Last public update is pretty nice all in all.
One thing I would have handled differently is to break up the long section. Right now it's the queen, Val, Kitty, motel/Patel and then demon slaves without any reprieve, it feels needlessly railroaded even with all the choices you make throughout. It feels like a combat section even without Val's game fleshed out. Presumably it will be even longer then.
Everything after Val is in principle a payoff section where you reap the rewards of your previous choices far back in the game. But I don't feel like I am enjoying my rewards at my own leisure. I feel like I am being rushed through the slave gallery. Rushed so fast that actually no time is even spent on it. Fucking 15 women isn't 15 times as good as fucking one.
Why does all of it not take any time out of your morning? "It must have been magic somehow" seems to be the implied reason. And this is in a game where previously it has been revealed that people have complex motivations for doing what they do and strange happenings are caused by lightcasters for reasons that drive the plot forward.
The queen's part can be explained by it happening while you sleep at night and that's how it has happened before.
Val's part is explicitly explained by her using time stop. But time stop has previously always used up a timeslot, including Val's encounter at the party.
Kitty is basically a magical sex fairy so anything could happen but once again, time stop action with Kitty has previously always used up a timeslot.
Any of the time compression after that is not explained at all and is a departure from previous world-building.
Also, when you start to play the game, one core proposition given to you is that your actions take time and you can only choose to do one action in one time bracket and you don't see all content in one playthrough unless you use a mod. This would be a good thing to keep consistent throughout the game.
The only other long section that is comparable is the Titus takedown section which is railroaded for obvious reasons. But it takes up most of the day after classes. The Saturday morning section, if you manage to include most of the possible characters, is already as long or even longer. And after Val's game is fleshed out it will be even longer still.
The Saturday morning section would be better broken up.
The time compression bits can be moved to other time brackets. Maybe Kitty is still chilling in your bathroom up to noon and you can trigger her at any time without it using up the time slot. Maybe Val can be picked among the Friday after classes options without using up one of the three slots ("I promise it won't take up much time, it'll be fun") or if not picked she can bother you again some time on Saturday. And so on.
I might be the minority opinion here but more is not always better and the structure of the content can make a big difference to the overall value of the game.