i'll be entirely frank with you, i love negotiation to pieces and then some! positions make my head spin to try to optimize and min-max for certain situations and fringe-cases, sooo... i plead the fifth. >_>I'm curious. Poll kinda. What is everyone favorite distortion and Position bonus. I find myself kind of rarely using forsaken unfortunately besides temptation one in early game maybe.
Negotiation is my favorite, while I don’t mind the harder aspects of aversion/rampancy, negotiation plays into my personal sexual preference pretty well and their gameplay bonuses supports this too. There’s few things more fun than causing a negotiation distortion on a core confidence chosen and having them all meek and submissive by the end of their corruption.I'm curious. Poll kinda. What is everyone favorite distortion and Position bonus. I find myself kind of rarely using forsaken unfortunately besides temptation one in early game maybe.
Rampancy is pretty helpful for a few reasons, it’s just not good to have more than a few in your roster unless you can properly offset their costs.i'll be entirely frank with you, i love negotiation to pieces and then some! positions make my head spin to try to optimize and min-max for certain situations and fringe-cases, sooo... i plead the fifth. >_>
(forgot to say this earlier: why bother with rampancy forsaken again when you NEED dignity to make them do more than tickles to chosen you pair them up with? unless rep. strength is WAY more over-rated than i see it in my head, the way their dignity and rep. strength works HAS to be flipped so they get stronger the higher the dignity rises in order to make them worth the effort of getting one, imo)
that's fair enough reasoning when you put it like that, though i feel i need to clarify that i don't absolutely hate rampancy distortions per se.Rampancy is pretty helpful for a few reasons, it’s just not good to have more than a few in your roster unless you can properly offset their costs.
you don’t particularly need high dignity to get your rampancy forsaken working properly, their power scales to their reputation/disgrace so the closer you deploy them with their EE matching their disgrace the more useful they are. (ie. If it cost 30 EE to deploy a 75% disgrace normal forsaken then deploying a 75% disgrace rampancy forsaken with 30 EE will be them at max potential.)
you’d only need low disgrace/core dignity) if you plan on using that rampancy forsaken at higher EE levels.
One of the benefits of rampancy forsaken is their versatile deployment and usage, even if they aren’t doing a lot of damage at 1 EE deployment you can use their longer capture duration Than demon commanders to hurry along the appearance of the other two chosen and spam trauma actions on teammates to ensure early 3+ EE generation. And set them up with a defiler action and you might even get an early t2 break as the rampancy forsaken gets closer to their proper EE deployment needed.
the second benefit is their forsaken punishers bonuses still scale to their EE deployment rather than their actual disgrace, meaning if you’re running low on days in a loop and don’t have enough time to use your 100+/200+ EE forsaken punishers you can use the rampancy forsaken punishers to still get some bonuses albeit at a reduced effectiveness. Alternatively if you have a lot of time left in a loop and generating a lot of EE daily then you can use that same rampancy forsaken to get a higher forsaken punisher bonus.
Rampancy forsaken have their utility, especially if you wish to have a smaller roster of forsaken in a campaign, and you can offset the tantrums with breeders that reduce hostility/increase max motivation. Or rampancy forsaken that increase their own max motivation hostility via as breeder
hope this helps your opinion on rampancy forsaken, they may not be my taste fetish-wise but I try to keep one or two each campaign, especially early on when you have a limited number of forsaken to fill roles
I can at least explain negotiate, basically you give up a battle round to progress a Chosen through the negotiation distortion and make it easier to win by the special action that opens up in the final battle. You can even instantly beat a Chosen given enough negotiations. The negotiation is progressive, you won't get them to allow anything big at first and they will never allow anything tied to the morality vulnerability as that isn't implemented yet, so basically no virginity loss or impregnation in negotiation yet. However, you should eventually be able to touch them for a while.How does the Negotiate scene work? I was never able to do more than give them a footjob, they seemed to get tired very quickly, and I generally had a hard time connecting my actions to outcomes.
Forsaken are still an impenetrable wall of text to me. Which breaks should I be focusing on to make a good Forsaken? What should their stats look like? Are position bonuses random and what ones should I be looking for? What makes for a good Trainer?
I'm attaching one of my Forsaken if it's helpful to use her as an example when explaining.
Oh okay, so you have to keep negotiating in order to unlock more stuff. That makes sense. I only did it twice because I couldn't do much, the ~2% increase to effectiveness in the final battle seemed very small, and she was starting with 20% resolve anyway due to being bitter foes with both other Chosen.I can at least explain negotiate, basically you give up a battle round to progress a Chosen through the negotiation distortion and make it easier to win by the special action that opens up in the final battle. You can even instantly beat a Chosen given enough negotiations. The negotiation is progressive, you won't get them to allow anything big at first and they will never allow anything tied to the morality vulnerability as that isn't implemented yet, so basically no virginity loss or impregnation in negotiation yet. However, you should eventually be able to touch them for a while.
However, you HAVE to take the negotiate option when you approach them or the approach will not last long at all at any point and you will gain no negotiation progress toward the special action in the final battle. This is what forfeits the next battle round, taking that option.
As a side note - there's something extra you can unlock for core morality negotiation targets. You'll need to unlock the following vignette's though - "Guilty Service" (T1 Innocence&Confidence break, SHAME), "Guilty Desire" (Negotiation Ready but not done yet, Approached at some point by Demon Lord or Ambassador), "Inviting Punishment" (Negotiation Active, Non-truce day). I won't spoil too much of the details, but it unlocks the third potential meeting area.Oh okay, so you have to keep negotiating in order to unlock more stuff. That makes sense. I only did it twice because I couldn't do much, the ~2% increase to effectiveness in the final battle seemed very small, and she was starting with 20% resolve anyway due to being bitter foes with both other Chosen.
Thank you!
Well you have to prioritise certain upgrades and know when you save up energy. Using up all energy to buy upgrades isn't the best. You also have to make sure to have enough energy to deploy a decent commander for breaks.tried picking this game up several times best in the campaign so far was once managing to reach the final upgrades just before losing on the first loop
i felt i didnt make enough progress then in some days i manage to do something that makes the multipliers cascade and i BTFO the chosen. i get a bunch of EE use them on upgrades but dont manage to repeat the same snowballing effect until quite a few days later. most of the time im in a string of days that are completely wasted
seeing the thread makes me feel like a brainlet
Negotiation scenes are based around obedience and probably deviancy. So in order to get longer scenes you will need to break Confidence and Innocence more to increase obedience and deviancy.How does the Negotiate scene work? I was never able to do more than give them a footjob, they seemed to get tired very quickly, and I generally had a hard time connecting my actions to outcomes.
Forsaken are still an impenetrable wall of text to me. Which breaks should I be focusing on to make a good Forsaken? What should their stats look like? Are position bonuses random and what ones should I be looking for? What makes for a good Trainer?
I'm attaching one of my Forsaken if it's helpful to use her as an example when explaining.