Reading your posts is fascinating. It's like trying to learn piano next to Mozart.
Quick question for everyone: are all the guides written for this game located in this forum or in the game folder? Or has anyone made an online Wiki yet? I have a lot of experience writing training materials & documentation for my day job, so I was thinking of documenting my attempts to learn the game somewhere others can see it, so that they can get through Loop 1 at the very least.
Thanks! I don't know how useful this feedback is to someone just learning to play. This must feel kind of like being tossed into the deep end of the pool from a helicopter. But basically, from what I've seen, there aren't a lot of people providing feedback on what high-loop play is like, and how stuff works when you start getting damage resistance up around 50% and multiple thousand % trauma reduction.
CSDev said:
Your message here got cut off, but to answer your question, the code for Mating Dance checks to see whether the subject is at 0 Resolve or dead (and if she is, then it doesn't try to force you to target her).
I thought I knew that part, actually. But I didn't think they were supposed to use Mating Dance when it only worked for 1 turn. I've never seen them use it in that situation before.
I'm certainly finding the feedback helpful! Part of the issue is that the Strategic Advantage system does not scale with the early deadline modifier. If you're on-pace to complete a loop in 20 days, then the Chosen's fortification won't be able to keep up with you. But if it's a hard loop which gives you 50 days and requires you to use all of them, then you'll have a much harder time hitting those numbers in the lategame. Right now, the game gives you lots of 20-day loops past Loop 10, but that'll happen much less often once the advanced species are in, because those species are also worth many more difficulty points. (Every loop adds 10. Superior Chosen are worth 11, Animalistic/Undead are worth 22, and Devils/Angels will be worth 44. Victory and Splendor are technically worth 46.)
Right, game is hard right now, requiring focused near-perfect play past loop 15 as you have seen. I'm not going into what I do with the battles turn-by-turn as much any more, but every day has a bunch of, "Does this work? No. What if I release her on R4 and recapture instead of on R5? I need an extra surround on the last one that comes in, what delays Extermination enough to give me that?" If I included all of that these posts would be even longer.
-----------------------------------
Here's what this loop looks like day 5, after the first vulnerability break vignettes:
Code:
You have 42 Evil Energy.
Tip: Chosen who are feeling ashamed will be more careful to avoid getting exposed.
Talon's phase: Playful (full EXPO damage)
Moo's phase: Territorial (full HATE damage)
Necromantic Siphon: Lose 1 Evil Energy upon starting the day (will not go below 0)
Increases to 2 in 3 days
Strategic Advantage: 5.13M
Fortification: 18.4k
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [ ][ ][ ][ ]
INN (min) [X][ ][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig) [~][~][~][~]
CON (min) [X][X][ ][ ]
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [ ][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (min) [ ][X][ ][ ]
I spend 2EE on Eager Breeders and re-summon Massacre for 40. Goal is a MOR break on Moo to get the Animalistic both lined up. I bought Transmission Towers at some point along the way too.
Day 6:
Code:
You have 43 Evil Energy.
"I think Gibber will be alright."
Talon's phase: Territorial (full HATE damage)
Moo's phase: Territorial (full HATE damage)
Necromantic Siphon: Lose 1 Evil Energy upon starting the day (will not go below 0)
Increases to 2 in 2 days
Strategic Advantage: 6.99M
Fortification: 30.4k
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [ ][ ][ ][ ]
INN (min) [X][ ][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig) [~][~][~][~]
CON (min) [X][X][ ][ ]
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (min) [X][X][ ][ ]
I bought a few techs before I took this, I actually had something like 47EE. Many of the techs were free, or unlocked one of the Defiler techs which give me back +5EE (so, technically, free).
So, I need an Orgy to progress basically. I have a Forsaken built just for this situation:
Code:
Hatefuck (formerly known as Proud Lioness Sphinx)
Real name: Takamine Umeko
Stamina: 100.0%
Motivation: 100.0%
Expertise
HATE: 401k (x1.441 dmg) (x1.445 dmg from Rapetrain's impregnation)
PLEA: 44.6k (x1.118 dmg)
INJU: 67.0k (x1.178 dmg)
EXPO: 63.7k (x1.170 dmg)
Combat Style: Mean (1000% HATE)
Avoids direct combat, instead taunting and manipulating the target's emotional state. Can set up for a powerful surround afterward.
Training Plan: Mean (1000% HATE)
Increases HATE expertise only
Defiler Specialty: Orgy (all)
Can throw a target into an existing Defiler+ action to create a weaker Orgy (stronger with lower Disgrace), so long as the target has at least 10k HATE or INJU
Trait: Animalistic Forsaken
One-third motivation gain, +50% damage, Distortion trait changed
Trait: Dissociative Identity (Perfect Pet)
While consenting, training can only increase Disgrace. +50% all circumstance damage
First Impregnation: Rapetrain (+44.5% HATE damage)
First Drain: Hypnoqueen (+8.0% Stamina regeneration)
Hostility: 68% (Pretending to be hateful toward humanity)
Deviancy: 14% (Pretending to fetishize aberrant actions)
Obedience: 45% (Pretending to be eager to obey)
Disgrace: 48% (Object of base lust)
Testing indicates that to get any real Orgy out, I need Passion Release and Networked Consciousness, so since I have neither of these, it's not Hatefuck's time just yet. I take Passion Release, unlocking the free-to-me tech Impregnation, which allows me to send out a shit Forsaken on a raid today.
Hooray! This unlocks +5 EE downtimes for all Chosen.
Day 7:
Code:
You have 46 Evil Energy.
Tip: A Chosen less inherently susceptible to a trauma will be more susceptible to the associated circumstance, and vice versa.
Talon's phase: In Heat (full PLEA damage)
Moo's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 1 Evil Energy upon starting the day (will not go below 0)
Increases to 2 tomorrow
Strategic Advantage: 6.95M
Fortification: 50.2k
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [ ][ ][ ][ ]
INN (min) [X][ ][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig) [~][~][~][~]
CON (min) [X][X][ ][ ]
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (sig) [ ][ ][ ][ ]
DIG (min) [X][X][ ][ ]
I take Networked Consciousness and send out Scissa. I need to get breaks on Moo (INN T1, T2)and Talon (MOR or CON T1) today for this to continue working--otherwise it's better not to get the breaks and move on to an INJU weakness.
I successfully get a CON break on Talon, and multiple breaks on Moo.
Day 8:
Code:
You have 59 Evil Energy.
Tip: The first arrival of the second and third Chosen can only happen after a certain number of turns have happened during the playthrough.
Talon's phase: In Heat (full PLEA damage)
Moo's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 2 Evil Energy upon starting the day (will not go below 0)
Increases to 3 in 3 days
Strategic Advantage: 7.83M
Fortification: 82.8k
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [ ][ ][ ][ ]
INN (min) [X][ ][ ][ ]
CON (core) [ ][X][ ][ ][ ]
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig) [~][~][~][~]
CON (min) [X][X][ ][ ]
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (sig) [X][ ][ ][ ]
DIG (min) [X][X][ ][ ]
I can try to get an Orgy here to break Purgatory, or I can wait until next turn and send out Assplodey for 51EE, where it's pretty much a sure thing. I decide to try Scissa, so I try out a purchase of Soul Resonance (+5 EE from free Drain) and Genius/Reality Sealing (+5 EE from Genius, +5EE from free Parasitism). I'm not able to find a way through with this, so I go back to before this, buying both skills still, but instead of combat, I drain the shit out of a Forsaken that refused to go on the Raid I made day 6. That'll teach her, and give me enough EE to send out Assplodey, who wants to try out the strength I had her take from the last round's Chosen.
Day 9: no change, I didn't have a battle yesterday. I have 58EE and both Forsaken are on INJU weakness.
Today I try a Forsaken that has so far been a bit disappointing: Jamie the Fox.
Code:
Jamie the Fox (formerly known as Crafty Fox Nightmare)
Real name: Baisho Junko
Stamina: 100.0%
Motivation: 100.0%
Expertise
HATE: 1 (x0.500 dmg)
PLEA: 1 (x0.500 dmg)
INJU: 231k (x1.360 dmg) (x1.531 dmg from drained opponents)
EXPO: 1 (x0.500 dmg)
Combat Style: Desperate (1000% INJU)
Lacking confidence in own abilities, acts with singleminded focus to disable the target. Useful early in the battle to increase future circumstance damage taken.
Training Plan: None
Remains idle when at full Stamina
Trait: Animalistic Forsaken
One-third motivation gain, +75% damage
First Impregnation: Massacre (+6.5% Massacre's HATE damage)
First Hypnosis: Cleopatra (+2.8% Cleopatra's PLEA damage)
First Drain: Demon Lord
First Parasitism: Massacre (+122% Massacre's trauma damage)
Hostility: 64% (Hateful toward humanity itself)
Deviancy: 72% (Fetishizes aberrant actions)
Obedience: 55% (Obeys out of fear)
Disgrace: 64% (Viewed with contempt)
She costs 12EE, so if she's able to get an Orgy off she'll do it at significant savings over Assplodey. If not--well, then she's basically worthless. Your future is riding on this, Jamie. Don't fuck it up.
She doesn't fuck it up, guys!
Code:
[UNDEAD] Purgatory: Sodomized for 12 more turns
[ANIMALISTIC] Talon: Sodomized for 12 more turns
[ANIMALISTIC] Moo: Opening Level 12 vs. Defense Level 5
...
What should the Thralls do after surrounding Moo? 2 defiler actions possible. Orgy with Purgatory and Talon will allow Moo to escape 1 turn early.
Day 9:
Code:
Talon decides that she's going to try to crack through the Earth's crust to reach the Demonic hive, and she grabs Moo and makes angry threats at her until she agrees to help. Moo knows better than to try to stand up to Talon, but in the end she manages to get away without having to do much work, as Talon is too busy making impressive craters and then preening for the horrified crowd to spare any effort to keeping her on task.
"This is definitely satisfying."
"Yeah, whatever..."
Talon:
-67.5M ANGST, -6.75M PAIN, -3.37M SHAM
Total unresolved trauma: 158MFEAR +146MDISG +344MPAIN +269MSHAM = 919M added ANGST
Total ANGST: 7.64G
Moo:
-67.5M ANGST, -6.75M PAIN, -3.37M SHAM
Total unresolved trauma: 1.38GFEAR +1.62GDISG +2.11GPAIN +1.36GSHAM = 6.47G added ANGST
Total ANGST: 13.2G
Talon: Over 100M Unresolved PAIN
It isn't enough. Every painful defeat makes it harder and harder for Talon to maintain her headstrong persona. Her inability to effectively fight back against the Demons has begun to threaten her very self-image. The next time she sees a powerful enemy in battle, she'll surely give in to despair.
Moo: Over 100M Unresolved PAIN
It isn't enough. Moo has been trying to convince herself that she's strong enough to endure the things done to her in battle, but it's getting harder and harder. She just wants it all to be over. The next time she sees a powerful enemy in battle, she'll surely give in to despair.
+10 Evil Energy
---
Rin spends the rest of the day locked in her room, but she can't get any rest. The trauma she experienced during the battle continually replays itself in her head.
"What... can I do...?"
-0 ANGST
Total unresolved trauma: 1.10GFEAR +613MDISG +959MPAIN +773MSHAM = 3.44G added ANGST
Total ANGST: 10.3G
Over 100M Unresolved FEAR
It isn't enough. Purgatory has always tried to make the world a better place, but bad things keep happening. She's started to wonder whether keeping to her moral principles is just making things worse. The next time she gets angry, she's likely to do something drastic.
---
You have 75 Evil Energy.
Tip: When two Chosen perform the same downtime activity, they resolve more trauma by doing so, even if they dislike each other. When all three Chosen perform the same downtime activity, this effect becomes very strong.
Talon's phase: Torpid (full INJU damage)
Moo's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 2 Evil Energy upon starting the day (will not go below 0)
Increases to 3 tomorrow
Strategic Advantage: 16.5G
Fortification: 225k
Any city objective may be seized!
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][ ][ ]
INN (min) [X][ ][ ][ ]
CON (core) [X][X][X][/][ ]
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][/][ ]
INN (sig) [~][~][~][~]
CON (min) [X][X][ ][ ]
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (sig) [X][X][/][ ]
DIG (min) [X][X][ ][ ]
So that's a fucking huge day. That's enough to take the High-Rises (perfect timing!) and the Entertainment District.
I can also let all 3 of these cores break. Talon has no other cores ready to break. Moo will have MOR ready to break tomorrow unless I do enough damage to another Circumstance to change it. Purgatory does not quite have enough trauma to break CON T3 tomorrow.
It's time to start thinking about what options are best for Purgatory for her two T4 breaks. I can make her deal either HATE or CON damage as I need a better Forsaken for both. Right now HATE is harder to deal early, but I do have Barrier Jammer to break the Forsaken with a Core MOR vulnerability. I don't have something similar for CON, but dealing damage to CON is easier because it's its own best multiplier. Plus, with her Own Trauma+ modifier, she'll get more use out of dealing damage to CON, as dealing damage to HATE makes Trauma go up on its own but dealing CON damage doesn't. I decide to train her in CON. So she'll need to be Drained by a Punisher that improves INJU damage, and that leaves her Impregnation free. I have all options available to me here, but the only one that strengthens her is +Max Motivation, which is not good for a Forsaken that I don't see myself using more than twice a loop. So I decide it's good enough to use Massacre for Impregnation.
As for today's fight, the only real question is to use Jamie or or switch to Assplodey. I decide Jamie is probably strong enough to get the two Forsaken that are close to 1G Trauma over the line.
Battle Update: Jamie is amazing and the situation is better than I could have hoped.
Code:
Round 16
Evacuation: 250/250 (100%) [####################]
Extermination: 164/500 (32%) [###### ]
The Demons have the Chosen at their mercy!
[UNDEAD] Purgatory: In Orgy for 10 more turns
[ANIMALISTIC] Talon: In Orgy for 10 more turns
[ANIMALISTIC] Moo: In Orgy for 10 more turns
[/QUOTE]
Now, this isn't quite what I want, because I need a follow-up Orgy after this one and I can't do that if Purgatory is catatonic. But that's a simple fix: just don't Orgy her on that particular surround. It's a 16-turn Orgy that brings us into the order of 10G for everyone.
Day 11:
[CODE]
You have 240 Evil Energy.
Tip: When two of the Chosen have a hostile interaction with each other, Evil Energy is generated, especially when the interaction turns them from friends into enemies.
Talon's phase: Torpid (full INJU damage)
Moo's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 3 Evil Energy upon starting the day (will not go below 0)
Increases to 4 in 3 days
Curse Lock: Evil Energy may only be spent on Forsaken. Curse may be removed by paying 16 Evil Energy or by starting the next day.
Strategic Advantage: 461G
Fortification: 371k
Any city objective may be seized!
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][/][ ]
INN (min) [X][ ][ ][ ]
CON (core) [X][X][X][X][?] 190%
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][ ] 180%
INN (sig) [~][~][~][~]
CON (min) [X][X][/][ ]
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][ ][ ]
INN (core) [X][X][X][/][ ]
CON (sig) [X][X][X][?] 190%
DIG (min) [X][X][ ][ ]
My thinking here is: send out Assplodey, get Drain done on Talon and Moo and prepare but do not break same on Purgatory. Don't necessarily try for an Orgy. Everyone's got plenty of Circumstance damage already because of the High-Rises so they should start out able to use their special moves.
Day 12:
Code:
You have 396 Evil Energy.
Tip: Attacking is more effective against Chosen who refuse to back down from a fight, especially those who feel insecure about past failures
Talon's phase: Torpid (full INJU damage)
Moo's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 3 Evil Energy upon starting the day (will not go below 0)
Increases to 4 in 2 days
Curse Lock: Evil Energy may only be spent on Forsaken. Curse may be removed by paying 38 Evil Energy or by starting the next day.
Strategic Advantage: 461G
Fortification: 612k
Any city objective may be seized!
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][X][ ] 235%
INN (min) [X][X][ ][ ]
CON (core) [X][X][X][X][X] 340%
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][/] 380%
INN (sig) [~][~][~][~]
CON (min) [X][X][X][/] 540%
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][/][ ]
INN (core) [X][X][X][X][?] 160%
CON (sig) [X][X][X][X] 420%
DIG (min) [X][X][ ][ ]
Running into a little bit of a problem--the fact that I want Purgatory with Aversion means that I can't do the usual medium Orgy--big Orgy because it makes Purgatory pass out. That's going to make it hard to get those DIG breaks that I really want to give to Assplodey, as this is the last time she'll be nearly so big (planning to shrink her down to a cost in the 30s or so). Talon is moving on from CON weakness today and Moo is probably not if I try for a big Orgy today. Still this ought to be fine.
Goals for today: break Purgatory's T4 CON with Assplodey, try for a big Orgy. If big Orgy isn't possible, try to keep Moo's MOR from breaking.
Day 13:
Code:
Talon's phase: Playful (full EXPO damage)
Moo's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 3 Evil Energy upon starting the day (will not go below 0)
Increases to 4 tomorrow
Strategic Advantage: 468G
Fortification: 1.01M
Any city objective may be seized!
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][X][?] 250%
INN (min) [X][X][ ][ ]
CON (core) [X][X][X][X][X] 380%
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][/] 380%
INN (sig) [~][~][~][~]
CON (min) [X][X][X][X] 540%
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][X][ ] 115%
INN (core) [X][X][X][X][?] 160%
CON (sig) [X][X][X][X] 420%
DIG (min) [X][X][ ][ ]
So this is a failure at both of those goals. I think it's fine, though, and I'm still hoping to get that DIG break. Sending out Massacre again, this time with 427 EE behind her. If brute force doesn't work, you're not using enough. Goals are to try to break MOO's T4 MOR, set up Purgatory's and Talon's T4 MOR.
Doesn't quite work.
Day 14:
Code:
You have 539 Evil Energy.
Tip: The Chosen choose their actions in battle according to which actions would seem to be most useful at the moment and how effective they are at performing those actions.
Talon's phase: Territorial (full HATE damage)
Moo's phase: Playful (full EXPO damage)
Necromantic Siphon: Lose 4 Evil Energy upon starting the day (will not go below 0)
Increases to 5 tomorrow
Strategic Advantage: 468G
Fortification: 1.66M
Any city objective may be seized!
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][X][?] 295%
INN (min) [X][X][ ][ ]
CON (core) [X][X][X][X][X] 380%
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X] 380%
INN (sig) [~][~][~][~]
CON (min) [X][X][X][X] 540%
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][X][?] 295%
INN (core) [X][X][X][X][?] 160%
CON (sig) [X][X][X][X] 650%
DIG (min) [X][X][ ][ ]
Moo stopped at 295% but that's fine. Just needed 1 more Wild Hunt from her. I do think that my T4 DIG is not going to be possible. If it is, it'll be by getting Talon and MOO back on the same cycle. So we can hit Talon's T4 MOR today.
Day 15:
Code:
You have 585 Evil Energy.
Tip: When your Commander has no extra captures remaining, the extra capture depletion from Chosen using "Detonate" does nothing.
Talon's phase: Territorial (full HATE damage)
Moo's phase: Territorial (full HATE damage)
Necromantic Siphon: Lose 5 Evil Energy upon starting the day (will not go below 0)
Increases to 6 in 2 days
Curse Lock: Evil Energy may only be spent on Forsaken. Curse may be removed by paying 6 Evil Energy or by starting the next day.
Strategic Advantage: 468G
Fortification: 2.74M
Any city objective may be seized!
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][X][X] 400%
INN (min) [X][X][ ][ ]
CON (core) [X][X][X][X][X] 380%
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X] 430%
INN (sig) [~][~][~][~]
CON (min) [X][X][X][X] 540%
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][X][/] 340%
INN (core) [X][X][X][X][?] 220%
CON (sig) [X][X][X][X] 650%
DIG (min) [X][X][ ][ ]
Shit, I just remembered I wanted a different Punisher CON break on Purgatory. Loading back to day 12, not too much should change so I'll skip the play-by play.
Anyway, I'm back in Day 15 and things look like this now:
Code:
You have 549 Evil Energy.
"So, you're handling the Chosen yourself? Looks like you're ready."
Talon's phase: Territorial (full HATE damage)
Moo's phase: Playful (full EXPO damage)
Necromantic Siphon: Lose 5 Evil Energy upon starting the day (will not go below 0)
Increases to 6 in 2 days
Strategic Advantage: 461G
Fortification: 0
---
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][X][X] 430%
INN (min) [X][X][ ][ ]
CON (core) [X][X][X][X][X] 950%
DIG (sig) [X][X][ ][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X] 380%
INN (sig) [~][~][~][~]
CON (min) [X][X][X][X] 540%
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][X][X] 490%
INN (core) [X][X][X][X][?] 160%
CON (sig) [X][X][X][X] 420%
DIG (min) [X][X][ ][ ]
Which information do you want to view?
I'm starting with this big guy:
[X][X][X][X][X][ ][ ] Duration (Next two: 30 EE)
[X][X][X][X] Extra Captures
[X] Ambush (free)
[ ] Flight (Cost: 10 EE)
Suppressor: Lust [PLEA]
Defiler: Spite [INJU, EXPO]
Punisher: Impregnation [HATE]
Your Commander is a huge, vaguely-humanoid titan of a Demon capable of restraining its prey and inflicting various tortures and humiliations. After immobilizing its victims, it tries to penetrate them with its enormous cock, ejaculating a super-potent seed with the potential to impregnate even one of the Chosen. It many hands are nimble enough to stimulate their erogenous zones at the same time, forcing them to climax. Your Commander will lead your Demons into combat, allowing you to ambush your target and capture her for six rounds at the start of battle, and then four more times whenever you give the order. It is worth 110 Evil Energy. You have 545 Evil Energy remaining.
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I'll probably have to fine-tune his number of turns, but 6 is enough to capture Talon, then Surround her, then capture the next Chosen that comes in (Moo). This keeps them from using Wild Hunt.
Day 16:
Code:
You have 709 Evil Energy.
Tip: Every day, each Chosen's ANGST is increased by the trauma she hasn't successfully resolved yet.
Talon's phase: In Heat (full PLEA damage)
Moo's phase: Territorial (full HATE damage)
Necromantic Siphon: Lose 5 Evil Energy upon starting the day (will not go below 0)
Increases to 6 tomorrow
Curse Lock: Evil Energy may only be spent on Forsaken. Curse may be removed by paying 38 Evil Energy or by starting the next day.
Strategic Advantage: 3.96T
Fortification: 0
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Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][X][X] 430%
INN (min) [X][X][ ][ ]
CON (core) [X][X][X][X][X] 950%
DIG (sig) [X][X][/][ ]
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X] 650%
INN (sig) [~][~][~][~]
CON (min) [X][X][X][X] 800%
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][X][X] 490%
INN (core) [X][X][X][X][/] 310%
CON (sig) [X][X][X][X] 420%
DIG (min) [X][X][ ][ ]
Which information do you want to view?
Well, that got Talon into the 100G range for all Traumas, but unfortunately Moo Surrendered to Instincts. I'm going to make sure Talon breaks DIG thoroughly this fight with Massacre and then maybe try one more time to get Moo to break DIG day 17.
Code:
You have 796 Evil Energy.
Tip: When "Rally" and "Distract" are active at once, both apply separately. So, for example, if both are at 10%, surrounded Chosen take 90% circumstance damage and 81% trauma damage.
Talon's phase: In Heat (full PLEA damage)
Moo's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 6 Evil Energy upon starting the day (will not go below 0)
Increases to 7 tomorrow
Strategic Advantage: 3.96T
Fortification: 0
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Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][X][X] 610%
INN (min) [X][X][/][ ]
CON (core) [X][X][X][X][X] 950%
DIG (sig) [X][X][X][/] 380%
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X] 650%
INN (sig) [~][~][~][~]
CON (min) [X][X][X][X] 800%
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][X][X] 535%
INN (core) [X][X][X][X][/] 310%
CON (sig) [X][X][X][X] 420%
DIG (min) [X][X][ ][ ]
Today we can have one last push to get Moo up in the 100G Trauma. If it fails, I have no extra days left.
Since they're together on PLEA, I send this one, which should be extra good at raising Trauma:
Code:
[X][X][X][X][X][X][ ] Duration (Next two: 30 EE)
[X][X][X][X] Extra Captures
[X] Ambush (free)
[ ] Flight (Cost: 10 EE)
Suppressor: Hunger [HATE]
Defiler: Spite [INJU, EXPO]
Punisher: Hypnosis [PLEA]
Your Commander is a huge, vaguely-humanoid titan of a Demon capable of restraining its prey and inflicting various tortures and humiliations. Its imposing size serves to distract from its true weapon - its cloud of mind-influencing hypnotic spores which quickly take effect while its victims are immobilized. In place of arms, its torso is covered in mouths whose long tongues are incredibly flexible and powerful. Your Commander will lead your Demons into combat, allowing you to ambush your target and capture her for six rounds at the start of battle, and then four more times whenever you give the order. It is worth 110 Evil Energy. You have 686 Evil Energy remaining.
It would again not surprise me if I needed to adjust the turns slightly to maximize the Surround.
This doesn't seem to cut it, so I accept the gains that I have.
Day 18:
Code:
Overall corruption progress:
Talon +2 T1 T2 T3 T4
MOR (min) [X][X][X][X] 610%
INN (min) [X][X][X][X] 370%
CON (core) [X][X][X][X][X] 950%
DIG (sig) [X][X][X][/] 380%
Purgatory +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X] 650%
INN (sig) [~][~][~][~]
CON (min) [X][X][X][X] 800%
DIG (core) [X][X][~][~][~]
Moo +2 T1 T2 T3 T4
MOR (sig) [X][X][X][X] 535%
INN (core) [X][X][X][X][X] 430%
CON (sig) [X][X][X][X] 420%
DIG (min) [X][X][ ][ ]
Which information do you want to view?
I don't see a use for day 19 or 20, so I'm just going to get Antipathy, Imago, send out Assplodey, and end it here. I buy Threaten+ to convert Talon and Moo.
R1 Capture Talon
R2 Barrier
R3 Barrier
R4 Parasitize
R5 Torture
R6 Barrier
R7 Barrier
R8 Capture Moo
R9 Threaten Talon (-48% Resolve, 12% remaining)
R10 Surround Talon, EXPO
R11 I think I Attacked Moo here? I misclicked, but I don't think it matters. in fact I'm giving up on this turn by turn because there's nothing particularly interesting about the final battle--this is decided as soon as I get a T3 break.
R18 or so I get an Orgy to convert Purgatory.
R26 I one-shot Moo.
R32 I convert Talon as well. That one's done!
I change Assplodey's plan to Increase Disgrace. I want it to be about 30 or so she's easier to summon, but I don't need to bring her out until I can buy 20EE upgrades fairly easily.
I rename my Forsaken:
Talon->cacaw
Moo->steak
Purgatory->Dollface
Dollface is quite far from how I want her to be:
Code:
Purgatory
Real name: Ichiyama Rin
Stamina: 100.0%
Motivation: 100.0%
Expertise
HATE: 30.0k (x1.060 dmg)
PLEA: 20.0k (x1.000 dmg)
INJU: 30.0k (x1.060 dmg) (x1.335 dmg from Domina's drain)
EXPO: 20.0k (x1.000 dmg)
Combat Style: Decisive (20% HATE/PLEA/INJU)
Attempts to disable and then torture the target, inflicting as much suffering as possible in as little time as possible. For maximum effectiveness, the user must be able to singlehandedly overpower the target.
Training Plan: None
Remains idle when at full Stamina
Trait: Undead Forsaken
One-third motivation gain, 1/4 Evil Energy cost, Distortion trait changed
Trait: Dissociative Identity (Shattered Soul)
While consenting, training can only increase Disgrace. +50% HATE and INJU damage
Can use 'Shape Memories' in Customize menu
First Impregnation: Massacre (+6.5% Massacre's HATE damage)
First Drain: Domina (+33.5% INJU damage)
Hostility: 49% (Pretending to be hateful toward humanity)
Deviancy: 20% (Pretending to fetishize aberrant actions)
Obedience: 62% (Pretending to be eager to obey)
Disgrace: 9% (Still somewhat respected)
What would you like to speak to Purgatory about?
I don't want to drop her Disgrace until I at least get to feed her a team. So for right now I just focus on getting her damage type right.
I also want to set up the other two (worthless) Forsaken so that I can Grand Concert or have them Assist Raid. And I need to change my Punishers around so that's going to kill Motivation from a few. Fortunately I have the Forsaken I punished earlier for not doing the Raid:
Code:
... will be the star of an especially degrading show put on in the middle of the Demonic hive. In addition to providing useful training to ... herself, it will be especially entertaining to your other minions if her dignity is trampled to new lows.
Consent factors:
+52 (obedience)
-40 (intensity exceeds current corruption)
-0(uneasy about dodobrain being sacrificed)
+20 (happy with Massacre's treatment)
+32 Total
Yeah she's learned her lesson. Going to have to punish the newbies too so they get with the program. Repeatedly Grand Concerting a whipping girl every turn is a pretty decent way to make sure that your training plans advance as far as they can. Anyway, the training part is not super interesting, so let's skip to the end of loop choices.