- Sep 4, 2018
- 563
- 984
Sometimes with really good art, perfection is the enemy of the good. Perfectionist have difficulty completing tasks on time. Making assumptions here but...sometimes good enough is good enough.
I totally agree. Most of the time, putting out a lot of good work is preferable to putting out a tiny bit of great work, no matter what business you're talking about.Sometimes with really good art, perfection is the enemy of the good. Perfectionist have difficulty completing tasks on time. Making assumptions here but...sometimes good enough is good enough.
... the real problem might be the dev just wants to make money and has hooked support with Art. he has little talent/desire to move the game but is pumping out 'wallpapers' like crazy. so the 'artist' with talent is good, the the vn maker...not so much.I doubt it's possible. He is too picky to his own renders and the game itself (and this is possibly the main problem as much as i know). I don't think he'll allow someone to work with it apart from him.
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Well... He isn't making so much money so we could say he is milking someone. 1500$ is good enough for russians, but not a perfect score. Of course he could make more and he understands perfectly, that more updates means more money and i belive he would make more if he could. As far as i know the most of his time takes building the scenes and script writing, not coding. I'd post one of his videos about scene creation and how much time it costs, but it seems he removed all his files from private messages or discord is glitching... the real problem might be the dev just wants to make money and has hooked support with Art. he has little talent/desire to move the game but is pumping out 'wallpapers' like crazy. so the 'artist' with talent is good, the the vn maker...not so much.
i really enjoyed the game on first release, but like so many others.. $$$$$ count TOO much instead of creative freedom and game will go the way of so many other 'Promising" games... out the window!
As is always said, Dev: "it will be out when it's out", so not really any point asking i'm afraid.Hi
Love the Game. Please advise the next update Release Date.
Unless he upgraded his GPU, I believe the problem therein lies there. When the first version released, he stated that it took him something like 6 months just to do the renders in a 200-300mb release start. I could be wrong and some other issues have arrived since then but... Yeah. Coding may be a part of that as I also read that the deal behind the drawing art concept was a bit difficult for him to program.I think that the problem is that the developer is an astoundingly good artist, but not much for coding and creating the game, at least yet. This would be an awesome situation if he could team up with someone whos skills are the opposite, and the two could combine to make something special.
The opportunity to rail her happened soon after my post. Confirmed vagina.If you are talking about the asian secretary, well, her looks say no, but who knows, not seen them naked yet to find out
Glad you'd mentioned that, i missed it when i played it last, must have made the wrong choices and didn't get that scene, but seen it now, thanksThe opportunity to rail her happened soon after my post. Confirmed vagina.
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Hey there.
I am glad and very surprised that so many of you still support me. Despite the lack of communication and information about progress.
At the moment 70% of the scenes and renders I had planned for whole EP III are ready.
This episode will probably be little bigger than the last one. If all goes well.
EP III will be released in two parts v.0.3 in Jan or Feb and v.0.3.1 in March or April.
I thought that when I upgraded my computer I would do everything faster, but it turns out that a more powerful work tool gives me the opportunity to experiment more and go through variations of scene lights, poses, etc.
I thought a detailed game plan would help me, but I ended up doing 600 renders of future episodes. I even already did one of the final EP scenes...
I realize that my "perfectionism" and slow work is making it worse for me in the end - in terms of income and patrons count.
On the other hand, I didn't start doing it for the money, or to chase the "renders per month". As I said before, I liked and still like the process, making up/creating scenes, writing dialogues, and so on.
But it's very important to me that you believed in me, and I don't want you to wait so long every time, losing your mood and patience...
I want to find balance, but every time everything is ruined by my fear of your expectations. I'm afraid that if I start working faster, it will affect renders, and the overall quality and depth of the game.
Some people are already dissatisfied with a lot of things in my game, so what happens if I start working on renders less, releasing faster?..
However, I not satisfied with the pace of my work, myself. Maybe I should release updates with less render count again, but more often... idk
Every time, my posts turn into excuses. *sigh* You're tired of it, and so am I.
I hope in the new year there will be fewer excuses and more updates.
Thanks again to all who continue to support me with words or money.
You must be registered to see the links
Hey there.
I am glad and very surprised that so many of you still support me. Despite the lack of communication and information about progress.
At the moment 70% of the scenes and renders I had planned for whole EP III are ready.
This episode will probably be little bigger than the last one. If all goes well.
EP III will be released in two parts v.0.3 in Jan or Feb and v.0.3.1 in March or April.
I thought that when I upgraded my computer I would do everything faster, but it turns out that a more powerful work tool gives me the opportunity to experiment more and go through variations of scene lights, poses, etc.
I thought a detailed game plan would help me, but I ended up doing 600 renders of future episodes. I even already did one of the final EP scenes...
I realize that my "perfectionism" and slow work is making it worse for me in the end - in terms of income and patrons count.
On the other hand, I didn't start doing it for the money, or to chase the "renders per month". As I said before, I liked and still like the process, making up/creating scenes, writing dialogues, and so on.
But it's very important to me that you believed in me, and I don't want you to wait so long every time, losing your mood and patience...
I want to find balance, but every time everything is ruined by my fear of your expectations. I'm afraid that if I start working faster, it will affect renders, and the overall quality and depth of the game.
Some people are already dissatisfied with a lot of things in my game, so what happens if I start working on renders less, releasing faster?..
However, I not satisfied with the pace of my work, myself. Maybe I should release updates with less render count again, but more often... idk
Every time, my posts turn into excuses. *sigh* You're tired of it, and so am I.
I hope in the new year there will be fewer excuses and more updates.
Thanks again to all who continue to support me with words or money.
If anything, that goes to show you that no matter the workflow or other's expectations... you'll never manage to satisfy everyone.View attachment 944794
C'mon, ttll , don't be sad. You're working on the game, and it will be out, right?
Hi. Congratulations for your amazing work. You are responsible for one of the most erotic games in F95zone and I fully understand that you do it mainly for your enjoyment and not for profit. From a players point of view, the only thing I can say is that more frequent updates are necessary to keep game's dynamic. Many thanks for communicating. Merry Christmas.You must be registered to see the links
Hey there.
I am glad and very surprised that so many of you still support me. Despite the lack of communication and information about progress.
At the moment 70% of the scenes and renders I had planned for whole EP III are ready.
This episode will probably be little bigger than the last one. If all goes well.
EP III will be released in two parts v.0.3 in Jan or Feb and v.0.3.1 in March or April.
I thought that when I upgraded my computer I would do everything faster, but it turns out that a more powerful work tool gives me the opportunity to experiment more and go through variations of scene lights, poses, etc.
I thought a detailed game plan would help me, but I ended up doing 600 renders of future episodes. I even already did one of the final EP scenes...
I realize that my "perfectionism" and slow work is making it worse for me in the end - in terms of income and patrons count.
On the other hand, I didn't start doing it for the money, or to chase the "renders per month". As I said before, I liked and still like the process, making up/creating scenes, writing dialogues, and so on.
But it's very important to me that you believed in me, and I don't want you to wait so long every time, losing your mood and patience...
I want to find balance, but every time everything is ruined by my fear of your expectations. I'm afraid that if I start working faster, it will affect renders, and the overall quality and depth of the game.
Some people are already dissatisfied with a lot of things in my game, so what happens if I start working on renders less, releasing faster?..
However, I not satisfied with the pace of my work, myself. Maybe I should release updates with less render count again, but more often... idk
Every time, my posts turn into excuses. *sigh* You're tired of it, and so am I.
I hope in the new year there will be fewer excuses and more updates.
Thanks again to all who continue to support me with words or money.
Hi, please do not give to your masterpiece a too complicated game play. We are hard working people with limited spare time. In my Job, the running rule is "keep it simple". Kind regardsGame can be played from start to finish by clicking on everything. Making any choice in any combination, and not even looking at the sketchbook.
I never designed the game as "to make the scenes easier to get". On the contrary, I make as many conditions as possible to get certain scenes and intentionally complicate everything.
And I added small details that affect the outcome and are not obvious. Intentionally. Because I like it more that way. It's more interesting.
And it will continue to be so.
Also, I don't designed the game to be played with walkthrough and get all the possible outcomes.
I wanted to do something different. Graphics, UI, way of narrative, deeper some fetishes, add some meaningful gameplay and some choices that matter. Matter not only for next scene but even in the next EP, or influencing the other routes.
It all didn't work out perfectly, and it didn't work out the way I wanted. I'm just one man team and that's my first game, i have no experience in Renpy, in 3D or photography, writing large texts and stories.
But I would like to create something different from a typical game, at least a little bit.
Even if it seems to some people that this difference is bad.
I tried really hard to do what I could.
I see that some people don't need it all or don't notice it. But all these things important to me. This is my game after all.
For players who don't care - I never pack images. Open the folder and look.
Plus, even if you do everything wrong, you still get some sex scenes.
I don't have a goal to satisfy everyone who plays my game.
It's impossible.
But I hope that there will be people who will appreciate my work and have fun.
Well, fortunately there are others that happen to find the time to enjoy richer and more thought-out stories, making the whole effort worth it in the end.Hi, please do not make your marvelous game too complicated. We are hard working people with limited spare time. In my Job, the running rule is "keep it simple". Kind regards
Please do not misunderstand me. I have already edited my comment to make it more accurate. "Keep it simple" was for the game play and not for the story. Otherwise we could have been pornhub fansWell, fortunately there are others that happen to find the time to enjoy richer and more thought-out stories, making the whole effort worth it in the end.
Would be a shame to flatten it all out for the sake of "keep it simple".