- Mar 25, 2019
- 18
- 18
Been playing this game since Release..20ish, i think? Big fan of the concept, but not so much the execution. This is definitely a game for people who get off on a variety of kinks, but i think the biggest fetish is for people with a Mathematics leaning. Exponential graphs get you hard. Spreadsheets make you cum uncontrollably. For the the mathmatically inept (like me), it's actually kind of frustrating. I can't ever seem to make headway in the game and, i feel it suffers from being so impenetrable. I am not a complete idiot, the game is what it is and it isn't going to change now no matter what my observations are. I would, however still like to post my recommendations for anyone else looking to do something like this in the future.
1) If we are going to be a long term planner adversary, I would actually challenge the need for turn based combat entirely. Instead of wading through each encounter choosing the most mathematically effective route for what you want, I would just make it a fire and forget thing. Basically, for each encounter, the Demon Lord picks a girl, picks what he wants to get done to her, and then any variables added. The demons, forsaken, items, etc. Game then fires off a summary scene or an automated blow by blow and you either succeed or fail depending on your approach measured against a difficulty. Or something. I'm not experienced enough in game design to comment on if it is easy or not, just a thought i had. It's a concept on how to make the Demon Lord PC feel more powerful and "hands off".
2) Make the tutorial a restricted loop which, end of the loop, concludes with you having one single weaker Forsaken. Reason for it is that this could make it easier to transition into a tutorial for training Forsaken specifically.
3) Perhaps some alternate ways to corrupt the heroines outside of combat? Spiking their water supply with aphrodisiac while at home is one idea.
This is by no means exhaustive and really just some things i thought up while in the shower. Anyone else?
1) If we are going to be a long term planner adversary, I would actually challenge the need for turn based combat entirely. Instead of wading through each encounter choosing the most mathematically effective route for what you want, I would just make it a fire and forget thing. Basically, for each encounter, the Demon Lord picks a girl, picks what he wants to get done to her, and then any variables added. The demons, forsaken, items, etc. Game then fires off a summary scene or an automated blow by blow and you either succeed or fail depending on your approach measured against a difficulty. Or something. I'm not experienced enough in game design to comment on if it is easy or not, just a thought i had. It's a concept on how to make the Demon Lord PC feel more powerful and "hands off".
2) Make the tutorial a restricted loop which, end of the loop, concludes with you having one single weaker Forsaken. Reason for it is that this could make it easier to transition into a tutorial for training Forsaken specifically.
3) Perhaps some alternate ways to corrupt the heroines outside of combat? Spiking their water supply with aphrodisiac while at home is one idea.
This is by no means exhaustive and really just some things i thought up while in the shower. Anyone else?