Loop 17:
Day 1: I get Focus, send out Massacre with 4EE, and focus on lengthening the fight to get all 3 chosen in (success).
I unlock 1 objective of any type, and take the Control Center. I have enough to unlock High Rises as well but that is not terribly useful until I can get level 5 Circumstances, so I save up for
When the situation looks like this Day 2, I use Disintegration Vapor on Figment while summoning Breaker, the 4EE basic 1000% INJU commander.
Code:
Hymn's phase: Territorial (full HATE damage)
Sphinx's phase: Torpid (full INJU damage)
Figment's phase: Playful (full EXPO damage)
Strategic Advantage: 1.45M
Fortification: 4122
A city objective may be seized!
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min) [ ][ ][ ][ ]
DIG (sig) [X][ ][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [ ][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [ ][ ][ ][ ]
INN (min) [ ][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [ ][ ][ ][ ][ ]
This should allow me to get both T2 Core breaks on these two and gain EE. I'll only take extra T1 breaks on Sphinx as I need to leave some unbroken on Figment for all 3 Chosen to be on the same cycle. I also research the other three 1EE techs, Eager Breeders (after testing I need one extra turn before Extermination), and all associated free techs, bringing me to 4EE after summoning Breaker.
Day 3:
Code:
Hymn's phase: In Heat (full PLEA damage)
Sphinx's phase: Torpid (full INJU damage)
Figment's phase: Playful (full EXPO damage)
Strategic Advantage: 1.49M
Fortification: 6797
A city objective may be seized!
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min) [ ][ ][ ][ ]
DIG (sig) [X][ ][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [ ][ ][ ][ ]
INN (min) [ ][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [X][ ][X][ ][ ]
Which information do you want to view?
I earn almost no Trauma for day 2, as is a typical weakness of INJU commanders. Good thing I'm working on one that fixes that.
I need a break on Figment in order to proceed. I have 2 options: try Massacre or succeed easily with Scissa.
I try Massacre first, buying Weakness Sense and Eager Breeders to bring me below 10EE and avoid wasting the extra EE an 11 or 12EE deployment would cost. I need to weaken Sphinx's EXPO before striking at Figment to have a chance, but this setup may do too much trauma damage too quickly to do that. I quickly find that my suspicions were correct, so I reload to try plan B.
Since I don't need to hold 10EE or so, I go on a buying frenzy, getting all 2EE and 3EE techs (many of which are free) Remembering my new Item, I also pick up Human Collaborators (unlocks Dominance, bought for free, +5EE) This brings up a small non-crash bug,
CSdev : If you regain EE from 0 after a buy, your screen temporarily shows no techs available. This can be fixed by going into any other menu and back. I use this version of free energy to get Nursery Hives (Vanity), Causal Projection (Ambition), and Vengeful Reconstitution (Spite), then summon Scissa to begin attacking Sphinx (weakening her EXPO to deal extra to Figment).
Day 4
Code:
Hymn's phase: Torpid (full INJU damage)
Sphinx's phase: Playful (full EXPO damage)
Figment's phase: Playful (full EXPO damage)
Strategic Advantage: 2.48M
Fortification: 11.2k
Any city objective may be seized!
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min) [ ][ ][ ][ ]
DIG (sig) [X][ ][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [ ][ ][ ][ ]
INN (min) [X][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [X][X][X][ ][ ]
Which information do you want to view?
The end of Day 3 was the final introduction scene, so today I'm expecting significant EE gains. I need to delay Hymn three times to get her on the same page with Sphinx and Figment. I plan to delay her once each day with Breaker: The first day I'll break T1 CON and whatever other T1 shows up besides CON, and day 5 I'll break T2 CON (this order provides extra EE because of the vignettes after day 4). Day 6 I'll let her shift down to DIG weakness, and day 7 I'll break DIG T2 which should have everyone together again. The Transmission Tower, which I can barely afford, is purchased. I also buy Versatility, just because it's free--it doesn't open up anything. I have 6EE.
Day 5
Code:
Hymn's phase: Torpid (full INJU damage)
Sphinx's phase: Territorial (full HATE damage)
Figment's phase: Territorial (full HATE damage)
Strategic Advantage: 2.50M
Fortification: 18.4k
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min) [X][ ][ ][ ]
DIG (sig) [X][ ][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [ ][ ][ ][ ]
INN (min) [X][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [X][X][X][ ][ ]
Just checking in to say I have 34EE. The plan still seems good, so I'm sticking with it. I'm thinking Day 7 when I allow Hymn to switch, I'll summon Massacre again and try to build up massive trauma on Sphinx, Figment. I'll check in again after that. I also go ahead and decide on Passion Release for two reasons:
1) I know that once I have them all together the number of turns of Orgy will be key, and this is the largest turn increase I can buy.
2) Because of one of my items, it unlocks Impregnation, which allows for Assist Raid tomorrow, instantly getting me to 15EE per day.
I send out Breaker again and continue to follow the plan.
Day 6
Code:
Hymn's phase: Torpid (full INJU damage)
Sphinx's phase: In Heat (full PLEA damage)
Figment's phase: In Heat (full PLEA damage)
Strategic Advantage: 2.61M
Fortification: 30.4k
Day 6 I continue to stay on the plan. I train a garbage Forsaken in Assist Raid and Broadcast, gaining 10G Angst to all. This only gets me to +6EE due to the downtime action trauma modifier here also affecting the base rate at which Forsaken change to new actions. This shows up on all 3 as "Greater Sins Imminent" which--wasn't a thing I knew could happen? I thought if they all wanted to resolve higher level trauma, they would all do an action together, but it may have something to do with the unbalanced nature of the breaks.
Day 7:
[CODE]
Hymn's phase: Playful (full EXPO damage)
Sphinx's phase: Torpid (full INJU damage)
Figment's phase: Torpid (full INJU damage)
Strategic Advantage: 2.71M
Fortification: 50.2k
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min) [X][X][ ][ ]
DIG (sig) [X][ ][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [ ][ ][ ][ ]
INN (min) [X][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [X][X][X][ ][ ]
Which information do you want to view?
I need to break Hymn's EXPO T2, then they will be on the same cycle. I check a few of my more efficient Forsaken to see if they can do this, and eventually just send Scissa out to do it.
Also I gain 15EE for the first time, not sure why. This resets everyone's PAIN trauma to 0 because of the high modifier.
Day 8
Code:
Hymn's phase: Playful (full EXPO damage)
Sphinx's phase: Playful (full EXPO damage)
Figment's phase: Playful (full EXPO damage)
Strategic Advantage: 3.67M
Fortification: 82.8k
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [ ][X][ ][ ][ ]
CON (min) [X][X][ ][ ]
DIG (sig) [X][X][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [ ][ ][ ][ ]
INN (min) [X][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [X][X][X][ ][ ]
This should be the "small to medium Orgy" day if I play it correctly. The only real question that needs to be asked is do we start with Massacre or Scissa. I basically always try Massacre first. With 49 EE I go ahead and get Networked Consciousness as I consider how this is going to work. I try a few ways around massacre but nothing quite seems to get them all in an Orgy. So I'm going to bring in Scissa yet again and see what I can get, and since I don't need to hold on to a bunch of extra EE, I'll also purchase Soul Resonance (can't quite afford Genius->Reality Sealing).
My first attempts don't find a path here either. A few more things to try. The problem I keep running into is that Sphinx, or whichever Chosen I surround first, can't seem to get INJU increased during the third surround. So the 4th surround, where defense = 7, never happens. I do eventually get a measly 5 turn orgy using Massacre, but there's got to be something stronger, right? (There is something stronger, of course, but we aren't in the right weakness for it).