Secundo. This game is not a grind, it's an easy walk for fun. You can enjoy the real grind, where the grind is elevated to the hundredth degree and exists solely for the sake of the grind, in such games as Sun City, Tangled Up, Foot of the Mountain.
heh...never ever mention FotM again. No game on this site, IMO, even comes close to that disastrous mess of coding hell than that one. Some scenes were coded so that one had to play them more than two dozen times before the story would advance. The exact same scene with the exact same lines over and over.........
That was an example of cheap, uninspired, lazy coding so as to make it appear the game had a lot of content. It always been a puzzle to me why so few coders of these games use randomizers to offer multiple variations of repeatable scenes. The CG can remain the same, but even changing a few lines of dialog can offer more immersion and linearity. This game has a lot of content, but it is slowly progressing. Progression here is done more through menu choices than random number generators. Good enough, I suppose. The problem with so many characters is the amount of permutations that will exist as the story advances. It will take a lot, and I mean a lot of work to make this work well. After two or three years the motivation of the dev will be thoroughly tested. If it's a team approach then the likelihood of burnout is lessened. But if
Yorma86 is going it alone, then we'll see what he's made of.
