There’s no gameplay benefit to giving a chosen Lilin’s egg and there is one more interaction and that’s through the custom sex scenes, just like the mark of the succubus! And to answer your question currently, no there’s nothing like lilin’s egg in the game atm, however that sort of content and specifically lilin’s egg will be expanded on in the future. There will be some vignettes where your forsaken will develop the egg until it eventually becomes a mark of succubus just like the forsaken has. I’ll leave it as a secret as to how that happens for nowAre there any gameplay benefits to giving a chosen the lilim egg? Also, is there any more flavor stuff after the lilim egg besides one interaction when being force orgasmed by the forsaken who gave them it and one reaction when slimed?
If your forsaken has the brand of the succubus that’s unlocked from experiencing Lilith’s awakening as a chosen then she can inflict Lilin’s egg on chosen when uses the forced orgasm defiler. it’s lesser version of the mark of the succubus but it still makes chosen more horny and willing during custom sex than they normally areWhat's the lilim egg?
Having Splendor as your 10th loop boss isn't exactly advised. Just read her abilities and you will understand why you are not making progress. Not only are you missing out on possible Angel spare buffs but she will debuff you against undead and devil chosen. She will also make your next loop harder(Probably why you got those choices). And most annoyingly mess up all your forsaken motivation making it impossible to deploy many of them. You can't even make use of her since she heals chosen instead of damaging them. So yeah I would reset and fight Victory.Anyone capable of beating these 2 devils with my build?
Im also unable to beat the animalistic choice ( Idont know if its the joining of bad temperaments, but what normally works for me isnt working)
I can bargain, no problem , I still do very little damage with the forsaken . I thought victory was even harder?Having Splendor as your 10th loop boss isn't exactly advised. Just read her abilities and you will understand why you are not making progress. Not only are you missing out on possible Angel spare buffs but she will debuff you against undead and devil chosen. She will also make your next loop harder(Probably why you got those choices). And most annoyingly mess up all your forsaken motivation making it impossible to deploy many of them. You can't even make use of her since she heals chosen instead of damaging them. So yeah I would reset and fight Victory.
You can also try using bargains with her instead and see what happens but idk how useful it would be, since my furthest loop is still 15 only. Honestly there needs to be a proper warning on what you are going to have to deal with after you beat Splendor. Especially since there are no auto-save backups after every loop. Right now only way I can see people going through loops after splendor at loop 10 is by using tempted undead forsaken with like 40% hostility and reasonable ee costs.
Undead already have low energy cost. With temptation bonus they restore both stamina and motivation every trauma level inflicted which synergieses well with the Trauma increasing punishers. So if you have enough hostility on them then you could literally spam them forever. Not to mention the bonus they get for motivation level. Along with that the temptation defiler makes triggering temptation really easy. All you need is a inju/expo forsaken with tempt defiler and you can easily get levels in inju/expo and plea. Currently my main forsaken is is a 5 energy cost tempted undead who deals like 15x trauma damage because of punishers which makes getting openings really easy.I can bargain, no problem , I still do very little damage with the forsaken . I thought victory was even harder?
What will having undead tempted forsaken do instead of my rampagin undead? Promise has been my goto undead all this time (I used to use the 10 EE one followed by my ex second in command) ,but she is doing jackshit this level and I dont know what happened (promise used to open 5 or 7 levels then 10 or 11 to almost everyone, now she only opens 4 , sometimes 6)
the first part I get, but for the trauma increasing punishers dont you neeed the chosen to be this?With temptation bonus they restore both stamina and motivation every trauma level inflicted which synergieses well with the Trauma increasing punishers.
Sorry I dont follow, what does hostility do that I didnt understand?So if you have enough hostility on them then you could literally spam them forever.
I have a tempting forsaken I just dont know if its undead one , and I also didnt increase inju/expo. Why inju/expo and not hate/inju?Also if you didn't know you can get defilers by doing one of the four "end" trainings and there are special ones for each distortion. The temptation one let's you change the combat style mid battle to a high pleasure one. So with inju/expo style + Tempt defiler you can deal a lot more damage.
There's also Hardworking Publicist: Significant Innocence, Significant Dignity, Core Moralitythe first part I get, but for the trauma increasing punishers dont you neeed the chosen to be this?
"Significant Innocence, Core Dignity: Notorious Publicist
Up to +200% own trauma damage per Parasitism performed"
I dont think I got any undead chosen with that power.
Higher Hostility lowers the Motivation cost to deploy Forsaken. A standard Forsaken with 30% Hostility costs only 23% Motivation to deploy (x1/4 for Tempted, which would be 6.75). It's not a huge factor unless Hostility is really low.Sorry I dont follow, what does hostility do that I didnt understand?
HATE/INJU will also work, but you won't be getting EXPO levels on the next Forsaken that she captures while you're doing your standard Surround followup on the first Forsaken she captured. Personally, I tend to have a Forsaken that is 1000% EXPO but has PLEA expertise just below the point that she would switch to dealing both types. This allows a really long Surround followup on the first Forsaken captured after using Tempt, combined with an increasing EXPO multiplier from whichever one was captured second (which also benefits from the initial EXPO damage dealt to the first Chosen).I have a tempting forsaken I just dont know if its undead one , and I also didnt increase inju/expo. Why inju/expo and not hate/inju?
what all this tells me is "you are not getting past 10 unless you plan and you have luck" ;_;There's also Hardworking Publicist: Significant Innocence, Significant Dignity, Core Morality
Up to +1000% victim trauma damage as Forsaken
A Forsaken with low Disgrace and providing this buff is one of the first things I try for, and I put it on just about every Forsaken I actually use in combat, except those that need unbroken DIG.
Higher Hostility lowers the Motivation cost to deploy Forsaken. A standard Forsaken with 30% Hostility costs only 23% Motivation to deploy (x1/4 for Tempted, which would be 6.75). It's not a huge factor unless Hostility is really low.
HATE/INJU will also work, but you won't be getting EXPO levels on the next Forsaken that she captures while you're doing your standard Surround followup on the first Forsaken she captured. Personally, I tend to have a Forsaken that is 1000% EXPO but has PLEA expertise just below the point that she would switch to dealing both types. This allows a really long Surround followup on the first Forsaken captured after using Tempt, combined with an increasing EXPO multiplier from whichever one was captured second (which also benefits from the initial EXPO damage dealt to the first Chosen).
I haven't been able to replicate this bug. If anybody can send me a save where it happens, I'd appreciate it.found bug where whenever i use bargain on splendor that release forsaken, it somehow dupe one of my forsaken (it dupe my undead demon knight for this case). if didn't sacrifice one of them the game will lock itself after battle.
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Same for this one. Can you verify that this is happening on R54b (can be downloaded from my Blogspot or SubscribeStar)?Got this bug when trying to deploy demon knight, other forsaken work. Any ideas on how to fix?
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Nice to see this moving again. As an aside, if there really was a bug with the relationship scene, let me know. (I suppose I could just download the saves.sav and follow the entire step-by-step playthrough, but it might make more sense to get a save right before the bug.)You'll get some EE from letting Truth's MOR break. It's a Core and Puppeteer still has her MOR T2 unbroken. Is that enough to get you some combination of Networked Consciousness/Passion release? Those are really helpful for building long surrounds.
Otherwise, I'd restart.
Thanks! I'll probably get back to working on it some this week. I just finished up a lovely vacation so I've still got a lot of other things to do to catch up around the house.
I got somewhat lucky in the team that was randomly selected--the many pre-broken traits allowed me to show off a lot of gameplay features in the beginning.
Like all random vignettes, it's purely a flavor thing, although it does have effects in custom sex scenes.Are there any gameplay benefits to giving a chosen the lilim egg? Also, is there any more flavor stuff after the lilim egg besides one interaction when being force orgasmed by the forsaken who gave them it and one reaction when slimed?
Phew, that's quite a loop. I might take a stab at it after I'm done with the current playtest I'm doing for the Despair Distortion.Anyone capable of beating these 2 devils with my build?
Im also unable to beat the animalistic choice ( Idont know if its the joining of bad temperaments, but what normally works for me isnt working)
I can't disagree with your assessment to be honest. Currently reaching high loops, especially taking on Splendor first, requires a pretty high level of knowledge about how to build Forsaken in such a way that they slice right through Damage Reduction. When I competed for highest loop, I knew I needed to start with Hardworking Publicist for my strategy to work, and since I was allowed to use one custom Chosen to start, I did so.what all this tells me is "you are not getting past 10 unless you plan and you have luck" ;_;
I think I have never gotten the hardworking publicist one in... 30 loops maybe? (this is my third time to splendor since the last3 or4 updates)
Actually Tempted forsaken were changed in last update. They no longer decrease motivation cost, instead they increase plea and expo damage by motivation amount. Also now undead chosen restore 1% in both motivation and stamina per trauma level, so with enough hostility they should make a loop 10 splendor more viable. There is also more incentive to do splendor first now since by triggering meglomaniac on both Splendor and Victory you can remove two of her debuffs.There's also Hardworking Publicist: Significant Innocence, Significant Dignity, Core Morality
Up to +1000% victim trauma damage as Forsaken
A Forsaken with low Disgrace and providing this buff is one of the first things I try for, and I put it on just about every Forsaken I actually use in combat, except those that need unbroken DIG.
Higher Hostility lowers the Motivation cost to deploy Forsaken. A standard Forsaken with 30% Hostility costs only 23% Motivation to deploy (x1/4 for Tempted, which would be 6.75). It's not a huge factor unless Hostility is really low.
HATE/INJU will also work, but you won't be getting EXPO levels on the next Forsaken that she captures while you're doing your standard Surround followup on the first Forsaken she captured. Personally, I tend to have a Forsaken that is 1000% EXPO but has PLEA expertise just below the point that she would switch to dealing both types. This allows a really long Surround followup on the first Forsaken captured after using Tempt, combined with an increasing EXPO multiplier from whichever one was captured second (which also benefits from the initial EXPO damage dealt to the first Chosen).
Yeah past loop 10 it definitely needs more planning and sometimes luck, especially when it comes to forsakens. You can custom add a chosen with the required personality in your next playthrough. Inju/expo is one of the best combat style since it increases damage to both the target chosen and her partners which is usually better. For Meglomaniacs I use Decisive(Hate/Plea/Inju), with maneuver you can pretty much break any one chosen guaranteed which appears second/third.what all this tells me is "you are not getting past 10 unless you plan and you have luck" ;_;
I think I have never gotten the hardworking publicist one in... 30 loops maybe? (this is my third time to splendor since the last3 or4 updates)
I thought bait just made someone from the next lineup to be family and receive extra damage.If a non undead shows up with that trait instead, I change around my bait to get the right one to be undead
btw the animalistic one also has a bugPhew, that's quite a loop. I might take a stab at it after I'm done with the current playtest I'm doing for the Despair Distortion.
I thought I remembered reading something about that. All my CS time is going to the Play and Learn until next update, and I'm not playing nearly so much right now due to having a lot more going on. Maybe next month will be different and I'll get to challenge higher loops.Actually Tempted forsaken were changed in last update. They no longer decrease motivation cost, instead they increase plea and expo damage by motivation amount. Also now undead chosen restore 1% in both motivation and stamina per trauma level, so with enough hostility they should make a loop 10 splendor more viable. There is also more incentive to do splendor first now since by triggering meglomaniac on both Splendor and Victory you can remove two of her debuffs.
I can see how that would work, actually. Maybe I'll try something along those lines next time I play with Forsaken. What cost do you target? Somewhere in the low teens? I target 4EE for my EXPO/PLEA switcher.Also imo inju/expo is better for over all damage. Especially since you can usually get level 3 expo on the second chosen(Unless she is core expo)+ can deal more damage with inju. Not to mention the fact you open yourself up to getting both Inju and Expo defiler on a chosen with that forsaken. Inju also helps in getting an easy temptation.
It does do that. But due to the way the chosen "show up" and how relationship are decided, you can switch around the species of chosen(The personalities remain the same). The species chosen will always come last (The priority of who arrives last is Devil>Animalistic>Undead>Superior>Normal>Angel I believe). But the chosen with relationship also always arrive last. The relationship is decided based on chosen/forsaken personalities, so certain chosen can't arrive last because they can't have a relationship with your bait forsaken, which means the "order" of arrival will switch leading to switching of species as well.I thought bait just made someone from the next lineup to be family and receive extra damage.
Does bait do something else too?