- Aug 11, 2017
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Damn, I thought a new version dropped. When IS the new version expected?
As soon as in-game Friday's content is finished, but that won't be for a while. I put it at the end of June, at the very least.Damn, I thought a new version dropped. When IS the new version expected?
Can't wait bro! Keep up the good work!As soon as in-game Friday's content is finished, but that won't be for a while. I put it at the end of June, at the very least.
to add to G28's comment even though hes dev 2 versions have poped out since since 1.07b. but there paid and if you have 1 dollar in bank can get em on path.Can't wait bro! Keep up the good work!
BTW to Evil Wolf, AJLee7385, tekgiris23 and anyone else following my cheated version: Apologies for the confusion. I will rerun and make corrections where necessary as clearly I fucked up somewhere.
PS I figured out how to combo both the editor mod and hints mod into one. Just rename the editor mod to College Daze (backup your original html file) and apply the hints mod.
how do i do that ie apply hints mod get the renaming partPS I figured out how to combo both the editor mod and hints mod into one. Just rename the editor mod to College Daze (backup your original html file) and apply the hints mod.
You need to download it. I think it was near page 139 or lower.how do i do that ie apply hints mod get the renaming part
so you talking about being able to combine both modsYou need to download it. I think it was near page 139 or lower.
Why do you spy on your family on day 2? Barberry I get, but that's the only chance to make Monica your girlfriend.Since there are those out there, like myself, that were looking for a pseudo guide or sorts that has "optimal" choices, I have taken the liberty of modifying Cerebrum 's guide:
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I have basically followed his version and modified for the uselessness of green lights and prioritized non-stat choices.
in order to combine the 2 you need to rename the editor mods. right click and select rename, change "editor_mod" to "College Daze" (without quotes.) then follow the steps to install the hint mod, it should combine them.so you talking about being able to combine both mods
Each <<if>> has to be followed by a closing <</if>>.Just curious, I'm doing experiments with the variables the code appears working fine on page, but before of the info it still says "Error: cannot find a closing tag for macro <<if>><<if $related == true>>…".
[...]
To sumarize, I added the following code to the role line (of an character) "if $related == true>>Cousin and <<" etc etc.
<<if $related is true>><<= "Cousin and ">><</if>>
<<if $related is true>><<= "Cousin and ">><</if>>
I usedDo you mind sharing how you recompiled the game into Twine 2? It would be useful for my tooling on twine to be able to make it solely on twine 2, using recompilation on the old ones.
"<insert location of tweego.exe here>" -d -o cd.tw "College Daze.html"
in order to generate a twee file containing the code for the game.:: StoryData
{
"ifid": "1F019E00-3366-47A2-8FF4-4F93598B3603"
}
"<insert location of tweego.exe here>" -o cd.html cd.tw
in order to generate an html file that follows the default Twine 2 format."<insert location of tweego.exe here>" -o cd.html src
will compile all the twee, js, and css files inside the src folder into cd.html.Where and how do i install it?Sorry I made a mistake there, patched
Thank you for the detailed answer. I thought ; was enough to break with cycle and thatEach <<if>> has to be followed by a closing <</if>>.<<if $related is true>><<= "Cousin and ">><</if>>
Or if editing the html directly:<<if $related is true>><<= "Cousin and ">><</if>>
I usedYou must be registered to see the linkswhich is a compiler written by the creator of SugarCube. I opened command prompt and navigated to the College Daze folder. Then I used the command"<insert location of tweego.exe here>" -d -o cd.tw "College Daze.html"
in order to generate a twee file containing the code for the game.
Then I had to edit the game twee file to add a StoryData passage along with an IFID (interactive fiction id) because Tweego requires an IFID in order to compile. If you try to compile without one, Tweego will stop compiling and generate an IFID for you, suggesting that you use it. So since College Daze did not have one, I added this to the twee file:
In command prompt I then used the commandCode::: StoryData { "ifid": "1F019E00-3366-47A2-8FF4-4F93598B3603" }
"<insert location of tweego.exe here>" -o cd.html cd.tw
in order to generate an html file that follows the default Twine 2 format.
If you are modding the game and therefore making changes to the twee file(s) often, then it's probably a good idea to put all your twee files inside a folder and create a bat file to run the command instead of opening command prompt all the time. A bat file with the line"<insert location of tweego.exe here>" -o cd.html src
will compile all the twee, js, and css files inside the src folder into cd.html.
/if>>
would force the line change when displayed on the webpage. This is what I get for learning way too basic html when younger and jump right after to php and javascript. Unless that is a property only of html5, which I didn't learn unfortunely at the time. Was even trying to find that out at w3schools but couldn't./if>>
correct?Just unzip into your game folder and run - the .html files correspond to the modded game with the variable editor, with and without the timetravel mod.Where and how do i install it?
AJLee7385This is more a "I'm still alive" update than a release; I've ported (almost all of) my previous time travel mod to the latest version. I'll hopefully be able to finish it over the weekend and iron out the bugs for a stable release. One thing I'm looking to introduce is a variable editor mod, probably from the character screens, which I'll have to learn some twine to do.
This has not been extensively playtested so bugs are expected and not an immediate priority.
you wanted the editor mod right? just click on thathuh what did i do
oh, sorryi knew about the mod just took a bit fiogure out what they meant