Mustang Flex
Exactly my point, thank you!
Sure we can technically call a heap of unoptimized and stitched-together unpolished gameplay sections a "completed" game, and say that it's about 95% done and call it a day... yeah yeah fair enough.
But it's undeniable that at the very least, heroine rescue team could use a WHOLE LOT of polish both to its gameplay and the game engine itself.
And that's the key here: people arguing for Enlits case is focusing too much on the "percentage of completion" but thats a deceiving metric and they seem to just ignore the that the current state of that game is basic at best, and this is what we are simply cautioning people that this is the dev's precedent that he set.