- May 25, 2018
- 24
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I am feeling monumentally dense at this point but can someone explain like I am five how to start the 'Tempt' path?
do not break the Morality and Confidence VulnerabilitiesI am feeling monumentally dense at this point but can someone explain like I am five how to start the 'Tempt' path?
Are you asking about clarifying description itself or for advice about actually pulling it off?I am feeling monumentally dense at this point but can someone explain like I am five how to start the 'Tempt' path?
i'll be honnest, i don't think this game is for me,To simplify the game without going into number specifics, there are 3 characters, each one has their weaknesses and resistances. The game advances with you dealing a specific type of damage to those weak to it, which will give them "Surround Points", then actually surrounding them when you have enough and attacking the others meanwhile. The exact mechanics of each damage are in the guide.txt file.
To get a good feel of the game you will want to use the first 3 days to know what each chosen is weak to and cause as much damage on them as possible. On day 4 cause disgust damage on the chosen weak to it until you can surround them and do it. While they're surrounded, cause fear damage on the chosen weak to it until you can surround them and do it. On the last one hit their exposition damage (I forgot the name) and repeat what you did on the others.
After a few turns surrounding them (and using the appropriate surround actions to further increase that chosen's chosen damage, and this part might take a few days) you'll probably break a few vulnerabilities and will start understanding how the game works.
This was the only way I played a long time ago and defeated them. I had a really shitty ending and I probably made as few points as possible, but this is how I learned how to play.
That's to be expected early on.i can't surround girls more than like 3 times a fight,
Don't stress it too much. Just play the game a bit more to get a feel for it.and i can't seem to find how to break their vulnerabilities.
Core vulnerabilities are more rewarding, but minor vulnerabilities are easier. I would try to break some minor vulnerabilities first when you're learning. You can try going for core vulnerabilities when you have some experience.I don't even understand the Vulnerabilities system neither,
Is "minor vulnerability" something i should focus on, or should i focus on core/significiant vulnerabilities?
All the opening levels get combined, you don't need a single one to be higher than the defence level. However there are some restrictions: Fear doesn't count unless another chosen is surrounded, Disgust is capped at half the defense level rounded down (minimum of 1), Pain doesn't count unless you've raised the level since starting the last surround and Shame doesn't count unless you've already got enough opening levels from the others to at least match her defense level. In your example you would get 1 opening level from Disgust and 1 from Pain, giving you 2. Since that doesn't at least match her defense level Shame doesn't count, so you would have 2 opening levels against 3 defense levels and not be able to surround.Even "openings" i hardly understand,
To make an "opening" and be able to surround a character.
Do i need to raise a trauma up to a certain level, or are multiples lower lvls is enough?
Let's say a girl need a lvl 3 def opening,
Do i need to raise a Pain-lvl 3, or is having a DIS, PAI, SHA all lvl 1 is enough?
Both preferably. I would advice you to try to find a chosen with minor vulnerability to Pleasure, surround them for a few turns (either with commander or by doing damage to their other circumstances) and then using caress first and then grind and pummel starting with whatever she's most vulnerable to. That'll probably let you surround her again for longer.i'm not even sure if i'm meant to focus on doing Trauma-dmgs,
Or if i'm meant to focus on making Circumstances-dmgs.
Minor vulnerability is what the girl care about the least, while core is what she treasures the most. Breaking minor before core on same vulnerability will make both girls in question friendlier with each other, while breaking core before minor is a bit harder, but will tense things up between them. Friends will come to the battle faster, while rivals will take their time. Also if relationship switches from friendly to hateful you will get double evil energy for that break.I don't even understand the Vulnerabilities system neither,
Is "minor vulnerability" something i should focus on, or should i focus on core/significiant vulnerabilities?
To make openings you need trauma. Curcimstances, however high, don't count. Multiples of lower level are enough , but keep in mind conditions, under which trauma becomes the opening:Even "openings" i hardly understand,
To make an "opening" and be able to surround a character.
Do i need to raise a trauma up to a certain level, or are multiples lower lvls is enough?
Pain 3 will work in that example. Disg/Pain/Sham 1 will not, because total sum without sham is less than 3. You will need either fear/disg/pain 1, or disg 3 (remember, half of number) and pain 1, or disg 1 and pain 2 to generate 3 openings.Let's say a girl need a lvl 3 def opening,
Do i need to raise a Pain-lvl 3, or is having a DIS, PAI, SHA all lvl 1 is enough?
You need both. Trauma is the resourse you after, but to make any meaningful amount you will need curcimstance multipliers.i'm not even sure if i'm meant to focus on doing Trauma-dmgs,
Or if i'm meant to focus on making Circumstances-dmgs.
Is breaking vulnerabilities something you reliably do like every battles,Core vulnerabilities are more rewarding, but minor vulnerabilities are easier. I would try to break some minor vulnerabilities first when you're learning. You can try going for core vulnerabilities when you have some experience.
okay thank you for the clarification, that's what i thought but i wasn't sure,All the opening levels get combined
from what i understood, PAI and DIS are the easiest stats to create a lvl 2 opening,Both preferably. I would advice you to try to find a chosen with minor vulnerability to Pleasure, surround them for a few turns (either with commander or by doing damage to their other circumstances) and then using caress first and then grind and pummel starting with whatever she's most vulnerable to. That'll probably let you surround her again for longer.
Once you get all the upgrades you can quite reliably break tier 1 and 2 vulnerabilities. Tier 3 and 4 always takes a lot of time.Is breaking vulnerabilities something you reliably do like every battles,
or even latter-on it's something that happens only ocasionnally?
before for now i even say if it's something easy to achieve or if it's normal that i have such a hard-time doing it.
The game ends with a final battle on day 40. In order to defeat the chosen you need to have broken at least one vulnerability for each to tier 4. Before that breaking vulnerabilities gives you extra evil energy for more upgrades and commanders, and makes the chosen take more damage (both circumstance and trauma).Also what happens when you break a vulnerability?
what's the point and what does it influence?
That's going to depend on the individual chosen, but generally its best if one surround does enough circumstance damage to enable the next.okay thank you for the clarification, that's what i thought but i wasn't sure,
Now concerning creating openings, what would you say is the easiest most efficient to do so?
You're entirely correct. And that's why the commander is so strong, you can capture a chosen without doing circumstance damage first, meaning no reduction due to circumstance damage during the first surround.also most surround-phases i get last a single-turn,
i understand that the more openings have been made, the longer they stay surrounded.
but that means that i either have to choose to raise a circumstance stat-level for a single-turn,
or don't surround them to raise their opening-level but then they might get-away before.
from what i understood, PAI and DIS are the easiest stats to create a lvl 2 opening,
the thing is that they also both seem to reduce PLE and INJ to a 1/2 multiplicator
how the hell am i supposed to raise both of theses stats on the first surround if i can only surround them by doing something that negatively impact what i'll do on the surrounding phase?
^Once you get a commander with 5 turn duration and at least two captures. All upgrades will take a bit too much time . But, yes, threshold-based tier 3 and 4 vulnerabilities will require a bit of preparations.Once you get all the upgrades you can quite reliably break tier 1 and 2 vulnerabilities. Tier 3 and 4 always takes a lot of time.
Standard game (singular scenario) duration is 50 days. Campaign and hard difficulty might have shorter timespans.The game ends with a final battle on day 40.
how do you even get that many EPs? i've played until round 50, which made the game end btw,Once you get all the upgrades you can quite reliably break tier 1 and 2 vulnerabilities.
i've noticed all the commander-upgrades that rise the number of turns you can disable a chosen,Usually I don't go for vulnerabilities at all until I've got the upgrades perception, cunning and perseverence (requires the upgrade patience). That allows you to buy a commander for 5 evil energy that can capture for two extra turns (4 total) and has one additional capture.
You get bonus points for breaking vulnerabilites, and if you create enough angst you get 5 per girl per turn.how do you even get that many EPs? i've played until round 50, which made the game end btw,
and i still would get 6 EP max every off-round (2 for each girls)
The commander I outlined costs 5 points, so two turns worth of points. You can go for one that cost 7 or 9 points instead that can capture for 1 or 2 turns longer. That's still 3 or less turns worth of points. You don't need to use a commander every turn, just when you think you can break the vulnerabilities.i've noticed all the commander-upgrades that rise the number of turns you can disable a chosen,
i know how insanely strong theses upgrades must be,
but i can barely get enough points to afford a commander, and maybe two upgrades to the capture/surround ability.
(let alone spend points on a "Defiler" type suppressor)
in 50 turns i could only break a single vulnerability, so i can't even imagine relying on it to get points every battles.You get bonus points for breaking vulnerabilites, and if you create enough angst you get 5 per girl per turn.
The commander I outlined costs 5 points, so two turns worth of points. You can go for one that cost 7 or 9 points instead that can capture for 1 or 2 turns longer. That's still 3 or less turns worth of points. You don't need to use a commander every turn, just when you think you can break the vulnerabilities.
You don't deploy special commanders, unless you really know what you are doing. For tier 1-2 vulnerabilities generic one is more than enough.i've noticed all the commander-upgrades that rise the number of turns you can disable a chosen,
i know how insanely strong theses upgrades must be,
but i can barely get enough points to afford a commander, and maybe two upgrades to the capture/surround ability.
(let alone spend points on a "Defiler" type suppressor)
Pretty much. Also there is special events on days 15, 30 and 45 which reward additional evil energy per broken core vulnerability of tiers 1, 2 and 4 respectively. Breaking higher tier vulnerabilities gives progressively more evil energy. When deploying a commander, the evil energy from broken vulnerabilities should cover most of its cost, if not being a outright gain. When deploying a commander without intention of breaking vulnerabilities try to remain within one-turn evil energy cost.You get bonus points for breaking vulnerabilites, and if you create enough angst you get 5 per girl per turn.
Save and try to replay same day while trying different strategies. After initial generation there is no RNG in the game.in 50 turns i could only break a single vulnerability, so i can't even imagine relying on it to get points every battles.
i'm definitely too dumb to play this, it take way too much planning and calculating,
i'm happy there's a game like that for peoples who enjoy it tho'
how the hell do i even deal 10K dmgs in a battle?You don't deploy special commanders, unless you really know what you are doing. For tier 1-2 vulnerabilities generic one is more than enough.
do you think it would be worth to make a custom game with easy to break girls to learn a bit?Save and try to replay same day while trying different strategies. After initial generation there is no RNG in the game.
Get to the upgrades we mentioned. Buy a 3x extra capture duration 1x extra capture commander (7 evil energy total), save the game and just experiment.how the hell do i even deal 10K dmgs in a battle?
If you haven’t already, playing the built in tutorial can help with some of things you’re having trouble with, afterwards you can try a run with cheats enabled which will also help with experimentation and how the stats and upgrades play into each other,how the hell do i even deal 10K dmgs in a battle?
do you think it would be worth to make a custom game with easy to break girls to learn a bit?
Btw, I went back and found this: https://f95zone.to/threads/corrupted-saviors-release-26d-csdev.63932/post-7382677do you think it would be worth to make a custom game with easy to break girls to learn a bit?