Potentially fixed monster traits not going to a higher grade.

*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.

updated OP with v0.0.1.5
 
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larrylaile

Newbie
Dec 18, 2017
38
13
How do you plant seeds? I've tried buying seeds of different seasons but I couldn't plant a few of them. Is there a pattern to it or what, and how do I tell what season it is now, or if the "plants" you find in your farm at the beginning are weeds? You were literally just thrown into the farm without so much so as a single tutorial (except for the retarded "Farm Introduction" manual which doesn't tell you much).
 
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Naitogādian

Staying Mysterious
Donor
Oct 13, 2018
330
1,544
Don't know the code for the gallery but just take this file rename it back to global.sav stick in "%userprofile%\appdata\locallow\Team Nimbus\Cloud Meadow" with out the quotes and make sure to overwrite the one that's in there .
 
Last edited:

xZecretX

Well-Known Member
Jun 6, 2017
1,268
1,033
Does anybody know if there are any plans for reworking or doing additional sprites/animations for the demons? It is somewhat irritating if their normal sprites are small and in animations they look oversized. I would prefer the smaller version, but the choice should be one style or both equally, not something unequally mixed. (my personal opinion)
 
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1.90 star(s) 101 Votes