For Day 8, I'm not able to get above a small Orgy no matter how I manage it. This does, however, open up the ability to take over the High Rises, which I do.
Day 9:
Code:
You have 26 Evil Energy.
Tip: During downtime, Chosen who like each other more benefit more from doing the same activity together.
Hymn's phase: Territorial (full HATE damage)
Sphinx's phase: Territorial (full HATE damage)
Figment's phase: Territorial (full HATE damage)
Strategic Advantage: 71.0M
Fortification: 136k
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [X][X][ ][ ][ ]
CON (min) [X][X][ ][ ]
DIG (sig) [X][X][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [ ][ ][ ][ ]
INN (min) [X][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (core) [X][X][X][ ][ ]
I decide that the path forward might involve a tempted Figment, so I put that distortion plan on her to make sure that I don't get any other Breaks on her. This means I should be sure not to Penetrate/Inseminate Sphinx or Figment today so that everyone can be on INN next turn, which limits what I can do today. With 26 EE, I take Genius-> Reality Sealing to finish off all actually necessary research besides what's needed for the final battle. I send out the weakest Massacre I've sent for a while with the plan of earning some extra EE through an early Escape. I end up earning 5EE in the battle, which I could have gotten by Draining one of the many chosen I don't introduce, but I take this option because of the compounding damages from Control Center and Transmission Tower.
Day 10
Code:
You have 25 Evil Energy.
Tip: The traumas are FEAR, DISG, PAIN, and SHAM. The circumstances are HATE, PLEA, INJU, and EXPO.
Hymn's phase: In Heat (full PLEA damage)
Sphinx's phase: In Heat (full PLEA damage)
Figment's phase: In Heat (full PLEA damage)
Strategic Advantage: 73.1M
Fortification: 225k
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [X][X][ ][ ][ ]
CON (min) [X][X][ ][ ]
DIG (sig) [X][X][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [ ][ ][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [-][-][-][-]
INN (min) [X][x][ ][ ]
CON (sig) [ ][-][-][-]
DIG (core) [X][X][X][ ][ ]
Which information do you want to view?
Today, I need to:
1) Break Hymn's T2 INN for an extra 5EE because the vacation vignette happens.
2) Break Figment's T2 INN so that I can try for Tempted next day
3) Break Sphinx's INN also to delay all 3 of them. My preference is to break both of hers.
Time for Scissa, sent out originally vs Hymn.
Day 11
Code:
You have 62 Evil Energy.
Tip: When captured by a Commander with a special ability, it is not possible for the Chosen to defend themselves.
Hymn's phase: In Heat (full PLEA damage)
Sphinx's phase: In Heat (full PLEA damage)
Figment's phase: In Heat (full PLEA damage)
Strategic Advantage: 3.69G
Fortification: 371k
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [X][X][X][/][ ]
CON (min) [X][X][ ][ ]
DIG (sig) [X][X][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [X][ ][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [-][-][-][-]
INN (min) [X][X][ ][ ]
CON (sig) [X][-][-][-]
DIG (core) [X][X][X][ ][ ]
Which information do you want to view?
I manage all of that plus a 10-turn Orgy.
So, my goal today is a Tempt on Figment for the sole purpose of getting 100EE. I'm planning to break it immediately afterwards. Sending Scissa vs Figment to start. It is fine if Hymn breaks her INN T3 as Sphinx still has an INN T2 to break. If the Tempt goes through, I will have enough EE for a commander hitting all Circumstances, which is what I need to break the upper tiers, I believe.
@CSDdev Typo alert:
Sphinx doesn't really care whether other people look down on her for getting turned on in the middle of battle, but her hatred for the Demons and contempt for those Enthralled by them mean that she is uncomfortable about letting them make her feel sexual pleasure. She resists as hard as she can, but her body's instinctive desire to cum is outside of her control.
Sphinx squirms wildly against the Thralls, knowing that just the lightest touch to her clit could push her over the edge, but they aren't interested in making her cum just yet. They bring her over to Hymn, whose glazed-over eyes barely even notice her presence due to the Thralls running their hands all over her body.
Sphinx snarls at Hymn as the two Chosen are bound together with steel cable. For her part, Hymn is too distracted by the warm of Sphinx's body to fight back properly. The Thralls surge forward to try to tear off Sphinx's torn armor plates, and their pulling, groping, rubbing hands force her to orgasm during battle for the first time. Hymn can clearly feel the wetness suddenly dripping from her pussy.
Should be "warmth"
Day 12:
Code:
You have 230 Evil Energy.
Tip: Cowardly Chosen are careful to avoid pain, but they lack the willpower to ignore their injuries.
Hymn's phase: In Heat (full PLEA damage)
Sphinx's phase: In Heat (full PLEA damage)
Figment's phase: In Heat (full PLEA damage)
Strategic Advantage: 3.69G
Fortification: 612k
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (core) [X][X][X][X][?] 280%
CON (min) [X][X][ ][ ]
DIG (sig) [X][X][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [X][X][ ][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [~][~][~][~]
INN (min) [X][X][ ][ ]
CON (sig) [X][~][~][~]
DIG (core) [X][X][X][ ][ ]
Which information do you want to view?
I didn't remember if being Tempted counted as a vulnerability break, but it obviously does because they're all still on PLEA. My Achievements from repeatedly breaking Chosen are high enough that I need 400% in DIG and 300% in all other areas. These Forsaken should feed my strong ones well.
I send this big boy out:
Code:
[X][X][X][X][ ][ ][ ] Duration (Next: 2 EE)
[X][X][X][X] Extra Captures
[X] Ambush (free)
[X] Flight
Suppressor: Hunger [HATE]
Defiler: Spite [INJU, EXPO]
Punisher: Hypnosis [PLEA]
Your Commander is a huge, vaguely-humanoid titan of a Demon capable of restraining its prey and inflicting various tortures and humiliations. Its imposing size serves to distract from its true weapon - its cloud of mind-influencing hypnotic spores which quickly take effect while its victims are immobilized. In place of arms, its torso is covered in mouths whose long tongues are incredibly flexible and powerful. Your Commander will lead your Demons into combat, allowing you to ambush your target and capture her for four rounds at the start of battle, and then four more times whenever you give the order, even against a flying target. It is worth 116 Evil Energy. You have 114 Evil Energy remaining. This may interfere with the team's Distortions
I spend the extra EE on Flight just in case someone ends up very close to the next level of damage I need. Remembering that Figment's action after Tempt took all her Trauma away, I start with her.
Day 13:
Code:
Hymn's phase: Torpid (full INJU damage)
Sphinx's phase: Torpid (full INJU damage)
Figment's phase: Torpid (full INJU damage)
Strategic Advantage: 336G
Fortification: 1.01M
Any city objective may be seized!
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][/][ ]
INN (core) [X][X][X][X][?] 280%
CON (min) [X][X][ ][ ]
DIG (sig) [X][X][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][ ][ ][ ]
INN (sig) [X][X][/][ ]
CON (core) [X][X][X][ ][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [~][~][~][~]
INN (min) [X][X][ ][ ]
CON (sig) [X][~][~][~]
DIG (core) [X][X][X][/][ ]
I managed a 13-turn Orgy, which I thought would be enough to get everyone into the 10G Trauma area at least, but Figment is still below that due to her modifiers from Trauma, and Hymn is also still below that. The Laboratory is still open to be seized, but I'd like to wait until it's worth 45EE to do so. The good news is that everyone is stuck on INJU like I had hoped. My new specialized Forsaken ought to be able to cause a larger Orgy on her own, at a significant discount over a big Commander:
Code:
Assplodey (formerly known as Cunning Cat Pounce)
Real name: Ushioda Rin
Stamina: 66.6%
Motivation: 136.5% (max 136.5%)
Expertise
HATE: 54.0k (x1.146 dmg)
PLEA: 55.0k (x1.149 dmg)
INJU: 136k (x1.282 dmg) (x1.335 dmg from Domina's drain)
EXPO: 88.6k (x1.219 dmg)
x8.300 trauma dmg from Ritual's parasitism
Combat Style: Desperate (1000% INJU)
Lacking confidence in own abilities, acts with singleminded focus to disable the target. Useful early in the battle to increase future circumstance damage taken.
Training Plan: Desperate (1000% INJU)
Increases INJU expertise only
Defiler Specialty: Torture (INJU)
Can torment a target with at least 10k INJU, dealing bonus INJU damage, multiplying all damage with lower Disgrace, and causing tier-2 Confidence Break
Trait: Animalistic Forsaken
One-third motivation gain, +75% damage
First Impregnation: Ritual (+36.5% max Motivation)
First Drain: Domina (+33.5% INJU damage)
First Parasitism: Ritual (+730% trauma damage)
Hostility: 65% (Hateful toward humanity itself)
Deviancy: 30% (Elaborate sexual fantasies)
Obedience: 69% (Eagerly obeys)
Disgrace: 43% (Object of base lust)
A rare snippet from combat turn 1 to see how she's doing:
Code:
Sphinx is fighting alone!
FEAR: 0 [Lv 0] x4(HATE) x4(PLEA) = x16 Total
DISG: 0 [Lv 0] x2(HATE) x8(PLEA) = x16 Total
PAIN: 0 [Lv 0] x2(HATE) x4(PLEA) x2(INJU) = x16 Total
SHAM: 0 [Lv 0] x2(HATE) x4(PLEA) x2(own EXPO) = x16 Total
HATE: 100 [Lv 1] x2(HATE) x3(INJU) x1/2(highest Circ.) = x3 Total
PLEA: 280 [Lv 1] x2(HATE) x3(INJU) x1/2(highest Circ.) = x3 Total
INJU: 100 [Lv 1] x2(HATE) x3(INJU) x1/2(highest Circ.) = x3 Total
EXPO: 100 [Lv 1] x2(HATE) x3(INJU) x1/2(highest Circ.) = x3 Total
Choose your action. Assplodey can capture Sphinx for 7 rounds.
---
Assplodey and Sphinx catch sight of each other across the battlefield, and Assplodey takes a defensive stance as the Chosen charges toward her.
FEAR [=~~~~~~~~~] ( 0 + 10.9k = 10.9k) frantic desperation
DISG [==~~~~~~~~] ( 0 + 20.5k = 20.5k) struggling not to be sick
PAIN [==~~~~~~~~] ( 0 + 23.1k = 23.1k) sobbing with pain
SHAM [=~~~~~~~~~] ( 0 + 19.0k = 19.0k) reflexively covering herself
HATE [-'''''''''] ( 100 = 100) hating her situation
PLEA [--''''''''] ( 280 = 280) blushing and distracted
INJU [~~~~~~~~~-] ( 100 + 9899 = 9999) bleeding from several cuts
EXPO [-'''''''''] ( 100 = 100) clothes have some small tears
INJU up! Sphinx reels as her previous overconfidence is punished with attacks that start to draw blood. Patches of red are beginning to spread across her clothes, and she'll only have a harder time defending herself from here.
Oh, she'll do just fine, I think.
I manage to get about a 10-turn Orgy out of her and break some more stuff, keeping everyone on the same cycle.
Day 14:
Code:
You have 245 Evil Energy.
Tip: When a surrounded Chosen uses a tactic that decreases the effectiveness of Grind, Caress, Pummel, or Humiliate, the damage from that source is decreased to 3/5. When both tactics against the source are used at once, the damage becomes 2/5.
Hymn's phase: Torpid (full INJU damage)
Sphinx's phase: Torpid (full INJU damage)
Figment's phase: Torpid (full INJU damage)
Strategic Advantage: 518G
Fortification: 1.66M
Any city objective may be seized!
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][ ] 175%
INN (core) [X][X][X][X][?] 280%
CON (min) [X][X][/][ ]
DIG (sig) [X][X][ ][ ]
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][X][ ][ ]
INN (sig) [X][X][X][?] 280%
CON (core) [X][X][X][/][ ]
DIG (min) [X][X][ ][ ]
Figment +2 T1 T2 T3 T4
MOR (sig) [X][X][ ][ ]
INN (min) [X][X][ ][ ]
CON (sig) [X][X][ ][ ]
DIG (core) [X][X][X][X][/] 2020%
At this point, the battle is really pretty much won, but I'd really like to get as many T4 Breaks as possible against this team. I'll check in again before the Final Battle.
Day 14 I see a path to a big orgy and start earning 45EE. Hymn was in Surrender to Instincts so she didn't gain her last T3 break. Fixed Day 15.
Day 17 I notice that Figment's trauma reset at some point, her T3s no longer show as ready to break. I don't worry too much about it as the MOR and INN breaks are low-value (I very rarely use my INN building commander, and Massacre builds Hate enough that I'm not worried about her falling behind)
Day 20, before Final battle:
Code:
You have 879 Evil Energy.
Tip: "Striptease" decreases damage to surrounded Chosen in the short term, but the fact that it increases the user's EXPO level means that it can increase the overall damage taken during the battle.
Hymn's phase: Territorial (full HATE damage)
Sphinx's phase: Territorial (full HATE damage)
Figment's phase: In Heat (full PLEA damage)
Strategic Advantage: 2.01P
Fortification: 0
---
Overall corruption progress:
Hymn +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X] 460%
INN (core) [X][X][X][X][/] 610%
CON (min) [X][X][X][X] 690%
DIG (sig) [X][X][X][X] 340%
Sphinx +2 T1 T2 T3 T4
MOR (min) [X][X][X][/] 310%
INN (sig) [X][X][X][/] 460%
CON (core) [X][X][X][X][X] 480%
DIG (min) [X][X][X][X] 2580%
Figment +2 T1 T2 T3 T4
MOR (sig) [X][X][ ][ ]
INN (min) [X][X][ ][ ]
CON (sig) [X][X][X][X] 440%
DIG (core) [X][X][X][X][X] 4540%
I figure I can get the last MOR break on Sphinx here by sending out Massacre one last time. I take Threaten+, Taunt+ and Attack+ I note that Hymn and Figment are at Solid Friendship level, meaning that they'll start with 180 resolve. Figment is also not on HATE or EXPO weakness this round, so she'll be the toughest to crack. Sphinx only has 60% resolve and will go down quite quickly. Hymn has high Resolve and is weak to HATE this round, so she'll be the second toughest. I send out Massacre and hope for the best. I should also be able to get an Impregnate against Sphinx, strengthening Massacre just a bit more (6.4%, based on how much Energy I had when I called her to go, even though it only costs 100 to send her).
R5 I release Figment to capture Hymn R6.
R7 I hit Figment for the first time with Taunt: -36% Resolve (144% remaining)
R10 I release Hymn, capture Sphinx R11. Figment uses Mating Dance--I wonder how this works after her Resolve is Broken? Because her DIG is broken, it only affects things for 1 turn.
CSdev, is this a p
R13, break Figment's Resolve:
Code:
Resolve Broken
Finally, the illusion of Figment's strength is shattered, and with the change in the public's perception, reality follows suit. Her clothes, already twisted by Demonic influence, finally fade away completely, leaving the naked Kasumi helpless in the middle of the street. She sobs with despair, not only at her utter defeat, but also at the fact that she'll surely be remembered as nothing but a failure.
"I can't go back to being a normal person..."
R14 I'm starting to get close to 100% Extermination:
Code:
Round 14
Evacuation: 250/250 (100%) [####################]
Extermination: 333/500 (66%) [#############==- ]
The area is riddled with craters caused by the power of Hymn's attacks!
(Extermination power per Chosen: 50)
[ANIMALISTIC] Figment: Resolve Broken!
[ANIMALISTIC] Hymn: Opening Level 15 vs. Defense Level 3 [Resolve at 180%]
[ANIMALISTIC] Sphinx: Captured for 4 more turns [Resolve at 60%]
Massacre: Busy with Sphinx
Demonic barrier: all damage increased by 15%
Wild Hunt: all future Surround durations decreased by 8
Who will you target?
R17: Hymn broken.
Code:
Resolve Broken
Finally, the public's perception of Hymn reaches the tipping point. With a flash of light, her Chosen garb is gone. She glances down at herself in shock, then looks around frantically in hopes of finding where her sword went, but it's no use. Your Demons ignore the newly-depowered Ayame, leaving her to be collected after the battle.
"Huh!? What's happening!? Where are my powers!?"
I think I'm a turn short of being able to convert Sphinx. She currently:
Loses 9% Resolve times SHAM level from Taunt when surround is possible
Her shame level is 5, which should be 45%, but she's got 60% resolve left. If I Capture her to do the MOR break I want to do, I think she'll end up killing herself. It may be possible to do things in a slightly different order and have her able to be converted too, so I try a few changes. If I'm able to do just 15% to her before this point I'll get her converted too. I decide to Retry.
R1: capture Figment
R2: Barrier
R3: Release
R4: Taunt (-36% Resolve)
R5: Taunt
R6: Capture Hymn
R7: Taunt Figment
R8: Taunt Figment
R9: Taunt Figment (Converted)
R10: Threaten Sphinx (-8% Resolve)
R11: Threaten Sphinx (-12% Resolve)
R12: Surround Sphinx, Inseminate (3 openings, -3 due to Wild Hunt)
R13: Capture Sphinx
R14: Taunt Hymn (-45%)
R15: Taunt Hymn
R16: Taunt Hymn, extermination finished
R17: Taunt Hymn (Converted)
R18: Impregnate Sphinx
R19: Penetrate (Defiler)
R20: Threaten (Converted)
I'd say that's a fairly good result. I never got Figment's MOR T3 broken, or anyone's INN T4. But this is a dfeinitely acceptable result that brings about the following big change:
Code:
Animal Tamer
Animalistic Chosen Broken: 15
Level: 4 (Next: 40 Broken)
Bonus: Each instance of circumstance damage deals at least 60 damage
Animalistic Chosen are special in that they draw their psychic energy from two sources: humanity's sense of justice, and humanity's respect for nature. Even after becoming Forsaken, they retain their connection to the latter source, and you can turn that power to your own purposes, undermining the resistance of even your most resolute foes.
Primarily, this means that I can ensure Level 1 of any circumstance with two turns of capture. This may actually make some of my 2 circumstance 100% Forsaken useful again.
Kalloi, I just noticed that Hymn shows a s a songbird type, but in your picture pack it seems she uses Hope's portrait which is a cow.
I rename Hymn to "dodobrain"
Sphinx to "lionaroundhaha"
Figment to "..."
Assplodey is quite a bit stronger now:
Code:
Assplodey (formerly known as Cunning Cat Pounce)
Real name: Ushioda Rin
Stamina: 16.7%
Motivation: 94.5% (max 136.5%)
Expertise
HATE: 54.0k (x1.146 dmg)
PLEA: 55.0k (x1.149 dmg)
INJU: 136k (x1.282 dmg) (x1.171 dmg from drained opponents) (x1.335 dmg from Domina's drain)
EXPO: 88.6k (x1.219 dmg)
x4.420 trauma dmg from parasitized opponents
x8.300 trauma dmg from Ritual's parasitism
Combat Style: Desperate (1000% INJU)
Lacking confidence in own abilities, acts with singleminded focus to disable the target. Useful early in the battle to increase future circumstance damage taken.
Training Plan: Desperate (1000% INJU)
Increases INJU expertise only
Defiler Specialty: Torture (INJU)
Can torment a target with at least 10k INJU, dealing bonus INJU damage, multiplying all damage with lower Disgrace, and causing tier-2 Confidence Break
Trait: Animalistic Forsaken
One-third motivation gain, +75% damage
First Impregnation: Ritual (+36.5% max Motivation)
First Drain: Domina (+33.5% INJU damage)
First Parasitism: Ritual (+730% trauma damage)
Control Center Seized: +27.61% damage in this loop from previous usage
Hostility: 65% (Hateful toward humanity itself)
Deviancy: 30% (Elaborate sexual fantasies)
Obedience: 69% (Eagerly obeys)
Disgrace: 43% (Object of base lust)
What would you like to speak to Assplodey about?
I don't have any new Forsaken to train, so I'll just spend these days optimizing the ones I have.
The holes I have left to fill in my roster are:
A low-cost 1000% HATE damage type that is capable of Release (Preference: 60 Disgrace Undead)
A low-cost 1000% INJU damage type that is capable of Release (Preference: 60 Disgrace Undead)
A medium-power 1000% INJU damage type captured through Aversion that can start Orgies (Animalistic, Disgrace 55-60%--note, this can be weaker than the one I already have that does the same thing through HATE)
Other possibly useful things:
Would it be useful to have Commanders that can start Orgies through PLEA? Through EXPO? They'd have to do it without a Punisher bonus to help build them out in those areas because of the restrictions for Aversion-type Forsaken. So they'd have to be very strong (max EE cost). I think a PLEA might be useful because that naturally comes with high multipliers to Trauma damage and long surround times, but would either of them be useful? Something to consider.
Forsaken idea: A Tempted Forsaken that deals 1000% EXPO like Scissa, transfers over to PLEA like Scissa also, but builds up her own PLEA damage? I decide that since Hypnoqueen (1000% PLEA, tempted, builds PLEA) has not been very useful lately that I'm going to retrain her to do EXPO damage at the start of a fight. This will only take forever, since she's got 82% Deviancy, but she's already built quite a bit of a PLEA multiplier so she'll be better at it than any Forsaken I can find. This will increase her utility quite a bit, but I expect it to take several loops.
Anyway, time to train and make more decisions later. Also I have enough extra shit Forsaken to earn the next tier of free EE at the start of a fight. I'll sacrifice them just before changing area.
Next up:
Code:
Kitakyushu
Damage Mitigation: 47% per level
Preparedness: Final Battle on Day 20
Luxuries: 4823% Trauma resolution speed
Elites: 1 Undead, 2 Animalistic Chosen
19 Influence
Chiba
Damage Mitigation: 44% per level
Preparedness: Final Battle on Day 20
Luxuries: 7059% Trauma resolution speed
Elites: 3 Animalistic Chosen
19 Influence
Definitely going to Kitakyushu, as I actually need one more Undead. Hopefully the pre-breaks will match up well. Goodbye dodobrain, lionaroundhaha, garbage, and rejected, we never got to know you all because you sucked.