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Sorter

Well-Known Member
Aug 11, 2017
1,296
654
As soon as in-game Friday's content is finished, but that won't be for a while. I put it at the end of June, at the very least.
Can't wait bro! Keep up the good work!

BTW to Evil Wolf, AJLee7385, tekgiris23 and anyone else following my cheated version: Apologies for the confusion. I will rerun and make corrections where necessary as clearly I fucked up somewhere.

PS I figured out how to combo both the editor mod and hints mod into one. Just rename the editor mod to College Daze (backup your original html file) and apply the hints mod.
 

AJLee7385

Well-Known Member
Game Developer
Jun 25, 2019
1,419
802
Can't wait bro! Keep up the good work!

BTW to Evil Wolf, AJLee7385, tekgiris23 and anyone else following my cheated version: Apologies for the confusion. I will rerun and make corrections where necessary as clearly I fucked up somewhere.

PS I figured out how to combo both the editor mod and hints mod into one. Just rename the editor mod to College Daze (backup your original html file) and apply the hints mod.
to add to G28's comment even though hes dev 2 versions have poped out since since 1.07b. but there paid and if you have 1 dollar in bank can get em on path.
 

AJLee7385

Well-Known Member
Game Developer
Jun 25, 2019
1,419
802
PS I figured out how to combo both the editor mod and hints mod into one. Just rename the editor mod to College Daze (backup your original html file) and apply the hints mod.
how do i do that ie apply hints mod get the renaming part
 

Loradeon

Member
Oct 28, 2018
373
119
Since there are those out there, like myself, that were looking for a pseudo guide or sorts that has "optimal" choices, I have taken the liberty of modifying Cerebrum 's guide:

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I have basically followed his version and modified for the uselessness of green lights and prioritized non-stat choices.
Why do you spy on your family on day 2? Barberry I get, but that's the only chance to make Monica your girlfriend.
And whats with all the "Check the phone" crap?
 
Last edited:

jimdandy

Member
Jul 1, 2017
248
165
so you talking about being able to combine both mods
in order to combine the 2 you need to rename the editor mods. right click and select rename, change "editor_mod" to "College Daze" (without quotes.) then follow the steps to install the hint mod, it should combine them.
 

guest1492

Member
Apr 28, 2018
350
290
Just curious, I'm doing experiments with the variables the code appears working fine on page, but before of the info it still says "Error: cannot find a closing tag for macro <<if>><<if $related == true>>…".
[...]
To sumarize, I added the following code to the role line (of an character) "if $related == true&gt;&gt;Cousin and &lt;&lt;" etc etc.
Each <<if>> has to be followed by a closing <</if>>. <<if $related is true>><<= "Cousin and ">><</if>>
Or if editing the html directly: &lt;&lt;if $related is true&gt;&gt;&lt;&lt;= &quot;Cousin and &quot;&gt;&gt;&lt;&lt;/if&gt;&gt;
Do you mind sharing how you recompiled the game into Twine 2? It would be useful for my tooling on twine to be able to make it solely on twine 2, using recompilation on the old ones.
I used which is a compiler written by the creator of SugarCube. I opened command prompt and navigated to the College Daze folder. Then I used the command "<insert location of tweego.exe here>" -d -o cd.tw "College Daze.html" in order to generate a twee file containing the code for the game.

Then I had to edit the game twee file to add a StoryData passage along with an IFID (interactive fiction id) because Tweego requires an IFID in order to compile. If you try to compile without one, Tweego will stop compiling and generate an IFID for you, suggesting that you use it. So since College Daze did not have one, I added this to the twee file:
Code:
:: StoryData
{
    "ifid": "1F019E00-3366-47A2-8FF4-4F93598B3603"
}
In command prompt I then used the command "<insert location of tweego.exe here>" -o cd.html cd.tw in order to generate an html file that follows the default Twine 2 format.

If you are modding the game and therefore making changes to the twee file(s) often, then it's probably a good idea to put all your twee files inside a folder and create a bat file to run the command instead of opening command prompt all the time. A bat file with the line "<insert location of tweego.exe here>" -o cd.html src will compile all the twee, js, and css files inside the src folder into cd.html.
 

1tomadeira

Engaged Member
May 25, 2017
3,345
10,198
Each <<if>> has to be followed by a closing <</if>>. <<if $related is true>><<= "Cousin and ">><</if>>
Or if editing the html directly: &lt;&lt;if $related is true&gt;&gt;&lt;&lt;= &quot;Cousin and &quot;&gt;&gt;&lt;&lt;/if&gt;&gt;

I used which is a compiler written by the creator of SugarCube. I opened command prompt and navigated to the College Daze folder. Then I used the command "<insert location of tweego.exe here>" -d -o cd.tw "College Daze.html" in order to generate a twee file containing the code for the game.

Then I had to edit the game twee file to add a StoryData passage along with an IFID (interactive fiction id) because Tweego requires an IFID in order to compile. If you try to compile without one, Tweego will stop compiling and generate an IFID for you, suggesting that you use it. So since College Daze did not have one, I added this to the twee file:
Code:
:: StoryData
{
    "ifid": "1F019E00-3366-47A2-8FF4-4F93598B3603"
}
In command prompt I then used the command "<insert location of tweego.exe here>" -o cd.html cd.tw in order to generate an html file that follows the default Twine 2 format.

If you are modding the game and therefore making changes to the twee file(s) often, then it's probably a good idea to put all your twee files inside a folder and create a bat file to run the command instead of opening command prompt all the time. A bat file with the line "<insert location of tweego.exe here>" -o cd.html src will compile all the twee, js, and css files inside the src folder into cd.html.
Thank you for the detailed answer. I thought ; was enough to break with cycle and that /if&gt;&gt; would force the line change when displayed on the webpage. This is what I get for learning way too basic html when younger and jump right after to php and javascript. Unless that is a property only of html5, which I didn't learn unfortunely at the time. Was even trying to find that out at w3schools but couldn't.

Just to confirm, I guess it still allows to have a cycle within the cycle, as long I close each one with /if&gt;&gt; correct?
 

1tomadeira

Engaged Member
May 25, 2017
3,345
10,198
On the second try the game is ending when the mom is addicted to your cum, on a thursday, after discovering Brittany also has powers, but the changelog says the content should end on an Wednesday, is this intended? It didn't even mentioned the end of content, simply the link doesn't work after that event.
 

Evil Wolf

Newbie
Nov 11, 2019
22
9
This is more a "I'm still alive" update than a release; I've ported (almost all of) my previous time travel mod to the latest version. I'll hopefully be able to finish it over the weekend and iron out the bugs for a stable release. One thing I'm looking to introduce is a variable editor mod, probably from the character screens, which I'll have to learn some twine to do.

This has not been extensively playtested so bugs are expected and not an immediate priority.
AJLee7385
 
4.70 star(s) 133 Votes