- Oct 14, 2020
- 168
- 557
I would take a look at SubscribeStar Adult. It's where I've seen some of the more controversial projects go after Patreon cracked down. Their spash page says:
Fair warning though: I've noticed that many people will get very possessive of a game and its direction once they've spent money to support it. Hold off if you're not ready for that kind of pressure. You have though kept a very consistent update schedule for the game so far, and that will also keep people happy too.
Thanks for the advice. The risk of patrons trying to pull the game in directions that might not work with the bigger picture is also something I'm worried about.Yeah with all the talk of ways to monetise games it is important to remember that with so many voices from a supporter base there comes many problems. The most notable of which being that a lot of people give money under the expectation that it will give them a say on the direction of a game, this is despite the fact that most of these people don't have the slightest understanding of how a game is developed or why pushing more of there niche fetish may dilute a games focus.
CSdev has thus far showed a lot more discipline and sound judgement than the typical porn game dev regarding prioritisation of work and actually following a roadmap but this would become infinitely harder if you start having to try to keep a bunch of people who are expecting more content to there taste regularly. Having to constantly please a crowd is part of why so many porn games get stuck in development hell so seeking crowd funding is not a decision to be taken lightly.
I think that this kind of corruption pathway fits into the way the game works. By not wanting to "introduce specific mechanics surrounding it," I meant that I don't want to put in an extra system where the player is making decisions regarding how to approach and influence the Chosen's social group in between battles. It's important that everything come back to the game's central mechanic (the battles) and that the more corrupt behavior happens as a result of what's done to the Chosen during battle.Well, let me preface this by saying that I don't actually have strong feelings about this topic, and I'm just posing an example; in truth, I think the vignettes would probably be a better avenue for it in general since it'll be a less rigid structure.
But... Let's take for example a corruption pathway where you're getting a Chosen hooked on drugs, as an alternate Innocence break. After her first break, she's tried them and really enjoyed it, but is trying to control herself and her desire for more, with the support of her best friend. After her second break, she's well and truly hooked, secretly seeking out more while her friend helplessly tries to talk her out of it. After her third, she's talked her best friend into doing it (or a highly diluted form, since I'm imagining a special drug that lets the Chosen get high... Though now that I think about it, I don't actually remember if drug immunity is a thing in this setting) with her for the first time, and wonders why they had been so hung up about it. After her fourth, she's even high when she fights, and her best friend has destroyed her career and her life trying to support her own habit.
The idea here isn't to dilute the focus on the Chosen, but to reflect the consequences of their decisions in ways that can't easily be seen in the lives of the Chosen themselves; in the early stages of the example offered, for instance, much of the harm of drug abuse comes in the way that it hurts one's social ties, as they prioritize their habit over their old friends and family. From the perspective of the Chosen, this isn't much of an issue at all, as we don't know or care about their friends, and we don't see the pain they cause; from the perspective of a friend, though, it's sudden, it's alarming, and it's painful. In the third stage, introducing others to the "joy" of drugs doesn't carry much weight at all if it's being given to a complete rando, but it's another thing entirely if it's being given to one who was invested in trying to pull the Chosen out of that life - in that context, it becomes something worthy of being a third-level break. And in the fourth stage, we can't completely destroy the Chosen's life to the point where she stops functioning as a Chosen - even after, I imagine the idea is that she starts serving the Dark Lady in return for her supply. But we can show how her friend lost the trust of her subordinates, the favor of her bosses, and blew off so many projects while getting high that her rare sober moments are fixated on trying to get more drugs from her Chosen friend.
This is the kind of thing I'm thinking of when I talk about their friends and social circle - most of it would be better in vignettes, since they don't generally need to be a recurring presence, true. But there are certain circumstances in which they could serve as a better window into a Chosen's fall than they themselves would - an outside perspective that can better conceptualize just how big a mistake they're making.
In this example, that'd probably mean something like forcibly injecting the drugs into the target, then forcing her to acknowledge that she enjoys how they feel, then tempting her into abusing them in the middle of battle, or something like that. The post-battle scenes, the downtime scenes, and (later) the vignette scenes could all feature her social circle and show how she's corrupting them in turn, but the player is only acting on the Chosen herself.
Yes, it'll be possible, but difficult, and probably only feasible if the other two are heavily corrupted. The Attack+ upgrade allows you to slightly decrease "Resolve" even against non-corrupted targets. The Resolve stat is unique to the final battle, and bringing it to 0% will be what allows you to recruit the Chosen.I'm excited for the alternate corruption paths (I love the drug idea), endless mode and blood-related Chosen. Will it be possible to defeat/recruit a Chosen without the use of sexual methods? I like keeping one Chosen relatively untouched, just to witness her friends succumb to madness and debauchery, acting as their foil in all the chaos (though I suppose taking this into the late game would require some way prevent the mutual Core/Minor breaks due to tier difference). Some Chosen can already see from the outset how hopeless the war is, so it would't be much of a stretch to be able to break them using "only" torture. Or alternatively, a non-sexual Morality corruption path. Right now, it seems a bit arbitrary that promiscuity goes hand-in-hand with violence.
I appreciate the advice, but I want to note that my games will never be behind a paywall. If I set up some sort of crowdfunding, it will purely be a tipjar, not early access or a commission system or anything else.Probably the best route, given the cultured nature of this game, is to setup something like Liberapay or Ko-fi, like 05841035411 suggested. The idea should be to support the creator, rather than a specific work. That way, as opposed to something like Patreon, which is intimately tied to the works of a creator, there would just be a generic profile/site that's linked to by the game but not the other way around. Its also less skeezy then paywalls and avoids most of the entitlement issues that Patreon has.
I'm always happy to see new players learning the joy of reaching the gigadamage levels.Started playing little game a few days ago and boy has it been a ride. Lot's of experimenting and retrying. Thought I hid a wall at the second vulnerability break (<10k circumstance). But then I found out how to use the Anger Suppressor to get through the heroines INJ resistances and it's been downhill from there. For them that is.
It's day 15 and the abusive social snowflake would-be leader just got back with 343M PAIN and 1.24G (yes that's a G) DISG. She's so fucked. I mean she has been fucked. About 11 turns iirc. Followed by 17 turns of forced orgasms.
This has been a wild ride. Of the good kind.