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kalookalee

Newbie
Feb 21, 2020
24
6
Thank you for the screenshots!

You have a tough chosen in the way of Justice so I understand the difficulties far more, instead of INJU > HATE > EXPO > PLEA, I would try PLEA > INJU/HATE (whichever gives the most > EXPO > HATE/INJU

for cheer I would try HATE > INJU > PLEA > EXPO

That is at least with a normal commander/ building up intial circ damage on them.


Keeping Justice on the temptation distortion is a good idea. In terms of upgrades have you purchased Networked Consciousness yet? If not I would highly recommend so as it’s far easier to reach T3 thresholds and distortions with that active. Additionally a versatility specialty demon commander of HATE + INJU + 2-3 capture duration would do wonders with that team and NC active so experiment with that as well.



I would aim for a Force Orgasm + Defiler for Justice and Cheer to reach t3 damage, or an orgy could accomplish that easily if you manage.

A good rule of thumb i learned from the forum awhile ago was to not waste EE on commanders for battles that don’t provide results, if you don’t achieve any meaningful breaks or considerable angst buildup in that battle it’s best to conserve that EE and purchase upgrades to enhance any current strategies you’re running.

And finally I’m sorry I didn’t answer one of your previous questions but a good deadline in terms of getting T3 breaks in my opinion is before day 40 if you’re somewhat experienced, before Day 35 or so for novice, and for expert players can work with more stricter time frames. Day 35 might be too strict for a cut off day but for new players I think it will be a bit difficult to grind corruption progress since that stage of the game requires a different approach compared to earlier stages. Especially if you’re not able to get orgies consistently. Something you’ve probably noticed from your experiments with Stigma’s T3 innocence break. This post is already a bit long so all I’ll say at the moment is organize your thinking about maximizing the corruption % per day rather than just doing as much circ damage like when you’re doing t1-t2 breaks. Try to let the chosen destroy themselves from their t3 moves.

I hope some of this helps!
Thanks, this is a lot of new advice I haven't heard or tried before, and probably good practical help as well!

Yeah, NC is amazing, had it last playthrough before I took a break but I'm trying to get it rn, definitely a game changer. I'll try out the Capture Order you provided and experiment.

In terms of distortions, what do the squiggly lines mean? I haven't messed about with them yet but the Xs are covered and only those lines are left.

Edit: Figured out the lines, I gotta go for 100k PLEA, which I'm not sure how I'm gonna do but I've been getting +/- 40k highest when cooking with Green-Blue so there's definitely a way.
 
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megabyter5

New Member
Mar 3, 2019
2
0
I tried my best to find this out without having to ask myself, but the sheer length of the thread makes it hard to find anything specific, and the provided guide just sort of glosses over this part.

Is it normal that I'm hitting a major roadblock at the stage of the game where you're meant to bring one of the Chosen to 10,000 circumstance damage for the first time? Using a Commander that the game claims is able to accomplish that, I can only reach around 2,500 or so, no matter what I try. Am I missing something important? Should I just treat the first loop in a campaign as a write-off and assume I won't be able to make it further than that stage?

The guide is clear about the way circumstance damage gives multipliers to trauma damage, but it doesn't seem to go over how to reach a high multiplier for circumstance damage. I'd love if someone could give me a couple of quick tips.
 

McHuman

Member
Nov 8, 2019
399
221
Does anyone know how to stop the game from just going into an infinite loop in the middle of a battle? Cause for whatever reason the game keeps just soft locking and repeating the last move made in the fight without actually progressing anything.
 

Celerarity

Member
Apr 23, 2018
225
233
I tried my best to find this out without having to ask myself, but the sheer length of the thread makes it hard to find anything specific, and the provided guide just sort of glosses over this part.

Is it normal that I'm hitting a major roadblock at the stage of the game where you're meant to bring one of the Chosen to 10,000 circumstance damage for the first time? Using a Commander that the game claims is able to accomplish that, I can only reach around 2,500 or so, no matter what I try. Am I missing something important? Should I just treat the first loop in a campaign as a write-off and assume I won't be able to make it further than that stage?

The guide is clear about the way circumstance damage gives multipliers to trauma damage, but it doesn't seem to go over how to reach a high multiplier for circumstance damage. I'd love if someone could give me a couple of quick tips.
Look at what the circumstances do. Pain gives 2X to all damage, including circumstance damage, and Injury gives 3x to circumstance damage, both per level. So if you have 1000 INJU and 1000 PAIN that's 2*2*3*3 36x damage just from that. EXPO also gives 2x to allies per level so with 1000 EXPO on someone else that's 144x circumstance damage. Some of these may be mitigated by trauma multipliers or other penalties but you can see what the goal is here.

It's easy to get all three chosen on loop 1 when they have no loop+ buffs stacked up if you know what you're doing. Once you understand the basics, the two earliest skills to master are using commanders effectively and stacking up angst for the bonuses.

The most common pitfall people make when learning the game is using specialty commanders (ones that do a pre-determined type of damage with no flexibility). They are used for very specific situations that don't usually apply to new players, but because they cost EE to unlock many assume they are 'better' than a typeless commander.
 
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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Does anyone know how to stop the game from just going into an infinite loop in the middle of a battle? Cause for whatever reason the game keeps just soft locking and repeating the last move made in the fight without actually progressing anything.
What was the last action taken right as this began? Just so I can give CSdev somewhere to start when reporting this.
 

McHuman

Member
Nov 8, 2019
399
221
What was the last action taken right as this began? Just so I can give CSdev somewhere to start when reporting this.
Literally anything, there was no specific move, target, or user that triggered it. It happened on one of the Chosen's attacks and it happened on my own attacks as well. If it helps it was with a custom team on day 3 and usually within a few turns of the second chosen joining.
 
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Nemo de Nemo

Member
Jul 30, 2020
122
79
I sent a message over to CSDev about it, but one thing I may add is are you on 44c while experiencing this bug? It seems the forum hasn’t been updated with the recent version on so it may be resolved there, I’m replying from mobile at the moment so I can’t confirm if the issue is still present on the current version.
Either way thank you for the report and save upload and Dekeche for replicating and confirming the issue! :D
Sorry for the belated reply but it was on 44b for me, though I did see CSDev talking about something similar in one of his recent mass replies, so I decided to do a bug report with my question in case I the save I had was revelant to his posting.
 

Sonsuka

Member
Aug 29, 2017
198
74
CSDev. I got to ask with the new clothing changes for next update. Does this mean we will have to update our Custom Chosen cloth in future or nah? I'm going cry if I need to edit like 300 times and refer back to wikis haha \(º □ º l|l)/ .
 

dekeche

Member
Aug 5, 2018
163
71
1691542093375.png
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Might be a bit of an edge case, but apparently you do need a T1 break specifically to start generating +2 EE. Wasn't expecting that.
 

McHuman

Member
Nov 8, 2019
399
221
View attachment 2837589
View attachment 2837590
Might be a bit of an edge case, but apparently you do need a T1 break specifically to start generating +2 EE. Wasn't expecting that.
The +2 next to Core vulnerabilities isn't a "check this and you get bonus EE every day", it's a one time reward for reaching 1k circumstance damage (or in other words, reaching level 2) in their Core vulnerability. You can start generating 2 EE from a Chosen every day without doing that as long as you get a T1 break on a non-Core vulnerability.
 

Omicronzeta

Member
Nov 14, 2017
140
74
I may be misunderstanding the mechanics, but I think I found a bug. In the later loops, after I have the High-Rizes captured, I have occasionally noticed a heroine starting with negative damage bonuses to HATE PLEA INJU and EXPO.

1691582043912.png
 

dekeche

Member
Aug 5, 2018
163
71
The +2 next to Core vulnerabilities isn't a "check this and you get bonus EE every day", it's a one time reward for reaching 1k circumstance damage (or in other words, reaching level 2) in their Core vulnerability. You can start generating 2 EE from a Chosen every day without doing that as long as you get a T1 break on a non-Core vulnerability.
I was specifically highlighting that you couldn't start generating the +2 EE by exceeding the vulnerability break requirement. I'd skipped T1 breaks entirely on that specific chosen, and had already triggered a minor T2 break. Just found it a bit odd.
 

McHuman

Member
Nov 8, 2019
399
221
I was specifically highlighting that you couldn't start generating the +2 EE by exceeding the vulnerability break requirement. I'd skipped T1 breaks entirely on that specific chosen, and had already triggered a minor T2 break. Just found it a bit odd.
Oh, gonna be honest since you had a distortion plan on them my mind just defaulted to seeing the T2 Innocence break as being the distortion plan break marker and not an actual break. Then yeah that's probably just a weird edge case that the game isn't coded to deal with since you'd have to deliberately ignore the option to do the T1 break and there isn't a reason I can think to do that, or just use one of the 10k damage items.
 
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