Distortions are definitely more fun, I agree.I feel distortions are a nice balance between tier 2 and 3&4. You still need to accomplish something in a single battle but there's a long-term planning involved in order to break the correct vulnerabilities (it sucks if you play random and the wrong vulnerabilities are already broken though). Most important advantage for me personally is that you don't need to let the Chosen do their T3 adaptations until 1000% that's probably the most un-fun thing in this game for me. So yes bring in more of those distortions please.
The update for this month is the innocence and confidence you mentioned, "Negotiation" along with the ability to have the custom sex with chosen like you can with forsakenDistortions are definitely more fun, I agree.
I'm expecting that there will be two more distortions. The current pattern is that they require you to inflict the two kinds of circumstance damage that will trigger a single T1 break. Morality tier 1 can be broken by inflicting hate or injury, so the aversion distortion requires you to inflict those two types of damage and Innocence tier 1 can be broken by inflicting pleasure or exposure, so the temptation aversion requires you to inflict those two types of damage. The remaining two distortions should then require you to break innocence and confidence and the other one dignity and morality.
I would say there is a deficit, I know that sacrificing their friend makes them incredibly resistant to agree to training and that value never decreases afterwards since you can no longer train their forsakenI had that message the same day as I recruited them after their final battle - is there a deficit you need to make up for from before they've fallen before the friends are okay with their treatment?
Yeah, I just want to point out that it's actually somewhat inaccurate that T1 vulnerabilities are broken by dealing enough circumstances damages. The game specifically mention that you need to do the basic surround actions (grind, caress, pummel, humiliate) until 10k damage. This means that a capture by commander (and also by forsaken I assume) won't be able to break T1 vulnerabilities no matter how much circumstances damages they deal. A useful thing to remember when trying not to break the wrong vulnerabilities for distortions. In fact, I realized this caveat when trying to do temptation distortion: I used a commander and I thought I screwed up since hate is rising too fast to 10k but no, reaching 10k didn't cause T1 break and after the capture had ended I was able to surround and then tempt the chosen.Distortions are definitely more fun, I agree.
I'm expecting that there will be two more distortions. The current pattern is that they require you to inflict the two kinds of circumstance damage that will trigger a single T1 break. Morality tier 1 can be broken by inflicting hate or injury, so the aversion distortion requires you to inflict those two types of damage and Innocence tier 1 can be broken by inflicting pleasure or exposure, so the temptation aversion requires you to inflict those two types of damage. The remaining two distortions should then require you to break innocence and confidence and the other one dignity and morality.
Wait temptation resets all angst? I thought it only reset hate and injury to zero. Maybe more details on distortions in the guide would also be nice haha.The update for this month is the innocence and confidence you mentioned, "Negotiation" along with the ability to have the custom sex with chosen like you can with forsaken
It's a pretty interesting one from CSDev's subscribestar posts since to progress in the distortion all the team members including the one you're distorting have to a large amount of angst and basically you make an agreement with that chosen to not attack for a day, you can still train your forsaken and such during that day, but similar to the temptation distortion it resets all the angst on that chosen.
The final battle conversion is also different in that the it's not a complete knock-out like the other two and instead is something like the final "+" upgrades
"Because being defiled isn't a choice, there's no bonus Evil Energy for breaking this level of vulnerability, but it does make the victim much more vulnerable to the associated damage types. Furthermore, when the associated circumstance is already above 10k and is increased further by a defiler action, the entire attack does double damage." - From the guideIs not getting energy on a T2 break an intended mechanic? Burning commanders trying to build multipliers before extermination, and then just... nothing. The million+ trauma is nice, sure, but that didn't lead to downtime events either.
There should be a guide text document and several other documentations in the same directory as the exe file. You don't have those?Been playing with a slightly customized roster. I can't quite figure out the game, nor can I find any of these playthroughs or guides that people have given out here. I can barely make each day last longer than round 10-12.
I don't use commanders much, since they only help a little and don't do much more than just extend the day for a few more rounds as far as I could tell.
I'm on day 40, and I only get 4 energy per day with so far an inability to reach any of the vulnerabilities breaks. Is there any tips to make the days last longer and get more energy, or am I just overthinking it?
Damn, well the other girls suck in various ways too. I guess you can get fucked by rng with the girls huh? I thought they balanced out better but none are all the appealing to work on first if she's bad.If she thinks that one of the circumstances will hit 10k she will use a tactic that decreases that kind of damage. Here I think she expects to hit 10k exposure so she uses violence which decreases the damage of grind and humiliate.
This particular chosen cannot reliably have her minor vulnerabilities broken last, since she has two and between them they trigger off of all four surround actions. If you want to hurt their relationships you should focus on a different chosen first.
Violence reduces the damage of grind and pummel though not humiliate as can be seen from the picture. I don't know what's happening here it's weird. I don't think I ever had a case where a Chosen start using tactics with these relatively low circumstances damages. You need 25 something surround turns in order to even reach 10k expo in that picture.If she thinks that one of the circumstances will hit 10k she will use a tactic that decreases that kind of damage. Here I think she expects to hit 10k exposure so she uses violence which decreases the damage of grind and humiliate.
Oops, good catch. I know exactly what you're talking about, and it should be fixed in the next version.I got a whole-team aversion for the first time! The text for doing so is a bit "bugged" though, it describes what would usually happen after a whole team orgy, but that doesn't fit with the final battle. Let me know if I need to be more specific, I tried to avoid spoilers.
We're getting close to the rework for custom clothes. The one thing I want to do before that is to improve the way that custom sex scenes handle clothes (because right now it's extremely generic). Once I've finalized how clothes will be handled in custom sex scenes, it'll be easier to rework the custom clothes system to fit with that.Okay, didn't expect to be turned-on by a text-game more than most adult games with fancy graphics out there. Who knew imagining a badass team of magical girls then breaking them into sex-crazed sluts can be so hot?
Is there a way to add more detailed descriptions to custom clothes though? Because Chosen with generic clothes generated by the game seems to have more detailed descriptions during transformation.
Also I think the guide for the Forsaken can be expanded. I didn't know exactly why my Forsaken have the stats they have until I read Kalloi's post on the previous page.
Does anyone else also feel like breaking tier 2 vulnerabilities is more interesting as a gameplay challenge that breaking tier 3 and 4 vulnerabilities? Tier 2 depends on what you can do in a single battle, while tier 3 and 4 are much more grindy.
I agree that tiers 3 and 4 are less interesting, but I think it was inevitable because of how there needs to always be a "brute force" method available. Once all the Distortions are implemented, I expect that most experienced players will always be aiming to use a Distortion wherever possible, and only fall back on the "lots of trauma and several battles of using sinful moves" method when that fails.I feel distortions are a nice balance between tier 2 and 3&4. You still need to accomplish something in a single battle but there's a long-term planning involved in order to break the correct vulnerabilities (it sucks if you play random and the wrong vulnerabilities are already broken though). Most important advantage for me personally is that you don't need to let the Chosen do their T3 adaptations until 1000% that's probably the most un-fun thing in this game for me. So yes bring in more of those distortions please.
Right now, their feelings about how you train their friends are very very simple. They just look at their relative Obedience scores. Because Obedience can currently only be raised by doing cruel things (whether in battle against them as Chosen, or when training them as Forsaken), this should mostly make sense with how they've actually been treated. But I'd like to make it more nuanced in the future.Speaking of forsaken, one of the magical girls I tempted has "angry at how you trained her friend" - is there any way to adjust the friend's training to make the tempted easier to train?
Your reasoning about the next two Distortions is correct, but I'd also like to add a further two (to a total of six) for Morality/Innocence and Confidence/Dignity. Of course, there's no corresponding T1 break for those two, so they'll have to work a little differently.Distortions are definitely more fun, I agree.
I'm expecting that there will be two more distortions. The current pattern is that they require you to inflict the two kinds of circumstance damage that will trigger a single T1 break. Morality tier 1 can be broken by inflicting hate or injury, so the aversion distortion requires you to inflict those two types of damage and Innocence tier 1 can be broken by inflicting pleasure or exposure, so the temptation aversion requires you to inflict those two types of damage. The remaining two distortions should then require you to break innocence and confidence and the other one dignity and morality.
Her T1 Morality is still intact, but because she's started on the Temptation path, she'll never use violence regardless of how high you bring her HATE. This means that the only way to give her a Morality Break is to use Inseminate. (And after you do so, the tip would go back to telling you to raise her HATE to 10k in order to break her T1, even though her T2 would already be broken at that point.)Edit: So I checked my save file and in the tempted Chosen's profile the morality vulnerability is actually already telling me to raise hate to 10k to inseminate her. So it seems T1 morality break has in fact already happened? But I managed to tempt the Chosen anyway. The Chosen simply didn't have the opportunity to use selfish tactics in my case. I don't know I'm actually confused now whether this is a bug or working as intended haha.
It doesn't reset it to zero, but it does have a very large recovery amount (though still far less than the +50 Evil Energy downtime actions in the endgame). The reason that people think it's a total reset is that the amount recovered is often larger than the amount of ANGST you deal in the process of getting your first Tempt usage. The coming Negotiation downtime will work the same way.Wait temptation resets all angst? I thought it only reset hate and injury to zero. Maybe more details on distortions in the guide would also be nice haha.
What's happening here is that violence counters pummel, and you're using pummel, so she's asking herself "should I use violence?" She's a low-Morality type, and you already have some big multipliers, so she uses violence pre-emptively so that it'll take her out of the danger range. When the multipliers get that high, the only way to remove violence from consideration is to avoid using grind and pummel both, regardless of which one is more likely to hit the 10k damage threshold.When/what the fuck is "until 10k dmg?" It seems to proc out of nowhere, I thought it was individual circumstance damage but I know neither was close to 10k. I keep breaking vulnerabilities I don't want to even when I'm trying to completely avoid those attributes since there's so much mixed damage. I can't seem to break a lot of the "Reach lv 2" requirements for the +2 stuff without also breaking their minor vulnerabilities since I need at least some multipliers to reach higher landmarks. Do the tier 1 vulnerabilities even matter for the rivalries?
Before and after example:
You don't have permission to view the spoiler content. Log in or register now.
Why is she Morality Breaking there? Total circumstance damage doesn't add up to 10k there, no individual score just hit 10k, I'm really confused. I wasn't even actively using Grind anymore (Though I did use it in the first Surround to set up multipliers, that's her third Surround in that match I think).
Yeah, something seems to need help. I just broke Innocence at 4656 Disgust. Trying to get to 10k in shit the girl is actively reducing the effectiveness of without using two multipliers at all on her final surround? Shit doesn't even seem possible in a reasonable amount of time and limits who we can even focus on even further. Could you please fix the tooltip that claims "Use Grind and Humiliate until 10k dmg" or whatever as well? Cause that shit has ruined so many of my runs, thinking I could avoid breaking minor vulns if I just stayed under "10k damage" and didn't use both at the same time.What's happening here is that violence counters pummel, and you're using pummel, so she's asking herself "should I use violence?" She's a low-Morality type, and you already have some big multipliers, so she uses violence pre-emptively so that it'll take her out of the danger range. When the multipliers get that high, the only way to remove violence from consideration is to avoid using grind and pummel both, regardless of which one is more likely to hit the 10k damage threshold.
That said, I agree that it's very counterintuitive, and I'm thinking about adding an extra check which stops them from breaking the Vulnerability if the associated circumstance damage is less than 1k and the other isn't expected to go over 10k. It wouldn't make things much easier outside of edge cases like this one.