Kalloi

Member
Mar 20, 2019
460
527
What's Negotiation Distortion under again? I haven't played since like V26 so my memory rusty as hell lol
Negotiation is the Innocence and Confidence distortion

so break T2 innocence and confidence and don’t break T2 Morality or T1 and T2 Dignity

and get each chosen on the team to 1Billion angst each
 

MSGTNP

Member
Feb 5, 2020
414
368
Negotiation is the Innocence and Confidence distortion

so break T2 innocence and confidence and don’t break T2 Morality or T1 and T2 Dignity

and get each chosen on the team to 1Billion angst each
Very useful advice as per usual. Your like goto expert on here lol
 
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MSGTNP

Member
Feb 5, 2020
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Dam, even when I only do Innocence and confidence breaks, the chosen STILL gets dignity breaks in events >_>
 

McHuman

Member
Nov 8, 2019
387
219
Dam, even when I only do Innocence and confidence breaks, the chosen STILL gets dignity breaks in events >_>
You're going to need to describe what events you're talking about, because unless there was a major change in the recent update, I cant recall any vignette aside from the aforementioned T3 break scenes that can result in a vulnerability break outside of combat.
 

(MOG)

New Member
Mar 31, 2021
2
1
Hello, does anyone know if there is a list of requirements for certain Vignettes? I've been trying for awhile to get Descent of Guilt on some of the Chosen I've put into the Negotiation Distortion, but I've not been able to deliberately get it to happen, even with the Negotiated Chosen already counting as 'in love' with the Demon Lord.

Does it require leaving T1 Dignity up until late game? Its the only thing I can think of.
 

McHuman

Member
Nov 8, 2019
387
219
Hello, does anyone know if there is a list of requirements for certain Vignettes? I've been trying for awhile to get Descent of Guilt on some of the Chosen I've put into the Negotiation Distortion, but I've not been able to deliberately get it to happen, even with the Negotiated Chosen already counting as 'in love' with the Demon Lord.

Does it require leaving T1 Dignity up until late game? Its the only thing I can think of.
In the game folder there is a text file called "vignette checklist" which has all the vignettes and associated requirements. For "From the Descent of Guilt" the requirements are:
[ ] From the Descent of Guilt
One subject who has already experienced Remote Training, Day Off, or Satisfied Curiosity in the current loop
The subject also must have experienced the Inviting Punishment vignette
The subject must be on the Negotiation Distortion path with at least six truces made
The subject must have experienced both Total Innocence Break and Total Confidence Break

Now, this Vignette is pretty vague to get, as while the first, third, and fourth requirements are pretty straight forward, the second requirement has a pretty big problem. The second requirement, Inviting Punishment, adds a secret requirement of needing the Negotiation Chosen to have Morality as a Core Vulnerability, as Inviting Punishment requires the Guilty Desire Vignette, and that Vignette requires the Guilty Service Vignette which can only happen for Chosen with Morality as a Core Vulnerability.

For reference:

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MSGTNP

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Feb 5, 2020
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You're going to need to describe what events you're talking about, because unless there was a major change in the recent update, I cant recall any vignette aside from the aforementioned T3 break scenes that can result in a vulnerability break outside of combat.
One of the Chosen becomes a rival after sexually assaulting the other since they believe the one there sexually assaulting was going to do it to them first. There's also another one where one decides to make them their pet dog.
 
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McHuman

Member
Nov 8, 2019
387
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One of the Chosen becomes a rival after sexually assaulting the other since they believe the one there sexually assaulting was going to do it to them first. There's also another one where one decides to make them their pet dog.
Yeah, that's the T3 Break relationship scenes I mentioned. If you do a T3 break for a Core Vulnerability without doing the T3 Break for the Chosen with that Minor Vulnerability first, the Core Vulnerability Chosen will attack the Minor Vulnerability Chosen and forcibly perform a T1 and T2 Break. So the reason your attempt at a Negotiation Distortion failed is cause the Chosen you were trying to distort had a Dignity Minor Vulnerability and you did a T3 Break on the Chosen with a Dignity Core Vulnerability.

Just a note, if you go into the info page for a Chosen and use the Distortion Path option to set the Chosen to Negotiation, the game will tell you when you've created a situation that will cause a Break that interferes with the Distortion, so you can reload an earlier save to fix it.
 
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SuperSkippy

Member
Oct 25, 2017
291
135
Yeah, that's the T3 Break relationship scenes I mentioned. If you do a T3 break for a Core Vulnerability without doing the T3 Break for the Chosen with that Minor Vulnerability first, the Core Vulnerability Chosen will attack the Minor Vulnerability Chosen and forcibly perform a T1 and T2 Break. So the reason your attempt at a Negotiation Distortion failed is cause the Chosen you were trying to distort had a Dignity Minor Vulnerability and you did a T3 Break on the Chosen with a Dignity Core Vulnerability.

Just a note, if you go into the info page for a Chosen and use the Distortion Path option to set the Chosen to Negotiation, the game will tell you when you've created a situation that will cause a Break that interferes with the Distortion, so you can reload an earlier save to fix it.
Alternatively-never let that Chosen have a free turn to do their T3 move and cause the actual break. That's what I've mostly done.
 
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McHuman

Member
Nov 8, 2019
387
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Alternatively-never let that Chosen have a free turn to do their T3 move and cause the actual break. That's what I've mostly done.
Technically all you need to do is not use humiliate or any other source of EXPO damage on the Chosen, unlike after the T3 Break the Chosen wont use Striptease without having EXPO levels the first time.
 
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anvimur

Newbie
Apr 11, 2018
20
10
Is there a guide for making your custom chosen actually show up during the game? Currently have a roster of like 8 of them but the first chosen from any game is always generic, and sometimes only one girl on the team is from the custom roster. There doesn't seem to be any way to actually have a full custom team besides manually inputting the information every time in the "customize" game mode (as well as apparently being the only way to play casual/extra item games with custom chosen without playing through one or more 5-hour loops, which might accidentally kill the characters you're trying to have on the team) which is a drag.
 

Nemo de Nemo

Member
Jul 30, 2020
122
79
Is there a guide for making your custom chosen actually show up during the game? Currently have a roster of like 8 of them but the first chosen from any game is always generic, and sometimes only one girl on the team is from the custom roster. There doesn't seem to be any way to actually have a full custom team besides manually inputting the information every time in the "customize" game mode (as well as apparently being the only way to play casual/extra item games with custom chosen without playing through one or more 5-hour loops, which might accidentally kill the characters you're trying to have on the team) which is a drag.
Are you doing campain or single play?
 

MSGTNP

Member
Feb 5, 2020
414
368
Technically all you need to do is not use humiliate or any other source of EXPO damage on the Chosen, unlike after the T3 Break the Chosen wont use Striptease without having EXPO levels the first time.
Guess I'll try that than lol
 
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Kalloi

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Mar 20, 2019
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In the game folder there is a text file called "vignette checklist" which has all the vignettes and associated requirements. For "From the Descent of Guilt" the requirements are:
[ ] From the Descent of Guilt
One subject who has already experienced Remote Training, Day Off, or Satisfied Curiosity in the current loop
The subject also must have experienced the Inviting Punishment vignette
The subject must be on the Negotiation Distortion path with at least six truces made
The subject must have experienced both Total Innocence Break and Total Confidence Break

Now, this Vignette is pretty vague to get, as while the first, third, and fourth requirements are pretty straight forward, the second requirement has a pretty big problem. The second requirement, Inviting Punishment, adds a secret requirement of needing the Negotiation Chosen to have Morality as a Core Vulnerability, as Inviting Punishment requires the Guilty Desire Vignette, and that Vignette requires the Guilty Service Vignette which can only happen for Chosen with Morality as a Core Vulnerability.

For reference:

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Yep! That’s right on the money there, and as the person that has commissioned that entire vignette chain I can add a little extra information for you all.

Due to a little mishap the final vignette of the chain “From the descent of Guilt” ended up being available to all negotiation chosen as as long they meet the requirements for that vignette in particular. But because the other morality chosen do not have their vignette chains in the game yet I asked CSDev to leave it like that for the time-being. So even if your favorite chosen that you have on the negotiation distortion isn’t core morality you can at least experience that vignette, although since it’s written for core morality personality-based chosen, don’t expect the personality to match up exactly to non core morality chosen

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That being said, due to how the game tracks vignettes currently, if one chosen experiences “from the descent of guilt” then the other two in that loop can’t experience it so be wary if you want it to happen to a specific chosen. However; CSDev told me that the tracking will be expanded in one of the coming updates so thankfully this is only a temporary issue :D

If you want to know some extra information about why it’s exclusive to core morality chosen or why guilty desire has unusual requirement of meeting the chosen once I’ll explain it behind the spoiler
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McHuman

Member
Nov 8, 2019
387
219
Is there a guide for making your custom chosen actually show up during the game? Currently have a roster of like 8 of them but the first chosen from any game is always generic, and sometimes only one girl on the team is from the custom roster. There doesn't seem to be any way to actually have a full custom team besides manually inputting the information every time in the "customize" game mode (as well as apparently being the only way to play casual/extra item games with custom chosen without playing through one or more 5-hour loops, which might accidentally kill the characters you're trying to have on the team) which is a drag.
Unless you go into the Chosen's personality editor and enable "remove restriction" to allow them to be on teams regardless of Vulnerabilities and Relationships (which I don't recommend as it disables relationship scenes), then each team can only have Chosen with different Core/Minor Vulnerabilities who do not have a pre-established relationship. For example 2 Chosen with a Morality Core Vulnerability cannot naturally appear in a team together.

To see if the reason your Chosen aren't appearing in a team together is related to that, go into the campaign menu, click on Edit Chosen, and then click through your Chosen, as when opening the Chosen editor on that list of general info that shows near the bottom is a section called "Valid Custom Partners". This section will list all of your Custom Chosen who can naturally appear on a team alongside the selected Chosen. If that list is empty it means the Chosen is incompatible with all your other Chosen.

There is also just randomness to the teams as well, so while the game does prioritize using Custom Chosen in teams, if the game happens to pick a Chosen that has a very limited roster of other Chosen they can team up with, the game might just generate a random Chosen to fill in a slot. Though in my experience as long as your Custom Chosen have at least one valid partner then you will always get teams with at least two Custom Chosen.

Getting a full team of Custom Chosen though requires a bit of deliberateness as you might get cases like where say, Chosen A is a Morality Core, Chosen B is a Innocence Core, and Chosen C is a Confidence and Dignity Core. Now on the surface this looks like a group of Chosen that can form a team together as they all have different Core Vulnerabilities, and lets say if you click on Chosen A both B and C are listed as valid partners. However, Chosen B and C both have Morality as a Minor Vulnerability, meaning that while Chosen A is compatible with both of them, they are not compatible with each other, so a team involving them can only be Chosen A + either Chosen B or C + a randomly generated Chosen.
 

McHuman

Member
Nov 8, 2019
387
219
Yep! That’s right on the money there, and as the person that has commissioned that entire vignette chain I can add a little extra information for you all.

Due to a little mishap the final vignette of the chain “From the descent of Guilt” ended up being available to all negotiation chosen as as long they meet the requirements for that vignette in particular. But because the other morality chosen do not have their vignette chains in the game yet I asked CSDev to leave it like that for the time-being. So even if your favorite chosen that you have on the negotiation distortion isn’t core morality you can at least experience that vignette, although since it’s written for core morality personality-based chosen, don’t expect the personality to match up exactly to non core morality chosen

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That being said, due to how the game tracks vignettes currently, if one chosen experiences “from the descent of guilt” then the other two in that loop can’t experience it so be wary if you want it to happen to a specific chosen. However; CSDev told me that the tracking will be expanded in one of the coming updates so thankfully this is only a temporary issue :D

If you want to know some extra information about why it’s exclusive to core morality chosen or why guilty desire has unusual requirement of meeting the chosen once I’ll explain it behind the spoiler
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Is the Core Morality requirements being absent in the final vignette even relevant considering getting the Inviting Punishment requirement is impossible without Core Morality? Or is it somehow possible to skip Guilty Service to get Guilty Desire without Core Morality.

Though it is interesting to hear some of the background explanation for the vignette chain, as while I'm familiar with the vignettes I haven't really looked too much into them or gone after specific ones yet.
 

Kalloi

Member
Mar 20, 2019
460
527
Is the Core Morality requirements being absent in the final vignette even relevant considering getting the Inviting Punishment requirement is impossible without Core Morality? Or is it somehow possible to skip Guilty Service to get Guilty Desire without Core Morality.

Though it is interesting to hear some of the background explanation for the vignette chain, as while I'm familiar with the vignettes I haven't really looked too much into them or gone after specific ones yet.
It isn’t possible to get the guilty desire vignette (and thus inviting punishment) for non core morality chosen, however it is possible to get from the descent of guilt as non core morality chosen. This is because the missing requirement was actually for the chosen to experience “inviting punishment”, not being a core morality chosen.

Although it is listed as a requirement, currently you don’t actually need it for the time being, you just need to reach the truce requirements and the respective innocence negotiation vignette achieved on that chosen.
If you look at the vignette checklist for R44 (from the descent of guilt’s implementation) you’ll actually notice that inviting punishment isn’t listed as an requirement. Of course it makes sense for that to be changed since ultimately that will be a requirement in the future but yeah a neat little tidbit.

I’m glad you enjoyed the little explanation I gave, It’s pretty understandable not to actively hunt for vignettes since most of them can be achieved from playing the game normally, I talked to CSDev quite a bit about them and some interesting ideas I was interested in commissioning them to work on for the game. Some of which are intended to be a bit harder to unlock and will give some extra content in the via exclusive custom sex scene actions/flavor combat text etc. the idea being that vignettes can be excellent way to add more uniqueness to forsaken and even cater to more specific fetishes in an organic way for those interested in it.

An example of this is at some point in the future chosen who experienced the “From the descent of guilt” will have some exclusive flavor text combat text as forsaken.

Additionally a small vignette chain involving all three chosen is planned soon with a requirement of raising hypnosis % past the t4 corruption so expect more vignettes with more niche requirements, at least the ones I commission for haha
 

McHuman

Member
Nov 8, 2019
387
219
It isn’t possible to get the guilty desire vignette (and thus inviting punishment) for non core morality chosen, however it is possible to get from the descent of guilt as non core morality chosen. This is because the missing requirement was actually for the chosen to experience “inviting punishment”, not being a core morality chosen.

Although it is listed as a requirement, currently you don’t actually need it for the time being, you just need to reach the truce requirements and the respective innocence negotiation vignette achieved on that chosen.
If you look at the vignette checklist for R44 (from the descent of guilt’s implementation) you’ll actually notice that inviting punishment isn’t listed as an requirement. Of course it makes sense for that to be changed since ultimately that will be a requirement in the future but yeah a neat little tidbit.

I’m glad you enjoyed the little explanation I gave, It’s pretty understandable not to actively hunt for vignettes since most of them can be achieved from playing the game normally, I talked to CSDev quite a bit about them and some interesting ideas I was interested in commissioning them to work on for the game. Some of which are intended to be a bit harder to unlock and will give some extra content in the via exclusive custom sex scene actions/flavor combat text etc. the idea being that vignettes can be excellent way to add more uniqueness to forsaken and even cater to more specific fetishes in an organic way for those interested in it.

An example of this is at some point in the future chosen who experienced the “From the descent of guilt” will have some exclusive flavor text combat text as forsaken.

Additionally a small vignette chain involving all three chosen is planned soon with a requirement of raising hypnosis % past the t4 corruption so expect more vignettes with more niche requirements, at least the ones I commission for haha
Ah, so it was just that entire line of vignettes wasn't originally a requirement.

To be fair, for me the lack of hunting for vignettes is less a lack of interest and more because I'm focused more on the campaign right now. Ironic as it might be considering the number of big guide posts I've written, I haven't actually completed a full run of the campaign as I keep getting stuck on Superior Chosen despite having a pretty good understanding of the game, lol.

Though yeah, having more difficult/unique vignettes with actual consequences would definitely be interesting, as for the most part the vignettes feel pretty inconsequential beyond fluffing up the between battle period.
 

CSdev

Member
Game Developer
Oct 14, 2020
168
557
Is there any plan on adding more animal traits to chosen? Like dragon, fish, shark, etc? Also, haven't run into any problem with chosen meeting other chosen (though I only did it like 2 times)
Thanks. I've got a few more that I made to go along with them, with a batch of other shit... Then could I make an official request to have dragon bits added? It would be really nice to actually have my beloved Sui Siblings be dragons in game as well.
Are there any plans to add deer animalistic chosen? Or at least deer-related features? It would be cool to have access to antlers.
I don't plan on adding more subspecies for generic Chosen to spawn in as, but adding more body traits which can be used by custom Chosen is definitely on the table. For example, the ovipostor option for Forsaken was added as part of a subscriber commission.
Someone know what triggers distortion vignettes? sometime i get the negotiation or aversion vignette and sometime i dont, more importantly in this way how can we predict when two chosen risk to ruin their relationship because one of them get a distortion?
Each Distortion is listed as being associated with two different Vulnerabilities (like how Temptation is the Morality/Confidence Distortion). For the purpose of relationship scenes, achieving the Distortion is treated basically like causing the associated Vulnerability Breaks. So, triggering Temptation will cause a relationship scene if the subject has Core Morality or Core Confidence (or both), and the other Chosen in the scene will be the one (or ones) with the corresponding Minor Vulnerability. The scene will be positive if the Minor Vulnerability Chosen are already on the same Distortion, and negative otherwise. And because a Distortion is treated as taking the place of several combined Vulnerabilities, the number of relationship points provided by the scene is very large.
As long as you've fulfilled the conditions to enable a vignette it will be added to the pool of scenes that can randomly play between fights. So it's really just RNG to my knowledge. Not sure how Distortions interact with relationships either though.
Additionally, note that relationship scenes aren't grouped with regular vignettes when deciding what to show. They always happen immediately after the break that triggers them (which is why you can get more than one on the same day).
I think this is another Release 1 typo. Thanks!
I was just starting my second loop and tried to activate the cheat "add all items" my game crashed and my saves no longer seem to work even though i saved well before trying to enable that cheat. Anyone know how to fix my saves file?
I took a look at your save, and I believe what happened is that the game wasn't "froze" - rather, it was just taking a long time to add all the items to your save file, and you must have closed it while it was saving. Unfortunately, I don't think it's possible to recover the save, so I'm sorry about that. I've cleaned up the code for that cheat so that the game hopefully shouldn't hang like that in the future.
Do we have a roadmap of what updates will be coming in the near future? Very excited to see how gameplay will evolve. One of the things I hope for most is broadened commander options for more possible combinations. Like being able to tack on 2 defiler or punisher upgrades on a single one. Though the amount of combinations would surely skyrocket.
The immediate next release will be focused on being able to save Chosen's virginity regardless of corruption path, and on having full-harem custom sex scenes. The update after that will probably be focused on adding a new species: Devilish Chosen, which will start showing up after you beat Splendor.

Adding more Defiler/Punisher combinations would definitely require a lot more writing. I won't say it's impossible, but because the focus of the game is on training and using Forsaken, I'm hesitant to pour more work into the Demon-type Commanders.
I was wondering if a campaign map would be added so we can see visually which areas we have conquered and any "goal" we might be trying to reach. Like, dots on the map representing cities, military bases and so on.
Right now, putting dots for the cities on the map would look pretty silly, because they don't actually trace any sort of sensible path across Japan. The in-character justification is that Demons don't care about how different locations are situated in Euclidean space when moving from city to city, but it's definitely something I'd want to change if adding a visual map. There will also be a branching point in a later loop once different campaign routes are added, and the city choices might be very different depending on whose route you're on (like eventually taking the fight to Crown in her pocket dimension).
Hey, does anyone have the info that was posted about Victory, the first boss chosen? I tried to look for it both here and in the files, and I can't find anything.

I've not been playing terribly deep into loops, but I decided to give this another serious go, making use of the warps and testing that part of the game out. I found the similar posted info about Splendor, but not about Victory.

1) What are her T3 moves? Found these in my playthrough, detailed info below.

2) What are her possible Distortion effects?

3) In what other ways besides her Core/Major/Minor is she different when converted?

Here's the in-game info, if someone finds that useful to have in a post:
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I don't know what her distorted traits would be--I don't have any plans to replay the fight anytime soon to find out. If anyone knows, post it or message me.
I can at least provide a quick overview of the different Distortion effects for Victory. They mostly follow the pattern of keeping the regular Animalistic bonus, but with an added effect or two. The basic damage bonus also goes down from +125% to +100%.

Temptation: goes through a four day cycle
Territorial - Always tantrums, regardless of motivation
In Heat - No Motivation cost to deploy, and gets huge bonus to PLEA and EXPO
Torpor - Completely useless for the day
Playful - Huge bonus to training

Aversion: loses ability to fight and cannot be deployed, but passively provides universal damage bonus against Animalistic and Boss Chosen

Rampancy: Deployment Stamina cost decreased to 1%

Negotiation: Gets huge damage bonus, but every deployment permanently decreases damage dealt for the rest of the campaign
CSdev , it's been a while since I played deep into loops. I'm just now getting to the Strategic Advantage system so I'll share those thoughts later when I've had time to play with it. But, I have some thoughts about balance and maybe some other things?

First thought: Tomorrow's Newspaper
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Thank you very much for the feedback! I agree that it might be a bit too strong right now. Being able to use Punishers for free from the very start probably is a bit much. The EE refund probably isn't as strong as it looks, just because most of that EE comes at a point where +1 (or +2 or +3) isn't much compared to your daily generation, but being able to completely skip upgrades at the end is also very strong. A possible mitigating factor is the fact that you're meant to be switching to using almost exclusively Forsaken Commanders very quickly (in my latest playtest, I actually didn't use any Demonic Commanders after Loop 1). So, Tomorrow's Newspaper is arguably at its strongest when you're playing catch-up because you haven't gotten your Forsaken to their full potential, and it's less dominant outside of that situation.
"Warp" system:
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I really would like the player's overall strength to be same regardless of whether or not the warp system was used. The idea of improving item choice in order to make it more palatable is an interesting one. It sounds like it might also be a good idea to just increase the bonus item strength even further.
I know a while back you were looking for interesting ideas for the other two Distortions. I may have come up with some.

MOR/INN Distortion: Narcissism
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CON/DIG Distortion: Codependence
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Interesting ideas. It's definitely necessary for the last two Distortions to break some of the patterns set by the first four. Having them both interact more directly with the friendship/rivalry system could be nice.
Typo checks, don't know if any of these have been reported already.

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Thanks for these. They'll all be fixed in the next version.
Also, possible bug report: My Undead Demon Knight (Energy Raider) is not able to use the basic Defiler actions. Let me know if you need more info to track this down--the option doesn't show on her list.

View attachment 2999020
One thing to check: is her Obedience at least 35%? Forsaken will currently refuse to use Defilers they haven't been explicitly trained to use unless they meet that threshold.
Other small suggestions:

It'd be really nice if you made the Info display between fights have the Animalistic Cycle show up in green, like it does in the combat when you Examine them.

I'll edit with anything else I notice until I see a reply.
Do you mean the display on the shop screen?
Speaking of CSdev suggestions, I did have a passing thought. It was mentioned there's a toggle that can allow futa chosen to become female on being broadcast... how much harder would it be to allow male chosen to get shifted the same way?

That could be fucked up and/or hot depending on someone's preferences.
As McHuman mentioned, there is already a male->female shift in the game, so it might be a bit weird to have two different ways of achieving that. I'm not completely against the idea, but it's just a lower priority since male->female shift enthusiasts already have a way of getting what they want.
I forget, how do you get a chosen to offer up her virginity to you?

I'm kinda annoyed they will deflower themselves in the most of BS of ways In the events, which on a side note, why does the game even allow several events to play at once after a battle? Should only be one >_>
The only time they deflower themselves without the player's direct input should be the T3 Morality Break scene (immediately after the first fight where the Core Morality Chosen uses Slaughter). Every other scene which can involve penetration has a check to make sure that the subject isn't a virgin, so if they're losing their virginity in any other situation, then that's a bug and you should let me know where it's happening so I can fix it.
 
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