I wonder what % of players even make it up to the strategic advantage part of the game... I feel like the majority don't get past Loop 1 at the moment, or they get to Loop 2, see the Forsaken training and give up.
Going through your posts, and
Kalloi 's guides, I wonder if a basic guide on CS 'strategy' would be worthwhile. We have good tactical guides - Loop 1, Forsaken training etc, but there's no guide which combines the two together that encourage players to think with Loops 5, 10+ in mind.
I still feel like the majority of interested players give up loop 1 because they don't understand that multipliers combine to make exponential growth. Frankly, that's not an easy concept to grasp. The Guide/Goals system does a somewhat passable job, but it's never going to kick in very far if someone plays in a very natural logical way that is wrong because of how multipliers work. For example:
They see info about getting someone to 200 DISG (a possible initial goal, for 1EE downtimes). They are able to do this by hammering on Slime, the button that increases DISG, by trial and error. 1st goal complete. They figure that increasing DISG is the way that these 1EE downtimes are generated, so when the other two chosen come in, they start hammering on DISG vs them as well, not realizing or understanding that for the other 2 chosen it's not a Core Vulnerability. So they notice that Slime deals less damage to the other two. Maybe they try one of the other buttons, or maybe they don't. But they're still making progress on the next goal "buy 10EE worth of upgrades". Maybe they're still hammering on Slime and this takes a while, but they eventually get to the next goal, "Send out a Commander worth 5EE". At this point, they may have tried out Surround and saw that it deals a little bit of damage to the numbers at the bottom, but they haven't really learned what those are for. Or maybe they still think hammering on Slime is the way to make things go up because that's the only real direction they've had for how to increase tings. They've bought Psychic Reading, so they see the bars, but they don't understand what the bars mean.
Basically, this:
Code:
Morality: FEAR --|-- HATE <= Significant Vulnerability: Use Grind and Pummel until 10k dmg
Innocence: DISG ----| PLEA <= Core Vulnerability: Reach Lv 2 PLEA
Confidence: PAIN |---- INJU <= Minor Vulnerability: Use Caress and Pummel until 10k dmg
Dignity: SHAM --|--- EXPO <= Significant Vulnerability: Use Grind and Humiliate until 10k dmg
only makes sense to someone with an idea of what to look for. The hypothetical player has no clue how to use this information. Anyway, they get the necessary upgrades and 5EE to spare. They probably waste some EE on 1EE commanders whenever they've got an EE left after buying upgrades, and don't make much progress. They wonder what these commanders are for. They still think that increasing DISG is the way to get more EE, so they keep trying what they've seen work once--hammering Slime. Anyway, they summon a 5EE commander, pick a girl and get started with a whole new game. Now they see a tooltip, "Bring Moppet to at least 1000 EXPO damage", and they have no idea how to do this as they've barely played with the buttons that happen when Chosen are surrounded. They do hover over the new-ish buttons, and see that Humiliate increases EXPO, so they try that. They're rewarded with "EXPO Up!" Cool, they try one of the other buttons. Maybe the order to click them is right to left, so they try Pummel->Caress->Grind. OK, now the capture is done, but Moppet's only at 200 or so EXPO. Let's capture her again. Better raise EXPO since that's my goal! Then maybe they try a new order of actions, maybe they don't. It's possible for this to end up over 1000 EXPO but not guaranteed. But either way, there's nowhere to go from here. If they get this goal, they see:
GOAL COMPLETE
EXPO damage multiplies the HATE, PLEA, INJU, and even EXPO damage taken by other Chosen. It's often a good idea to put some EXPO on one Chosen at the start of battle, then focus the rest of your efforts on a different Chosen.
NEXT GOAL:
Bring Stalwart to at least 10,000 INJU damage and use Sodomize."
But they've used both of their captures, their 5EE Commander is gone without doing much other than accomplishing a guide goal, Extermination is complete or nearly so, and Moppet's got 3 openings but is up to 5 defense.
At this point they probably quit. They might uninstall or they might look at the .txt included and start reading. From their reading, they understand that HATE doubles damage to Circumstances, and Pummel triples damage to Circumstances, and if they re-read they'll understand what Circumstances are and that INJU is one of them, but they're probably thinking that even if they do 6x the damage they were doing before, there's no way to get 10k.
F95zone players are used to click button, see boobies and this game--is quite a bit more than that. Those of us reading the thread this far understand that it's something unique, but I feel that without in-game guidance that is somewhat more explicit than what we have now, the average titty enjoyer is not going to expend the mental effort necessary to succeed in this game. Whether or not that's something worth putting effort into in this phase of the alpha is up to
CSdev .
Anyway, that's my thinking.