Thank you to everybody who posted bug reports for R41 and R41b. I do quickly check in on this thread during the bugfix phase after every release, and it's always helpful for tracking down crashes.
It's working as intended, since even while rampaging, the subject is still helping to clear out the last of the Demons. The only exception is the final battle, where cooperation is necessary to land the finishing blow on the Demon Lord - in that case, a rampage will extend the battle even more than a surround does, because the other Chosen can't prematurely end it by executing the rampager.
The rampancy effectiveness percentage is a direct multiplier on how quickly HATE and EXPO damage accumulates. This is helpful, because the Resolve lost for each turn rampaging is multiplied by the subject's HATE level (in exactly the same way that Threaten+, Slime+, etc. all multiply the Resolve damage by the associated trauma level).
This is a tricky interface problem to solve, because players might sometimes prefer to know what the default is whenever it changes. Maybe I should just add a separate button to reset the Chosen to the default cosmetics for her current personality.
This is related to my plans for Angelic Forsaken. Still working on it, though, so I can't give specifics.
When I see how much money some of those VNs make, I do sometimes question my choice of genre for Corrupted Saviors. Unfortunately, it's harder to make the visuals line up with the gameplay in a game like this, and people don't seem to like giving money to projects with few visual elements.
I've considered adding more "story" scenes for the boss Chosen and adding visuals for those, but I'm not sure whether spending time focusing on that would go over well with the people who are happy with the game's current focus.
Typo reports are definitely welcome here too. Incidentally, I find it pretty funny that a typo which has been in the game for so long ended up getting reported by two different players in such a short time period.
Half siblings are possible, but none of the game text acknowledges them as different from full siblings yet. Step siblings will require the game to acknowledge marriage and sexual orientation (which will probably come together, but not for a few more months). Lesbian moms are already in, if you're counting futanari.
The penalty is
up to the Obedience difference, but in practice, it's almost always lower, because it also gets multiplied by a fraction depending on the Forsaken's own Obedience. Forsaken at 80% and higher Obedience will not care at all about loved ones with even higher Obedience than themselves. Forsaken at 60% Obedience will only care a little, Forsaken at 40% Obedience will care a bit more, and so on.
Thanks for the report about the incorrect portrait folder being set for some of Victory's lines - I think I caught all of them, but feel free to report any others you find.
This is because the game generates a new Victory for every playthrough, and it determines whether a Chosen is Victory by comparing her to that playthrough's Victory. So, the only way to use Victory's Forsaken bonuses in single play mode is by continuing past the final battle (and using Victory against herself). Some boss bonuses won't be functional outside of campaign mode, but I guess it would make sense to have Victory's be carried over into single play.
I suppose I can spoil a bit of the lore regarding Angels and Devils in this universe. When the Psychic Singularity hit and supernatural events started to crop up everywhere, a bunch of people suddenly remembered that they were actually the human incarnations of Angels and Devils who had existed since the creation of the universe. Most of these people aren't actually Chosen, but they still have supernatural abilities of their own. And the ones who
are Chosen are very strong because they're basically getting superpowers from two different sources at once.
Incidentally, there's a big debate over whether these Angels and Devils "actually" existed before the Psychic Singularity. One of the most prominent Chosen, Reason, holds that all the Angels' and Devils' memories of the distant past are just a shared hallucination. But regardless of whether that's the case, Heaven and Hell are real places now, and neither of them are friendly with the Demons.
Using in-game feats to unlock codex entries is an idea that I've considered, but I'm not sure if most players would find it worthwhile. I suppose the item archive accessed from the main menu is already sort of like that - in case you weren't aware, the entry for each item has more flavor text when you aren't viewing it in the middle of a run.
In any case, I do want to write more story entries for the boss Chosen, describing their past history and showing more details about how they react as they're finally corrupted. I plan to go back and write some for Victory if I have time this month.
This sounds like it might be more like sequel territory. I think it's very important for a game to have a tight focus and keep everything tied to the central mechanic. That said, I'd want any sequel to Corrupted Saviors to be of a
different genre, but still
similar enough that the same players will enjoy both. So, a game with more of a territory conquest focus might fit.
As
alex2011 says, the update which decouples Chosen virginity from Morality Break would be a natural time to add that. Strap-ons will require a decent amount of new flavor text to differentiate them from futa penises, so I don't want to half-ass it.
I always try to maintain save compatibility, but unfortunately, it looks like this one ended up breaking saves due to an oversight on my part.
Thanks for catching this. There are a few cases that slipped by me where certain actions don't increment sex stats. I'll try to fix them all by Release 42.
It means that you have a Forsaken whose Punisher effect decreases the progress requirement enough that you'd be able to use her to break it. If you already have that Forsaken set as your Punisher, then the "?" becomes a "!".