I use ultra condensed font to make sure UI and menu items that are not affected by word wrapping stay on screen and do not overlap. but if you would rather take that risk, you can easily change the font yourself.the texts are for ants....
noice, will do thatJust go to your "fonts" folder in "www" and drop in whatever font you want in ".ttf" format. (you can find tons of free fonts onYou must be registered to see the linksfor example)
Then open the "gamefont.css" with notepad (Or Notepad++, or Kate, or whatever you use to edit text) and fill in your font name there.
font-family: GameFont;
src: url("YourFontNameHere.ttf");
Indeed, you really shouldn't screw around too much in the beginning and focus on the main story. But after that, you can take your time with no worries, which is nice. Unfortunately, the game is much more of a VN than an actual (RP) game. Sure, you get to grind and level up your stats, but what is it good for? You just progress whatever (side-)quest you can do, and that's it. Do you ever get to make an actual decision, to alter your destiny? No. You just move through the motions, and that's it. A VN - with extra steps. It's not very engaging. And it's a shame too, because many things are done rather well. Shit could be so good, if only I, as a player, could affect things, and by my very actions and decision could end up as actual meat toilet (passively being used in whatever ways the boys fancy), or aim for a top bitch gyaru route (where you are boss, and actively going down on the boys and blackmailing the teachers...). Just to give an example. Plenty of other "routes" are imaginable, that's not the point (in case that's not your kink; kind of crazy of "vanilla", even wholesome the game is btw.). The point is that as a player I want to actually have a say in things (or get meaningfully punished for my bad actions, other than a game over), and feel responsible for my character. It's called ROLEPLAYING. Put at least some of that R in your RPG! Give me some depth (I believe Karryn's Prison does this somewhat better). Once again, give me an actual game, not a glorified VN. IS THIS TOO MUCH TO ASK? Without this, it becomes a boring, non-engaging grind. It's the devil...First run through and expelled, guessing I need to complete the Takagi with the computer quest first.
I disagree, I think the game is fine as is and doesn't deserve to be called a VN. Yes the main story is linear but that's not always a negative. Keeping it linear also keeps it simple and concise with a decent amount of depth. Having many choices or any choices at all during the story makes it harder for the dev. Instead of one well made route, they now have to keep that same level of quality consistent everywhere, which would increase the game's production time and cost. And that's only in the best case scenario; most likely there'd be a wide, shallow pool of mediocre choices. Sure, it's possible for all that but I'd rather have them not overpromise and underdeliver. I'd commend them for sticking to their guns instead of trying to please everyone and failing.Indeed, you really shouldn't screw around too much in the beginning and focus on the main story. But after that, you can take your time with no worries, which is nice. Unfortunately, the game is much more of a VN than an actual (RP) game. Sure, you get to grind and level up your stats, but what is it good for? You just progress whatever (side-)quest you can do, and that's it. Do you ever get to make an actual decision, to alter your destiny? No. You just move through the motions, and that's it. A VN - with extra steps. It's not very engaging. And it's a shame too, because many things are done rather well. Shit could be so good, if only I, as a player, could affect things, and by my very actions and decision could end up as actual meat toilet (passively being used in whatever ways the boys fancy), or aim for a top bitch gyaru route (where you are boss, and actively going down on the boys and blackmailing the teachers...). Just to give an example. Plenty of other "routes" are imaginable, that's not the point (in case that's not your kink; kind of crazy of "vanilla", even wholesome the game is btw.). The point is that as a player I want to actually have a say in things (or get meaningfully punished for my bad actions, other than a game over), and feel responsible for my character. It's called ROLEPLAYING. Put at least some of that R in your RPG! Give me some depth (I believe Karryn's Prison does this somewhat better). Once again, give me an actual game, not a glorified VN. IS THIS TOO MUCH TO ASK? Without this, it becomes a boring, non-engaging grind. It's the devil...
On the plus side:
- the game has a good structure and focus (no huge city, and home and the beach, and places to go; just the school). So many devs already fail here and always aim for way too much and the whole world. I feel japs generally get this right more often: they tend to focus on something specific, small even, and then either you like it, or not, but they don't try to shove in all and everything at once, and delivering not much of anything in the end.
- the minigames aren't annoying. the night mode (sneaking around guards and hiding in the cardboard box) is actually good and proper fun.
- lots of positions to unlock (too bad they don't have different attributes/effects other than boobjobs that don't affect your climax stats, and switching it up is for show only too), but having somewhat interactive/minigame H scenes is already so much better than the usual powerpoint presentation.
- chars are funny, and the garbled mess of a translations is funny too and works well enough, considering your character isn't exactly the brightest bulb anyways.
Do the ass group substory, which becomes available in chapter 2, and you'll unlock anal for service. Go to the bicycle park on the far right side of the map and talk to the guy to start it.other than the DP is there any anal sex?
Hey, don't get me wrong. It's a lovely game, otherwise I wouldn't have bothered to write something up. And it indeed did cross my mind that what we have here is to product of a developer that just tells a simple story within a lewd scenario he likes. Nothing wrong with that. In fact, most games are linear like this.I fully agree with your plus points though. And I do respect how you explained your issues with the game.
Ah, then forgive me because I wasn't fully sure if you really liked the game or not.[continued... ] Here's another thing: if only all those sex positions you can learn would come with different perks and penalties. What if you could unlock ways to please multiple dudes at the same time, for quick gains, but at the cost of being a turbo slut. For e.g. more wholesome positions could backfire at some point such that the dudes (thinking your a cheap slut) would handle you ever harder, more roughly, thus draining your stamina much quicker. In the end, your character should end up with a set of her own effective positions and ways to deal with the dudes, all neatly wrapped up in cute smoke and mirror simulations.
Same applies to all kinds of toys that could be applied to dudes, or be applied to yourself. You could get punished by being forced to walk around with [toy] all day long, temporarily decreasing your climax resistance or whatever, but also training said stat at the same time. One could come up with so many fun things, that directly tie gaming to the lewd stuff, which boobie games are all about - ideally. Imagine you go wholesome route, but computer nerds always come so quick, so it's barely worth it, so you put them in chasity for week and then go milk them for max score. Shame the NPCs aren't permanently simulated, s.t. you could basically train your clients (having influence about the world around you is always fun). That would open up a system for all kinds of stuff.
What really bugs me is that this game really could be something else, if only it would go that extra mile (which would mean a lot of extra work, but still seams feasible to me, I don't know..). Because true RPG is so much better than ADV/VNPG. I rest my case.
If you want great art and animation quality with a similar battle fuck minigame, you could try Saint Emiliana. It's also decensored and fully translated.Yo, i really digged this game. Anyone got recommandations for similar ones?
well, kind of. Later on you can go to school during night, where there is no such time limit at all. Night mode is generally pretty cool, so at least play so far to get to see that at least once.do we get more time to do thing as the game progress?
It's really the devil. If at least you could skip that dumb transition, but no. The clock must be animated. Kind of a shame you don't get to spend the whole day at school, with classes going on and more and less busy times. Also why is there no janitor?we only got 2.5 hours to do thing and even 1 act already cost 1 hour and it annoy me to go through day transition scene and have to walk all over again cause 30 minute for quick travel is too much as it eat 1/5 of your time
Can you describe what's happening? It should always go up a little after service. But sensitivity is very easy to decrease because for every new screen you travel to it reduces by 5.The sensitivity stat seems to be bugged, it doesn't move past 0 even after services and level ups.