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Jul 24, 2017
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Is there a point to using high-end commanders in the late game once all girls are at the T3 -> T4 stage? Right now it seems like the best course of action is to let one girl use her adaptations repeatedly to grind through her punisher susceptibility in order to unlock T4 breaks. Once that's over with, then it would make sense to get some beefy commanders with Flight etc. to grind some ridiculous numbers, but right now it seems like a waste of EE?

EDIT:
It seems like the fastest way to get anywhere is an orgy. A 4-5 turn orgy is enough to get my team's circumstances to 10 , which means every time they use an adaptation attack they're getting way more progress towards the T4 break. If you can achieve the early orgy, you can just surround one or two of the girls and let the free ones fantasize/striptease/slaughter in turns. Grinding detonate seems harder; spamming Drain punishers or turning off ambush and only using the commander after manually increasing their circumstances seems like the way to go there?

I'd appreciate any tips/strategies on the T3 -> T4 stage in general. How to get faster orgies, how to powerlevel their punisher susceptibility, etc.
 
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Nobody032

Member
Sep 6, 2021
126
30
I'm not exactly sure what penalties you are referring to, but I believe any chosen or situation specific modifiers are applied after these calculations, so they'd effect both equally. Advanced chosen might skew the numbers in the favor of forsaken though, as some of their T3 abilities are weaker against forsaken.

As for complementary suppressors, the math is the same, I was averaging the damages of each type, then adding them together for my final numbers. And while a focused approach does mean more damage on a specific circumstance, it's still not enough to match a comparable chosen's values, as long as they are targeting 1-2 circumstances.

From my experience, it seems like forsaken are best used to break T1-T2 vulnerabilities early in the game before you unlock all the 20EE upgrades, or for applying useful effects on future forsaken via punishers. They could potentially also fill weird niches, like capturing the same chosen 4+ times to increase train. You might be able to make a forsaken that can deal more trauma damage than a demon, but it'd probably require a combination of the two publicist punishers that give added trauma damage.
Usually with the 3 circ commander the truama remains more even in levels, when compared to 1-2 circ forsaken depending on the circumstance chosen. Other than that depending on combat style of forsaken may have to deal with circ penalty as well while with 3 circ commander you can get Hate+Inju while also get openings+ More even trauma levels through Plea +Hate.

As for the t3 difference, i have found its better to just let the animalsitic chosen do her thing when she arrives or maybe do 1 commander surround for her. For undead chosen you can just bring all the circumstances to high levels through orgies then let her self destruct. So I personally don't feel the need to deploy chosen against them. Though if you don't have enough energy then it's better to deploy a forskaen after the curse lock by undead.

I see, was mostly just wondering if that did more compared to 2 circ chosen.

I mean I think forsaken are useful, it's just that I personally think it's more effective to use commanders when we talk about 30+ energy requirements. Especially since forsakens will do less damage if they have a poor relationship(Because of duration)and with commanders you have the flight advantage for higher drain damage than usually possible on normal and superior chosen.

As for uses of Forsaken, on later loops it's just plain better to have a 3 or a bit more energy, tempted undead chosen because of less energy/motivation requirement and stamina restoration ability. Especially if you face against undead chosen. I have already admitted that the best use of forsaken is the punisher abilities. 1000% Forsaken can help a ton too in triggering a break you have trouble with(especially against animalistic chosen). But I don't see the point in deploying high energy forsakens. The temptation defilers are probably also a huge help in triggering distortions early(Don't use them myself).

Btw is the trauma damage punisher effect permanent or for one loop only? I thought it was one loop only so by the time you get it you don't exactly need it. But if it's permanent then that might change things.
 

Nobody032

Member
Sep 6, 2021
126
30
Is there a point to using high-end commanders in the late game once all girls are at the T3 -> T4 stage? Right now it seems like the best course of action is to let one girl use her adaptations repeatedly to grind through her punisher susceptibility in order to unlock T4 breaks. Once that's over with, then it would make sense to get some beefy commanders with Flight etc. to grind some ridiculous numbers, but right now it seems like a waste of EE?

EDIT:
It seems like the fastest way to get anywhere is an orgy. A 4-5 turn orgy is enough to get my team's circumstances to 10 , which means every time they use an adaptation attack they're getting way more progress towards the T4 break. If you can achieve the early orgy, you can just surround one or two of the girls and let the free ones fantasize/striptease/slaughter in turns. Grinding detonate seems harder; spamming Drain punishers or turning off ambush and only using the commander after manually increasing their circumstances seems like the way to go there?

I'd appreciate any tips/strategies on the T3 -> T4 stage in general. How to get faster orgies, how to powerlevel their punisher susceptibility, etc.
Well triggering an orgy is the best way to get effectiveness. You can just delay drain effectiveness till you get 1 T4 break, since then chosen will generate 50 energy each.

Best way to get drain effectiveness is to save 1 flying capture for after triggering the orgy. Which means for one of the chosen you have to trigger orgy by using normal surround tactics(Definetely possible). What this means is getting 1 or 2 opening on the third chosen , using Caress + Grind. Then surround and increase the Circumstance you need for an orgy. I recommend keeping the other two chosen in Sodomize or Force orgasm +. If you do this after t4 break make sure to get completion to make a Commander which deals all damage.

I personally don't buy Impregnation,Hypnosis, Drain and Parasitism till i get the effectiveness. Instead i use that energy to make a 6 duration and 5 capture Hate,Plea,Inju commander. I use this commander on two of the chosen. Deal damage to the third chosen through surround. Then use the 1 Capture left to get drain effectiveness after an orgy. It usually gives 300%+.

Don't know if this helps,I am not exactly good at explaining things to others.
 
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SuperSkippy

Member
Oct 25, 2017
294
136
Is there a point to using high-end commanders in the late game once all girls are at the T3 -> T4 stage? Right now it seems like the best course of action is to let one girl use her adaptations repeatedly to grind through her punisher susceptibility in order to unlock T4 breaks. Once that's over with, then it would make sense to get some beefy commanders with Flight etc. to grind some ridiculous numbers, but right now it seems like a waste of EE?

EDIT:
It seems like the fastest way to get anywhere is an orgy. A 4-5 turn orgy is enough to get my team's circumstances to 10 , which means every time they use an adaptation attack they're getting way more progress towards the T4 break. If you can achieve the early orgy, you can just surround one or two of the girls and let the free ones fantasize/striptease/slaughter in turns. Grinding detonate seems harder; spamming Drain punishers or turning off ambush and only using the commander after manually increasing their circumstances seems like the way to go there?

I'd appreciate any tips/strategies on the T3 -> T4 stage in general. How to get faster orgies, how to powerlevel their punisher susceptibility, etc.
I made a post about this specifically a while back that might be helpful:

https://f95zone.to/threads/corrupted-saviors-release-42b-csdev.63932/post-10264623
 
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Scepticism

Newbie
May 5, 2020
16
11
I would like to implement Morality/Innocence Distortions and Confidence/Dignity Distortions, but I'm not 100% settled on how they'll work yet.
For morality/innocence I'd like to imagine something like the chosen becoming a rapist. Considering humanity their enemies them and being addicted to pleasure the chosen would see it justified to take what they want from those who deserve it. This distortion would of course require some dignity loss as this is pretty deviant and almost no confidence break as they don't fret away from these evil actions. Maybe they'll even turn into an extreme sadist, pursuing sexual pleasure and thrill from mercilessly torturing/killing citizens of the city?

As for confidence/dignity you might consider some sort of bully victim. Not being able to stand up to the demons violence/threats of hurting innocent humans, they are forced to engage in humiliating actions such as sexual slavery, paraded around naked in town in animal cosplay or perhaps being forced to act as a propaganda agent for the demons to demoralize the rest of the chosen/humanity?
 

dekeche

Member
Aug 5, 2018
163
71
Btw is the trauma damage punisher effect permanent or for one loop only? I thought it was one loop only so by the time you get it you don't exactly need it. But if it's permanent then that might change things.
Depends on which trauma ability you mean. A Showy Publicist is an active ability, and will directly give angst (trauma) to every chosen in the city. A Hardworking Publicist is a trainer ability, and will grant their victim a permanent bonus (like the other trainer type punishers - bonus is based on disgrace when performed). A Notorious Publicest is a growth ability, and will grant a permanent bonus when performing the punisher action (bonuses do stack, and is based on the disgrace when performed, not current).
 
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Aug 4, 2020
326
237
I remember that at some point CSdev said he would change the fact distorting a core vulnerability of a chosen always gave progress toward rivalry unless the chosen with the minor vulnerability already had the same distortion, but I didn't see it in any of the changelogs, is it still planned?
 

ShadowBlaze94

Newbie
Aug 22, 2018
20
0
I remember that someone had posted a guide about what types of Forsaken you should be aiming to build. Does anyone happen to know the one I'm talking about?
 

Nobody032

Member
Sep 6, 2021
126
30
Depends on which trauma ability you mean. A Showy Publicist is an active ability, and will directly give angst (trauma) to every chosen in the city. A Hardworking Publicist is a trainer ability, and will grant their victim a permanent bonus (like the other trainer type punishers - bonus is based on disgrace when performed). A Notorious Publicest is a growth ability, and will grant a permanent bonus when performing the punisher action (bonuses do stack, and is based on the disgrace when performed, not current).
I see. So high energy forsaken are useful for "training" future forsaken or increasing self damage? I was mainly focused on commander vs forsaken in the battle itself. Thanks for the info.

I didn't exactly read all the punisher effects of forsaken since I wanted to make sure all the breaks are done by the demon lord and for the added challenge. Maybe now i will use the relevant high energy forsaken to increase the damage of the low energy forsakens.
 

Kaitol

Newbie
Jul 29, 2017
92
96
I would like to implement Morality/Innocence Distortions and Confidence/Dignity Distortions, but I'm not 100% settled on how they'll work yet.
For Confidence/Dignity I always pictured something like Obsession, where she copes with experiencing orgasm and being impregnated by the demon king/forsaken by imagining it as a loving relationship, and starts yandere stalking whoever knocked her up, with a side dish of distorted motherly-ness. Mechanically I dunno, maybe has scaling FEAR/HATE damage based on how many demon kids they've had because she flaunts them in public/battle and reminds Chosen that it could happen to them? If pregnancies were tracked more could have a thing where she flips between two types of bonus based on whether she's currently pregnant or not, but that's more of a pipe dream. (Can you tell this is one I've been looking forward to? ;P)

Morality/Innocence is a bit tougher, nothing jumps out other than turning the chosen into a hyper masochist/exhibitionist, which seems too boring and one-dimensional. Maybe something like the Chosen becomes Enlightened, willingly leaning into becoming a villain as they witness the world cheering and getting off to their public humiliations and tortures? Sort of a combo of rampant and negotiation, but without the hyper-violence or self-deception that they're still trying to help. Maybe has massively increased results from training if assigned as your trainer, to show they're willingly and actively working to bring the world down?
 
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MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,089
1,481
Can someone do a portrait pack of real porn actresses (black-haired, redhead and blonde)?
I think it's only all anime, kinda comes with the territory of being magical girls in Japan.

Besides, I think they'd be horribly out of place for something of this nature.
 
Jul 24, 2017
88
159
I beat the classic "Single Play" mode to get back into the game but my first go at the final battle left me with only two of the three Chosen. I went back and tried it again, but this time I lost and only nabbed one of the chosen - coincidentally the one I'd missed the prior time. I had all three chosen in the forsaken menu, but I wanted to try to figure out the final battle. I finally captured all three, but I ended up with duplicates of all the girls in the forsaken menu.

Can I safely prune the duplicates, or will that piss off the characters due to them all having unbreakable bonds with each other?
 

dekeche

Member
Aug 5, 2018
163
71
Is this a bug, or expected behavior? Aversion distortion, triggered during an orgy before evacuation was complete. So, by the rules, both chosen should be surroundable after they recover. But... that's not the case.
1686968862003.png
1686968888171.png

Included a save for easy testing - C1-Ongoing. Finally got annoyed enough about this to report it.
 

prizmatic

New Member
Jun 24, 2018
2
1
Is there a guide for absolute idiots? I love this game but sadly I have trouble progressing past the 1st couple morality breaks, even with the guide that's included with the game (which, thank you CSDev).
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Is this a bug, or expected behavior? Aversion distortion, triggered during an orgy before evacuation was complete. So, by the rules, both chosen should be surroundable after they recover. But... that's not the case.
View attachment 2702888
View attachment 2702889

Included a save for easy testing - C1-Ongoing. Finally got annoyed enough about this to report it.
If a Chosen is flying above the battlefield, they are immune to surrounds, you would have to have a commander equipped with the upgrade to counter flying Chosen capture them. Looks like the other one is fleeing, never seen that before, but that tells me through context they are no longer available in this battle at all.

Is there a guide for absolute idiots? I love this game but sadly I have trouble progressing past the 1st couple morality breaks, even with the guide that's included with the game (which, thank you CSDev).
Read through the thread, there are many points where players have tried to explain things, that's about the only place I can think of other than the included txt files.
 

Nemo de Nemo

Member
Jul 30, 2020
122
79
Is there a guide for absolute idiots? I love this game but sadly I have trouble progressing past the 1st couple morality breaks, even with the guide that's included with the game (which, thank you CSDev).
Remember using one by a user named "Fruit_Smoothie" a while ago. Inputting "guide" or "day by day guide" into the thread search engine should pull up some results for you.
 

dekeche

Member
Aug 5, 2018
163
71
If a Chosen is flying above the battlefield, they are immune to surrounds, you would have to have a commander equipped with the upgrade to counter flying Chosen capture them. Looks like the other one is fleeing, never seen that before, but that tells me through context they are no longer available in this battle at all.
That's... not really what I was talking about. For normal surrounds, chosen will fly if they were captured after evacuation has finished. For aversion-orgy surrounds however, they fly if extermination is complete after they recover from the surround, with no regard to the normal rules. I'd almost say that they treat the "open for surround" turn as if they were surrounded, but that isn't the case either - in my example, evacuation was still ongoing. So I'm not sure what's going on there. It seems like a bug, but maybe the chosen break the established rules if one of their numbers flee the battle.

Side note - Why do catatonic chosen still contribute to the extermination meter? I wanted to see what happened if you had 3 aversion distortions in the same battle. And it's basically nothing. Maybe there could be a bonus amount of EE generated, if you mind-break all there chosen at the same time? Maybe proportional to the extermination left?
 
Last edited:

SuperSkippy

Member
Oct 25, 2017
294
136
Is this a bug, or expected behavior? Aversion distortion, triggered during an orgy before evacuation was complete. So, by the rules, both chosen should be surroundable after they recover. But... that's not the case.
View attachment 2702888
View attachment 2702889

Included a save for easy testing - C1-Ongoing. Finally got annoyed enough about this to report it.
I can't tell you whether or not that's intended, but it's definitely behavior that I have noticed in the same circumstance, so it's not a recent change. If an Aversion trigger is met, the other Chosen go immediately into the state "Open to Surround". Any Chosen not surrounded or fleeing after that turn will immediately go to "Flying Above Battlefield".
 
Aug 4, 2020
326
237
I would like to implement Morality/Innocence Distortions and Confidence/Dignity Distortions, but I'm not 100% settled on how they'll work yet.
Maybe one could be about abducting one of the chosen's loved one (either a non-powered family member or just a friend) then using them to Blackmail the chosen?
Like, you'd need to use the Retreat action from the Causal Projection upgrade and if the energy you'd get from that is above a certain threshold you can abduct their loved then have the Chosen do something sinful in exchange for relasing the loved one. You'd probably corrupt said loved one a bit each time, explaining why they get easier to capture each time (assuming there is a "it gets easier each time" mechanic like most other distortions have)
I would think this would make more sense as the morality/innocence distortion as this would fit well with the loss of hope theme of the confidence break line, and a broken dignity makes for some easy demands to give to the chosen
 

dekeche

Member
Aug 5, 2018
163
71
Maybe one could be about abducting one of the chosen's loved one (either a non-powered family member or just a friend) then using them to Blackmail the chosen?
Like, you'd need to use the Retreat action from the Causal Projection upgrade and if the energy you'd get from that is above a certain threshold you can abduct their loved then have the Chosen do something sinful in exchange for relasing the loved one. You'd probably corrupt said loved one a bit each time, explaining why they get easier to capture each time (assuming there is a "it gets easier each time" mechanic like most other distortions have)
I would think this would make more sense as the morality/innocence distortion as this would fit well with the loss of hope theme of the confidence break line, and a broken dignity makes for some easy demands to give to the chosen
I like this idea! How would the final battle break work?
 
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