To see if the reason your Chosen aren't appearing in a team together is related to that, go into the campaign menu, click on Edit Chosen, and then click through your Chosen, as when opening the Chosen editor on that list of general info that shows near the bottom is a section called "Valid Custom Partners". This section will list all of your Custom Chosen who can naturally appear on a team alongside the selected Chosen. If that list is empty it means the Chosen is incompatible with all your other Chosen.
I think that having Commander presets would go a long way in helping players play through the intended experience. Like a 5 turn, 2 capture, 7EE commander is often what I'm looking for in the early-mid loop. Then give each preset a name and show their tech and EE requirements, make a UI for it and allow custom commanders (of course). Then you can also refer to these in the guide and tips to help new players. Having too many commander customization choices really works against a new player.
I can confirm there's some glitch with the chosen profile. When I click on one with my current playthrough, the buttons automatically disappear, even if it's the only thing I did after opening the game.
I've been really enjoying this game over the past few weeks (would definitely say I'm hooked), but I have a few questions:
1. The game has started to slow down when I make selections. Looking through this thread, it appears to because my .sav file has ballooned in size due to the fact that I save often (80.8 MB, so the largest file other than the portraits folder). Due to this slowdown, deleting older slaves in game will take a long time. Is there anyway to mass-delete specific saves to fix this issue?
2. Related to the above, how are vignettes stored in the archive once you see them? Are they connected to the save(s) where you achieved them? If so is there anyway to keep them (besides copying them down to a separate text doc) after I delete a lot of saves (including all the ones from a previous classic mode run or campaign)?
3. Is there anyway to add a new custom chosen to an ongoing campaign or do I have no choice but to start a new one if I want to add them when someone creates a new interesting custom pack?
While I obviously would like an answer to all of these, an answer to the first question would be especially appreciated as the slowdown is really affecting my ability to enjoy the game.
I've been really enjoying this game over the past few weeks (would definitely say I'm hooked), but I have a few questions:
1. The game has started to slow down when I make selections. Looking through this thread, it appears to because my .sav file has ballooned in size due to the fact that I save often (80.8 MB, so the largest file other than the portraits folder). Due to this slowdown, deleting older slaves in game will take a long time. Is there anyway to mass-delete specific saves to fix this issue?
Not to my knowledge. Whenever I notice this happening, I just rename my saves.sav file and keep going. On my third batch this campaign. They keep growing as the game state grows more complex.
2. Related to the above, how are vignettes stored in the archive once you see them? Are they connected to the save(s) where you achieved them? If so is there anyway to keep them (besides copying them down to a separate text doc) after I delete a lot of saves (including all the ones from a previous classic mode run or campaign)?
I'm fairly sure this is in the saves.sav file along with the items you've run into so far, but I believe it to be header/footer information and not kept with any particular file. I don't know the structure, though and I could be wrong.
3. Is there anyway to add a new custom chosen to an ongoing campaign or do I have no choice but to start a new one if I want to add them when someone creates a new interesting custom pack?
I'm pretty sure that all possible Chosen teams are generated at the start of your campaign, so no, you can't do what you're asking with this.
While I obviously would like an answer to all of these, an answer to the first question would be especially appreciated as the slowdown is really affecting my ability to enjoy the game.
Does this game have a time limit and is there any way to disable it if it does have one? I like what this game is offering, but would rather take my time to understand the game without starting over.
It has a 50 day time limit, though there are cheats you can activate to give yourself unlimited energy to buy any upgrades you want. Without the limitation of needing to slowly generate energy 50 days is way longer than you should need.
Also, if you play campaign, the 50 day time limit doesn't end your game, it just is the deadline for you to move to the next level.
Does this game have a time limit and is there any way to disable it if it does have one? I like what this game is offering, but would rather take my time to understand the game without starting over.
That is true, but not quite, if you activate cheat mode. One of the cheats is to set the day, and if you do want to add longer time, while you figure things out, that is pretty much the only option to play more than 50 days.
That is true, but not quite, if you activate cheat mode. One of the cheats is to set the day, and if you do want to add longer time, while you figure things out, that is pretty much the only option to play more than 50 days.
Hello friends! this is my first post ever on this website. I have got to say I am loving this game so very very much. For about the last 2 weeks sense I downloaded it i've played it whenever i'm not at work.
Today! I finally beat my first loop in campaign andrecruited all three chosen to my side! woot!
However now i'm facing some trouble and figured I'd ask. I dont know what to do with the forsaken Ive gotten. I got to day 8 and tried deploying the weakest of the three that I had and that was laughable so I said no no no lets not try that again and decided to try again for the strat I did in the first loop of rushing a 2-4 commander and I got 2 level 1 core breaks on my 2 out of the 3 chosen for the interview. Which is great! (considering the first time around I only had one core vuln broken by that point.)
Now I have a 2-5 commander but i'm struggling to get all the level 1 core vuln breaks without making to many friends by day 20.
My question's for you wonderful people is. How do i improve from here? DO itry to get all the level 1 core breaks before day 20? or should i just hard focus one of them to get to level 2? What are your typical goals by day 20? By day 25? Also what do I do with these forsaken right now? I just have one of them training the other 2 but I cant seem to find any good information on what I SHOULD be doing with them? the thing im training them in is just the subtle 1% increases to like devotion and those other stats. I am also terrified of trying to use stamina to much. The training thing seems great but are the 10% devotion or other stuff in it the actual cost of the training or are those requirements? Have I been wasting my potential with these forsaken and should I go back to my save after I first acquired the forsaken and started in the new town and start loop 2 all over?
A huge thank you to anyone that takes the time to answer even 1 of these question. I know I have a lot of stuff posted here but my ADHD brain just keep going from problem to problem to ask about.
Hello friends! this is my first post ever on this website. I have got to say I am loving this game so very very much. For about the last 2 weeks sense I downloaded it i've played it whenever i'm not at work.
Today! I finally beat my first loop in campaign andrecruited all three chosen to my side! woot!
However now i'm facing some trouble and figured I'd ask. I dont know what to do with the forsaken Ive gotten. I got to day 8 and tried deploying the weakest of the three that I had and that was laughable so I said no no no lets not try that again and decided to try again for the strat I did in the first loop of rushing a 2-4 commander and I got 2 level 1 core breaks on my 2 out of the 3 chosen for the interview. Which is great! (considering the first time around I only had one core vuln broken by that point.)
Now I have a 2-5 commander but i'm struggling to get all the level 1 core vuln breaks without making to many friends by day 20.
My question's for you wonderful people is. How do i improve from here? DO itry to get all the level 1 core breaks before day 20? or should i just hard focus one of them to get to level 2? What are your typical goals by day 20? By day 25? Also what do I do with these forsaken right now? I just have one of them training the other 2 but I cant seem to find any good information on what I SHOULD be doing with them? the thing im training them in is just the subtle 1% increases to like devotion and those other stats. I am also terrified of trying to use stamina to much. The training thing seems great but are the 10% devotion or other stuff in it the actual cost of the training or are those requirements? Have I been wasting my potential with these forsaken and should I go back to my save after I first acquired the forsaken and started in the new town and start loop 2 all over?
A huge thank you to anyone that takes the time to answer even 1 of these question. I know I have a lot of stuff posted here but my ADHD brain just keep going from problem to problem to ask about.
I cant help you with Forsaken stuff as despite playing for a while I'm garbage with managing Forsaken (most I know understand with them is that you want them only doing 1 or 2 damage types). But as for if you're wasting potential with them... yes 100%, after Loop 1 you should work on transitioning into using Forsaken over Commanders, you can get away with using mainly Commanders for Loop 2 and possibly 3, but by then the City debuffs and presence of Superior Chosen will make standard Commanders just too weak to progress.
As for breaking Core Vulnerabilities and relationships... honestly don't worry overly much about that, really unless you're doing a Distortion (which limits which breaks you can do) you should focus more on getting T2 breaks in their Minor/Significant Vulnerabilities while not focusing too much on the Core (unless they have max resistance to the circumstance you should be able to naturally get the T1 Core Break just chasing after other T2 Breaks).
Breaking Cores early is only for the sake of negative relationships and the T1 and T2 relationship change is entirely irrelevant, it's only useful for the extra EE and delaying them from helping each other. The relationship status itself doesn't matter though as the T3 and T4 breaks completely overwrite it and force them to either max Friendship or Rivalry regardless of their relationship status before then.
Hello friends! this is my first post ever on this website. I have got to say I am loving this game so very very much. For about the last 2 weeks sense I downloaded it i've played it whenever i'm not at work.
Today! I finally beat my first loop in campaign andrecruited all three chosen to my side! woot!
However now i'm facing some trouble and figured I'd ask. I dont know what to do with the forsaken Ive gotten. I got to day 8 and tried deploying the weakest of the three that I had and that was laughable so I said no no no lets not try that again and decided to try again for the strat I did in the first loop of rushing a 2-4 commander and I got 2 level 1 core breaks on my 2 out of the 3 chosen for the interview. Which is great! (considering the first time around I only had one core vuln broken by that point.)
Now I have a 2-5 commander but i'm struggling to get all the level 1 core vuln breaks without making to many friends by day 20.
My question's for you wonderful people is. How do i improve from here? DO itry to get all the level 1 core breaks before day 20? or should i just hard focus one of them to get to level 2? What are your typical goals by day 20? By day 25? Also what do I do with these forsaken right now? I just have one of them training the other 2 but I cant seem to find any good information on what I SHOULD be doing with them? the thing im training them in is just the subtle 1% increases to like devotion and those other stats. I am also terrified of trying to use stamina to much. The training thing seems great but are the 10% devotion or other stuff in it the actual cost of the training or are those requirements? Have I been wasting my potential with these forsaken and should I go back to my save after I first acquired the forsaken and started in the new town and start loop 2 all over?
A huge thank you to anyone that takes the time to answer even 1 of these question. I know I have a lot of stuff posted here but my ADHD brain just keep going from problem to problem to ask about.
The easiest way to learn more about forsaken is to screw around with them, but here's some basic tips.
First, learn what all the stats are and what they do; I'm pretty sure devotion isn't one of them. You should read the included training guides for this. They include info on stats and on how training sessions work.
Second, pick values or value ranges you want your chosen to have. Pretty much every stat is unworkable at 1 or 100 outside of very niche cases, so you need to look at your forsaken's starting stats, their potential punisher effects (visible if you try to actually assign someone to a punisher position), and make some decisions about how you want them to wind up. Are they a heavy hitter, or someone cheap? How hard will it be to train them? Figure out what stats you need to increase and what stats you need to avoid increasing further, and plan how to get them there. It's also a good idea to figure out what damage types your forsaken will use here.
Third, start raising the right stats. Training sessions can wind up being useful for big changes but they never just change one thing and they take a day and stamina. Passive training assignments (from assigning someone to the Trainer position) are much more precise but need to run in the background for many days. Be careful if a training session would give a forsaken a bunch of EXP for a combat style you don't want them to wind up with; you can always slowly train them out of it later but that can be a month(s) long process. Also, don't start a training session and do one or two small actions; it's a waste of time if you don't use training combos to set up big gains of expertise or stats. When you get their main stats where you want them switch their daily training towards reinforcing and improving their fighting style.
But really, most of the basic info is in the guides. Once you understand that you'll pick up the rest with trial and error, and some error is fine. Even if you mess up your first few loops' worth of Forsaken the fact they aren't any kind of upgraded species and probably weren't recruited with powerful Punisher effects means they'll be obsolete before long.
As for the other parts, don't worry so much about making friends. Friendships can be broken later if you don't stack a bunch of events for the same pair, and Forsaken who are friends are often more desirable than ones who were enemies anyway (if you plan to actually keep their friend around), because you can play them against each other. If you're ever not sure what you should be doing, a good default answer is trying to pump up EE generation as much as you can and rushing Networked Consciousness. EE is the #1 obstacle on your capabilities so focus all your efforts on improving it and save the Forsaken training for after the fighting.
Not sure if a bug report's been made for this yet but I'm getting a hang when a certain Forsaken gets on stage in a Forsaken-to-Forsaken meeting. Save file attached.
Steps to duplicate: load save slot 1 "205" (post-final battle save), set up a Meet between Eidolon and either Fury or Mayhem (others that want to get Eidolon naked may work, these are the two I tested), select On Stage for location, hit Continue until it hangs when Eidolon gets Exposed enough (I think that's the trigger, not sure).
Heya everyone! I’m here to finally bring you the 1.3 release of my portrait pack! While it took longer than I anticipated, a lot of the stuff I worked on (and distracted by) was made in preparation for the next 1.4 release. Some of which will be seen as previews in this pose.
Here’s the link to the downloads! I’ve also decided that it would be fun to include the cover art in folder for new people to take a look at.
This brings the total amount of unique chosen in my pack up to 31! 17 more chosen left until every name has a chosen drawn entirely by me.
One of these new chosen, Shield has an art comission from Nagi that you’ve seen a part of as one of the covers for this release. That was actually just part of the commission with the with the second part available here and the CG section. This was made in commemoration of the last part of the guilty desire chain being finished. And so I wrote/did a little editing with the art.
The scenes are inspired by the “guilty desire vignette” There might be a few more of these in future releases ^^
Some additional outfits were also made for chosen currently with a distortion-specific portrait variant including some new maid outfits. One of which is a concubine dress, if you wanted a special outfit to differentiate your special forsaken among the others this outfit change will interest you
All of these variants are available in game through the “portrait change” feature in the chosen’s profile menu. See “special portrait variants” txt file for additional information!
However the main addition to the release if you followed my progress (sorry btw)
Is the introduction of several Boss chosen. Victory and Splendor are fully in the game, complete with forsaken maid variants and pet suit and sealing suit variants respectively. These portraits are a bit special in few ways. The obvious one being their special borders surrounding their portraits. But also these characters has a second stance that alternates between that and the normal neutral stance used for all chosen.
While this looks minor, it’s very noticeable in actual gameplay as these bosses shift between expressions. Future bosses will have this aspect as well. Also some of the aspects of Splendor’s portrait is good foreshadowing for the undead chosen introduction coming in the 1.5 release!
But these aren’t the only boss chosen introduced! While Victory and Splendor are the only playable bosses in the game at the moment some bosses are featured as cameos in the scenes for Victory and Splendor. These bosses are the Angel Love and the Devil Judgement. And so it’s only natural to get some prepare for them too. While these characters aren’t fully completed their transformed state and outfits are.
And anyone going through the current boss loops or scenarios will witness their portraits as well.
Some additional things is for the new L-body and S-body type chosen is that the forsaken maid outfit template has been completed and available to all chosen introduced this release…. Including the boss chosen!
there’s a lot more than just these previews so if they look interesting to you check out some more, and if that isn’t enough, then maybe victory and splendor can convince you
A small miscellaneous thing is The Maze of memories roster has been updated to the new clothing format, I’ve managed to remake most of the clothing and expand on their outfits. Retrospective also made me reevaluate some of the personalities of these custom chosen and edit them accordingly to fit their actual character more. The clothing revamp should be completely finished by the next update.
So that’s it! Considering how long this post is. I’ll make a second post highlighting the previews and focus on the 1.4 release “Corruption”
Any tips on how to spend the first few days against an undead chosen? I just can't save up enough ee to buy the basic upgrades + 7ee to deploy my forsaken/commander.
Man, I was wondering where the update's at, it's the 30th after all, buuuut.... turns out there are 31 days in October. Not that I care about strict schedules all that much in the first place, but I'd managed to get into the mind-set that it's dropping today.