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dekeche

Member
Aug 5, 2018
163
71
Hi, im new to this game, I got +100k unresolved disgust but still couldn't go through tier 3, am i missing something?

View attachment 2733574

also should i focus on bringing down core vulnerabillty or minor vulnerabillity?
T3 breaks start outside of battle, with the chosen generally chosing one vulnerability to break per day (and increasing the requirment for the next break by 10x). Once they've decided to break a T3 vulnerability, you then need to trigger it's activation requirement. Morality and Dignity should require the other chosen to be surrounded, Innocence needs a high PLEA level, and Confidence will need to be captured by a non-basic commander.

As for core/minor focus; it's up to you. Core's are hearder to break than Minors, but both should yield bonus EE generation in scenes after the battle. The main effect though, is on chosen relationships. Breaking a core vulnerability before a minor is broken will, generally, worsen the relationship between both chosen. On the other hand, breaking a core after it's minor has been broken, will strengthen the relationship. The chosen's relationship effects many diffrent elements of the game; Friends arrive sooner as reinforcements, take less damage in orgy and defiler+ surrounds, Empathy also makes it impossible for chosen with an unbreakable friendship to kill eachother unless they fall below 50% resolve. Rivals, on the other hand, take the full 2x damage for orgies and defiler+ surrounds, arrive later as reinforcements, and Antipathy reduces their resolve by 10% for each rival, and 20% for each Bitter Enemy. I seem to also remember it causing the chosen to hesitate one round before killing their rival, but I'm not seeing that anywhere.

Two more factors to consider; EE generation from relationship changing events is higher when the relationship worsens, so you'll get more one-time bonus EE from breaking core before minor vulnerabilities. On the other hand, Forsaken receive a bonus training concent modifier, if their friends have also fallen. (This modifier is based on both chosens obedience, and also applies to any family members captured via bait.) So it can be important to have at least one pair of chosen that are friends going into the final battle.
 
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SuperSkippy

Member
Oct 25, 2017
294
136
Hi, im new to this game, I got +100k unresolved disgust but still couldn't go through tier 3, am i missing something?

View attachment 2733574

also should i focus on bringing down core vulnerabillty or minor vulnerabillity?
100k is 100,000
100M is 100,000,000

Currently, you're too low by a factor of 1000, meaning you're at about .1% of the trauma you need. To get this trauma up, you will need to do the same Defiler (10k+ Circumstance action) to two Chosen at the same time.
 
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MoarDakka123

Active Member
Jul 7, 2020
926
1,240
New update out!



On a related note, my game bugs out at the end of a battle, presumably some kind of vignette-related thing. You can just load the most recent one and immediately retreat to see it.

EDIT: Except for Divinity, apparently. Which makes sense, since she's the one I edited and removed the restrictions on before the campaign.

EDIT: Nevermind, all good now!
 
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Scepticism

Newbie
May 5, 2020
16
11
Campaign Custom single chosen currently is not working?
Going to need a bit more info if we are to help you, chief.

I have a ton of custom chosen in my campaign and some show up on starting a new game more than others.
If you have multiple custom chosen, make sure your chosen are viable to partner with as many other custom chosen as possible. If they don't, the game will generate new random chosen to partner with them, but I believe it prioritizes custom chosen over random generated.

If you only have a single custom chosen, they should be part of the team in loop 1, unless they are superior, animal-like or undead (those show up in later loops). If not, they might be in loop 2 or later ones. If you really want them part of loop 1 and they are not a different race, just restart until you find them.

Make sure that the game actually allows your cutom chosen. By default, the game only chooses females, so if your custom chosen is a futa or male, they won't show up until you change compositions in the options menu. Also, if your chosen is a different race, let the game draw from those as well (should be on by default). Lastly, as I previously stated, Superior, Animal and Undead chosen shows up in later loops.
 
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Shasou

Member
Oct 5, 2017
143
115
Thank you CSDev for another great update, this is one of my top favorite games to play and the care you put into making it absolutely shows. Cheers to you good Sir/Madam, amazing work as always!(y)
 

Nobody032

Member
Sep 6, 2021
126
30
If their partners aren't being averted or under some other distortion that causes a similar effect, they should be acting as normal. As far as the flying, there may be another factor involved, what is the status of the other task the Chosen have to do in each battle when they start flying?

I actually haven't seen this, I have never gotten a Chosen team that could be triple negotiated, I'll have to try that one when I get back in (waiting on the upgrade to approach scenes before I try to gather another batch of distortion and total break saves, my previous set wouldn't load even to the main menu). My only triple was an aversion because the team I had was only eligible for aversion all at the same time.
So don't know if you know this but if you are facing issues of having too many saves then you can just make a new save file. To do this just load your latest save then rename the "saves.sav" file to something else (like saves1.sav). If you save after renaming It will create a new saves file.
 

Nobody032

Member
Sep 6, 2021
126
30
The comment system was originally coded back in Release 4, and I haven't been paying much attention to it since campaign mode was implemented, because a lot of minor factors (like family member generation) initially weren't seeded, and making the comment system also save Forsaken training would've required a lot of new code. But I suppose if people are interested in using it to share replays, it wouldn't be too hard to make it work properly again.

Thanks for the feedback. The eventual expansion to the guide goal system probably should focus on Forsaken mechanics.

Very nice analysis! The only thing I'd add is that some of those damage multipliers become increasingly easy to get on your Forsaken as you go further into campaign mode. Demon commanders should always have their uses, but making your Forsaken better is the main tool you're given in order to keep up with the difficulty modifiers of later loops.

I'd like to properly integrate them into the base game as well at some point. Nine expressions was probably a bit too few to cover all the different faces characters should make. It's just that it'll require going through the code for the whole game and manually deciding whether each instance of a lewd or joyful face should be replaced by a smug or used one.

I wouldn't say it's a firm plan, but it's something I'm open to. My current thought is that when two Distortions share an unbreakable Vulnerability, having a Core/Minor matchup on that Vulnerability could result in a positive scene between those two Distortions. But under that system, matchups with no common Vulnerabilities (Temptation/Aversion and Rampancy/Negotiation) would still be always-negative, so that might not be a flexible enough solution.

You should be able to safely delete them. (And if not, then it's a bug.) Deleted single play Forsaken aren't saved in the same way as deleted campaign Forsaken are, so the remaining Forsaken won't "remember" them.

That is indeed a bug. They're getting put into the special "surroundable only this turn" state which flying Chosen normally get put into when an ally flees the battle, but that puts them into the flying state after it expires. It definitely doesn't make sense to "punish" the player like that for triggering Aversion. Thanks for bringing it to my attention.

There actually is a special bonus for making all three of them go catatonic, but I suppose the game doesn't really call your attention to it beyond the post-battle text talking about how they basically just stay laying on the street after the battle is done. When all three Chosen pass out like that, their Aversion progress is immediately set to max, meaning that future orgies only have to be 1 turn long in order to trigger it in the future. I thought about having it give you the option to just turn them into Forsaken right then and there, but I was afraid of the bugginess it might cause. Still might be worth going back and adding that, though.

It's been nice to see the ideas for the other Distortions posted here, and I think this one is particularly clever. It fits very well with the way the existing Distortions work, and the framework has recently been put in place for civilian loved ones to appear in-game. The only odd point is that it explicitly requires the Causal Projection upgrade to be bought, but practically speaking, you won't generally be achieving Distortion against the Chosen until you're past the 5 EE upgrade tier anyway.

Alternatively, I might just make the Retreat button available even before you can get EE from it. After all, there are already edge cases where you'd prefer to end the battle early.

For what it's worth, defeated (and even killed) Chosen are still counted for the purpose of EXPO bonuses, so it wouldn't be unprecedented to have their surround turns saved (and it could even save the turns for other defeated-while-surrounded Chosen, i.e. Temptation and Aversion).

Adding more T1 Vulnerability mechanics is something I've considered, but I'm not currently leaning in that direction. The reason that each Distortions forbids a T1 break is so that they force you to play "carefully." There are other ways to present that sort of challenge which don't explicitly involve T1 breaks. For example, I've considered having one of the Distortions require you to achieve some goal while keeping the subject below a certain ANGST sum (although that sounds like it could be really annoying, so it's not currently my plan).

If I'm understanding you correctly, it should be possible by default. The Forsaken management menu should show up as soon as you buy the Focus upgrade.

I didn't reply to this last time because I wasn't sure how to fix this problem, but I've been putting some thought into it, and I do have an idea now. The current roadmap for the campaign structure looks like this.

Loop 1 - First loop
Loop 2 -
Nothing special
Loop 3 - First Superior Chosen
Loop 4 - Nothing special
Loop 5 - First Animalistic/Undead
Loop 6 - First (Whatever you didn't face in Loop 5, optionally)
Loop 7 - First battle against Reign (recurring boss which hasn't been implemented yet)
Loop 8 - Nothing special
Loop 9 - Nothing special
Loop 10 - First boss
Loop 11 - First (Species unlocked by beating the boss you picked)
Loop 12 - Introduction of Objective system
Loop 13 - Nothing special
Loop 14 - Second battle against Reign
Loop 15 - Second boss
Loop 16 - Another species unlock
Loop 17 - Nothing special
Loop 18 - Nothing special
Loop 19 - Nothing special
Loop 20 - Third boss
Loop 21 - Third fight against Reign, and maybe a new species depending on boss pick order
Loop 22 - Nothing special
Loop 23 - Nothing special
Loop 24 - Story route branching point
Loop 25 - Fourth boss
Loop 26 - Another potential species unlock
Loop 27 - Nothing special
Loop 28 - Fourth fight against Reign
Loop 29 - Nothing special
Loop 30 - Fifth boss
Loop 31 - Another possible species unlock
Loop 32 - Nothing special
Loop 33 - Nothing special
Loop 34 - Nothing special
Loop 35 - Final Final Battle

So, the leadup to Loop 10 will get a bit more interesting once Reign is implemented, but there are still a lot of loops with nothing special, which will probably be boring for a lot of players who like to start a fresh campaign in each release. Those loops are there in order to give players a chance to shop for Forsaken to fill out their teams, but I can see how players who are happy with their current team would just want to skip them.

I'm currently thinking about adding a series of "warp pipes" (definitely not what they'll be called in the final release) which allow you to skip loops and gain a little bonus in exchange for the Forsaken and achievement progress you're missing by doing so. These warp pipes can be unlocked by doing something special in a loop that's normally followed by nothing special. For example, the Loop 1 warp pipe would be unlocked by purchasing Imago Quickening on Day 30 or before, and it would lead you directly to Loop 3. Then, the Loop 3 warp pipe might have some condition related to the Superior Chosen, and it would lead you directly to Loop 5.
Well I was just thinking of sharing how I play loop 1 along with some explanation to help new players. It doesn't exactly look like people are interested in sharing replays to me, so you can take your time
 

Anyone9999

Newbie
Jul 11, 2021
32
9
Going to need a bit more info if we are to help you, chief.

I have a ton of custom chosen in my campaign and some show up on starting a new game more than others.
If you have multiple custom chosen, make sure your chosen are viable to partner with as many other custom chosen as possible. If they don't, the game will generate new random chosen to partner with them, but I believe it prioritizes custom chosen over random generated.

If you only have a single custom chosen, they should be part of the team in loop 1, unless they are superior, animal-like or undead (those show up in later loops). If not, they might be in loop 2 or later ones. If you really want them part of loop 1 and they are not a different race, just restart until you find them.

Make sure that the game actually allows your cutom chosen. By default, the game only chooses females, so if your custom chosen is a futa or male, they won't show up until you change compositions in the options menu. Also, if your chosen is a different race, let the game draw from those as well (should be on by default). Lastly, as I previously stated, Superior, Animal and Undead chosen shows up in later loops.
On the newest version that just released, the button to customize/Create single chosen does not work.
Less of a "I need help" and more of a Bug Report, that I should have been a bit more specific on, admittedly.

Does anyone know if there is a more direct canal to CSDev for Bug reports?

EDIT: Creating bodies to meet the chosen is bugged; You cannot add inhuman features in the newest version.

EDIT2: Getting a freeze after causing a negotiation distortion. Save attached.
 
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Shasou

Member
Oct 5, 2017
143
115
I've been trying to customize the chosen's sizes, but could not find an option to do so. I even toggled cheats on, but still nothing. Anyone figured out how? Was added on the newest version.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
I've been trying to customize the chosen's sizes, but could not find an option to do so. I even toggled cheats on, but still nothing. Anyone figured out how? Was added on the newest version.
Not much in the way of customization yet, this update was more foundational in nature for that particular mechanic.

1688135021112.png
 

Celerarity

Member
Apr 23, 2018
225
233
The download for the new update is at for whoever has to update the first post.
 

grahegri

sake, birds, torrents
Donor
Feb 23, 2023
10,213
5,678
CorruptedSaviors-R43c
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
So don't know if you know this but if you are facing issues of having too many saves then you can just make a new save file. To do this just load your latest save then rename the "saves.sav" file to something else (like saves1.sav). If you save after renaming It will create a new saves file.
I basically did what you said for every distortion plus one without back in 39?, totally breaking anyone ineligible for the distortion on a specific save, and separated the saves into unread folders. Didn't change the names, the folders did what the name changes would have.
 

Frostfire281

Member
Jan 18, 2019
132
222
Okie! It's not a 20 Day Walkthrough yet but its a proper 13 Day walkthrough up to my first major victory over the chosen. Where I detail each turn I do as well as each Day and my thought process behind them. This includes some general, beginner tips. Also attached is the Save that should look exactly like yours at Day 14 if you follow my directions verbatim. I couldn't use the commentary system as I'd Like to so instead the guide is on a note pad file attached to this. So the folder has my Save, The Guide, And my Team for you to import.

To start, just put my team (the .par file) in your game folder and import them into the game! From there just follow along my guide and you will reach the same place I am at. I hope it helps! I wanted to do up to Day 20 but I spent the entire Day working on this and I need to get back to drawing for my image pack so I will try to get to Day 20 by the end of the week haha.

I hope it helps! And if you or anyone is confused in the guide at all I will do my best to explain! :D
So does this guide not work anymore because of the updates to the game since it was originally posted? I'm trying to import the team but it isn't showing up. I hit import, I select "1", labeled in the box as "File 1: Resplendent Tones", it gives "Imported file saved to slot 1.", but then when I go to start a campaign, it's not using the team that was imported, it gives me a new set of random Chosen, not matching Azure, Scarlet or Vertem. "Load Game" before the Campaign does nothing, in the Campaign menu, the "Import Roster" button tells me "No importable rosters found in directory.", the "Load Team" button doesn't show a team to load, the only option is "Done", and hitting "Begin" seems to generate random chosen.

I realize it's been like a year and a half since this post, but with a game this complex, and with other guides sort of lacking, I wanted to try this one that's step by step, but I can't get it to import.
 
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Omicronzeta

Member
Nov 14, 2017
140
74
I ran into an odd bug. I have not been able to reliably replicate it so I do not have any idea on the cause.

After the end of the TV interview I was unable to press the continue button. I triued loading an old save to see if it happened again, and it did, once out of 20 loads.
 

MoarDakka123

Active Member
Jul 7, 2020
926
1,240
I ran into an odd bug. I have not been able to reliably replicate it so I do not have any idea on the cause.

After the end of the TV interview I was unable to press the continue button. I triued loading an old save to see if it happened again, and it did, once out of 20 loads.
Was this on the latest hotfix, 43c?
 

Celebrius

Newbie
Mar 7, 2019
42
32
So does this guide not work anymore because of the updates to the game since it was originally posted? I'm trying to import the team but it isn't showing up. I hit import, I select "1", labeled in the box as "File 1: Resplendent Tones", it gives "Imported file saved to slot 1.", but then when I go to start a campaign, it's not using the team that was imported, it gives me a new set of random Chosen, not matching Azure, Scarlet or Vertem. "Load Game" before the Campaign does nothing, in the Campaign menu, the "Import Roster" button tells me "No importable rosters found in directory.", the "Load Team" button doesn't show a team to load, the only option is "Done", and hitting "Begin" seems to generate random chosen.

I realize it's been like a year and a half since this post, but with a game this complex, and with other guides sort of lacking, I wanted to try this one that's step by step, but I can't get it to import.
You probably won't be able to import this since the last few updates added the item system and other things to spice up the beginning portions of the game as well as make it significantly easier to get going (with increased variety). Still, I took a general look at the guide and the basic concepts still apply.

If you can get the fundamentals for getting a strong day 1-10 going you should be able to get further into the game. When I first played I redid the first few days several times until I figured it out and then ended up with a full capture on Loop 1.
 
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Frostfire281

Member
Jan 18, 2019
132
222
If you can get the fundamentals for getting a strong day 1-10 going you should be able to get further into the game. When I first played I redid the first few days several times until I figured it out and then ended up with a full capture on Loop 1.
See, that's where it seems to fall apart for me. Whether I follow Goblin's guide from super early on, or the one by Fruit Smoothie, I get to day 12 or so with no issues, typically even being ahead on EE generation compared to the guides, but then I can't break the vulnerabilities I'm supposed to be able to break, like at all. Like they're breaking things on days 12 or so, and I'm here on Day 18 still unable to break it with the strategy they've been saying to use. Now, it's been a while since I tried Goblin's guide, but I tried FS's earlier today, had an extra 2 EE by day 12 compared to his guide, but was unable to break the vulnerabilities as the most important part of the guide, the day you make huge progress, has almost no actual detail about the fight itself, and no combination of moves I make can reproduce the sort of numbers he was getting.
 
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