Ragsmu

Member
May 22, 2018
394
292
True, though I wasn't speaking to any specific case, it was more generally speaking than anything.
Well, i know that there is Barrier upgrade so its fine, but on the other hand if someone new had read your comment - they would have no idea what are you talking about
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
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Well, i know that there is Barrier upgrade so its fine, but on the other hand if someone new had read your comment - they would have no idea what are you talking about
When in battle under the circumstances I specified, there is only one option.

no actions directly aiming at the Chosen are available
No options with the Chosen means they are either surrounded or captured, so you cannot interact with them.

whenever possible
This means whenever the option appears while the other thing I quoted is happening. It would be the only button and the text is there that specifically says barrier, so it shouldn't be confusing.
 
Oct 11, 2021
47
53
Pariah Turn is throwaway turn. There is nothing to do and you might as well skip it - so i use it to build some trauma on Pariah in advance.

Hope slime and 1 turn Surround - this is actually core thing to understand, You see as long as chosen was captured prior to extermination timing reaching 100% - they wont fly away after their surround end and can be captured for 1 more time. But if no one is captured on the field and extermination is 100% the battle will end. so i synchronized 1 turn surround with the moment when Steadfast's surround ends (hence the throwaway turn on Pariah, i needed 1 to slime Hope, and 1 to surround her. but there was 3 turns available) that 1 turns surround prolongs the battle and gives me an opportunity to surround steadfast for the last time.

There is upgrade that prolongs battle by 1 turn and spares you the trouble, but as others mentioned even then that short surround on Hope will make last surround on Steadfast Longer due to how threaten damage works. (only provides surround when someone else is surrounded)
I'm kinda getting the drill now. Started a new game, now at day 31 but this time I got everyone up to G and even T levels in trauma. Got them into an endless cycle of surrounds at some point which is REALLY OP. Didn't even think of that because I didn't realise that evacuation and the other thing isn't going up when everyone is surrounded.
 
Aug 27, 2018
32
9
Not sure if anyone has pointed it out, but Justice and Cheer have the same portraits in the Patience image pack (the AI gen one). Iirc previous versions had a different look for Justice.
 

Ragsmu

Member
May 22, 2018
394
292
I'm kinda getting the drill now. Started a new game, now at day 31 but this time I got everyone up to G and even T levels in trauma. Got them into an endless cycle of surrounds at some point which is REALLY OP. Didn't even think of that because I didn't realise that evacuation and the other thing isn't going up when everyone is surrounded.
If you want a benchmark on how fast you need to be in early game with close to perfect play. on day 15 there is an interview event that changes depending on how far cores are broken on girls. You get the most out of it when all t2 cores are broken by turn 15. If you can reach this level of proficiency in unrestricted break - you can move onto distortions i would say.

By the way in case of resistant Chosen such break might not be possible, in the time frame. but in general if core looks like ---/- it should be breakable by turn 15. another point to look at is how much trauma damage you deal to core stat with normal actions. if it's 70/80 (without upgrades) it means that it is breakable 85-90 is unlikely 90-100 is extremely unlikely.

For early game
1) Make sure to prolong each battle as long as you can. Number of turns affect how fast new Chosen arrive. You can have 3 of them by the start of turn 7.
2) Make sure that as each new girl appears you deal 200 of any kind of trauma onto her, so she provides 1 EE right away.
those points make early game EE economy much easier.
 
Last edited:
Oct 11, 2021
47
53
If you want a benchmark on how fast you need to be in early game with close to perfect play. on day 15 there is an interview event that changes depending on how far cores are broken on girls. You get the most out of it when all t2 cores are broken by turn 15. If you can reach this level of proficiency in unrestricted break - you can move onto distortions i would say.

By the way in case of resistant Chosen such break might not be possible, in the time frame. but in general if core looks like ---/- it should be breakable by turn 15. another point to look at is how much trauma damage you deal to core stat with normal actions. if it's 70/80 (without upgrades) it means that it is breakable 85-90 is unlikely 90-100 is extremely unlikely.

For early game
1) Make sure to prolong each battle as long as you can. Number of turns affect how fast new Chosen arrive. You can have 3 of them by the start of turn 7.
2) Make sure that as each new girl appears you deal 200 of any kind of trauma onto her, so she provides 1 EE right away.
those points make early game EE economy much easier.
A few more questions, as I'm now in the late game, how do I focus on paratism, hypnosis etc. I think that the Chosens use an ability that increases e.g. hypnosis if pleasure goes up and parastism if expo goes up but how do I focus these elements down? Right now I kinda get lucky every now and then and e.g. paratism goes up on the chosen where I want a Dignity T4 break but that of course only happens if (more or less) randomly the expo goes up during the fight.

They don't use these abilities while surrounded/captured so I'm trying to get a circumstance relatively high on on chosen and then get them out of the surround while the others are surrounded so that the chosen I focused before has time to cast those abilities that increase her paratism percentage.

There is most definitely a way to focus one of those things down but I'm just not sure how.

Also, what's the point of commanders with suppressors, defilers and punishers? I get that the punisher is used to break T4s when those abilities reach 1000% but is there any use other than that? And yeah, same question for suppressor and defiler.

If i get this i think I understand the important parts of the game now.
 

Ragsmu

Member
May 22, 2018
394
292
A few more questions, as I'm now in the late game, how do I focus on paratism, hypnosis etc. I think that the Chosens use an ability that increases e.g. hypnosis if pleasure goes up and parastism if expo goes up but how do I focus these elements down? Right now I kinda get lucky every now and then and e.g. paratism goes up on the chosen where I want a Dignity T4 break but that of course only happens if (more or less) randomly the expo goes up during the fight.

They don't use these abilities while surrounded/captured so I'm trying to get a circumstance relatively high on on chosen and then get them out of the surround while the others are surrounded so that the chosen I focused before has time to cast those abilities that increase her paratism percentage.

There is most definitely a way to focus one of those things down but I'm just not sure how.

Also, what's the point of commanders with suppressors, defilers and punishers? I get that the punisher is used to break T4s when those abilities reach 1000% but is there any use other than that? And yeah, same question for suppressor and defiler.

If i get this i think I understand the important parts of the game now.

This post have decent enough explanation of the strategy.

As for specialized commanders - they can be used in mixed setups to do distortion corruption (Distortion corruption forbids you from breaking 2 certain stats on the girls so more focused approach can be a ticket out of that hole) and even in total corruption you can do lategame setups that use Defiler+Suppressor+Punisher for commander that breaks all 4 stats at the same time.


If i get this i think I understand the important parts of the game now.
Wait till you get to Forsaken~
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,251
1,436
Aren't endless surrounds rather less than endless? Since the chosen have that unblockable damage to the horde they deal when they break free.

That's usually the cap on how long I can keep them for. After a 20 turn surround one chosen breaking free usually fills the extermination bar, so everyone goes for a fly and are inaccessible.
 
Jul 14, 2018
122
163
I am sure I missed tags. Please let us know what is missing so it can be added. Have fun perverts :devilish:
It's been a long time since. Here's some tags to add:

Oral sex, vaginal sex, forced orgasm, tickling, bondage, living clothes, hypnosis, humiliation, pregnancy, rape, slave, virgin



----


On a seperate note, why isn't there an optional research that allows specialised commanders to order a surround (in essence: having choice to do a normal surround or a specialised surround if the commander is free)? Specialised commanders are such a niche, with forsaken being generally cheaper if trained well and normal commanders being much easier to manage and plan.
 

mathiau

Member
Aug 4, 2020
330
231
It's been a long time since. Here's some tags to add:

Oral sex, vaginal sex, forced orgasm, tickling, bondage, living clothes, hypnosis, humiliation, pregnancy, rape, slave, virgin



----


On a seperate note, why isn't there an optional research that allows specialised commanders to order a surround (in essence: having choice to do a normal surround or a specialised surround if the commander is free)? Specialised commanders are such a niche, with forsaken being generally cheaper if trained well and normal commanders being much easier to manage and plan.
Also Incest
Is there a tag for M-preg that exists?
 
Aug 27, 2018
32
9
Animalistic Chosen seem to just break the game when another chosen is captured by a Forsaken. Clicking the "Continue" button to go to from the captured Chosen's action to theirs will do nothing and will require a restart. I'm not sure if the creator lurks here but blogger is no longer letting me access his page unless I agree to their draconian age verification. I have a savefile that can easily replicate the bug if necessary.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,230
More specifically, he(?) tends to come here around every update, which is about once a month, which would be... within the next week or two, I think.
 
Aug 27, 2018
32
9
Alright, the save in question is the Loop 5 Toyama - Day 9 versus Calamity, Mayhem, and Dash, easiest way to replicate it is to just start with the loaded setup (Cheer + INJU artillery item) on Mayhem. Capture in the first turn, Dash will arrive during the last turn of Mayhem's capture and brick the continue button. Can also start with Calamity and then capture Mayhem as soon as initial capture finishes, which is how I discovered this bug, but it's slightly more complex.
 
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Jul 14, 2018
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*13 september 2023 note: Suntorn Dawn does not work with the latest version ( 45e ). It is expected start working again in version 46. If you imported any suntorn dawn characters, you can either wait for the new release, or delete all custom characters before starting a new campaign (inside the program, not delete any files).

Suntorn Dawn
Expansion Pack for Corrupted Saviour

Features:
* 27 new girls
* Including forsaken art
* Curated AI art
* Includes roster file
* Every girl has at least one friend or sister

* 9 specific chosen teams:
* School, divine powers, secret military, flower power, sports, elemental powers, animal welfare, weapons, foreigners

* 4 types of forsaken: demonic, monster, bloodlusted, zombie
* Girls are naturally color coordinated so that their hair color matches text color
* Elaborate backstories written as part of the inspiration
* 514 images total

* Backstories will be released intermittently at a site linked from:
(anyone have a suggestion for a site where to release images consistently?)

Download it:

210 MB

I want to thank CSdev for the great game, and I want to thank Ragsmu for giving the ideas that led to Vendetta and Silver as a character, and Clutch's hairstyle.

In order to use these new girls, start a new campaign and then "import roster" to the "suntorn dawn.ros" file to load all 27 girls into the game. Make sure the folders are in the portraits directory.

If anyone has any questions or comments, I'd be happy to hear it.



One image of each girl included below.
 
Last edited:

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,456
Suntorn Dawn
Expansion Pack for Corrupted Saviour

Features:
* 27 new girls
* Including forsaken art
* Curated AI art
* Includes roster file
* Every girl has at least one friend or sister

* 9 specific chosen teams:
* School, divine powers, secret military, flower power, sports, elemental powers, animal welfare, weapons, foreigners

* 4 types of forsaken: demonic, monster, bloodlusted, zombie
* Girls are naturally color coordinated so that their hair color matches text color
* Elaborate backstories written as part of the inspiration
* 514 images total

* Backstories will be released intermittently at a site linked from:
(anyone have a suggestion for a site where to release images consistently?)

Download it:
Mega
210 MB

I want to thank CSdev for the great game, and I want to thank Ragsmu for giving the ideas that led to Vendetta and Silver as a character, and Clutch's hairstyle.

In order to use these new girls, start a new campaign and then "import roster" to the "suntorn dawn.ros" file to load all 27 girls into the game. Make sure the folders are in the portraits directory.

If anyone has any questions or comments, I'd be happy to hear it.



One image of each girl included below.
Art question based on my own experience just messing around with one of the free generators online, how do you keep the images consistent so that they appear to have the same character or do you? I have yet to download anything.
 

mathiau

Member
Aug 4, 2020
330
231
Art question based on my own experience just messing around with one of the free generators online, how do you keep the images consistent so that they appear to have the same character or do you? I have yet to download anything.
One method is to use a generator with an Image to Image functionality. I stable diffusion webui has that but 1 it's offline and you need at least 20GB of RAM to make it work and 2 not every versions of it have the ability to create NSFW art and you might have to add additional files to it if you to want make piture of naked women. Though to be fair, if you want to make a pack for CS, you don't need any NSFW pictures.
I think SD 1.5 was the last version that was able to create NSFW art without add-ons
 
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Kalloi

Member
Mar 20, 2019
460
525
Alright, the save in question is the Loop 5 Toyama - Day 9 versus Calamity, Mayhem, and Dash, easiest way to replicate it is to just start with the loaded setup (Cheer + INJU artillery item) on Mayhem. Capture in the first turn, Dash will arrive during the last turn of Mayhem's capture and brick the continue button. Can also start with Calamity and then capture Mayhem as soon as initial capture finishes, which is how I discovered this bug, but it's slightly more complex.
I’m going over to send a message over to CSDev on subscribestar about some things so I’ll be sure to mention this, thank you for uploading the save!
 
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