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Evil Wolf

Newbie
Nov 11, 2019
22
9
Can't wait bro! Keep up the good work!

BTW to Evil Wolf, AJLee7385, tekgiris23 and anyone else following my cheated version: Apologies for the confusion. I will rerun and make corrections where necessary as clearly I fucked up somewhere.

PS I figured out how to combo both the editor mod and hints mod into one. Just rename the editor mod to College Daze (backup your original html file) and apply the hints mod.
would you mind letting me know when you update it?
 

AJLee7385

Well-Known Member
Game Developer
Jun 25, 2019
1,419
802
yeah you see theres two mods bits auto updates but since piplups had a time mod in his two wasnt sure what he meant at first.

took me a bit to realize the wanted me to rename pips variable mod then rename it to cologe daze then use the extractor to convert the varible html to have time mod as well.

i was having a really blond moment lol
 

Sorter

Well-Known Member
Aug 11, 2017
1,296
654
would you mind letting me know when you update it?
Updated the first 7 days. It gets really messy. My guide also assumes you have the editor (whether time or not doesn't matter) and edit the training and relationship values to basically max. We ARE cheating so doesn't matter.

I did end up finding the cum addict sex scene with the mom on Thursday night. Hope it would pick up on both ends. There currently is no way to have mom permanently stick around like Ms. Hill is there?
 

Sonico

Forum Fanatic
Jul 21, 2018
4,144
3,028
Just unzip into your game folder and run - the .html files correspond to the modded game with the variable editor, with and without the timetravel mod.
How well or not does it mix with the other mod? Asking before jumping into it like crazy.
 

Prinplup

Member
Aug 6, 2016
155
301
How well or not does it mix with the other mod? Asking before jumping into it like crazy.
The mod without timetravel should be fully compatible with botnet 's mod - although I have not verified it personally. Either way as long as you back up the original .html game / save files you shouldn't run into any problems.

Time travel is *mostly* consistent on the first few days, where it has been implemented. Making it manageable on later days will probably entail more additions to the editor
 
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Prinplup

Member
Aug 6, 2016
155
301
Each <<if>> has to be followed by a closing <</if>>. <<if $related is true>><<= "Cousin and ">><</if>>
Or if editing the html directly: &lt;&lt;if $related is true&gt;&gt;&lt;&lt;= &quot;Cousin and &quot;&gt;&gt;&lt;&lt;/if&gt;&gt;

I used which is a compiler written by the creator of SugarCube. I opened command prompt and navigated to the College Daze folder. Then I used the command "<insert location of tweego.exe here>" -d -o cd.tw "College Daze.html" in order to generate a twee file containing the code for the game.

Then I had to edit the game twee file to add a StoryData passage along with an IFID (interactive fiction id) because Tweego requires an IFID in order to compile. If you try to compile without one, Tweego will stop compiling and generate an IFID for you, suggesting that you use it. So since College Daze did not have one, I added this to the twee file:
Code:
:: StoryData
{
    "ifid": "1F019E00-3366-47A2-8FF4-4F93598B3603"
}
In command prompt I then used the command "<insert location of tweego.exe here>" -o cd.html cd.tw in order to generate an html file that follows the default Twine 2 format.

If you are modding the game and therefore making changes to the twee file(s) often, then it's probably a good idea to put all your twee files inside a folder and create a bat file to run the command instead of opening command prompt all the time. A bat file with the line "<insert location of tweego.exe here>" -o cd.html src will compile all the twee, js, and css files inside the src folder into cd.html.
Thanks, that was pretty clean to setup and run. I think I'll still stick with my personal tooling (which splits the code into various individual files and also deals with the nasty \t\n problem) , but being able to convert to twine2 (and modify other stuff besides the tiddlers) is definitely very useful
 
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Deleted member 173891

Well-Known Member
Aug 21, 2017
1,169
763
College Daze [v0.107b] [G28] - Compressed
You like this game and want to support the developer, click on the developer name below.
Developer:

Original HTML Size: 1.21 GB

Compressed HTML Size: 537 MB

Compressed using the following tools:

YAC - Yet Another Cruncher (A Game Compactor) [V2.1]
You don't have permission to view the spoiler content. Log in or register now.
This compression is unofficial which reduces image/audio/video quality and might break the game.

If you enjoy this compressed version, please click the "(y)like" to give me support.
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the images doesnt show up.
i think its because you convert it to webp format.
 
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Evil Wolf

Newbie
Nov 11, 2019
22
9
Updated the first 7 days. It gets really messy. My guide also assumes you have the editor (whether time or not doesn't matter) and edit the training and relationship values to basically max. We ARE cheating so doesn't matter.

I did end up finding the cum addict sex scene with the mom on Thursday night. Hope it would pick up on both ends. There currently is no way to have mom permanently stick around like Ms. Hill is there?
from the times i played. i dont think there is no.
 

scarab12

New Member
Jul 27, 2020
3
0
an NG+ option would be nice, which triggers after you finished the content (instead of getting the red text and when you click it it says "end of current content" it'll ask you to save and later bring you back to the beginning)
Not sure how difficult it would be to add this, but you could leave characters as they are with their variables, not sure howmuch it affects but currently just using the cheat name for your mom (i think?) to get everything maxed out since i've already played through it once, would be nice to get further on other paths through NG+ as there are many passages that i just forget i clicked or not.
 

jimdandy

Member
Jul 1, 2017
248
165
On the second try the game is ending when the mom is addicted to your cum, on a thursday, after discovering Brittany also has powers, but the changelog says the content should end on an Wednesday, is this intended? It didn't even mentioned the end of content, simply the link doesn't work after that event.
changelog for v0.107b (copied from game's page on tfgames.site)=

v.107b

A bunch of new content has been added for 'Thursday', but some of the biggest scenes involve:

- An underground adventure with Suzie (talk to her at cheerleading practice and if your stats are good enough, or you previously paid her to spy for you, you can go on a mini-adventure)

- A sorority party with Brittany and some other characters (can be unlocked in a bunch of ways, including just having a good relationship with Brittany or being a part of the coven)

- Get Mrs. Maywood to arrive on campus a day early by calling her after dinner and using a new pink light option to make her hunger you.
 

1tomadeira

Engaged Member
May 25, 2017
3,345
10,198
Thank you for the answer. First post didn't mention that, that's why I was confused. Although the relationship with Brittany wasn't the best, she simply was submitted, if that's intended then yes, it's working as it should.
 

guest1492

Member
Apr 28, 2018
350
290
Just to confirm, I guess it still allows to have a cycle within the cycle, as long I close each one with /if&gt;&gt; correct?
I'm not sure what you mean by cycle but as I stated earlier, each &lt;&lt;if&gt;&gt; must be ended with &lt;&lt;/if&gt;&gt;. You can also nest them to have something like:
Code:
&lt;&lt;if $this is true&gt;&gt;
    &lt;&lt;if $that is true&gt;&gt;
        /* do something */
    &lt;&lt;/if&gt;&gt;
&lt;&lt;/if&gt;&gt;
I also only have a basic grasp of html but I think your issue is more that you don't have a grasp of Twine or SugarCube. The has many links to twine resources that you can take a look at.

Also, further discussions about this should be taken to pm because this thread is supposed to be for discussion of the game. I think you have pm disabled because I couldn't start a conversation with you.
 
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JP Woods

Newbie
May 19, 2017
44
13
Dose anyone know how to mod both the editor_mod and editor_timetravel_mod at the same time, cause I 've no clue how to do that kind of thing!
 

Sorter

Well-Known Member
Aug 11, 2017
1,296
654
Dose anyone know how to mod both the editor_mod and editor_timetravel_mod at the same time, cause I 've no clue how to do that kind of thing!
The mod is the game itself. Unless you mean to also add the variable mod?
 

1tomadeira

Engaged Member
May 25, 2017
3,345
10,198
I'm not sure what you mean by cycle but as I stated earlier, each &lt;&lt;if&gt;&gt; must be ended with &lt;&lt;/if&gt;&gt;. You can also nest them to have something like:
Code:
&lt;&lt;if $this is true&gt;&gt;
    &lt;&lt;if $that is true&gt;&gt;
        /* do something */
    &lt;&lt;/if&gt;&gt;
&lt;&lt;/if&gt;&gt;
I also only have a basic grasp of html but I think your issue is more that you don't have a grasp of Twine or SugarCube. The has many links to twine resources that you can take a look at.

Also, further discussions about this should be taken to pm because this thread is supposed to be for discussion of the game. I think you have pm disabled because I couldn't start a conversation with you.
By cycle i meant an if cycle inside an if, like you mentioned. It's more used with cycles While and Repeat but yes, it was that, thank you :)

Thanks as well for the subreddit, will be nice to invest a bit.
 

JP Woods

Newbie
May 19, 2017
44
13
The mod is the game itself. Unless you mean to also add the variable mod?
Yeah that what I meant, so when you check/or click on your phone you could add or lower the status of anybody that you want, and plus also have time travel include too. Cause when I open only the editor_timetravel_mod it didn't have time travel or checkpoint as you call it.
 
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