Is there any plan on adding more animal traits to chosen? Like dragon, fish, shark, etc? Also, haven't run into any problem with chosen meeting other chosen (though I only did it like 2 times)
Thanks. I've got a few more that I made to go along with them, with a batch of other shit... Then could I make an official request to have dragon bits added? It would be really nice to actually have my beloved Sui Siblings be dragons in game as well.
Are there any plans to add deer animalistic chosen? Or at least deer-related features? It would be cool to have access to antlers.
I don't plan on adding more subspecies for generic Chosen to spawn in as, but adding more body traits which can be used by custom Chosen is definitely on the table. For example, the ovipostor option for Forsaken was added as part of a subscriber commission.
Someone know what triggers distortion vignettes? sometime i get the negotiation or aversion vignette and sometime i dont, more importantly in this way how can we predict when two chosen risk to ruin their relationship because one of them get a distortion?
Each Distortion is listed as being associated with two different Vulnerabilities (like how Temptation is the Morality/Confidence Distortion). For the purpose of relationship scenes, achieving the Distortion is treated basically like causing the associated Vulnerability Breaks. So, triggering Temptation will cause a relationship scene if the subject has Core Morality or Core Confidence (or both), and the other Chosen in the scene will be the one (or ones) with the corresponding Minor Vulnerability. The scene will be positive if the Minor Vulnerability Chosen are already on the same Distortion, and negative otherwise. And because a Distortion is treated as taking the place of several combined Vulnerabilities, the number of relationship points provided by the scene is very large.
As long as you've fulfilled the conditions to enable a vignette it will be added to the pool of scenes that can randomly play between fights. So it's really just RNG to my knowledge. Not sure how Distortions interact with relationships either though.
Additionally, note that relationship scenes aren't grouped with regular vignettes when deciding what to show. They always happen immediately after the break that triggers them (which is why you can get more than one on the same day).
I think this is another Release 1 typo. Thanks!
I was just starting my second loop and tried to activate the cheat "add all items" my game crashed and my saves no longer seem to work even though i saved well before trying to enable that cheat. Anyone know how to fix my saves file?
I took a look at your save, and I believe what happened is that the game wasn't "froze" - rather, it was just taking a long time to add all the items to your save file, and you must have closed it while it was saving. Unfortunately, I don't think it's possible to recover the save, so I'm sorry about that. I've cleaned up the code for that cheat so that the game hopefully shouldn't hang like that in the future.
Do we have a roadmap of what updates will be coming in the near future? Very excited to see how gameplay will evolve. One of the things I hope for most is broadened commander options for more possible combinations. Like being able to tack on 2 defiler or punisher upgrades on a single one. Though the amount of combinations would surely skyrocket.
The immediate next release will be focused on being able to save Chosen's virginity regardless of corruption path, and on having full-harem custom sex scenes. The update after that will
probably be focused on adding a new species: Devilish Chosen, which will start showing up after you beat Splendor.
Adding more Defiler/Punisher combinations would definitely require a lot more writing. I won't say it's impossible, but because the focus of the game is on training and using Forsaken, I'm hesitant to pour more work into the Demon-type Commanders.
I was wondering if a campaign map would be added so we can see visually which areas we have conquered and any "goal" we might be trying to reach. Like, dots on the map representing cities, military bases and so on.
Right now, putting dots for the cities on the map would look pretty silly, because they don't actually trace any sort of sensible path across Japan. The in-character justification is that Demons don't care about how different locations are situated in Euclidean space when moving from city to city, but it's definitely something I'd want to change if adding a visual map. There will also be a branching point in a later loop once different campaign routes are added, and the city choices might be very different depending on whose route you're on (like eventually taking the fight to Crown in her pocket dimension).
Hey, does anyone have the info that was posted about Victory, the first boss chosen? I tried to look for it both here and in the files, and I can't find anything.
I've not been playing terribly deep into loops, but I decided to give this another serious go, making use of the warps and testing that part of the game out. I found the similar posted info about Splendor, but not about Victory.
1)
What are her T3 moves? Found these in my playthrough, detailed info below.
2) What are her possible Distortion effects?
3) In what other ways besides her Core/Major/Minor is she different when converted?
Here's the in-game info, if someone finds that useful to have in a post:
I don't know what her distorted traits would be--I don't have any plans to replay the fight anytime soon to find out. If anyone knows, post it or message me.
I can at least provide a quick overview of the different Distortion effects for Victory. They mostly follow the pattern of keeping the regular Animalistic bonus, but with an added effect or two. The basic damage bonus also goes down from +125% to +100%.
Temptation: goes through a four day cycle
Territorial - Always tantrums, regardless of motivation
In Heat - No Motivation cost to deploy, and gets huge bonus to PLEA and EXPO
Torpor - Completely useless for the day
Playful - Huge bonus to training
Aversion: loses ability to fight and cannot be deployed, but passively provides universal damage bonus against Animalistic and Boss Chosen
Rampancy: Deployment Stamina cost decreased to 1%
Negotiation: Gets huge damage bonus, but every deployment
permanently decreases damage dealt for the rest of the campaign
CSdev , it's been a while since I played deep into loops. I'm just now getting to the Strategic Advantage system so I'll share those thoughts later when I've had time to play with it. But, I have some thoughts about balance and maybe some other things?
First thought:
Tomorrow's Newspaper
Thank you very much for the feedback! I agree that it might be a bit too strong right now. Being able to use Punishers for free from the very start probably is a bit much. The EE refund probably isn't as strong as it looks, just because most of that EE comes at a point where +1 (or +2 or +3) isn't much compared to your daily generation, but being able to completely skip upgrades at the end is also very strong. A possible mitigating factor is the fact that you're meant to be switching to using almost exclusively Forsaken Commanders very quickly (in my latest playtest, I actually didn't use any Demonic Commanders after Loop 1). So, Tomorrow's Newspaper is arguably at its strongest when you're playing catch-up because you haven't gotten your Forsaken to their full potential, and it's less dominant outside of that situation.
I really would like the player's overall strength to be same regardless of whether or not the warp system was used. The idea of improving item choice in order to make it more palatable is an interesting one. It sounds like it might also be a good idea to just increase the bonus item strength even further.
I know a while back you were looking for interesting ideas for the other two Distortions. I may have come up with some.
MOR/INN Distortion: Narcissism
CON/DIG Distortion: Codependence
Interesting ideas. It's definitely necessary for the last two Distortions to break some of the patterns set by the first four. Having them both interact more directly with the friendship/rivalry system could be nice.
Typo checks, don't know if any of these have been reported already.
Thanks for these. They'll all be fixed in the next version.
Also, possible bug report: My Undead Demon Knight (Energy Raider) is not able to use the basic Defiler actions. Let me know if you need more info to track this down--the option doesn't show on her list.
View attachment 2999020
One thing to check: is her Obedience at least 35%? Forsaken will currently refuse to use Defilers they haven't been explicitly trained to use unless they meet that threshold.
Other small suggestions:
It'd be really nice if you made the Info display between fights have the Animalistic Cycle show up in green, like it does in the combat when you Examine them.
I'll edit with anything else I notice until I see a reply.
Do you mean the display on the shop screen?
Speaking of CSdev suggestions, I did have a passing thought. It was mentioned there's a toggle that can allow futa chosen to become female on being broadcast... how much harder would it be to allow male chosen to get shifted the same way?
That could be fucked up and/or hot depending on someone's preferences.
As
McHuman mentioned, there is already a male->female shift in the game, so it might be a bit weird to have two different ways of achieving that. I'm not completely against the idea, but it's just a lower priority since male->female shift enthusiasts already have a way of getting what they want.
I forget, how do you get a chosen to offer up her virginity to you?
I'm kinda annoyed they will deflower themselves in the most of BS of ways In the events, which on a side note, why does the game even allow several events to play at once after a battle? Should only be one >_>
The only time they deflower themselves without the player's direct input should be the T3 Morality Break scene (immediately after the first fight where the Core Morality Chosen uses Slaughter). Every other scene which can involve penetration has a check to make sure that the subject isn't a virgin, so if they're losing their virginity in any other situation, then that's a bug and you should let me know where it's happening so I can fix it.