Didn't know about the first one, but I'm aware of the other two. Most of what I was getting at, though, is that the jobs (and I'm assuming there's a reason they exist and have so much text devoted to them) are just repeating the same set of interactions again and again (the library is so far always "help someone check out, set up old guy on PC, 'cops and robbers' checkout, deal with popups on PC, get flashed by Lucy", for example). Based on the rest of your post, I'm guessing this doesn't really change, outside of one-off events?Some early game tips:
- You can skip the class after one week by stepping onto the circle outside the garage. (I Highly recommend you do this)
- You can sunbath on the beach. (although the first two outfits/events are rather simple.)
- Did you talk to the recruiter in front of the college yet? (opens up the modeling events)
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