Others Abandoned Corrupted at the Core [v0.902] [Enlit3d]

3.60 star(s) 11 Votes

dr_maricon

Newbie
Jan 9, 2019
70
128
This is still very early alpha; recruitment, character customisable, inventory, etc. will come later.
 

sandsea_urchin

Active Member
May 7, 2019
867
996
Only two characters available in this version? I defeat some girls at dungeon but don't know how to recruit them.
Play 6.0 instead ( ), not the version shared in OP.

I can't say I'm a fan of the new gimmicks Enlit3d has been trying to introduce this year... I went from mildly optimistic to utterly confused :LOL: but also increasingly curious as for how this UFO of a game will turn out in the end.
 

Honest Pirate

Member
Apr 22, 2020
276
476


Upgraded to v6.31, fixed the following:
  • Fixed a crash when some enemies tries to reversal
  • Fixed Pass Turn not reappearing after an action is used
  • Fixed displacement ability (push/pull) not separating the grab participants if used right next to the grab participants
  • Fixed UI elems off by 1 pixel
Resolution change and borderless option is finally here! It should probably be available sooner, but, in my defense, working out how to scale the various UI elements is not a trivial problem. The text scaling was particularly problematic.

One new feature of this patch is the Beckon, a self-inflicted status effect that cause enemy attacks to grab you instead, similar to what happens when you are KOed. This allows you to do things like "avoiding" a potentially big enemy attack, or enemy aggro management by sending someone in there and take one for the team. Of course, you can use this to sit back and enjoy the scene as well.

Armor/outfit breaking is also in! Pretty straight forward, characters take outfit damage when hit, and when they take enough damage, outfit will break and leaves them exposed! Currently, armor only protect against Finisher-type of moves, nothing more.
I also did some tweaking on grab damage values. Here is a summary of what each category of grab does:
== Tease ==
  • Inflict Moderate H damage
  • Inflict Minor O damage
  • Inflict Minor H damage to user
== Pleasure ==
  • Inflict High H Damage
  • Inflict Moderate O damage
  • Inflict Modern H Damage to user
== Finisher ==
  • * target must be stripped *
  • Inflict High H Damage
  • Inflict High O damage
  • Inflict High H Damage to user
  • Inflict High O Damage to user
* Using H and O here to represent the pink and white damage. Else the post gets flagged.
Changelog:
  • Added resolution and borderless window settings
  • Card effects are now scaled by character stats (the affecting stat is depending on card color, STR->scales red cards, INT->scales blue card and so on)
  • Added new "Beckon" status, a self-inflicted effect that cause attacks to grab you instead, similar to when KOed
  • Added new "Shaken" status, which is a depuff that causes all attack to have disadvantage.
  • Added armor breaking and outfit/armor points.
  • When not armor broken, Finisher type grabs cannot be used on the character
  • Added new Pass Turn button
  • Certain moves will no longer force temporary outfit removal
  • Attackers in grabs inflict higher self damage
  • Victim can use "Commit" as well during Finisher-type grabs
  • When using GrabSwitch, units must switch into a more intense grab type; Tease < Pleasure < Finisher
  • Fixed a potential crash in certain gpu drivers caused by "sampler arrays indexed with non-constant expressions"
 
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DudePersonA

Active Member
Aug 24, 2018
626
813
I take it to get Beckon you need the appropriate card in your deck?
Edit: Yeah. I think Beckon should be a card/ability for each character, and maybe have an improved beckon available.
 
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Schlong50

Member
Dec 11, 2019
424
390
I took a look at a older build. I like the model improvements and the h-scene loop that come naturally with the turn based system. But its still several years (I guess) away from take your customized guy and try to solo a female only dungeon in HRT. Looking forward to see it getting more meat.
 

Freewilly117

New Member
Jun 19, 2017
2
0
When I try to run the game I get an error that says "An error has occurred! A dump file has been added to the app directory." The file is just a bunch of useless text that doesn't help.
 

dragontamer

New Member
Jul 5, 2017
2
0
I need to ask because im genuinely confused but also very intrigued...

So far I manage to make to to floor 2 but can never seem to get past generic enemies as it becomes very hard to live with hp maxcapped at 4 and below, always ending up in a perpetual stunlock.

Also my 2 characters are stuck at level 1 all the time.

Am I doing something wrong? How would I be able to get more party members?


I have a lot of questions and the game's lack of tutorials keep me confused and without much idea of what to change in what I am doing.



Any help?
 
Nov 5, 2018
52
39
I need to ask because im genuinely confused but also very intrigued...

So far I manage to make to to floor 2 but can never seem to get past generic enemies as it becomes very hard to live with hp maxcapped at 4 and below, always ending up in a perpetual stunlock.

Also my 2 characters are stuck at level 1 all the time.

Am I doing something wrong? How would I be able to get more party members?


I have a lot of questions and the game's lack of tutorials keep me confused and without much idea of what to change in what I am doing.



Any help?
I think that the current public build only has two chars and the difficulty curve considers that. Some more advanced builds allow for three chars if the player choose to but the difficulty scales adding more enemies and/or upgrading them.

The dungeon itself is endless and every floor just increases difficulty. Leveling up is currently not implemented.

Do mind that this is no game, pretty much an alpha build that still has a long way to go.
 

dragontamer

New Member
Jul 5, 2017
2
0
I think that the current public build only has two chars and the difficulty curve considers that. Some more advanced builds allow for three chars if the player choose to but the difficulty scales adding more enemies and/or upgrading them.

The dungeon itself is endless and every floor just increases difficulty. Leveling up is currently not implemented.

Do mind that this is no game, pretty much an alpha build that still has a long way to go.

Okay...?

That's a pretty strange thing to do considering the enemies feel like they level...


I'm still eager to follow development but would like to see these things be ingame sooner rather than later because they are pretty vital to any form of playability...
 

YHL

Newbie
Jun 10, 2017
94
48
v6.5 is now public and v7.1 is now available for Patreons. Apparently, we seem to have got even more devices in v7.1.
 

enlit3d

Newbie
Jul 9, 2017
89
188
Okay...?

That's a pretty strange thing to do considering the enemies feel like they level...


I'm still eager to follow development but would like to see these things be ingame sooner rather than later because they are pretty vital to any form of playability...
There is a working progression system. In each run, you can find more cards, equipment (by walking on the green powerups) that provides additional cards and stats. The stats scales the strength of each effect base on the card color. Str -> red card, Dex -> green and so on.

What's not in game yet is the "meta-progression." Currently, each run is completely independent from each other and you don't keep any equipment found between runs. That will come in the future.
 
Nov 5, 2018
52
39
Can there be an option for penetration only sexmoves?
Currently is up to the player, but you can do something like:
-Open the game folder.
-Go to "/data/_base/grabdatas_.json" and open that file with an application like sublime text.
-Delete all the sexmoves that you don't want.
Each sex move will show as:
{
"uid": "ff_hrt_scissors2",
"inherits": "FINISHER_BASE",
"name": "Scissors2",
"victim": {
"animId": "ff_hrt_scissors2_v"
},
"attackers": [
{
"animId": "ff_hrt_scissors2_a",
"attacks": [
{
"target": "VAGINA",
"with": "VAGINA"
}
]
}
]
},
-Then copy paste the ones you like in that same place changing "inherits" : "FINISHER_BASE" into "inherits" : "PLEASURE_BASE" or "inherits" : "TEASE_BASE" (also add any word to the uid name).
This is so that the copy-pasted penetrating moves become "Pleasure" or "Tease" ones without leaving those categories empty. Or you can change them directly, so that instead of showing in the finisher category they will only show in the pleasure or tease one.
-Save the file.
-Run the game.
*(I ate a chunk of a sentence with the copy paste)
 
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3.60 star(s) 11 Votes