So something that occurred to me after sitting on "greater sins imminent" for several days for some Chosen recently... what actually are the requirements for each level of EE generation? I know 1 EE is is about 100-200 trauma, and 2 EE is tied to T1 breaks I think, but what are the rest?
Here's what I know of the rules, which is not a full picture. Rules seem to be in importance from top to bottom.
No Chosen will ever do a downtime activity that's above the tier they have broken: 2EE needs a broken T1, 5EE needs T2, 15EE needs T3, 50EE needs T4.
Any Chosen that is hit with a Distortion-related thing during that combat will do the associated Distortion-related downtime. (Tempt, Rampage, Aversion).
Each chosen chooses an activity that primarily resolves one of the 4 traumas, or one that primarily hits Angst. My best guesses on the numbers for what they prefer are:
1EE rank (R0)--somewhere around 200 Trauma in an area.
2EE rank (R1)--somewhere in the 10ks Trauma in an area, or somewhere in the 100ks Angst
5EE rank (R2)--somewhere in the single-digit Ms Trauma in an area, or somewhere in the 10Ms Angst
15EE rank (R3)--Somewhere in the 10Gs Trauma in an area, or somewhere in the 100Gs Angst
50EE rank (R4)--Somewhere in the 100Ts Trauma in an area, or somewhere in the 1Ps Angst
Now, after that is where it gets complicated, because they can decide to do things *together* and the only way to get the facts on how that happens is from the source code. My working assumption is that each Chosen has a rank-ordered list of activities they would prefer to do, starting with the highest Trauma they have and the highest EE generation version of that activity, but accepting lower-rank orders from their allies if they find a match within certain parameters. I've never seen a Chosen do a rank more than 1 below what they could have done, so let's assume that each of them starts in a list that has fewer than 10 activities on it in order of preference.
They have a wider range of doing things together with their friends, and a narrower range of doing things together with their rivals. I think the comparison is more "how far down my preferred list will I go for this person?" rather than "what is the actual difference between our Traumas/Angst?" based on my experience, but I could well be wrong.
Let's look at an example:
Midnight has: 100G FEAR, 10G DISG, 1G PAIN, 10G SHAM, 500G Angst, and a T3 break on all except PAIN.
This makes her ordered list something like: R3 FEAR, R3 DISG, R3 SHAM, R3 Angst, R3 PAIN, R2 FEAR, R2 DISG, R2 SHAM
Oracle has: 50M FEAR, 10M DISG, 30M PAIN, 5M SHAM, 200M Angst, and no T3 breaks.
Her list (maybe) looks like: R2 PAIN, R2 Angst, R2 FEAR, R2 DISG, R2 SHAM, R1 PAIN, R1 Angst
Prayer has: 10G FEAR, 100G DISG, 5G PAIN, 100G SHAM, 1G Angst, and a T3 break on SHAM alone
Her list (might) look like: R3 DISG, R3 SHAM, R3 FEAR, R3 PAIN, R3 Angst, R2 DISG, R2 SHAM
If the 3 Chosen are super friendly with each other, each one will go all the way down their list to find something the others will do. Midnight, Oracle, and Prayer all have R2 SHAM on their list of possibilities, so they'll do that. You'll see "Greater Sins Imminent" on Midnight and Prayer and earn 15EE total.
If they're less friendly with each other, or with Oracle specifically, Midnight and Prayer will do an R3 DISG action together, earning 15EE each since that's high on both of their lists. Oracle will do her R2 PAIN at the top of her list since none of the others have anything early in their list matching hers earning 5EE.
I think it's something like this, anyway. I don't recall seeing instances where just doing *more* damage to the Chosen among their current distribution got them out of "Greater sins imminent", but plenty of times where I had distributions somewhat like the above, got an extra-long Defiler on the Chosen that was less broken, and this changed things enough to start performing downtimes separately or in pairs with no changes in relationships or new breaks.
Or, it could be something else entirely, IDK.