Bug I think? When you get to the shop talk to mrs maywood so she is no longer on the list of choices. Next if you talk to the shopkeeper and then choose the "finish shopping" option, you skip ahead to the next day choice "go to the park or see a movie".
Unrelated but thanks for putting in that bit of text about "this option is only here to gain quick spell levels" when you cheat up to stuff. Means I dont have to worry that I am missing content. I would be tempted to suggest tying that info into the game somehow for people that are not cheating. Otherwise players may end up wasting time replaying the game trying to activate an impossible to use at that point in the game light.
Yeah, I'm going to try fixing that bug today and have it ready for the next release, thanks. On the unrelated note, I figure the large energy cost is generally a barrier, but maybe I need to go back and add notifiers for day one situations with major lights. That's just a very time-consuming quality of life issue so I'll probably wait a while for that one.
Firstly, Want to say like everyone else, this game is awesome! But a few questions.
1.In the phone under contacts there is a not that I don't currently have tasks with this charachter. Will those charachter quests be triggered at some point . if so...
2. Will the game ever open up to be less linear? If you have a plan I'm cool, but right now it seems like we're exploring which is really cool but its also really hard to target a specific person.
3. Skills. This question is multifaceted so they are below but again let me say I am very intrigued by the entirety of the game but really with the way skills level.
3a. Transform: Based on your earlier post it doesn't sound like you can't permanently transform male to female. Will this be in the game? If not you can always transport their mind into another body I suppose.
3b. Mental-Is there a level that will allow you to increase/decrease someones submissiveness?
4. How do I get to the cheat menu?
1. Yeah, the idea is to have a little note there for quests that you're specifically targeting with them. While everything is still a little fluid since this is only the second release, my idea is to have character-centric quests introduced that you then resolve with permanent effects to them. For instance, a questline that ends in determining the outcome of your parent's marriage, that kind of thing.
2. The way I have it in my head right now is that some releases might span a larger period of time, like a couple of weeks, and there will be an overarching quest or quests for that period. But at the end of that period, you'll then be locked in and told that's the end of content until next release. This allows me to make some releases tighter where things HAVE to happen for story reasons and also ensures that there's a variety of content for players.
3a. Permanent transformation will be in the game eventually, but for now it's temporary because it'd be a headache to constantly write additional scenes for every interaction if they were transformed. Towards the end of the game, or at least towards the end of an individual character's "story" this will be available since then it'll be less complex. Temporary possession will also be available later (Major/Dancing Purple spell) as will Permanent Possession as an epilogue choice.
3b. Later on you'll be able to use the mental abilities to permanently alter someone's personality into the Obsessive Mommy, Little Girl/Rebel Teenager (depending on specific character), or Reluctant/Enthusiastic Slave archetypes. I didn't originally intend for players to sandbox alter the values of individual characters, but now that you mention it I'll probably add that in the future.
Out of curiosity, Do I want positive Submissiveness or negative? I've been checking the values with sugar cube and checking after certain choices but it's hard to tell what's being affected where.
While there are some scenes in the first day that won't trigger without high submissiveness, my overall goal is to make it so that there's good content for both, just very different in terms of execution. For the best example from day one, hang out with your mom/Mrs. Maywood in the mall and use the purple light to turn her into a slave. Depending on if submissiveness is high or low, the scene will either play out with her being enthusiastic or reluctant (but still committed).
I wouldn't recommend looking too deeply into how stats change on the first day. The values were very fluid and it's pretty much impossible to miss out -- for instance -- on the mom's stuff unless you ignore her completely and then try to jump into something sexual. If something checks attractiveness or willpower or whatever though, that's a different story based on what you picked as your origin. I usually kept those checks separate or as a backup for a failed submissiveness check on the first day.