4.10 star(s) 123 Votes

Loganfin

Well-Known Member
Dec 2, 2020
1,256
1,498
Sometimes with really good art, perfection is the enemy of the good. Perfectionist have difficulty completing tasks on time. Making assumptions here but...sometimes good enough is good enough.
I totally agree. Most of the time, putting out a lot of good work is preferable to putting out a tiny bit of great work, no matter what business you're talking about.
 

VN..reader

Active Member
Aug 28, 2020
550
551
I doubt it's possible. He is too picky to his own renders and the game itself (and this is possibly the main problem as much as i know). I don't think he'll allow someone to work with it apart from him.
View attachment 937089
... the real problem might be the dev just wants to make money and has hooked support with Art. he has little talent/desire to move the game but is pumping out 'wallpapers' like crazy. so the 'artist' with talent is good, the the vn maker...not so much.
i really enjoyed the game on first release, but like so many others.. $$$$$ count TOO much instead of creative freedom and game will go the way of so many other 'Promising" games... out the window!
 
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Deleted member 12408

Active Member
Apr 3, 2017
654
2,088
... the real problem might be the dev just wants to make money and has hooked support with Art. he has little talent/desire to move the game but is pumping out 'wallpapers' like crazy. so the 'artist' with talent is good, the the vn maker...not so much.
i really enjoyed the game on first release, but like so many others.. $$$$$ count TOO much instead of creative freedom and game will go the way of so many other 'Promising" games... out the window!
Well... He isn't making so much money so we could say he is milking someone. 1500$ is good enough for russians, but not a perfect score. Of course he could make more and he understands perfectly, that more updates means more money and i belive he would make more if he could. As far as i know the most of his time takes building the scenes and script writing, not coding. I'd post one of his videos about scene creation and how much time it costs, but it seems he removed all his files from private messages or discord is glitching :D
Anyway, i know it's unavoidable but all this discussions will not affect release date positively. We have to wait.
 

Hellster

Engaged Member
May 18, 2019
2,254
2,683
Hi
Love the Game. Please advise the next update Release Date.
As is always said, Dev: "it will be out when it's out", so not really any point asking i'm afraid.
Last update was 26th April, so anywhere between now and April 26th 2021, maybe, all you can do is wait really
 

Aweful

Member
Jan 11, 2020
335
325
I think that the problem is that the developer is an astoundingly good artist, but not much for coding and creating the game, at least yet. This would be an awesome situation if he could team up with someone whos skills are the opposite, and the two could combine to make something special.
Unless he upgraded his GPU, I believe the problem therein lies there. When the first version released, he stated that it took him something like 6 months just to do the renders in a 200-300mb release start. I could be wrong and some other issues have arrived since then but... Yeah. Coding may be a part of that as I also read that the deal behind the drawing art concept was a bit difficult for him to program.

Anyways... So far, it's a really interesting title. I hope to see some updates soon.
 

Kakato

Engaged Member
Feb 25, 2017
3,340
6,450
We're hitting 2021 in less than two weeks... ttll If you're reading this, please, give us a little news about what's going on. Being one of the patient guys here, I would be grateful if you could make an effort and communicate a bit with us. At least, do it for the people who waited without ever being mean to you even once in the last 8 months. Peace :)
 

Hellster

Engaged Member
May 18, 2019
2,254
2,683
The opportunity to rail her happened soon after my post. Confirmed vagina.
Glad you'd mentioned that, i missed it when i played it last, must have made the wrong choices and didn't get that scene, but seen it now, thanks :)
 

Englen

Well-Known Member
Mar 17, 2019
1,601
11,437


Hey there.

I am glad and very surprised that so many of you still support me. Despite the lack of communication and information about progress.

At the moment 70% of the scenes and renders I had planned for whole EP III are ready.
This episode will probably be little bigger than the last one. If all goes well.
EP III will be released in two parts v.0.3 in Jan or Feb and v.0.3.1 in March or April.

I thought that when I upgraded my computer I would do everything faster, but it turns out that a more powerful work tool gives me the opportunity to experiment more and go through variations of scene lights, poses, etc.

I thought a detailed game plan would help me, but I ended up doing 600 renders of future episodes. I even already did one of the final EP scenes...

I realize that my "perfectionism" and slow work is making it worse for me in the end - in terms of income and patrons count.
On the other hand, I didn't start doing it for the money, or to chase the "renders per month". As I said before, I liked and still like the process, making up/creating scenes, writing dialogues, and so on.
But it's very important to me that you believed in me, and I don't want you to wait so long every time, losing your mood and patience...

I want to find balance, but every time everything is ruined by my fear of your expectations. I'm afraid that if I start working faster, it will affect renders, and the overall quality and depth of the game.
Some people are already dissatisfied with a lot of things in my game, so what happens if I start working on renders less, releasing faster?..

However, I not satisfied with the pace of my work, myself. Maybe I should release updates with less render count again, but more often... idk

Every time, my posts turn into excuses. *sigh* You're tired of it, and so am I.

I hope in the new year there will be fewer excuses and more updates.

Thanks again to all who continue to support me with words or money.
 

Loys

Member
Game Developer
Oct 19, 2018
403
4,523


Hey there.

I am glad and very surprised that so many of you still support me. Despite the lack of communication and information about progress.

At the moment 70% of the scenes and renders I had planned for whole EP III are ready.
This episode will probably be little bigger than the last one. If all goes well.
EP III will be released in two parts v.0.3 in Jan or Feb and v.0.3.1 in March or April.

I thought that when I upgraded my computer I would do everything faster, but it turns out that a more powerful work tool gives me the opportunity to experiment more and go through variations of scene lights, poses, etc.

I thought a detailed game plan would help me, but I ended up doing 600 renders of future episodes. I even already did one of the final EP scenes...

I realize that my "perfectionism" and slow work is making it worse for me in the end - in terms of income and patrons count.
On the other hand, I didn't start doing it for the money, or to chase the "renders per month". As I said before, I liked and still like the process, making up/creating scenes, writing dialogues, and so on.
But it's very important to me that you believed in me, and I don't want you to wait so long every time, losing your mood and patience...

I want to find balance, but every time everything is ruined by my fear of your expectations. I'm afraid that if I start working faster, it will affect renders, and the overall quality and depth of the game.
Some people are already dissatisfied with a lot of things in my game, so what happens if I start working on renders less, releasing faster?..

However, I not satisfied with the pace of my work, myself. Maybe I should release updates with less render count again, but more often... idk

Every time, my posts turn into excuses. *sigh* You're tired of it, and so am I.

I hope in the new year there will be fewer excuses and more updates.

Thanks again to all who continue to support me with words or money.

sad.png


C'mon, ttll , don't be sad. You're working on the game, and it will be out, right?
 

Duriel

Member
Aug 25, 2017
464
1,217


Hey there.

I am glad and very surprised that so many of you still support me. Despite the lack of communication and information about progress.

At the moment 70% of the scenes and renders I had planned for whole EP III are ready.
This episode will probably be little bigger than the last one. If all goes well.
EP III will be released in two parts v.0.3 in Jan or Feb and v.0.3.1 in March or April.

I thought that when I upgraded my computer I would do everything faster, but it turns out that a more powerful work tool gives me the opportunity to experiment more and go through variations of scene lights, poses, etc.

I thought a detailed game plan would help me, but I ended up doing 600 renders of future episodes. I even already did one of the final EP scenes...

I realize that my "perfectionism" and slow work is making it worse for me in the end - in terms of income and patrons count.
On the other hand, I didn't start doing it for the money, or to chase the "renders per month". As I said before, I liked and still like the process, making up/creating scenes, writing dialogues, and so on.
But it's very important to me that you believed in me, and I don't want you to wait so long every time, losing your mood and patience...

I want to find balance, but every time everything is ruined by my fear of your expectations. I'm afraid that if I start working faster, it will affect renders, and the overall quality and depth of the game.
Some people are already dissatisfied with a lot of things in my game, so what happens if I start working on renders less, releasing faster?..

However, I not satisfied with the pace of my work, myself. Maybe I should release updates with less render count again, but more often... idk

Every time, my posts turn into excuses. *sigh* You're tired of it, and so am I.

I hope in the new year there will be fewer excuses and more updates.

Thanks again to all who continue to support me with words or money.
View attachment 944794


C'mon, ttll , don't be sad. You're working on the game, and it will be out, right?
If anything, that goes to show you that no matter the workflow or other's expectations... you'll never manage to satisfy everyone.

So, pretty much work at the rate you personally find satisfactory but, most importantly enjoyable. The fact that you yourself felt the need to change pace, that's great if that allows you to flow more naturally with the story, compared to not having a set schedule and having too much time to risk falling into the perfectionism spiral.

Though, whatever your decision might be, please try to be as much transparent as you can be with your patreons and people waiting for the game, its pretty cheap to speak about the game status every now and then, but please don't be afraid about it.


TLTR: Whatever changes you might implement in your working schedules, do it because you want to, not because of others expectations. Still, don't be afraid of speaking about the game status every now and then.
 

McZoy

Active Member
Aug 6, 2018
591
1,080


Hey there.

I am glad and very surprised that so many of you still support me. Despite the lack of communication and information about progress.

At the moment 70% of the scenes and renders I had planned for whole EP III are ready.
This episode will probably be little bigger than the last one. If all goes well.
EP III will be released in two parts v.0.3 in Jan or Feb and v.0.3.1 in March or April.

I thought that when I upgraded my computer I would do everything faster, but it turns out that a more powerful work tool gives me the opportunity to experiment more and go through variations of scene lights, poses, etc.

I thought a detailed game plan would help me, but I ended up doing 600 renders of future episodes. I even already did one of the final EP scenes...

I realize that my "perfectionism" and slow work is making it worse for me in the end - in terms of income and patrons count.
On the other hand, I didn't start doing it for the money, or to chase the "renders per month". As I said before, I liked and still like the process, making up/creating scenes, writing dialogues, and so on.
But it's very important to me that you believed in me, and I don't want you to wait so long every time, losing your mood and patience...

I want to find balance, but every time everything is ruined by my fear of your expectations. I'm afraid that if I start working faster, it will affect renders, and the overall quality and depth of the game.
Some people are already dissatisfied with a lot of things in my game, so what happens if I start working on renders less, releasing faster?..

However, I not satisfied with the pace of my work, myself. Maybe I should release updates with less render count again, but more often... idk

Every time, my posts turn into excuses. *sigh* You're tired of it, and so am I.

I hope in the new year there will be fewer excuses and more updates.

Thanks again to all who continue to support me with words or money.
Hi. Congratulations for your amazing work. You are responsible for one of the most erotic games in F95zone and I fully understand that you do it mainly for your enjoyment and not for profit. From a players point of view, the only thing I can say is that more frequent updates are necessary to keep game's dynamic. Many thanks for communicating. Merry Christmas.
 
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McZoy

Active Member
Aug 6, 2018
591
1,080
Game can be played from start to finish by clicking on everything. Making any choice in any combination, and not even looking at the sketchbook.

I never designed the game as "to make the scenes easier to get". On the contrary, I make as many conditions as possible to get certain scenes and intentionally complicate everything.
And I added small details that affect the outcome and are not obvious. Intentionally. Because I like it more that way. It's more interesting.
And it will continue to be so.
Also, I don't designed the game to be played with walkthrough and get all the possible outcomes.

I wanted to do something different. Graphics, UI, way of narrative, deeper some fetishes, add some meaningful gameplay and some choices that matter. Matter not only for next scene but even in the next EP, or influencing the other routes.

It all didn't work out perfectly, and it didn't work out the way I wanted. I'm just one man team and that's my first game, i have no experience in Renpy, in 3D or photography, writing large texts and stories.
But I would like to create something different from a typical game, at least a little bit.
Even if it seems to some people that this difference is bad.

I tried really hard to do what I could.
I see that some people don't need it all or don't notice it. But all these things important to me. This is my game after all.

For players who don't care - I never pack images. Open the folder and look.
Plus, even if you do everything wrong, you still get some sex scenes.


I don't have a goal to satisfy everyone who plays my game.
It's impossible.
But I hope that there will be people who will appreciate my work and have fun.
Hi, please do not give to your masterpiece a too complicated game play. We are hard working people with limited spare time. In my Job, the running rule is "keep it simple". Kind regards
 
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Empiq

New Member
Jan 27, 2018
7
15
ttll You should do whatever you want because always in our lifes if u do something faster than your pace or stressed by someone it is bad or maybe not perfect what makes u unhappy what makes you doing more bad work. I wish I could say that to CDPR managment before CP2077 release date.
Your work for me is the best in this site maybe even in all porn games until 2020.
 
4.10 star(s) 123 Votes