xxxforfunxxx

Newbie
Mar 13, 2018
74
15
hey CrazyBat, just suggesting that could you come up with a event which May chose to leave her home toilet unlocked and end up having some scenes with her family?
 
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Asuminoya

Active Member
Jul 22, 2017
554
726
hey CrazyBat, just suggesting that could you come up with a event which May chose to leave her home toilet unlocked and end up having some scenes with her family?
Good suggestion. I'd love to see May's sister catch her with the door unlocked and unable to resist doing something naughty/dirty with May!
 

Crazybat

Well-Known Member
Game Developer
Aug 6, 2017
1,792
2,545
Hey Crazybat, I've been following this game for such a long time and can't tell you enough how pleased I am at the consistent progress you have and continue to make. You have exceeded my expectations considering the engine.

I have a few suggestions for events

-Webcam event with others; friends/family
-Exhibition contest requires public nudity using body paint while spending day at beach, discreet but risky
-Gina and her cousin stays at May's house for the night!
-Escort service has her running into someone she knows who hired her, friends/family (obviously this is down the road)
Webcam event involving other people was suggested before I think. It's on my if I ever get the time to Do it then perhaps list
Body paint is nice, but I don't have any option to make May look like she bodypainted so that's an technical impossibility at themoment.

Gina en her cousin uh? hmm who know, although I don't plans for that in the near feature same reason as above.
As for the escort service idea. I've had an idea similar to that in my head for quite a while, which I would like to implement if we even get to that stage.
 

Crazybat

Well-Known Member
Game Developer
Aug 6, 2017
1,792
2,545
Good suggestion. I'd love to see May's sister catch her with the door unlocked and unable to resist doing something naughty/dirty with May!
Mia already caught her spying on her brother and you still want more?
Some people can never be satisfied I guess! :D :D :D

On a seriously note I would like to add some more events with her sister at some point.
 

Asuminoya

Active Member
Jul 22, 2017
554
726
Crazybat
Sorry if I came off as ungrateful for what we already have.
It's just rare to find these games with good lesbian content.
I'll support whatever you choose to add in.
 

Crazybat

Well-Known Member
Game Developer
Aug 6, 2017
1,792
2,545
Crazybat
Sorry if I came off as ungrateful for what we already have.
It's just rare to find these games with good lesbian content.
I'll support whatever you choose to add in.
Ahh.. sorry I was just joking, hence the :D :D :D I was not being serious.
I'm sorry if it came across differently.

That said, I'm aware the fans of lesbian content might be a sad from the lack of lesbian content in the last releases.
Although there was that hot scene between two female family members in the last release.

I'll probably still be adding some more lesbian content now and then, but it will be less frequent then in the earlier versions.
 
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urano1981

New Member
Sep 25, 2018
14
5
Ahh.. sorry it was just joking, hence the :D :D :D I was not being serious.
I'm sorry it came across differently.

That said, I'm aware the fans of lesbian content might be a sad from the lack of lesbian content in the last releases.
Although there was that hot scene between two female family members in the last release.

I'll probably still be adding some more lesbian content now and then, but it will be less frequent then in the earlier versions.
Just curious, because I am starting to miss your game... Do you have a TAT of next release? I know that is pretty difficult to estimate these things. And sorry to bother you with this, I am pretty sure that this question is pretty annoying and maybe was asked before.

But, please take your time, and as much content you add to the next release, the better :-D
 

Crazybat

Well-Known Member
Game Developer
Aug 6, 2017
1,792
2,545
Just curious, because I am starting to miss your game... Do you have a TAT of next release? I know that is pretty difficult to estimate these things. And sorry to bother you with this, I am pretty sure that this question is pretty annoying and maybe was asked before.

But, please take your time, and as much content you add to the next release, the better :-D
I usual release an update about every 3 months. Next update is due around the end of December.
 

anoldscrewup

Newbie
Nov 13, 2019
83
61
Hi, Crazybat

First, before I get into downside, want to say I love your work! This is potentially a great game, headed for classic status. While it doesn't include many of my (darker) fetishes, this is your art, and you should keep it so.

I am new to this site, and this game, and have yet to fully read through this entire thread, so please bear with me. I know members have been offering bug reports, and suggestions throughout your development, and understand I am late to the show.

I have read the early pages, and am aware of complaints about spelling, and your responses to same. I am playing v1.1.3, and have noted some minor misspells, but nothing I couldn't understand, and would not want you to waste the time to hunt them down.

(I don't know anything about the RGP game GUI, but noted your lament at lack of a spell checker. Would it allow you to paste text from a spell-checking text app in? I also noted one or two instances where a line or two of text was repeated in a text box, or had some extraneous characters. Again, I wouldn't waste the time unless you were polishing the game for retail sale.)

Won't talk about possible issues that may involve interaction my hardware and RGP system, as probably outside your control. Would like to mention that using RGP images on your maps, you should be aware that is very annoying to find, say a lamppost that takes two tiles instead of one, is positioned in line with a destination like bus stop, requiring avatar unnecessarily having to detour around it. Perhaps consider re-working your map in future releases.

On to my main complaint, and some suggestions:

Given that point of game is slow build to climax (no complaint here!), it takes many days to reach levels for certain events, and unless one religiously saves every game day, it is easy to get caught up in the game (a good thing!) and the player fail to note a misstep for many game days. Ergo, starting a new game or attempting to backtrack through saved files can be tedious.

Also, I wonder if including the save files from your development in the distribution version is affecting reports of bugs. When I first started the game, I loaded the first included save (I think it is from day 56, new content for start of v0.5) Encountering some game play problems, I decided to start a new game from scratch. I found the "cheat" items, and adhering to your advice used the less shame cheat sparingly, perhaps once every other day or so, allowing me to progress through the game a little quicker than you intend. Even so, I have reached a stage, (failure to enter beach gym in third week, prior to just receiving job offer msg), where I wonder if I triggered the Mia events too early. Don't know yet (will continue playing game & reading this thread) if this is unfixable problem for my current game. My point is, IF player starts game with one of the included save files which may have unresolved bugs, he may play for many game days before finding an error, and report a misleading bug condition. Perhaps it might be wise to only include the save files in a beta-test version, as opposed to a general distribution. Also, remove "shame" related cheat items from general distribution, since most events (and bug reports) seem to be related to shame level cheating.

On that note, another thought. Am not a programmer, though have done some. Also not a developer, but understand how initial game coding gets baked in. Would not want to see you re-write game from scratch, but seems tying events directly to shame level instead of prior events may cause some of your problems. While events should affect shame level, not sure shame level should directly control events. Not sure how you would implement this, but consider the thought for future events.

Some minor gameplay notes: In some jobs (flyer handout, etc., mention is made of Mia's confidence building, but this is not reflected in a growth in confidence stat. Perhaps it should increment her level in some fractional way. Also, in some exhibition events (manholes, etc.) Mia starts to question her exhibitionist feelings. Again, perhaps they could fractionally increment her stat. A final note: appreciate that increasing artwork is a major hassle, but perhaps implement some altered dialogue for recurring events like the elderly library patron (perhaps a counter?). It is difficult for the player to recognize a difference between a progressive event like Mia's balcony exposure, and an event that will never change. Would also suggest it probably not wise to include mention of future un-coded events within the game, before they are coded. If player expects them to be there and they are not, you are guaranteed a bug report, for something that may not yet be a bug!

Still, after all that, great game, great art, great concept, great work. The above are strictly my opinions. You gotta' do, what YOU gotta' do!

P.S. Would like to re-iterate mention from a prior poster. There needs to be more "pantie-less" days than just the one after step-brother steals them. If you've implemented that as Mia's exhibitionist stat grows, ignore this, else consider it as a way to grow her exhibitionism. (One of my personal fave fetishes.)
 
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Crazybat

Well-Known Member
Game Developer
Aug 6, 2017
1,792
2,545
Hi, Crazybat

First, before I get into downside, want to say I love your work! This is potentially a great game, headed for classic status. While it doesn't include many of my (darker) fetishes, this is your art, and you should keep it so.

I am new to this site, and this game, and have yet to fully read through this entire thread, so please bear with me. I know members have been offering bug reports, and suggestions throughout your development, and understand I am late to the show.

I have read the early pages, and am aware of complaints about spelling, and your responses to same. I am playing v1.1.3, and have noted some minor misspells, but nothing I couldn't understand, and would not want you to waste the time to hunt them down.

(I don't know anything about the RGP game GUI, but noted your lament at lack of a spell checker. Would it allow you to paste text from a spell-checking text app in? I also noted one or two instances where a line or two of text was repeated in a text box, or had some extraneous characters. Again, I wouldn't waste the time unless you were polishing the game for retail sale.)

Won't talk about possible issues that may involve interaction my hardware and RGP system, as probably outside your control. Would like to mention that using RGP images on your maps, you should be aware that is very annoying to find, say a lamppost that takes two tiles instead of one, is positioned in line with a destination like bus stop, requiring avatar unnecessarily having to detour around it. Perhaps consider re-working your map in future releases.

On to my main complaint, and some suggestions:

Given that point of game is slow build to climax (no complaint here!), it takes many days to reach levels for certain events, and unless one religiously saves every game day, it is easy to get caught up in the game (a good thing!) and the player fail to note a misstep for many game days. Ergo, starting a new game or attempting to backtrack through saved files can be tedious.

Also, I wonder if including the save files from your development in the distribution version is affecting reports of bugs. When I first started the game, I loaded the first included save (I think it is from day 56, new content for start of v0.5) Encountering some game play problems, I decided to start a new game from scratch. I found the "cheat" items, and adhering to your advice used the less shame cheat sparingly, perhaps once every other day or so, allowing me to progress through the game a little quicker than you intend. Even so, I have reached a stage, (failure to enter beach gym in third week, prior to just receiving job offer msg), where I wonder if I triggered the Mia events too early. Don't know yet (will continue playing game & reading this thread) if this is unfixable problem for my current game. My point is, IF player starts game with one of the included save files which may have unresolved bugs, he may play for many game days before finding an error, and report a misleading bug condition. Perhaps it might be wise to only include the save files in a beta-test version, as opposed to a general distribution. Also, remove "shame" related cheat items from general distribution, since most events (and bug reports) seem to be related to shame level cheating.

On that note, another thought. Am not a programmer, though have done some. Also not a developer, but understand how initial game coding gets baked in. Would not want to see you re-write game from scratch, but seems tying events directly to shame level instead of prior events may cause some of your problems. While events should affect shame level, not sure shame level should directly control events. Not sure how you would implement this, but consider the thought for future events.

Some minor gameplay notes: In some jobs (flyer handout, etc., mention is made of Mia's confidence building, but this is not reflected in a growth in confidence stat. Perhaps it should increment her level in some fractional way. Also, in some exhibition events (manholes, etc.) Mia starts to question her exhibitionist feelings. Again, perhaps they could fractionally increment her stat. A final note: appreciate that increasing artwork is a major hassle, but perhaps implement some altered dialogue for recurring events like the elderly library patron (perhaps a counter?). It is difficult for the player to recognize a difference between a progressive event like Mia's balcony exposure, and an event that will never change. Would also suggest it probably not wise to include mention of future un-coded events within the game, before they are coded. If player expects them to be there and they are not, you are guaranteed a bug report, for something that may not yet be a bug!

Still, after all that, great game, great art, great concept, great work. The above are strictly my opinions. You gotta' do, what YOU gotta' do!

P.S. Would like to re-iterate mention from a prior poster. There needs to be more "pantie-less" days than just the one after step-brother steals them. If you've implemented that as Mia's exhibitionist stat grows, ignore this, else consider it as a way to grow her exhibitionism. (One of my personal fave fetishes.)
First thank you for taking your time to provide feedback. I'll try to answer some your of question.
I won't go into depth for to all of them, since I'd like to keep the answer a bit shorter.

I'm not actively hunting for spelling/grammar mistakes at the moment, since it cost quite a big amount of time reading/editing .
They're mostly present in some of the older events, since I wasn't using a spellchecker yet. I've been using a spellchecker for quite a few releases now, although that not foolproof so some things still slip though. I do regularly take some of the older events riddled with spelling/grammar errors though the spellchecker so eventually most them will get done.

As for the mapping I always try to pay attention to that and correct if I run into something annoying, I haven't had much complaints about that until now that is ;-) I might have a look at some of the lamp posts.

I haven't had many complaints about the provided save games yet, but I can't rule out some issue's might arise, since most are from a older version (0.7) and I simply don't have the time to play test each of them for each release.
There are bug present in the quest tracker (which have already been fixed in never version) , since data of those are saved within the save files, but those don't affect game play in any way other that it might confuse some players.

The warning about lowering the shame too fast is mostly due bugs in older version. The latest version should be quite "cheat" proof, but I don't give any guarantees. Most main events are triggered to shame, but the next events in the event
chain won't be triggered until the previous one had been completed.

So most event chains do already work the way you suggested.
Most events are triggered by one of the main stats in combination with a second variable with keep track of progress within a event chain.

Some older events are still tied to a certain amount of time in game before they are triggered and these are the ones that might be triggered "out of order" The idea is those will be changed in time. These event might cause some issue's which should resolve itself after the events has triggered. They're only a few events that you might miss like the modeling events.

Some of the event not giving confidence or exhibition is deliberate on my part.
They might be reworked at some point as I have already done before on many accounts.

As I've mentioned before. May will be able to leave the house without panties at some point. I don't have any plans for more panties steal event at the moment.
I still need to determine when that will. I'll probably be a combination of her exhibitionist level and corruption level since that makes the most sense to me.

P.s. The main character is called May . Mia is her sister ;)
 
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Crazybat

Well-Known Member
Game Developer
Aug 6, 2017
1,792
2,545
Hi guys,

Here's a quick update on development status.

I've finished reworking the old neighbor event. It's now repeatable and players can trigger new event based on May's corruption level. For now it has 3 stages. I added an introduction stage before the existing event and added a bit more foreplay in the events. I've added a new stage (the 3rd) after that, which also includes a animation.
I still need to do a couple of test runs on these events since it's become more complex code wise.

I've already got some work on CG for following up events, but not sure I'll manage to add another stage in this build.

Next I've been working on a couple of optional NPC interaction events. These can be triggered after the photo shoot at the beach.
I've also finished the 2nd part of the 5th modeling event.

The original idea was to add a small additional photo shoot event after the beach event.
It got a bit out of hand again and I ended up with around 46 CG. Which makes this event almost as big as the beach photo shoot itself. I might decide it split it up later into 2 separate stages at some point.

I doubt it will lead to many complaints though! I mean who doesn't want to make photo sexy photo's of May in increasingly skimpier underwear?

The thing I'm working on right now is a small exhibitionist event tied in with the exhibitionist contest. Meaning it triggered after completing the 3rd stage and reaching a certain amount of exhibitionism.

When I'm done with that I'd like to add two small stages to the science teacher events chain.
Depending on the time I might have time for some additional small stuff that needs attention.

That's all for now.
 
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anoldscrewup

Newbie
Nov 13, 2019
83
61
First thank you for taking your time to provide feedback. I'll try to answer some your of question.
I won't go into depth for to all of them, since I'd like to keep the answer a bit shorter.

I'm not actively hunting for spelling/grammar mistakes at the moment, since it cost quite a big amount of time reading/editing .
They're mostly present in some of the older events, since I wasn't using a spellchecker yet. I've been using a spellchecker for quite a few releases now, although that not foolproof so some things still slip though. I do regularly take some of the older events riddled with spelling/grammar errors though the spellchecker so eventually most them will get done.

As for the mapping I always try to pay attention to that and correct if I run into something annoying, I haven't had much complaints about that until now that is ;-) I might have a look at some of the lamp posts.

I haven't had many complaints about the provided save games yet, but I can't rule out some issue's might arise, since most are from a older version (0.7) and I simply don't have the time to play test each of them for each release.
There are bug present in the quest tracker (which have already been fixed in never version) , since data of those are saved within the save files, but those don't affect game play in any way other that it might confuse some players.

The warning about lowering the shame too fast is mostly due bugs in older version. The latest version should be quite "cheat" proof, but I don't give any guarantees. Most main events are triggered to shame, but the next events in the event
chain won't be triggered until the previous one had been completed.

So most event chains do already work the way you suggested.
Most events are triggered by one of the main stats in combination with a second variable with keep track of progress within a event chain.

Some older events are still tied to a certain amount of time in game before they are triggered and these are the ones that might be triggered "out of order" The idea is those will be changed in time. These event might cause some issue's which should resolve itself after the events has triggered. They're only a few events that you might miss like the modeling events.

Some of the event not giving confidence or exhibition is deliberate on my part.
They might be reworked at some point as I have already done before on many accounts.

As I've mentioned before. May will be able to leave the house without panties at some point. I don't have any plans for more panties steal event at the moment.
I still need to determine when that will. I'll probably be a combination of her exhibitionist level and corruption level since that makes the most sense to me.

P.s. The main character is called May . Mia is her sister ;)
Crazybat

Re: "thank you" - you're welcome. (May vs. Mia - my bad, meant May, typed Mia.)

Re: Spelling - I have no complaints. Just advising. I find later scenes have far less spelling problems, though still a few.

Re: Spelling vs. grammer - There are (just a few) instances in which sentence structure doesn't get perfectly conveyed in translation, as adverbs and adjectives sometimes don't translate well for speakers not fluent in the pertinent languages. Not a deal-breaker.

Re: Repeated lines - this is more a problem involving the coding of text strings, and seems to be a more prominent problem in later scenes. ( I am currently in week 6, day 1. )

Re: Lampposts - not lampposts specifically; I get the avatar having to detour around a building as part of gameplay. But if I want to go from front door of home, to elderly neighbor, can choose to enter street, make a right turn, then a left. If I try direct, have to divert around home door landscaping, tree, more landscaping. Other example - access to beachfront cafe requires diverting around objects unnecessarily. Understand desire to make map "alive", but IMHO, this contributes to player complaints about "grind".

Re: Saved games - Given I have started a new game from scratch, not a problem for me. HOWEVER, a player starting from a save game from you, from a prior version, is "trusting', so player may play through several game weeks before encountering a problem to report. This may create some confusion as to underlying problem. Thought I would mention to you to minimize your diversion from game development to bug-tracking.

Re: Shame cheats - appreciate the insight. Now have less concern, MY current game is bugged. Still think the cheat items should not be available in-game for a general distribution, if they can be used on a save game from an earlier version. Same concern as above.

Re: Quest log - Mine is a new game from v1.1.3 Quest track for hot, fitful sleep show "See nurse" in green (have done it), but "Masturbate" in white (have done it). Same - "Visit Gym" - "Objectives": "Get work out clothes" - done (green); "Work out at gym" - done (3 times - green) "Check out gym" - done (have job,worked 4 times - white). Does that imply that there is something I've missed in working out, or something I've missed in working, or just irrelevant? Yes, that is confusing.

Re: Event guide - "At the end of week two Gym should open up. You can then go to gym near the beach." Some of the earlier posts, IMHO, are confusing what may be (haven't hit the event yet) the building in the lower corner behind the beach changing house, as a gym. I think it is a massage parlor. Correct me, if I'm wrong.

Re: Event chains vs. Stats - appreciate the insight.

Related bug report - got msg from Mia about package pickup, at same time May concerned about shaving. Went to Mia, led to shaving event, which I had expected later, assuming involved "massage parlor". After event, back to Mia to talk about package pickup. Prior to shaving event, got game warning about photo shoot being bypassed, available through recollection. Chose to continue. Next photo shoot became available, no talk of May's bush. Sometime later, got call to have Daniel's 2nd visit (May looses virginity). When Daniel looks up from under bed, sees May is unshaven, hit enter for next scene, game crashed with "No bitmap" error. Restarted from just prior save game, game continues at same point, no error, but in subsequent Daniel visit scenes, May is unshaven.

Re: "Pantie-less days" - wasn't asking for more panty stealing, just ability for May to go pantie-less. Good to know its coming.

Re: Stats - At my current point in game, balcony exhibition point gone, only map points available are city center behind clothing store & and bench in park, in evening. Current stat is exhibition=24. Prior to 2nd Daniel visit, behind clothing store point gave game notice "Event conclusion after body changes to May". (I paraphrase.) I assumed May losing virginity, because later stats increment. BUT, park bench point no longer increments, even if May is pantie less, probably because am in stage 2 of photo exhibition contest. Should still count, even if only fractionally. Additionally, once May starts wondering about her exhibitionism, manhole encounters, depending on player intentions, may become deliberate, and should increment stat, if only fractionally, as are not full-scale events. Accidental exposures, like "fork drop" shouldn't count, but IF May exposes deliberately to family member in front of TV, especially if pantie-less, it should count. Also, some exposures should increment more. E.g. Photo contest boob shot in convenience store=1, photo contest pussy shot in college men's room=1.5, photo contest "full monty" in cafe=2. At my current game point, raising exhibition stat is becoming difficult. Webcam show should probably increment more. Suggest you widen exhibition opportunites to other day periods besides evening. As her tendencies grow, opportunities should be more prevalent, not less. My opinion, given some events require strict stats.

A final query: though I have used neither one, the use of the "Dayswitcher" item seems self-evident, though it says "one block" (a full day of four time periods, or one time period?) The "Sceneskipping" item is less evident. The Event Guide warns against using it within an event or a job. How is it correctly used? Specifically?

Personal note. Am high IQ senior citizen with some wisdom, not post-pubescent teen looking for titillation. I get your art, your self-satisfaction, not monetary motivation. However, game concept itself is highly geared toward many areas of sexual activity. Lesbianism not one of my fetishes, but don't avoid it, though I also don't seek it out. While I would not object to including other fetishes, would suggest a little more balance towards hetero-sexualism, as game seems mostly about young teen experimentation.

Despite all the above, great game, great work, keep it up!

P.S. Is new update (referenced in prior post) available from page 1, and compatible with saves from v1.1.3?
 
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anoldscrewup

Newbie
Nov 13, 2019
83
61
Crazybat
Continuing to read posts, this thread. Would like to concur with post #856, from Daulus, regards scene guide. Despite presence of a change log spoiler in OP, is not specified game is a WIP. Appreciate Crazybat not wanting to reveal too much about game play in the event guide, but given that there are different versions in play, and we are all effectively beta testers, perhaps you might step away from development for a short period to finish this.
 
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anoldscrewup

Newbie
Nov 13, 2019
83
61
Crazybat
Suggestions to lessen grind & Potential Bug:

May should (initially) awaken in her sleepwear, not casual clothes, IF there is an event in the bathroom. Then player has a hint that showering is unnecessary, unless player is fond of the shower scenes. Player can then choose bath towel or casual clothes, i.e. skip bathroom event or not.

Are the scene cuts for the flyer distribution job, involving changing clothes at the clothing shop, after the first costume changes, really necessary?

Unless there is an event involving end of job, is it necessary to report at end of shift, change, and come back for pay?

I get the reasoning behind top picture overlay, showing which outfit May is wearing, but:
1) On second floor of home, using "d" twice(?) should kill it completely, but crossing the divider to the center of the house returns the pic? Why? (Also, hallway divider is map detour condition.)
2) Unless there has been a costume change, once killed, does it need to pop back up when you change map, or move to a new time zone within the day?

Another map detour example: after talking to Jake, and entering studio, player must walk May around props to changing room. Why?

(Minor problem, my hardware: no contrast between "glitter" RPG interaction spot, and white floors, beach sand, toilets, etc. Easy to miss "glitter".)

Another map detour example: Align May's clothes dresser with her bedroom door.

Are all home bathroom events in morning during weekend? If so, unnecessary bathtub "glitter" hint at night, if visit to bathroom not needed. (Have started a new game from scratch, with no cheats. Writing as I play. As the developer, your play testing is different from a player's. You know the game, having written it.)

Possible bug: Saved week 1, day 7, night, after Mom caught in shower (morning). Went to beach in morning, Library in afternoon, Flyers (sailor) in evening. Week 2, day 1, morning; Mia teaches kissing, went to college, then Library. End of day, Lucy's panties, told dress ordered, paid , change, back to Lucy, pay, change, allowed to leave, and is night, not evening. Reloaded save game, found myself at top of stairs, 1 step, Mia kissing practice (Sunday, week 1, day 7, night, before entering May's room), after kissing practice, avatar in room, slept, did Monday, Library problem repeats.

Tried it again. Took bus from college to city center, altered route to library. Stopped at Garret (afternoon), went to clothing store, asked about job, turned down, went to library. Worked shift, Lucy's panties, told of dress (in dialogue, noted extraneous "n[1]"), paid, told to return to Lucy, change, find avatar at front door, dialogue "Let's get changed!" still on screen, hit enter, dialogue disappears, new dialogue "I'm done for today. Let's get out of here.", hit enter, scene changes to night. Will continue game, and Home to sleep. Query: In "Readme", advises "instant dialogue" may cause missed events. Assumed you may have fixed this prior to v1.1.3 so turned it on this game. Related? Is this am RPGM problem, or "Coming of Age" problem?

Went home (night), in room overwrote save, slept, Tue - college, then library, reminded about dress, then "let's change!" / nightfall bug repeats. Shutting down game, reloading save for start of Mon. afternoon after class to see if it happens again. Yep, file bugged.

Going to try week 1, day 3 save to see if still a problem. This time I saved after every event, still got Monday nightfall after library shift. Am paid twice, first $20, then $25. Either game has a bug, or my week 1, day 3 save is bugged. Currently have a total of 8 saves, 1st: week 1, day 1; 2nd: week 1, day 2; 3rd: week1, day 3; above file. Don't know if bug goes back to 1st & 2nd saves, and would have to replay week's events again anyway, so am starting new game. Will save current save files if problem re-occurs for your inspection.

OK, fresh game, same problem. Am somewhat burnt out from playing the first week events over and over to see where the problem is, and can't find it. Thought it was because I managed to work for Garret on Day 1. Not the problem. Only thing left to try is not meeting Daniel at library 2nd time, so Mia kissing practice does not happen immediately after Mia comes to May in morning after Mia masturbation. Let me know if want save files, or of fix if bug reported in past.

Current stats, no cheats:

Week 2, Day 1 - $270; Shame = 92; Lust = 70;Confidence = 5; Corruption = 0;Sex experiences = 1;Exhibitionism = 0

Events seen: Gina Beach; 1st visit Nurse; College gym; Daniel Library 1; 1st Model shots; Mom in shower; Daniel Library 2; 1st Photoshoot; Mia masturbation; Mia confrontation; Mia kissing practice

Job events: Western outfit thrice; Sailor outfit once; Lucy's panties thrice (even tried not looking last time! Also turned off Instant Text before entering library. No joy!)

Think that's everything. Will try avoiding Daniel to see if the problem.
 
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anoldscrewup

Newbie
Nov 13, 2019
83
61
Crazybat
Still haven't figured it out, but got past it. Too many permutations, no tools.

In the first new game I played, didn't realize Daniel was hiding in corner of library for several weeks, so already had normal week 2, day 1, Monday dialogue with Lucy about dress ordered, and no problem with evening/night cycle.

In this new game, I was more efficient with my time, and met Daniel in library twice before Saturday night Mia masturbation, so on Sunday morning, Mia kissing practice was immediate after "confrontation" with May about Mia masturbation. Everything seemed normal until end of shift at library, with notice of dress ordered, and subsequent nightfall bug. Bulled through to Tuesday afternoon library shift, still hadn't picked up dress, and nightfall bug recurred at end of shift. Aborted out of game, loaded prior saves, no luck getting past Monday nightfall bug, but didn't check Tuesday.

After tearing hair out, went to new game. Same results.

Shutdown game, other apps, re-booted. New game, avoided second meeting Daniel, until after Mia "confrontation". Same nightfall bug on Monday end of shift. This time, continued through Tuesday, but bought dress before library shift. Problem gone.

Problem now in your hands. Still have some saves if needed, but you might be able to replicate it with above info.

P.S. Having re-lived first week numerous times, still noting some text errors. Would be willing to proof-read your text scripts, and correct misspellings, typos, capitalizations, punctuations, and grammatical errors for you. I have excellent skills in that area. You would still have to import the corrections into game. If interested, we can work something out.
 
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anoldscrewup

Newbie
Nov 13, 2019
83
61
Crazybat

I have progressed in this game to where I have:
Week 7, Day 4​
Shame 62​
Confidence 27​
Corruption 6​
Exhibitionism 23​
Sex Experience 5​
Mom 2, Mia 2, Jack 1, Gina 6, Daniel 6​

The jobs Library, Clothing Store, Flyers, and Lifeguard will no longer decrease Shame nor increase confidence. The job Gym Instructor seems to do nothing. Only the Cafe waitress job will decrease Shame. Stripping on the balcony and the webcam show (after stripping completely naked) no longer increase Exhibitionism. There is no way to further increase Exhibitionism.

The quests log has only four items in white:
  • Daniel
    "More in future release?"
    Apparently we've reached the current end of this quest line. This is the information a player needs although I don't understand the '?'.
  • Modeling
    "Wait for Jake to contact you again"
    This is after the Christmas calendar shoot. No calls have come and there is no clue if any more are forthcoming.
  • Webcam?
    "Unlocked stage2:Shoot some more"
    Since she stripped completely naked, the show never changes and the quest does not progress. There is no clue as to what should or can be done next.
  • Outdoor Exposure
    There is no item in white for this quest. What is missing is that the evening alley exposure action is still available to progress this quest but it still does not increase Exhibitionism.
As a player, I am left completely without any clue as to how to progress the game, or even if there is any more content. Browsing this forum and reading the Event Guide indicates that there is more content but provides no clue how to get to it. Apparently a lot of new content depends on the "shaving event" but no such event has ever occurred nor is there any clue as to how it can happen.

I have always argued against walkthroughs and guides since, if a player needs these to play the game then it is the game that is broken and should be fixed so that the player no longer needs them. Unfortunately, too many developers are more concerned with creating new content rather than finishing or fixing the current content. This shows an utter lack of concern for players and game playability.

This game is fun and interesting, and is worth the effort to try to get the developer to prioritize finishing and fixing the current content over new content.
  • A player should always be notified when the have reached the end of the current content of a quest or task.
  • A player should never find themselves grinding jobs, quests, or tasks without some known purpose. There is little more frustrating to a player them wasting hours on grinding for no purpose. If there is a grind task that has been put in but which does not yet serve a game purpose, the player should be notified of this (like the gym instructor job).
  • A player should always have access to an information source that will tell them their current quest, task, and goal status so that they know for what they are striving. Not necessarily how to do it, but that there is something they need to figure out or work through. Players should never be lost with no clue what they should be doing or why. Remember, most players do not play a game completely through in one session. They have to return to the game many times after bouts with real life and they need to be reminded where they left off. The quest log is a good way to do this but it is bug ridden and does not get the priority it should over other content. This is a critical player resource and should get the highest priority.
I hope the developer will consider these observations seriously and go back over the current content to address and fix these playability issues.

Until then, can someone give me a clue as to how to progress this game from where I am? :unsure:
Thank for the feedback . I just want to say because that's your experience doesn't mean everyone is experiencing it the same way. First off it's a sandbox game and yes it still need some more hits at some places. You should have played the earlier version that was much worse ;-). That why it's still WIP, simply because it not finished yet. So what it needs at all time is constructive feedback.

However looking at the long list it I get the impression you prefer players to be taken by hand and spoon fed every step of the way. I dunno if it's ever going to be that way, but I can agree I needs more guidance towards players at some points.
There will eventually be a guide. Well there is but it's still pretty limited at the moment.

I must say 7 weeks and still at 62 shame means I think you missed a lot of opportunity's to lower May's shame.
You should have been able to lower shame much further by week7.

Shame is at the moment the most important stats. Shame is lowered by the jobs you already mentioned and certain events a lot lower May's shame, but mostly it about the jobs. At your current level just keep repeating the Cafe Waitress job.

I suggest doing the cafe Job at least once a day, our use the cheat items inside the Red box in May room to lower her shame a bit faster. I recommend not to use it more then once a day. You should be hitting a new event at the gym at 61 shame. An event at the cafe at 60 en more event at 58 shame and below. You still have about 16 events to the last one at 40 shame for this version.

As for the exhibition event. There is another stage of the webcam event, but it will only unlock after a certain event at shame 53. So you can't lower the exhibition with the webcam event at this point.
Normally these events should be quite close together if you alternate them, but because you shame is lagging behind a bit it takes a bit longer to trigger.
First, let me make a few points:

1) Still reading thru this thread, so you may have addressed this before.

2) I truly appreciate your work, and intend this as CONSTRUCTIVE criticism.

3) Most of those interested in this game probably knew your intent was a slow build of changes to the MC's character. I know its your game, your work, your self-satisfaction, but you have put it out to others. If they complain it is too slow, mayhaps you should think about it.

4) As the developer, YOU are NOT the best play tester. You wrote it; revised it, know what to look for and expect. Even those who have played earlier versions, or the same version several times do not have your insight into the game.

Having said that , I agree with most of what DuDraig posted. Though my stats are different from his, I am at a similar point. He is not looking to be spoon-fed, but guided. (Again, perhaps warn of a break in your scheduled update plan, and do some work on a scene or events guide. I expect it would be greeted as warmly as a game update.)

The caps on shame at the library and clothing store seem artificial. Yes, you can grind at the cafe, but perhaps shame decrease should be doubled, or allow a second shift, same day.

Again, the caps on exhibition seem artificial. Examples: Flashing crotch in park - gets May horny, but doesn't add to exhibition stat. There are ways to add to her lust stat everywhere. Additionally, I find it hard to believe May would not remember whether she was pantie-less, at this or at manholes (add a choice, deliberate or not?). Deliberate pantie-less exhibition at the park should increment the stat at least double the value with panties. As I stated before, once May begins to question her exhibitionism, she would in real-life seek out (possibly) new opportunities, so they should become more prevalent, not less.

As to a 'sandbox' game, I didn't know what that meant, either, until your post gave me context.

The 'shaving' event: Though I have yet to see all the content in v1.1.3 (don't know what is there, as no real info available, unless it is addressed later in this thread, which many players will never see), game progression seems tied to it, yet no guide as to when or where it is to occur. I sort of expected it at the massage parlor, and was surprised when the Mia event unfolded. That surprise is a good thing in the game, but once again, the MC can't initiate things directly. If she is thinking about shaving, there should be a way for her to advance that. I noticed that much of her inner dialogue in my first new game (with cheats) was about she & others commenting on her hairiness. In my second run-through (cheat-less), which I am now playing, knowing more about the game, much of that portion of the dialogue seems to be gone. Does that mean her shaving event will be delayed, and I must grind for it to occur? (Even in my many attempts to find the evening/nightfall bug at week 2, day 1, end of library shift I mentioned, it was difficult to remember the order of first week events, not knowing what was connected to what.) When the exhibition event in the city center alley capped out, with a cryptic message about "changes to her body", I assumed Daniels taking her virginity, not shaving. While solving problems is part of any gameplay, players need guidance. If a player can't find an answer, being human, they will toss the game. I don't think that is your intent.

The Daniel home events: again, no way for the MC to initiate events. At the least, she should be able to find his avatar in a classroom, and be seductive.

You mentioned at DuDraig's point in game, he has probably missed some opportunities. Does the game have a penultimate goal? Or is it just open-ended? There is no way for the player to know which events lead to any given goal, other than a player's instinct to say 'yea' or 'nay' to a given prospective porn event. If a player is moving away from a central goal or event, there should be more than one way to get back to that. At that point, he (or she) then has a chance to re-capture game progression to that goal or event. In life, a missed opportunity can disappear forever. In a game, that should be a critical developer choice. Is the player screwed permanently, or not?

Enough said. Food for thought?

P.S. A suggestion for future events: May appears to be something of a voyeur. Given her exhibitionism, it is not inconceivable she would try to explore these fetishes together. Naked peeping?
 
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