i would prefer to know how each sence got triggered so i could do a run that fulfills the requrement. otherwise it feels like I'm missing out on alot of content and i don't know how to get to it.
And it's not just the spells but the relationships as well, like knowing that if a charater was more submissive then it would trigger a scene.
That's definitely a fair criticism. Although I didn't write a comprehensive day one walkthrough, I tried to offset the difficulty by including the back button, a cheat mode, and little bits of narrative in the game that hint at what you need for a missed scene (e.g "It seems you're not charming enough for this" means you need more attractiveness, "you're not clever enough" means intelligence, etc.).
The reason the cheat mode doesn't affect character relationships though is because players might actually want to see a scene where a character has a high or low submissiveness (such as Mrs. Maywood in the mall with the purple slave light).
It's tough to find a line between giving the player information on every choice they make and reducing any experimentation down to "Oh, this choice nets me +3 Monica points so it's clearly better than the one that gives -1".
I can say, for the first day though, as long as a stat is at 5 or above, you will always pass any relevant stat check. Using cheat mode puts you well above that threshold.
Thanks for the feedback.