RPGM Completed Come to the Class Disciplinarian For All Your Sexual Needs! [v1.09] [Tatsumian]

3.40 star(s) 5 Votes

Shisaye

Engaged Member
Modder
Dec 29, 2017
3,180
5,496
the texts are for ants....
I use ultra condensed font to make sure UI and menu items that are not affected by word wrapping stay on screen and do not overlap. but if you would rather take that risk, you can easily change the font yourself.

Just go to your "fonts" folder in "www" and drop in whatever font you want in ".ttf" format. (you can find tons of free fonts on for example)

Then open the "gamefont.css" with notepad (Or Notepad++, or Kate, or whatever you use to edit text) and fill in your font name there.

font-family: GameFont;
src: url("YourFontNameHere.ttf");
 

saitemaru

Member
Jul 23, 2017
136
264
Just go to your "fonts" folder in "www" and drop in whatever font you want in ".ttf" format. (you can find tons of free fonts on for example)

Then open the "gamefont.css" with notepad (Or Notepad++, or Kate, or whatever you use to edit text) and fill in your font name there.

font-family: GameFont;
src: url("YourFontNameHere.ttf");
noice, will do that
my eyes are not that good when reading narrow slim fonts like the one you used here
a few texts going out of bound every now and then is no problem for me
 

KingsRaiden

Engaged Member
Jan 4, 2017
3,293
2,337
First run through and expelled, guessing I need to complete the Takagi with the computer quest first.

If anyone wants, I copied the translated walkthough page to this file, and cleaned it up when doing another run through. Should be set at this point.

Only thing I didn't add was - for Night Events use the Notebook to go home once completing Quests.
 
Last edited:

petersenk

Member
Mar 9, 2018
142
145
First run through and expelled, guessing I need to complete the Takagi with the computer quest first.
Indeed, you really shouldn't screw around too much in the beginning and focus on the main story. But after that, you can take your time with no worries, which is nice. Unfortunately, the game is much more of a VN than an actual (RP) game. Sure, you get to grind and level up your stats, but what is it good for? You just progress whatever (side-)quest you can do, and that's it. Do you ever get to make an actual decision, to alter your destiny? No. You just move through the motions, and that's it. A VN - with extra steps. It's not very engaging. And it's a shame too, because many things are done rather well. Shit could be so good, if only I, as a player, could affect things, and by my very actions and decision could end up as actual meat toilet (passively being used in whatever ways the boys fancy), or aim for a top bitch gyaru route (where you are boss, and actively going down on the boys and blackmailing the teachers...). Just to give an example. Plenty of other "routes" are imaginable, that's not the point (in case that's not your kink; kind of crazy of "vanilla", even wholesome the game is btw.). The point is that as a player I want to actually have a say in things (or get meaningfully punished for my bad actions, other than a game over), and feel responsible for my character. It's called ROLEPLAYING. Put at least some of that R in your RPG! Give me some depth (I believe Karryn's Prison does this somewhat better). Once again, give me an actual game, not a glorified VN. IS THIS TOO MUCH TO ASK? Without this, it becomes a boring, non-engaging grind. It's the devil...

On the plus side:
  • the game has a good structure and focus (no huge city, and home and the beach, and places to go; just the school). So many devs already fail here and always aim for way too much and the whole world. I feel japs generally get this right more often: they tend to focus on something specific, small even, and then either you like it, or not, but they don't try to shove in all and everything at once, and delivering not much of anything in the end.
  • the minigames aren't annoying. the night mode (sneaking around guards and hiding in the cardboard box) is actually good and proper fun.
  • lots of positions to unlock (too bad they don't have different attributes/effects other than boobjobs that don't affect your climax stats, and switching it up is for show only too), but having somewhat interactive/minigame H scenes is already so much better than the usual powerpoint presentation.
  • chars are funny, and the garbled mess of a translations is funny too and works well enough, considering your character isn't exactly the brightest bulb anyways.
 

garuda1

Member
Nov 29, 2018
109
113
Indeed, you really shouldn't screw around too much in the beginning and focus on the main story. But after that, you can take your time with no worries, which is nice. Unfortunately, the game is much more of a VN than an actual (RP) game. Sure, you get to grind and level up your stats, but what is it good for? You just progress whatever (side-)quest you can do, and that's it. Do you ever get to make an actual decision, to alter your destiny? No. You just move through the motions, and that's it. A VN - with extra steps. It's not very engaging. And it's a shame too, because many things are done rather well. Shit could be so good, if only I, as a player, could affect things, and by my very actions and decision could end up as actual meat toilet (passively being used in whatever ways the boys fancy), or aim for a top bitch gyaru route (where you are boss, and actively going down on the boys and blackmailing the teachers...). Just to give an example. Plenty of other "routes" are imaginable, that's not the point (in case that's not your kink; kind of crazy of "vanilla", even wholesome the game is btw.). The point is that as a player I want to actually have a say in things (or get meaningfully punished for my bad actions, other than a game over), and feel responsible for my character. It's called ROLEPLAYING. Put at least some of that R in your RPG! Give me some depth (I believe Karryn's Prison does this somewhat better). Once again, give me an actual game, not a glorified VN. IS THIS TOO MUCH TO ASK? Without this, it becomes a boring, non-engaging grind. It's the devil...

On the plus side:
  • the game has a good structure and focus (no huge city, and home and the beach, and places to go; just the school). So many devs already fail here and always aim for way too much and the whole world. I feel japs generally get this right more often: they tend to focus on something specific, small even, and then either you like it, or not, but they don't try to shove in all and everything at once, and delivering not much of anything in the end.
  • the minigames aren't annoying. the night mode (sneaking around guards and hiding in the cardboard box) is actually good and proper fun.
  • lots of positions to unlock (too bad they don't have different attributes/effects other than boobjobs that don't affect your climax stats, and switching it up is for show only too), but having somewhat interactive/minigame H scenes is already so much better than the usual powerpoint presentation.
  • chars are funny, and the garbled mess of a translations is funny too and works well enough, considering your character isn't exactly the brightest bulb anyways.
I disagree, I think the game is fine as is and doesn't deserve to be called a VN. Yes the main story is linear but that's not always a negative. Keeping it linear also keeps it simple and concise with a decent amount of depth. Having many choices or any choices at all during the story makes it harder for the dev. Instead of one well made route, they now have to keep that same level of quality consistent everywhere, which would increase the game's production time and cost. And that's only in the best case scenario; most likely there'd be a wide, shallow pool of mediocre choices. Sure, it's possible for all that but I'd rather have them not overpromise and underdeliver. I'd commend them for sticking to their guns instead of trying to please everyone and failing.

With regards to your roleplaying point, I think you're being a bit too harsh. First, yes you don't get a choice in how you progress the story but think about it from another perspective. The MC is proactive and does lots of things through her own will. For example, in the 1st chapter where Techi is at risk of expulsion, she goes around collecting information on why her teacher wants her gone and finds a way to get him fired instead. How would you manage to fit a choice in there that makes context within the game? Techi's teacher is already banging non-committee girls on the side so bribing with sex isn't an option and he obviously doesn't like her so the MC can't please him in any way. Also, the statistical progression matches the story progression. At the start Techi is inexperienced and has low stats. The art club member in the tutorial is disappointed he isn't getting served by Maruyama, your colleague. Then by the game's end, you probably have high stats and know lots of positions, even the students are split into factions on which committee member they prefer. I'd say that's a good amount of depth.

With that said, context is very important because it helps suspend your disbelief and gives an explanation for both the setting and characters' actions. And this game it gives you a lot of it. At the start of chapter one, Techi is very adamant about not joining the committee upon learning what they actually do but when Chie tells her of all the benefits like a guaranteed diploma, university recommendation, a free tuition, suddenly she's on board. Then in chapter two before serving the principal, Techi makes a remark about how she views all her service partners as just a sack of potatoes with a dick attached. Then, from her voicelines during service she clearly feels good from it, and by the end of the story she genuinely wants to help others. Additionally, everyone knows if you do well then you can bang anyone from the committee no strings attached so there's no need to force the girls. Considering her personality and how she was previously working hard part-time at an actual job, there's no way she'd become a gyaru or a corrupted meat toilet or act maliciously. If you can make those outcomes believable and plausible then by all means add it in, but in this case those options would detract from the game rather than enhance it.

I'm also not sure in what kind of punishments that could be added that won't feel annoying to the player. If you don't manage your time well in the 1st and 4th chapters then your consequence is a game over, which is entirely reasonable. Becoming pregnant wouldn't work because literally nobody benefits from it. The side quests are basically designed to be fail-proof by virtue of them being either find the person or search/deliver item to a person. If you can't satisfy your partner then they'll just use the other committee members or give out way less points, which sounds awful for gameplay.

I mean we're roleplaying as a highschool girl that sexually services her fellow students just because they're performing well. It's a relatively simple but outrageous setting. The dev clearly had a specific story in mind, which is a short light-hearted one that has moments of seriousness for balance.

I fully agree with your plus points though. And I do respect how you explained your issues with the game.
 
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garuda1

Member
Nov 29, 2018
109
113
other than the DP is there any anal sex?
Do the ass group substory, which becomes available in chapter 2, and you'll unlock anal for service. Go to the bicycle park on the far right side of the map and talk to the guy to start it.
 

petersenk

Member
Mar 9, 2018
142
145
I fully agree with your plus points though. And I do respect how you explained your issues with the game.
Hey, don't get me wrong. It's a lovely game, otherwise I wouldn't have bothered to write something up. And it indeed did cross my mind that what we have here is to product of a developer that just tells a simple story within a lewd scenario he likes. Nothing wrong with that. In fact, most games are linear like this.

What I have in mind here, wouldn't even affect the story much at all, other than maybe opening up some alternative routes that both achieve the same goal, and have the same outcome. I'm more thinking character personalization. Different outfits could alter the way you approach boys, or are actively approached by the boys. You earn the same points, but are "grinding" for different points. But since you now have a clear character/personalization goal, it's not so much a grind, but the joy along the way. And then you could open up many mini-games in-line with that. How about stealing boys that are in a relationship? How about more group-scenes for fast gains (at a certain other cost). Or what if, instead of passing out if you run out of steam and climax, the boys are dissatisfied, and maybe they snap, so they forcefully install you as public toilettes, on the toilettes, or have other punishment games ready for you (other than a next day/game over), which of course, all would form your stats in certain ways. Such punishment games could be before school, during school, after school, or even be deducted from your "free" time, until the boys aren't angry any longer and satisfied. Teachers could have some fun with you during/in front of class. So many room for fun activities.
And you probably could find similarly many fun things where your character gains to upper hand and becomes more the active part, which basically is the current modus operandi. I mean, other than just walking up to guys in need and going "hey, wanna fuck?". Speaking of which, there should be different kinds of characters on the map. Well, there are, but they aren't very different. For example, I could imagine there being "chads"/alpha/bullies, the gang of cool and getting laid, and around those you would need to be more careful, especially early on (like a night mini-game, but easier; e.g. it's not about not getting spotted, but about not being caught/touched, which is fairly easy to avoid in most cases - unless some are faster, sports dudes for example). And then you would have the computer nerds. Those are easily toyed with for cheap gains and points. And as you level up, you can maybe toy with more, maybe not and you're rather getting toyed with, even by the nerds.
The attentive gamer may have noticed that there are already all those cliches in the game (sports chads and nerds). Which is cool. It's just not "meaningfully" linked with gaming and roleplaying very much.

I understand. A simple boobie game developer can only do so much. I just wanted to make clear that it's not that I'm taking a shit on this game, it's in fact itching a scratch, unfortunately just not exactly, or not hard enough. And it's really unfortunate, because in this case, I feel there's a lot of potential left untouched, as outlined.



Pro-tip: if you go "hey, wanna fuck" and the boy's stats scare you, just abort and ask again right away. It will be a completely different boy with a different set of stats. Looks like some weighted randomization by level, so you can get easy fucks even for higher levels (or low climax, high desire jackpots) if you reroll often enough. :whistle:
 
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Shiba01

Newbie
May 30, 2021
24
28
My task in my notebook stuck at "Talk to takagi in staff room" and I cant find her even whe I already finish 5 career paper :3
 

petersenk

Member
Mar 9, 2018
142
145
[continued... o_O] Here's another thing: if only all those sex positions you can learn would come with different perks and penalties. What if you could unlock ways to please multiple dudes at the same time, for quick gains, but at the cost of being a turbo slut. For e.g. more wholesome positions could backfire at some point such that the dudes (thinking your a cheap slut) would handle you ever harder, more roughly, thus draining your stamina much quicker. In the end, your character should end up with a set of her own effective positions and ways to deal with the dudes, all neatly wrapped up in cute smoke and mirror simulations.

Same applies to all kinds of toys that could be applied to dudes, or be applied to yourself. You could get punished by being forced to walk around with [toy] all day long, temporarily decreasing your climax resistance or whatever, but also training said stat at the same time. One could come up with so many fun things, that directly tie gaming to the lewd stuff, which boobie games are all about - ideally. Imagine you go wholesome route, but computer nerds always come so quick, so it's barely worth it, so you put them in chasity for week and then go milk them for max score. Shame the NPCs aren't permanently simulated, s.t. you could basically train your clients (having influence about the world around you is always fun). That would open up a system for all kinds of stuff.

What really bugs me is that this game really could be something else, if only it would go that extra mile (which would mean a lot of extra work, but still seams feasible to me, I don't know..). Because true RPG is so much better than ADV/VNPG. I rest my case. :sleep:
 

ajeb2222

Newbie
Mar 25, 2019
91
53
been playing this game for 2 chapter and i got question for people that have played far, do we get more time to do thing as the game progress?

we only got 2.5 hours to do thing and even 1 act already cost 1 hour and it annoy me to go through day transition scene and have to walk all over again cause 30 minute for quick travel is too much as it eat 1/5 of your time
 

garuda1

Member
Nov 29, 2018
109
113
[continued... o_O] Here's another thing: if only all those sex positions you can learn would come with different perks and penalties. What if you could unlock ways to please multiple dudes at the same time, for quick gains, but at the cost of being a turbo slut. For e.g. more wholesome positions could backfire at some point such that the dudes (thinking your a cheap slut) would handle you ever harder, more roughly, thus draining your stamina much quicker. In the end, your character should end up with a set of her own effective positions and ways to deal with the dudes, all neatly wrapped up in cute smoke and mirror simulations.

Same applies to all kinds of toys that could be applied to dudes, or be applied to yourself. You could get punished by being forced to walk around with [toy] all day long, temporarily decreasing your climax resistance or whatever, but also training said stat at the same time. One could come up with so many fun things, that directly tie gaming to the lewd stuff, which boobie games are all about - ideally. Imagine you go wholesome route, but computer nerds always come so quick, so it's barely worth it, so you put them in chasity for week and then go milk them for max score. Shame the NPCs aren't permanently simulated, s.t. you could basically train your clients (having influence about the world around you is always fun). That would open up a system for all kinds of stuff.

What really bugs me is that this game really could be something else, if only it would go that extra mile (which would mean a lot of extra work, but still seams feasible to me, I don't know..). Because true RPG is so much better than ADV/VNPG. I rest my case. :sleep:
Ah, then forgive me because I wasn't fully sure if you really liked the game or not.

In both of your replies, I think you've got some really neat ideas like the group scenes, training with toys, character personalization, and rougher positions. I was disappointed to see that Techi never had group sex options and some positions weren't intense enough on the fastest speed. I'm not on board with the different positions have different effects though. Having to remember who likes what wouldn't be fun because then you'll use the same positions for the same people; the freedom to choose whatever position you earned is more satisfying. Service is what this game's all about and more options would be very much welcomed. For me however, if the MC is fairly likeable like Techi, I'd rather it be more on the wholesome side.

But yes I do agree that while the game has a great base, it has a lot of potential and there's still a lot more that could've been added. For example, a sort of affinity system with different clubs where they'd give you more points for serving a lot of them then culminating in a gangbang at maxed out affinity would be great to see. I'd also love to see way more dialogue before, during and after service. There's just not enough sexy talk.

Well from what I've heard, the game is built upon some spaghetti code. Combine that with being an small scale dev, they have to consider if more features would equal more sales. But unfortunately, in their blog they already said they're working on a new game so probably no more updates for this one.
 

garuda1

Member
Nov 29, 2018
109
113
Yo, i really digged this game. Anyone got recommandations for similar ones?
If you want great art and animation quality with a similar battle fuck minigame, you could try Saint Emiliana. It's also decensored and fully translated.

You could also try 'Everyday Sexual Life with a Sloven Classmate' which is also animated. I really enjoyed both of those games.
 
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petersenk

Member
Mar 9, 2018
142
145
do we get more time to do thing as the game progress?
well, kind of. Later on you can go to school during night, where there is no such time limit at all. Night mode is generally pretty cool, so at least play so far to get to see that at least once.

we only got 2.5 hours to do thing and even 1 act already cost 1 hour and it annoy me to go through day transition scene and have to walk all over again cause 30 minute for quick travel is too much as it eat 1/5 of your time
It's really the devil. If at least you could skip that dumb transition, but no. The clock must be animated. Kind of a shame you don't get to spend the whole day at school, with classes going on and more and less busy times. Also why is there no janitor?
 

SidneyV

New Member
Oct 9, 2019
13
8
The sensitivity stat seems to be bugged, it doesn't move past 0 even after services and level ups.
 

garuda1

Member
Nov 29, 2018
109
113
The sensitivity stat seems to be bugged, it doesn't move past 0 even after services and level ups.
Can you describe what's happening? It should always go up a little after service. But sensitivity is very easy to decrease because for every new screen you travel to it reduces by 5.
 
3.40 star(s) 5 Votes