Nov 5, 2023
26
9
Really great to see a hub for all the various guides and tips for the community to see! It's always been difficult to find specific posts that has with really helpful information, thank you for doing this :D!

Honestly a wiki sounds like an excellent idea, a definitive place for information like that would make the process even better.
Since you went through all this trouble, I'll also attach the guide that's included in my portrait pack that deals with basic training tips/directions for learning how to trait forsaken, its more refined than the post I made on here ages ago. You can view it either under the spoiler tag or as the txt file here.

You don't have permission to view the spoiler content. Log in or register now.
Happy to do it, at the very least it makes my own life much easier. :D

Thanks for the guide, honestly the Forsaken training bit is still super scary for me because it feels so... permanent lol. I'm gonna give it a read now. I've also added the guide to my compilation post so others can see it.

The only things that stopped me from making a wiki was:
- not wanting to 'own' it, cause my time is a bit limited
- I only know enough to be vaguely comfortable with beating Loop 1, I still have a lot to learn lol

May revisit the wiki idea closer to the Xmas/NY break though!

If it helps, the ones with high Deviancy/Obedience tend to enjoy the process.
This actually does help a little, thank you. :ROFLMAO:
 
Last edited:
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Reactions: Kalloi

subli

Member
Jul 30, 2020
487
301
Unfortunately my guide at least is really old, and was, I believe, made before distortions were a thing
 

Kalloi

Member
Mar 20, 2019
460
527
Primarily, this means that I can ensure Level 1 of any circumstance with two turns of capture. This may actually make some of my 2 circumstance 100% Forsaken useful again.
Kalloi, I just noticed that Hymn shows a s a songbird type, but in your picture pack it seems she uses Hope's portrait which is a cow.
Oh this is simply due to Hope technically not having her actual portrait designed yet. Basically some chosen names use the same portrait character temporarily, this was fine in earlier stages in the game since the only variants in-game were like forsaken or superior etc. But once new species were added it becomes far more noticeable and you encounter things you've saw like the flying cowbird Hymn

This is an issue I'm aware of and sometimes even screwed over myself lmao. Fun fact, awhile back I began concept work on Tyrant's animalistic form and only like 10% into the work designing her as raptor when I realized that "Triumph" is what her actual name is and TYRANT had the placeholder portrait. Basically making the whole thing pointless since Triumph's animalistic form is cat-based How did I make that mistake? In my current run I came across Tyrant in her animalistic form :KEK: I have a literal file of what portraits are done and where they're supposed to go and I still forgot haha

Anyways, This is slowly being resolved each update as new designs take their rightful positions each update but as a temporary measure I'm considering deleting the animalistic folder in those temporary portraits for the time being.

Also ty for these detailed reports, the additional insight of an experienced player like yourself is super cool to see keep it up! :D
 

Kalloi

Member
Mar 20, 2019
460
527
Happy to do it, at the very least it makes my own life much easier. :D

Thanks for the guide, honestly the Forsaken training bit is still super scary for me because it feels so... permanent lol. I'm gonna give it a read now. I've also added the guide to my compilation post so others can see it.

I hope it helps! and its really understandable to be wary about forsaken training the only redo button is loading an older save from who knows how many loops ago, but as you get more comfortable with the system it will feel like second nature to scope out viable forsaken candidates haha



The only things that stopped me from making a wiki was:
- not wanting to 'own' it, cause my time is a bit limited
- I only know enough to be vaguely comfortable with beating Loop 1, I still have a lot to learn lol

May revisit the wiki idea closer to the Xmas/NY break though!
I can get that, there's only so much time in the day after all,
if you do decide to try the idea out just let me know and I'll contribute what I can to it, don't have a lot of experience making wikis but happy to help out all the same :D


And hope you enjoy your current run, eventually Loop 1 will just seem like a warm-up!
 
Nov 5, 2023
26
9
Unfortunately my guide at least is really old, and was, I believe, made before distortions were a thing
That's fair, but it could still be the difference for a newbie just trying to get their first vulnerability breaks. I put the disclaimer in saying "what you read could be out of date" so I'll leave it up to the reader to decide.

I hope it helps! and its really understandable to be wary about forsaken training the only redo button is loading an older save from who knows how many loops ago, but as you get more comfortable with the system it will feel like second nature to scope out viable forsaken candidates haha
I'm saving every single day to a new save file while I play around with things haha. From reading your guide, and my chat with McHuman yesterday, the idea of creating 'roles' for each Forsaken is a good idea. I just don't know what I need yet, so that bit will take some time. But I'm only on Loop 2 so all I have to contend with is a Day 47 finish and some damage reduction. So we'll see how things go.

I can get that, there's only so much time in the day after all,
if you do decide to try the idea out just let me know and I'll contribute what I can to it, don't have a lot of experience making wikis but happy to help out all the same
The advantage of a wiki is that more visual-style guides can be made. I think it can sometimes be hard to understand some of the CS concepts in text, whereas some pictures could work wonders. I'll let you know what I decide to do.

And hope you enjoy your current run, eventually Loop 1 will just seem like a warm-up!
Hahaha hopefully Loop 2 feels the same way eventually!
 

SuperSkippy

Member
Oct 25, 2017
291
135
Reading your posts is fascinating. It's like trying to learn piano next to Mozart.

Quick question for everyone: are all the guides written for this game located in this forum or in the game folder? Or has anyone made an online Wiki yet? I have a lot of experience writing training materials & documentation for my day job, so I was thinking of documenting my attempts to learn the game somewhere others can see it, so that they can get through Loop 1 at the very least.
Thanks! I don't know how useful this feedback is to someone just learning to play. This must feel kind of like being tossed into the deep end of the pool from a helicopter. But basically, from what I've seen, there aren't a lot of people providing feedback on what high-loop play is like, and how stuff works when you start getting damage resistance up around 50% and multiple thousand % trauma reduction.

CSDev said:
Your message here got cut off, but to answer your question, the code for Mating Dance checks to see whether the subject is at 0 Resolve or dead (and if she is, then it doesn't try to force you to target her).
I thought I knew that part, actually. But I didn't think they were supposed to use Mating Dance when it only worked for 1 turn. I've never seen them use it in that situation before.

I'm certainly finding the feedback helpful! Part of the issue is that the Strategic Advantage system does not scale with the early deadline modifier. If you're on-pace to complete a loop in 20 days, then the Chosen's fortification won't be able to keep up with you. But if it's a hard loop which gives you 50 days and requires you to use all of them, then you'll have a much harder time hitting those numbers in the lategame. Right now, the game gives you lots of 20-day loops past Loop 10, but that'll happen much less often once the advanced species are in, because those species are also worth many more difficulty points. (Every loop adds 10. Superior Chosen are worth 11, Animalistic/Undead are worth 22, and Devils/Angels will be worth 44. Victory and Splendor are technically worth 46.)
Right, game is hard right now, requiring focused near-perfect play past loop 15 as you have seen. I'm not going into what I do with the battles turn-by-turn as much any more, but every day has a bunch of, "Does this work? No. What if I release her on R4 and recapture instead of on R5? I need an extra surround on the last one that comes in, what delays Extermination enough to give me that?" If I included all of that these posts would be even longer.

-----------------------------------



Here's what this loop looks like day 5, after the first vulnerability break vignettes:

Code:
You have 42 Evil Energy.

Tip: Chosen who are feeling ashamed will be more careful to avoid getting exposed.

Talon's phase: Playful (full EXPO damage)
Moo's phase: Territorial (full HATE damage)
Necromantic Siphon: Lose 1 Evil Energy upon starting the day (will not go below 0)
                    Increases to 2 in 3 days

Strategic Advantage: 5.13M
Fortification:       18.4k

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [ ][ ][ ][ ]
INN (min)     [X][ ][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig)     [~][~][~][~]
CON (min)     [X][X][ ][ ]
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [ ][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (sig)     [ ][ ][ ][ ]
DIG (min)     [ ][X][ ][ ]
I spend 2EE on Eager Breeders and re-summon Massacre for 40. Goal is a MOR break on Moo to get the Animalistic both lined up. I bought Transmission Towers at some point along the way too.

Day 6:
Code:
You have 43 Evil Energy.

"I think Gibber will be alright."

Talon's phase: Territorial (full HATE damage)
Moo's phase: Territorial (full HATE damage)
Necromantic Siphon: Lose 1 Evil Energy upon starting the day (will not go below 0)
                    Increases to 2 in 2 days

Strategic Advantage: 6.99M
Fortification:       30.4k

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [ ][ ][ ][ ]
INN (min)     [X][ ][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig)     [~][~][~][~]
CON (min)     [X][X][ ][ ]
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (sig)     [ ][ ][ ][ ]
DIG (min)     [X][X][ ][ ]
I bought a few techs before I took this, I actually had something like 47EE. Many of the techs were free, or unlocked one of the Defiler techs which give me back +5EE (so, technically, free).

So, I need an Orgy to progress basically. I have a Forsaken built just for this situation:
Code:
Hatefuck (formerly known as Proud Lioness Sphinx)
Real name: Takamine Umeko

Stamina: 100.0%
Motivation: 100.0%

Expertise
HATE: 401k (x1.441 dmg) (x1.445 dmg from Rapetrain's impregnation)
PLEA: 44.6k (x1.118 dmg)
INJU: 67.0k (x1.178 dmg)
EXPO: 63.7k (x1.170 dmg)
Combat Style: Mean (1000% HATE)
Avoids direct combat, instead taunting and manipulating the target's emotional state.  Can set up for a powerful surround afterward.

Training Plan: Mean (1000% HATE)
Increases HATE expertise only

Defiler Specialty: Orgy (all)
Can throw a target into an existing Defiler+ action to create a weaker Orgy (stronger with lower Disgrace), so long as the target has at least 10k HATE or INJU

Trait: Animalistic Forsaken
One-third motivation gain, +50% damage, Distortion trait changed

Trait: Dissociative Identity (Perfect Pet)
While consenting, training can only increase Disgrace.  +50% all circumstance damage

First Impregnation: Rapetrain (+44.5% HATE damage)
First Drain: Hypnoqueen (+8.0% Stamina regeneration)

Hostility: 68% (Pretending to be hateful toward humanity)
Deviancy: 14% (Pretending to fetishize aberrant actions)
Obedience: 45% (Pretending to be eager to obey)
Disgrace: 48% (Object of base lust)
Testing indicates that to get any real Orgy out, I need Passion Release and Networked Consciousness, so since I have neither of these, it's not Hatefuck's time just yet. I take Passion Release, unlocking the free-to-me tech Impregnation, which allows me to send out a shit Forsaken on a raid today.

Code:
+7G ANGST to all Chosen
Hooray! This unlocks +5 EE downtimes for all Chosen.

Day 7:
Code:
You have 46 Evil Energy.

Tip: A Chosen less inherently susceptible to a trauma will be more susceptible to the associated circumstance, and vice versa.

Talon's phase: In Heat (full PLEA damage)
Moo's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 1 Evil Energy upon starting the day (will not go below 0)
                    Increases to 2 tomorrow

Strategic Advantage: 6.95M
Fortification:       50.2k

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [ ][ ][ ][ ]
INN (min)     [X][ ][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig)     [~][~][~][~]
CON (min)     [X][X][ ][ ]
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (sig)     [ ][ ][ ][ ]
DIG (min)     [X][X][ ][ ]
I take Networked Consciousness and send out Scissa. I need to get breaks on Moo (INN T1, T2)and Talon (MOR or CON T1) today for this to continue working--otherwise it's better not to get the breaks and move on to an INJU weakness.

I successfully get a CON break on Talon, and multiple breaks on Moo.

Day 8:
Code:
You have 59 Evil Energy.

Tip: The first arrival of the second and third Chosen can only happen after a certain number of turns have happened during the playthrough.

Talon's phase: In Heat (full PLEA damage)
Moo's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 2 Evil Energy upon starting the day (will not go below 0)
                    Increases to 3 in 3 days

Strategic Advantage: 7.83M
Fortification:       82.8k

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [ ][ ][ ][ ]
INN (min)     [X][ ][ ][ ]
CON (core) [ ][X][ ][ ][ ]
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig)     [~][~][~][~]
CON (min)     [X][X][ ][ ]
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (sig)     [X][ ][ ][ ]
DIG (min)     [X][X][ ][ ]
I can try to get an Orgy here to break Purgatory, or I can wait until next turn and send out Assplodey for 51EE, where it's pretty much a sure thing. I decide to try Scissa, so I try out a purchase of Soul Resonance (+5 EE from free Drain) and Genius/Reality Sealing (+5 EE from Genius, +5EE from free Parasitism). I'm not able to find a way through with this, so I go back to before this, buying both skills still, but instead of combat, I drain the shit out of a Forsaken that refused to go on the Raid I made day 6. That'll teach her, and give me enough EE to send out Assplodey, who wants to try out the strength I had her take from the last round's Chosen.

Day 9: no change, I didn't have a battle yesterday. I have 58EE and both Forsaken are on INJU weakness.

Today I try a Forsaken that has so far been a bit disappointing: Jamie the Fox.

Code:
Jamie the Fox (formerly known as Crafty Fox Nightmare)
Real name: Baisho Junko

Stamina: 100.0%
Motivation: 100.0%

Expertise
HATE: 1 (x0.500 dmg)
PLEA: 1 (x0.500 dmg)
INJU: 231k (x1.360 dmg) (x1.531 dmg from drained opponents)
EXPO: 1 (x0.500 dmg)
Combat Style: Desperate (1000% INJU)
Lacking confidence in own abilities, acts with singleminded focus to disable the target.  Useful early in the battle to increase future circumstance damage taken.

Training Plan: None
Remains idle when at full Stamina

Trait: Animalistic Forsaken
One-third motivation gain, +75% damage

First Impregnation: Massacre (+6.5% Massacre's HATE damage)
First Hypnosis: Cleopatra (+2.8% Cleopatra's PLEA damage)
First Drain: Demon Lord
First Parasitism: Massacre (+122% Massacre's trauma damage)

Hostility: 64% (Hateful toward humanity itself)
Deviancy: 72% (Fetishizes aberrant actions)
Obedience: 55% (Obeys out of fear)
Disgrace: 64% (Viewed with contempt)
She costs 12EE, so if she's able to get an Orgy off she'll do it at significant savings over Assplodey. If not--well, then she's basically worthless. Your future is riding on this, Jamie. Don't fuck it up.

She doesn't fuck it up, guys!
Code:
[UNDEAD] Purgatory: Sodomized for 12 more turns
[ANIMALISTIC] Talon: Sodomized for 12 more turns
[ANIMALISTIC] Moo: Opening Level 12 vs. Defense Level 5
...
What should the Thralls do after surrounding Moo?  2 defiler actions possible.  Orgy with Purgatory and Talon will allow Moo to escape 1 turn early.
Day 9:
Code:
Talon decides that she's going to try to crack through the Earth's crust to reach the Demonic hive, and she grabs Moo and makes angry threats at her until she agrees to help.  Moo knows better than to try to stand up to Talon, but in the end she manages to get away without having to do much work, as Talon is too busy making impressive craters and then preening for the horrified crowd to spare any effort to keeping her on task.

"This is definitely satisfying."

"Yeah, whatever..."

Talon:
-67.5M ANGST, -6.75M PAIN, -3.37M SHAM
Total unresolved trauma: 158MFEAR +146MDISG +344MPAIN +269MSHAM = 919M added ANGST
Total ANGST: 7.64G

Moo:
-67.5M ANGST, -6.75M PAIN, -3.37M SHAM
Total unresolved trauma: 1.38GFEAR +1.62GDISG +2.11GPAIN +1.36GSHAM = 6.47G added ANGST
Total ANGST: 13.2G

Talon: Over 100M Unresolved PAIN

It isn't enough.  Every painful defeat makes it harder and harder for Talon to maintain her headstrong persona.  Her inability to effectively fight back against the Demons has begun to threaten her very self-image.  The next time she sees a powerful enemy in battle, she'll surely give in to despair.

Moo: Over 100M Unresolved PAIN

It isn't enough.  Moo has been trying to convince herself that she's strong enough to endure the things done to her in battle, but it's getting harder and harder.  She just wants it all to be over.  The next time she sees a powerful enemy in battle, she'll surely give in to despair.

+10 Evil Energy



---

Rin spends the rest of the day locked in her room, but she can't get any rest.  The trauma she experienced during the battle continually replays itself in her head.

"What... can I do...?"

-0 ANGST
Total unresolved trauma: 1.10GFEAR +613MDISG +959MPAIN +773MSHAM = 3.44G added ANGST
Total ANGST: 10.3G

Over 100M Unresolved FEAR

It isn't enough.  Purgatory has always tried to make the world a better place, but bad things keep happening.  She's started to wonder whether keeping to her moral principles is just making things worse.  The next time she gets angry, she's likely to do something drastic.

---

You have 75 Evil Energy.

Tip: When two Chosen perform the same downtime activity, they resolve more trauma by doing so, even if they dislike each other.  When all three Chosen perform the same downtime activity, this effect becomes very strong.

Talon's phase: Torpid (full INJU damage)
Moo's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 2 Evil Energy upon starting the day (will not go below 0)
                    Increases to 3 tomorrow

Strategic Advantage: 16.5G
Fortification:       225k
Any city objective may be seized!

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][ ][ ]
INN (min)     [X][ ][ ][ ]
CON (core) [X][X][X][/][ ]
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][/][ ]
INN (sig)     [~][~][~][~]
CON (min)     [X][X][ ][ ]
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (sig)     [X][X][/][ ]
DIG (min)     [X][X][ ][ ]
So that's a fucking huge day. That's enough to take the High-Rises (perfect timing!) and the Entertainment District.

I can also let all 3 of these cores break. Talon has no other cores ready to break. Moo will have MOR ready to break tomorrow unless I do enough damage to another Circumstance to change it. Purgatory does not quite have enough trauma to break CON T3 tomorrow.

It's time to start thinking about what options are best for Purgatory for her two T4 breaks. I can make her deal either HATE or CON damage as I need a better Forsaken for both. Right now HATE is harder to deal early, but I do have Barrier Jammer to break the Forsaken with a Core MOR vulnerability. I don't have something similar for CON, but dealing damage to CON is easier because it's its own best multiplier. Plus, with her Own Trauma+ modifier, she'll get more use out of dealing damage to CON, as dealing damage to HATE makes Trauma go up on its own but dealing CON damage doesn't. I decide to train her in CON. So she'll need to be Drained by a Punisher that improves INJU damage, and that leaves her Impregnation free. I have all options available to me here, but the only one that strengthens her is +Max Motivation, which is not good for a Forsaken that I don't see myself using more than twice a loop. So I decide it's good enough to use Massacre for Impregnation.

As for today's fight, the only real question is to use Jamie or or switch to Assplodey. I decide Jamie is probably strong enough to get the two Forsaken that are close to 1G Trauma over the line.

Battle Update: Jamie is amazing and the situation is better than I could have hoped.
Code:
Round 16
Evacuation: 250/250 (100%)   [####################]
Extermination: 164/500 (32%) [######              ]

The Demons have the Chosen at their mercy!

[UNDEAD] Purgatory: In Orgy for 10 more turns
[ANIMALISTIC] Talon: In Orgy for 10 more turns
[ANIMALISTIC] Moo: In Orgy for 10 more turns
[/QUOTE]
Now, this isn't quite what I want, because I need a follow-up Orgy after this one and I can't do that if Purgatory is catatonic. But that's a simple fix: just don't Orgy her on that particular surround. It's a 16-turn Orgy that brings us into the order of 10G for everyone.

Day 11:
[CODE]
You have 240 Evil Energy.

Tip: When two of the Chosen have a hostile interaction with each other, Evil Energy is generated, especially when the interaction turns them from friends into enemies.

Talon's phase: Torpid (full INJU damage)
Moo's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 3 Evil Energy upon starting the day (will not go below 0)
                    Increases to 4 in 3 days
Curse Lock: Evil Energy may only be spent on Forsaken.  Curse may be removed by paying 16 Evil Energy or by starting the next day.

Strategic Advantage: 461G
Fortification:       371k
Any city objective may be seized!

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][/][ ]
INN (min)     [X][ ][ ][ ]
CON (core) [X][X][X][X][?]  190%
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][ ]  180%
INN (sig)     [~][~][~][~]
CON (min)     [X][X][/][ ]
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (core) [X][X][X][/][ ]
CON (sig)     [X][X][X][?]  190%
DIG (min)     [X][X][ ][ ]
My thinking here is: send out Assplodey, get Drain done on Talon and Moo and prepare but do not break same on Purgatory. Don't necessarily try for an Orgy. Everyone's got plenty of Circumstance damage already because of the High-Rises so they should start out able to use their special moves.

Day 12:
Code:
You have 396 Evil Energy.

Tip: Attacking is more effective against Chosen who refuse to back down from a fight, especially those who feel insecure about past failures

Talon's phase: Torpid (full INJU damage)
Moo's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 3 Evil Energy upon starting the day (will not go below 0)
                    Increases to 4 in 2 days
Curse Lock: Evil Energy may only be spent on Forsaken.  Curse may be removed by paying 38 Evil Energy or by starting the next day.

Strategic Advantage: 461G
Fortification:       612k
Any city objective may be seized!

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][X][ ]  235%
INN (min)     [X][X][ ][ ]
CON (core) [X][X][X][X][X]  340%
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][/]  380%
INN (sig)     [~][~][~][~]
CON (min)     [X][X][X][/]  540%
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][/][ ]
INN (core) [X][X][X][X][?]  160%
CON (sig)     [X][X][X][X]  420%
DIG (min)     [X][X][ ][ ]
Running into a little bit of a problem--the fact that I want Purgatory with Aversion means that I can't do the usual medium Orgy--big Orgy because it makes Purgatory pass out. That's going to make it hard to get those DIG breaks that I really want to give to Assplodey, as this is the last time she'll be nearly so big (planning to shrink her down to a cost in the 30s or so). Talon is moving on from CON weakness today and Moo is probably not if I try for a big Orgy today. Still this ought to be fine.

Goals for today: break Purgatory's T4 CON with Assplodey, try for a big Orgy. If big Orgy isn't possible, try to keep Moo's MOR from breaking.

Day 13:
Code:
Talon's phase: Playful (full EXPO damage)
Moo's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 3 Evil Energy upon starting the day (will not go below 0)
                    Increases to 4 tomorrow

Strategic Advantage: 468G
Fortification:       1.01M
Any city objective may be seized!

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][X][?]  250%
INN (min)     [X][X][ ][ ]
CON (core) [X][X][X][X][X]  380%
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][/]  380%
INN (sig)     [~][~][~][~]
CON (min)     [X][X][X][X]  540%
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][ ]  115%
INN (core) [X][X][X][X][?]  160%
CON (sig)     [X][X][X][X]  420%
DIG (min)     [X][X][ ][ ]
So this is a failure at both of those goals. I think it's fine, though, and I'm still hoping to get that DIG break. Sending out Massacre again, this time with 427 EE behind her. If brute force doesn't work, you're not using enough. Goals are to try to break MOO's T4 MOR, set up Purgatory's and Talon's T4 MOR.

Doesn't quite work.
Day 14:
Code:
You have 539 Evil Energy.

Tip: The Chosen choose their actions in battle according to which actions would seem to be most useful at the moment and how effective they are at performing those actions.

Talon's phase: Territorial (full HATE damage)
Moo's phase: Playful (full EXPO damage)
Necromantic Siphon: Lose 4 Evil Energy upon starting the day (will not go below 0)
                    Increases to 5 tomorrow

Strategic Advantage: 468G
Fortification:       1.66M
Any city objective may be seized!

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][X][?]  295%
INN (min)     [X][X][ ][ ]
CON (core) [X][X][X][X][X]  380%
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X]  380%
INN (sig)     [~][~][~][~]
CON (min)     [X][X][X][X]  540%
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][?]  295%
INN (core) [X][X][X][X][?]  160%
CON (sig)     [X][X][X][X]  650%
DIG (min)     [X][X][ ][ ]
Moo stopped at 295% but that's fine. Just needed 1 more Wild Hunt from her. I do think that my T4 DIG is not going to be possible. If it is, it'll be by getting Talon and MOO back on the same cycle. So we can hit Talon's T4 MOR today.

Day 15:
Code:
You have 585 Evil Energy.

Tip: When your Commander has no extra captures remaining, the extra capture depletion from Chosen using "Detonate" does nothing.

Talon's phase: Territorial (full HATE damage)
Moo's phase: Territorial (full HATE damage)
Necromantic Siphon: Lose 5 Evil Energy upon starting the day (will not go below 0)
                    Increases to 6 in 2 days
Curse Lock: Evil Energy may only be spent on Forsaken.  Curse may be removed by paying 6 Evil Energy or by starting the next day.

Strategic Advantage: 468G
Fortification:       2.74M
Any city objective may be seized!

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][X][X]  400%
INN (min)     [X][X][ ][ ]
CON (core) [X][X][X][X][X]  380%
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X]  430%
INN (sig)     [~][~][~][~]
CON (min)     [X][X][X][X]  540%
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][/]  340%
INN (core) [X][X][X][X][?]  220%
CON (sig)     [X][X][X][X]  650%
DIG (min)     [X][X][ ][ ]
Shit, I just remembered I wanted a different Punisher CON break on Purgatory. Loading back to day 12, not too much should change so I'll skip the play-by play.



Anyway, I'm back in Day 15 and things look like this now:

Code:
You have 549 Evil Energy.

"So, you're handling the Chosen yourself?  Looks like you're ready."

Talon's phase: Territorial (full HATE damage)
Moo's phase: Playful (full EXPO damage)
Necromantic Siphon: Lose 5 Evil Energy upon starting the day (will not go below 0)
                    Increases to 6 in 2 days

Strategic Advantage: 461G
Fortification:       0

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][X][X]  430%
INN (min)     [X][X][ ][ ]
CON (core) [X][X][X][X][X]  950%
DIG (sig)     [X][X][ ][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X]  380%
INN (sig)     [~][~][~][~]
CON (min)     [X][X][X][X]  540%
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][X]  490%
INN (core) [X][X][X][X][?]  160%
CON (sig)     [X][X][X][X]  420%
DIG (min)     [X][X][ ][ ]

Which information do you want to view?
I'm starting with this big guy:
[X][X][X][X][X][ ][ ] Duration (Next two: 30 EE)
[X][X][X][X] Extra Captures
[X] Ambush (free)
[ ] Flight (Cost: 10 EE)
Suppressor: Lust [PLEA]
Defiler: Spite [INJU, EXPO]
Punisher: Impregnation [HATE]

Your Commander is a huge, vaguely-humanoid titan of a Demon capable of restraining its prey and inflicting various tortures and humiliations. After immobilizing its victims, it tries to penetrate them with its enormous cock, ejaculating a super-potent seed with the potential to impregnate even one of the Chosen. It many hands are nimble enough to stimulate their erogenous zones at the same time, forcing them to climax. Your Commander will lead your Demons into combat, allowing you to ambush your target and capture her for six rounds at the start of battle, and then four more times whenever you give the order. It is worth 110 Evil Energy. You have 545 Evil Energy remaining.
[/CODE]
I'll probably have to fine-tune his number of turns, but 6 is enough to capture Talon, then Surround her, then capture the next Chosen that comes in (Moo). This keeps them from using Wild Hunt.

Day 16:
Code:
You have 709 Evil Energy.

Tip: Every day, each Chosen's ANGST is increased by the trauma she hasn't successfully resolved yet.

Talon's phase: In Heat (full PLEA damage)
Moo's phase: Territorial (full HATE damage)
Necromantic Siphon: Lose 5 Evil Energy upon starting the day (will not go below 0)
                    Increases to 6 tomorrow
Curse Lock: Evil Energy may only be spent on Forsaken.  Curse may be removed by paying 38 Evil Energy or by starting the next day.

Strategic Advantage: 3.96T
Fortification:       0

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][X][X]  430%
INN (min)     [X][X][ ][ ]
CON (core) [X][X][X][X][X]  950%
DIG (sig)     [X][X][/][ ]

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X]  650%
INN (sig)     [~][~][~][~]
CON (min)     [X][X][X][X]  800%
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][X]  490%
INN (core) [X][X][X][X][/]  310%
CON (sig)     [X][X][X][X]  420%
DIG (min)     [X][X][ ][ ]

Which information do you want to view?
Well, that got Talon into the 100G range for all Traumas, but unfortunately Moo Surrendered to Instincts. I'm going to make sure Talon breaks DIG thoroughly this fight with Massacre and then maybe try one more time to get Moo to break DIG day 17.

Code:
You have 796 Evil Energy.

Tip: When "Rally" and "Distract" are active at once, both apply separately.  So, for example, if both are at 10%, surrounded Chosen take 90% circumstance damage and 81% trauma damage.

Talon's phase: In Heat (full PLEA damage)
Moo's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 6 Evil Energy upon starting the day (will not go below 0)
                    Increases to 7 tomorrow

Strategic Advantage: 3.96T
Fortification:       0

---

Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][X][X]  610%
INN (min)     [X][X][/][ ]
CON (core) [X][X][X][X][X]  950%
DIG (sig)     [X][X][X][/]  380%

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X]  650%
INN (sig)     [~][~][~][~]
CON (min)     [X][X][X][X]  800%
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][X]  535%
INN (core) [X][X][X][X][/]  310%
CON (sig)     [X][X][X][X]  420%
DIG (min)     [X][X][ ][ ]
Today we can have one last push to get Moo up in the 100G Trauma. If it fails, I have no extra days left.

Since they're together on PLEA, I send this one, which should be extra good at raising Trauma:
Code:
[X][X][X][X][X][X][    ] Duration (Next two: 30 EE)
[X][X][X][X] Extra Captures
[X] Ambush (free)
[ ] Flight (Cost: 10 EE)
Suppressor: Hunger [HATE]
Defiler: Spite [INJU, EXPO]
Punisher: Hypnosis [PLEA]

Your Commander is a huge, vaguely-humanoid titan of a Demon capable of restraining its prey and inflicting various tortures and humiliations.  Its imposing size serves to distract from its true weapon - its cloud of mind-influencing hypnotic spores which quickly take effect while its victims are immobilized.  In place of arms, its torso is covered in mouths whose long tongues are incredibly flexible and powerful.  Your Commander will lead your Demons into combat, allowing you to ambush your target and capture her for six rounds at the start of battle, and then four more times whenever you give the order.  It is worth 110 Evil Energy.  You have 686 Evil Energy remaining.
It would again not surprise me if I needed to adjust the turns slightly to maximize the Surround.

This doesn't seem to cut it, so I accept the gains that I have.

Day 18:
Code:
Overall corruption progress:

Talon       +2 T1 T2 T3 T4
MOR (min)     [X][X][X][X]  610%
INN (min)     [X][X][X][X]  370%
CON (core) [X][X][X][X][X]  950%
DIG (sig)     [X][X][X][/]  380%

Purgatory   +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X]  650%
INN (sig)     [~][~][~][~]
CON (min)     [X][X][X][X]  800%
DIG (core) [X][X][~][~][~]

Moo         +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][X]  535%
INN (core) [X][X][X][X][X]  430%
CON (sig)     [X][X][X][X]  420%
DIG (min)     [X][X][ ][ ]

Which information do you want to view?
I don't see a use for day 19 or 20, so I'm just going to get Antipathy, Imago, send out Assplodey, and end it here. I buy Threaten+ to convert Talon and Moo.
R1 Capture Talon
R2 Barrier
R3 Barrier
R4 Parasitize
R5 Torture
R6 Barrier
R7 Barrier
R8 Capture Moo
R9 Threaten Talon (-48% Resolve, 12% remaining)
R10 Surround Talon, EXPO
R11 I think I Attacked Moo here? I misclicked, but I don't think it matters. in fact I'm giving up on this turn by turn because there's nothing particularly interesting about the final battle--this is decided as soon as I get a T3 break.

R18 or so I get an Orgy to convert Purgatory.
R26 I one-shot Moo.
R32 I convert Talon as well. That one's done!

I change Assplodey's plan to Increase Disgrace. I want it to be about 30 or so she's easier to summon, but I don't need to bring her out until I can buy 20EE upgrades fairly easily.

I rename my Forsaken:
Talon->cacaw
Moo->steak
Purgatory->Dollface

Dollface is quite far from how I want her to be:
Code:
Purgatory
Real name: Ichiyama Rin

Stamina: 100.0%
Motivation: 100.0%

Expertise
HATE: 30.0k (x1.060 dmg)
PLEA: 20.0k (x1.000 dmg)
INJU: 30.0k (x1.060 dmg) (x1.335 dmg from Domina's drain)
EXPO: 20.0k (x1.000 dmg)
Combat Style: Decisive (20% HATE/PLEA/INJU)
Attempts to disable and then torture the target, inflicting as much suffering as possible in as little time as possible.  For maximum effectiveness, the user must be able to singlehandedly overpower the target.

Training Plan: None
Remains idle when at full Stamina

Trait: Undead Forsaken
One-third motivation gain, 1/4 Evil Energy cost, Distortion trait changed

Trait: Dissociative Identity (Shattered Soul)
While consenting, training can only increase Disgrace.  +50% HATE and INJU damage
Can use 'Shape Memories' in Customize menu

First Impregnation: Massacre (+6.5% Massacre's HATE damage)
First Drain: Domina (+33.5% INJU damage)

Hostility: 49% (Pretending to be hateful toward humanity)
Deviancy: 20% (Pretending to fetishize aberrant actions)
Obedience: 62% (Pretending to be eager to obey)
Disgrace: 9% (Still somewhat respected)

What would you like to speak to Purgatory about?
I don't want to drop her Disgrace until I at least get to feed her a team. So for right now I just focus on getting her damage type right.
I also want to set up the other two (worthless) Forsaken so that I can Grand Concert or have them Assist Raid. And I need to change my Punishers around so that's going to kill Motivation from a few. Fortunately I have the Forsaken I punished earlier for not doing the Raid:
Code:
... will be the star of an especially degrading show put on in the middle of the Demonic hive.  In addition to providing useful training to ... herself, it will be especially entertaining to your other minions if her dignity is trampled to new lows.

Consent factors: 
+52 (obedience)
-40 (intensity exceeds current corruption)
-0(uneasy about dodobrain being sacrificed)
+20 (happy with Massacre's treatment)
+32 Total
Yeah she's learned her lesson. Going to have to punish the newbies too so they get with the program. Repeatedly Grand Concerting a whipping girl every turn is a pretty decent way to make sure that your training plans advance as far as they can. Anyway, the training part is not super interesting, so let's skip to the end of loop choices.
 
Last edited:

Firer

New Member
Dec 31, 2017
8
20
The game should check at the end of every day whether there's a damage type which is over its T3 break threshold. Only one will break at a time, but if the day ends with no T3 break happening even though there's a damage type over its threshold, then that's a bug and I'd appreciate it if you'd upload your save so I can take a look.
I believe it was just a mistake on my part. It had been multiple fights since I had the Disg Trauma high enough but I think a different Break happened every single day since then since I mathematically broke 4 cores on the same day. Thanks for the response
 

Kackuyen

Newbie
Nov 12, 2018
59
52
Olivia Silence Portrait pack, powered by AI
I didn't do a full test yet but most of it seems working
 

SuperSkippy

Member
Oct 25, 2017
291
135
So here's my choices for loop 19:
Code:
Sendai
Damage Mitigation: 32% per level
Preparedness: Final Battle on Day 20
Luxuries: 35.6k% Trauma resolution speed
Elites: 1 Undead, 2 Animalistic Chosen
14 Influence
New Item: Deep-Fried Rotor
Gain +1 Evil Energy every time a Defiler action is initiated against a target.

Hiroshima
Damage Mitigation: 36% per level
Preparedness: Final Battle on Day 20
Luxuries: 22.1k% Trauma resolution speed
Elites: 2 Undead, 1 Animalistic Chosen
14 Influence
New Item: Balance's Pantsu
Any imbalanced trauma penalty to circumstance damage is decreased by one level.
Both items are good, but Balance's Pantsu is basically double damage in most of the situations I create with these 1000% Forsaken. Also 2x Undead is pretty easy to handle in 20 days as I don't have to wait for/worry about lining up the Animalistic cycles, which is expensive in terms of days. So Hiroshima... did something happen here before?

By the way, what I do now is copy my saves after each loop to a subfolder, then delete every savegame manually. It'd be awful convenient if CSdev made a "backup and purge saves" option that did this:
1) Copy saves.sav to oldsaves.sav
2) Delete all saves in Saves.sav except for the most recent.
Currently one loop worth of saves is enough to significantly slow the game down.

Anyway, I fight Day 1 like normal, then peek Day 2:
Code:
You have 7 Evil Energy.

Tip: When two of the Chosen have a hostile interaction with each other, Evil Energy is generated, especially when the interaction turns them from friends into enemies.

Claw's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 2 Evil Energy upon starting the day (will not go below 0)
                    Increases to 3 in 3 days

Strategic Advantage: 326k
Fortification:       4122

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][ ][ ]
INN (core) [ ][ ][ ][ ][ ]
CON (min)     [ ][ ][ ][ ]
DIG (sig)     [ ][ ][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][ ][ ][ ][ ]
INN (sig)     [ ][ ][ ][ ]
CON (sig)     [ ][ ][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [ ][ ][ ][ ]
INN (min)     [ ][ ][ ][ ]
CON (core) [ ][ ][ ][ ][ ]
DIG (core) [ ][ ][ ][ ][ ]

Which information do you want to view?

---

If they become Forsaken, the current team of Chosen will have access to these abilities which activate when they perform a Total Break against future Chosen.  Dignity Break will weaken the effects, but will also make them cheaper to deploy.

Claw
Deployment cost: 250 Evil Energy
Sadistic Breeder (+8.0% own max Motivation per Impregnation)
Loyal Hypnotist (+40 victim training consent modifier)
Opportunistic Harvester (+8.0% of victim's Drain Effectiveness as EE)
Showy Publicist (+62.5T ANGST to all Chosen per Parasitism)

Promise
Deployment cost: 5 Evil Energy
Sympathetic Breeder (+23% victim Resolve damage from Threaten)
Functional Hypnotist (+0.235 victim Expertise gain multiplier)
Responsible Harvester (+9.4% victim Stamina regeneration)
Smearing Publicist (+23% victim Resolve damage from Taunt)

Divinity
Deployment cost: 167 Evil Energy
Braggart Breeder (+10.0% own HATE damage per Impregnation)
Resourceful Hypnotist (-177% Hypnosis Effectiveness required for Hypnosis)
Powerful Harvester (-177% Drain Effectiveness required for Drain)
Demoralizing Publicist (-30% starting Resolve for all Chosen)
Divinity would be pretty good at being our new Hater. She can grow over time, but we're probably too near the end of our useful playtime for that to matter. I set her up on the Aversion plan. I buy the 1EE techs and the free 2EE, 3EE techs I can reach, along with Eager Breeders. I get the Control Center and send out Scissa, since Claw is on PLEA this time around and that's her Core Vuln.

Day 3:
Code:
You have 9 Evil Energy.

Tip: During downtime, Chosen who care more about right and wrong are less likely to perform more sinful activities.

Claw's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 2 Evil Energy upon starting the day (will not go below 0)
                    Increases to 3 in 2 days

Strategic Advantage: 1.00M
Fortification:       6797
A city objective may be seized!

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (min)     [X][ ][ ][ ]
DIG (sig)     [ ][ ][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][ ][ ][ ][ ]
INN (sig)     [ ][ ][ ][ ]
CON (sig)     [ ][ ][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [ ][x][ ][ ]
INN (min)     [-][-][-][-]
CON (core) [ ][ ][x][ ][ ]
DIG (core) [X][ ][-][-][-]
Divinity can get her CON hit by Breaker, who I think is strong enough.

After battle: Yep!

Day 4
Code:
You have 26 Evil Energy.

Tip: During downtime, the Chosen prefer to perform activities that resolve their highest traumas.

Claw's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 2 Evil Energy upon starting the day (will not go below 0)
                    Increases to 3 tomorrow

Strategic Advantage: 1.00M
Fortification:       11.2k
A city objective may be seized!

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (min)     [X][ ][ ][ ]
DIG (sig)     [ ][ ][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][ ][ ][ ][ ]
INN (sig)     [ ][ ][ ][ ]
CON (sig)     [ ][ ][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [ ][X][ ][ ]
INN (min)     [~][~][~][~]
CON (core) [X][ ][X][ ][ ]
DIG (core) [X][ ][~][~][~]
Goal for Day 3: Use Barrier Jammer against Promise, break her T2 MOR. I think if I do this with Massacre, I may also be able to hit Divinity and get her T1 DIG as well. I get all the 2EE and 3EE techs, many of which are free.

Day 4:
Code:
You have 33 Evil Energy.

Tip: The first step in corrupting one of the Chosen is generally to make her use sinful techniques to protect herself while surrounded.

Claw's phase: Playful (full EXPO damage)
Necromantic Siphon: Lose 3 Evil Energy upon starting the day (will not go below 0)
                    Increases to 4 in 2 days

Strategic Advantage: 4.33M
Fortification:       18.4k
Any city objective may be seized!

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (min)     [X][ ][ ][ ]
DIG (sig)     [ ][ ][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig)     [X][ ][ ][ ]
CON (sig)     [X][ ][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (min)     [~][~][~][~]
CON (core) [X][X][X][ ][ ]
DIG (core) [X][X][~][~][~]
This is how quickly it goes when I don't have to wait on and carefully match up multiple Animalistics. I take Causal Projection, Nursery Hives, Human Collaborators, and Vengeful Reconstitution, each of which refunds me from the Defiler tech that I get for free. I also take the Transmission Tower.

Day 5
Code:
You have 18 Evil Energy.

Tip: Fearful Chosen are more vulnerable when their allies are surrounded or captured.

Claw's phase: Playful (full EXPO damage)
Necromantic Siphon: Lose 3 Evil Energy upon starting the day (will not go below 0)
                    Increases to 4 in 2 days

Strategic Advantage: 4.33M
Fortification:       18.4k

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (min)     [X][ ][ ][ ]
DIG (sig)     [ ][ ][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig)     [X][ ][ ][ ]
CON (sig)     [X][ ][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (min)     [~][~][~][~]
CON (core) [X][X][X][ ][ ]
DIG (core) [X][X][~][~][~]
Goals for Day 5: Use Disintegration Vapor to break Claw's DIG. See if we can grab either of Promise's T2s, but otherwise not worried about it. Bought Passion Release, hoping to also have Networked Consciousness and be able to send Hatefuck out Day 7.

Day 6:
Code:
You have 30 Evil Energy.

Tip: By using "Regenerate", one of the Chosen can remove a fraction of her current circumstance damage.  However, nothing done in battle can remove trauma damage that has already been dealt.

Claw's phase: Playful (full EXPO damage)
Necromantic Siphon: Lose 3 Evil Energy upon starting the day (will not go below 0)
                    Increases to 4 tomorrow

Strategic Advantage: 9.13M
Fortification:       30.4k

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (min)     [X][ ][ ][ ]
DIG (sig)     [X][X][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig)     [X][X][ ][ ]
CON (sig)     [X][ ][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (min)     [~][~][~][~]
CON (core) [X][X][X][ ][ ]
DIG (core) [X][X][~][~][~]
Let's pass the day with an Assist Raid. I buy Networked Consciousness as well.

+5 EE downtimes unlocked!

Day 7:
Code:
You have 22 Evil Energy.

Tip: A Chosen's susceptibility to a damage type normally ranges from 0 to 100 based on personality.  The ANGST bonus is added to this value.

Claw's phase: Territorial (full HATE damage)
Necromantic Siphon: Lose 4 Evil Energy upon starting the day (will not go below 0)
                    Increases to 5 in 2 days

Strategic Advantage: 9.10M
Fortification:       50.2k

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][ ][ ]
INN (core) [X][X][X][ ][ ]
CON (min)     [X][ ][ ][ ]
DIG (sig)     [X][X][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][ ][ ]
INN (sig)     [X][X][ ][ ]
CON (sig)     [X][ ][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (min)     [~][~][~][~]
CON (core) [X][X][X][ ][ ]
DIG (core) [X][X][~][~][~]
I know through time travel that I'll be back at Greater Sins Imminent if I just Drain Soul on a Forsaken today. So I guess we have a fight or something, IDK. Send Massacre.

Well, uh, that went better than expected.

Day 8:
Code:
You have 62 Evil Energy.

Tip: Experienced Chosen have grown more accustomed to pleasure, but they're better at ignoring disgusting things.

Claw's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 4 Evil Energy upon starting the day (will not go below 0)
                    Increases to 5 tomorrow

Strategic Advantage: 30.3G
Fortification:       82.8k

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][/][ ]
INN (core) [X][X][X][ ][ ]
CON (min)     [X][ ][ ][ ]
DIG (sig)     [X][X][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][/][ ]
INN (sig)     [X][X][ ][ ]
CON (sig)     [X][ ][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][ ][ ]
INN (min)     [~][~][~][~]
CON (core) [X][X][X][/][ ]
DIG (core) [X][X][~][~][~]
Got the orgy on Divinity so we're kind of all set? All 3 Chosen have all 4 Traumas in the 1G range. This allows me to get the High-Rises and the Entertainment District. I buy Soul Resonance, Genius, Reality Sealing and send out Massacre again. Goal this time: Make Promise's MOR break, don't let Claw's MOR break (because I want her to be on CON tomorrow).

Day 9:
Code:
You have 149 Evil Energy.

Tip: Ashamed Chosen aren't any more vulnerable to being surrounded, but their efforts to retain their modesty mean that they'll remain surrounded for longer.

Claw's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 5 Evil Energy upon starting the day (will not go below 0)
                    Increases to 6 in 2 days
Curse Lock: Evil Energy may only be spent on Forsaken.  Curse may be removed by paying 14 Evil Energy or by starting the next day.

Strategic Advantage: 30.5G
Fortification:       136k

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][/][ ]
INN (core) [X][X][X][/][ ]
CON (min)     [X][X][ ][ ]
DIG (sig)     [X][X][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][ ]  170%
INN (sig)     [X][X][/][ ]
CON (sig)     [X][ ][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][/][ ]
INN (min)     [~][~][~][~]
CON (core) [X][X][X][X][/]  340%
DIG (core) [X][X][~][~][~]
Divinity is ready to break CON. I check and the biggest bonus I could give her there is +max stamina or +stamina regen. Neither seems very appealing for me as this is a specialist Forsaken that I don't expect to be using more than twice per Loop. So I decide feeding her to Assplodey is correct. Everyone, meet the slightly leaner-but-still-mean-enough Assplodey!

Even Splendor (set as Favorite) says, "I think you'll be happy with Assplodey."

And from the Chosen? Divinity says, "I've heard that Assplodey is no pushover," early in Day 9.

I think I will too! My humor is incredibly refined.

Code:
Assplodey (formerly known as Cunning Cat Pounce)
Real name: Ushioda Rin

Stamina: 66.6%
Motivation: 136.5% (max 136.5%)

Expertise
HATE: 78.7k (x1.201 dmg)
PLEA: 41.4k (x1.107 dmg)
INJU: 194k (x1.334 dmg) (x1.285 dmg from drained opponents) (x1.335 dmg from Domina's drain)
EXPO: 90.2k (x1.222 dmg)
x5.560 trauma dmg from parasitized opponents
x8.300 trauma dmg from Ritual's parasitism
Combat Style: Desperate (1000% INJU)
Lacking confidence in own abilities, acts with singleminded focus to disable the target.  Useful early in the battle to increase future circumstance damage taken.

Training Plan: Desperate (1000% INJU)
Increases INJU expertise only

Defiler Specialty: Torture (INJU)
Can torment a target with at least 10k INJU, dealing bonus INJU damage, multiplying all damage with lower Disgrace, and causing tier-2 Confidence Break

Trait: Animalistic Forsaken
One-third motivation gain, +75% damage

First Impregnation: Ritual (+36.5% max Motivation)
First Drain: Domina (+33.5% INJU damage)
First Parasitism: Ritual (+730% trauma damage)

Hostility: 65% (Hateful toward humanity itself)
Deviancy: 30% (Elaborate sexual fantasies)
Obedience: 69% (Eagerly obeys)
Disgrace: 54% (Object of base lust)
She costs 24EE and should be plenty powerful enough to break through just about anything. And she's about to get stronger, and bigger.

Code:
Physical Traits
Female
Ears type:  Cat
Tail type:  Cat
Very tall
Pert breasts
Plump bottom

Selected modification: greater stature
Selected ritual: use 'Drain' on one of the Chosen in battle
A different ritual may be used by selecting the same modification again
Her goal is to Drain Divinity and break Promise's T2 CON. With 2 T3 breaks available on Claw, I'm just going to let them go I think. As I've said before, at this point the loop is won, it's just a question of exactly how won it is. I'm going to mostly be succinct here unless there's an actual interesting decision.

Day 10:
Code:
You have 242 Evil Energy.

Tip: Only one Chosen at a time can use "Rally."

Claw's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 5 Evil Energy upon starting the day (will not go below 0)
                    Increases to 6 tomorrow
Curse Lock: Evil Energy may only be spent on Forsaken.  Curse may be removed by paying 24 Evil Energy or by starting the next day.
Surging Vitality: Promise takes 1/4 damage from non-Forsaken sources in the next battle

Strategic Advantage: 30.6G
Fortification:       225k

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][X][/]  310%
INN (core) [X][X][X][/][ ]
CON (min)     [X][X][ ][ ]
DIG (sig)     [X][X][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][ ]  210%
INN (sig)     [X][X][X][?]  280%
CON (sig)     [X][X][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][ ]  180%
INN (min)     [~][~][~][~]
CON (core) [X][X][X][X][X]  460%
DIG (core) [X][X][~][~][~]
Sending Scissa to prepare Promise and Claw's T2 INN.

Day 12:
Code:
You have 285 Evil Energy.

Tip: From a gameplay perspective, there are no differences between male, female, and futanari Chosen.

Claw's phase: Torpid (full INJU damage)
Necromantic Siphon: Lose 7 Evil Energy upon starting the day (will not go below 0)
                    Increases to 8 tomorrow
Surging Vitality: Promise takes 1/2 damage from non-Forsaken sources in the next battle

Strategic Advantage: 30.6G
Fortification:       612k

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][X][/]  310%
INN (core) [X][X][X][X][/]  310%
CON (min)     [X][X][ ][ ]
DIG (sig)     [X][X][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][ ]  210%
INN (sig)     [X][X][X][/]  460%
CON (sig)     [X][X][ ][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][X]  320%
INN (min)     [~][~][~][~]
CON (core) [X][X][X][X][X]  460%
DIG (core) [X][X][~][~][~]
This time I remember to swap Defilers before breaking Divinity.

Day 13:
Code:
You have 239 Evil Energy.

Tip: Self-conscious Chosen feel more shame, but they're more careful to avoid getting stripped and exposed.

Claw's phase: Playful (full EXPO damage)
Necromantic Siphon: Lose 8 Evil Energy upon starting the day (will not go below 0)
                    Increases to 9 tomorrow
Curse Lock: Evil Energy may only be spent on Forsaken.  Curse may be removed by paying 22 Evil Energy or by starting the next day.

Strategic Advantage: 138T
Fortification:       1.01M
Any city objective may be seized!

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][X][/]  355%
INN (core) [X][X][X][X][/]  310%
CON (min)     [X][X][/][ ]
DIG (sig)     [X][X][ ][ ]

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][ ]  210%
INN (sig)     [X][X][X][/]  460%
CON (sig)     [X][X][/][ ]
DIG (min)     [X][X][ ][ ]

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][X]  470%
INN (min)     [~][~][~][~]
CON (core) [X][X][X][X][X]  800%
DIG (core) [X][X][~][~][~]
Day 12 I get a 20-turn Orgy putting all 3 into the 1-20T range for all Traumas with a fairly standard built out Demon.

Day 20:
Code:
You have 268 Evil Energy.

Tip: It isn't possible to raise a circumstance by more than one level with a single instance of damage.  This limitation does not apply to trauma.

Claw's phase: In Heat (full PLEA damage)
Necromantic Siphon: Lose 18 Evil Energy upon starting the day (will not go below 0)
                    Increases to 20 tomorrow
Enervation: Damage to surrounded Chosen decreased to 92.69% for the rest of the loop

Strategic Advantage: 138T
Fortification:       0

---

Overall corruption progress:

Claw        +2 T1 T2 T3 T4
MOR (min)     [X][X][X][X]  790%
INN (core) [X][X][X][X][X]  400%
CON (min)     [X][X][X][X]  480%
DIG (sig)     [X][X][X][X]  460%

Promise     +2 T1 T2 T3 T4
MOR (core) [X][X][X][X][X]  490%
INN (sig)     [X][X][X][X]  460%
CON (sig)     [X][X][X][X]  400%
DIG (min)     [X][X][X][X]  325%

Divinity    +2 T1 T2 T3 T4
MOR (sig)     [X][X][X][X]  470%
INN (min)     [~][~][~][~]
CON (core) [X][X][X][X][X]  900%
DIG (core) [X][X][~][~][~]
Practically a formality at this point. Not going to turn-by-turn this battle.

Claw->declawed
Promise->faithless
Divinity->Profane

I don't wait to start disgracing Profane--she's good enough now, and I want to continue feeding Hate bonuses to Massacre.
 
Last edited:

Omicronzeta

Member
Nov 14, 2017
139
74
It's almost never useful. Basically, it only pops up when the Forsaken's preference weight for alll four damage types is just too similar to pick out two or three to use. I didn't include it as an option because I was worried it'd be a newbie trap.
Ha would it shock you that I have one save dedicated to making a champion with this combat style Viable? The end chosen was surprisingly useful.
 

SuperSkippy

Member
Oct 25, 2017
291
135
Well, next up is Saitama.
Code:
Saitama
Damage Mitigation: 42% per level
Preparedness: Final Battle on Day 20
Luxuries: 52.2k% Trauma resolution speed
Elites: 2 Undead, 1 Animalistic Chosen
24 Influence

Kyoto
Damage Mitigation: 54% per level
Preparedness: Final Battle on Day 20
Luxuries: 13.7k% Trauma resolution speed
Elites: 1 Undead, 2 Animalistic Chosen
24 Influence
 
Nov 5, 2023
26
9
Well, next up is Saitama.
Code:
Saitama
Damage Mitigation: 42% per level
Preparedness: Final Battle on Day 20
Luxuries: 52.2k% Trauma resolution speed
Elites: 2 Undead, 1 Animalistic Chosen
24 Influence

Kyoto
Damage Mitigation: 54% per level
Preparedness: Final Battle on Day 20
Luxuries: 13.7k% Trauma resolution speed
Elites: 1 Undead, 2 Animalistic Chosen
24 Influence
This gives me the fear. I know CSDev said the game isn't really designed with this loop number in mind yet, but knowing the game can even scale up the difficulty like that is... yikes.
 

SuperSkippy

Member
Oct 25, 2017
291
135
This gives me the fear. I know CSDev said the game isn't really designed with this loop number in mind yet, but knowing the game can even scale up the difficulty like that is... yikes.
Yeah don't worry too much about it. I'm getting a bit bored actually and would likely find very little challenge in this particular loop, but eventually I'd be unable to make progress and stop. CSdev asked for feedback on how Strategic Advantage works when loops get difficult, and at this point I feel like I've done that--either you're keeping up with the loop, and Strategic Advantage is giving you some nice bonuses for re-using Forsaken or after a big Orgy, or you aren't, in which case SA is not likely to turn it around for you. 20 seems like a big enough number to stop on actually, so I'll just do that.
 

Shasou

Member
Oct 5, 2017
130
112
I'll be honest, I don't know if I'll ever sacrifice a Forsaken unless they are just unmanageable, only because I feel guilty about it lol. Here are the three Forsaken I got out of Loop 1 (I got full T4 breaks on all three of them which I was very proud of myself for doing :geek:):
Yeah i kinda feel the same way as well, i'll never sacrifice any of my cuties : 3

This gives me the fear. I know CSDev said the game isn't really designed with this loop number in mind yet, but knowing the game can even scale up the difficulty like that is... yikes.
I think eventually CSDev's gonna add in ways to prevent you from being in a situation like that. If suggestions would help, being able to build strategic locations/buildings on cities you were able to acquire that would grant the demon lord bonuses would enable you to always grow in strength in proportion to the level scaling. Well, i might as well add this suggestion here since i'm already talking about it.

So, you know how you capture cities and then go straight to forsaken training? I was thinking, what if the demon lord is able to construct strategic locations/buildings and/or spend excess evil energy acquired in a loop to spend in infrastructure/development of the city (could be simple infrastructure development, edicts, energy development akin to research)? In doing so, you could have things like:

--1) Strategic locations that gives you permanent stacking bonuses for future loops.
--2) Infrastructure development could give stackings bonuses for future loops, could increase your maximum extermination bar slowly to reflect the growth of the demon lord's forces.
--3) An alternative to "Sacrificing". Once you have at least 1 city under your flag, you can command your Forsaken to go to one of your cities and influence their development (maybe a low % boost to any bonuses it provides?). The forsaken sent to said city will be gone for good though! An alternative for those that just don't want to sacrifice any of our cuties : 3
--4) An unlockable system (maybe through strategic locations/buildings) that allows you to unlock additional abilities to be used in future loops, including upgradeable stackable bonuses to your actions against the chosen (including your deployed forsaken? or maybe not and let the training system determine how powerful they can get?)
 
Last edited:
Nov 5, 2023
26
9
Yeah don't worry too much about it. I'm getting a bit bored actually and would likely find very little challenge in this particular loop, but eventually I'd be unable to make progress and stop. CSdev asked for feedback on how Strategic Advantage works when loops get difficult, and at this point I feel like I've done that--either you're keeping up with the loop, and Strategic Advantage is giving you some nice bonuses for re-using Forsaken or after a big Orgy, or you aren't, in which case SA is not likely to turn it around for you. 20 seems like a big enough number to stop on actually, so I'll just do that.
I wonder what % of players even make it up to the strategic advantage part of the game... I feel like the majority don't get past Loop 1 at the moment, or they get to Loop 2, see the Forsaken training and give up.

Going through your posts, and Kalloi 's guides, I wonder if a basic guide on CS 'strategy' would be worthwhile. We have good tactical guides - Loop 1, Forsaken training etc, but there's no guide which combines the two together that encourage players to think with Loops 5, 10+ in mind.
 
Nov 5, 2023
26
9
I decided to restart my Loop 2 with the knowledge gained from here. It was worth it... first distortion! Was a tricky one too, cause one of the others really wanted to do a T3 Innocence break, which I think would've wrecked the Aversion distortion if it had fired. Lots of retrying haha.

1699949165761.png
 
Last edited:

SuperSkippy

Member
Oct 25, 2017
291
135
I wonder what % of players even make it up to the strategic advantage part of the game... I feel like the majority don't get past Loop 1 at the moment, or they get to Loop 2, see the Forsaken training and give up.

Going through your posts, and Kalloi 's guides, I wonder if a basic guide on CS 'strategy' would be worthwhile. We have good tactical guides - Loop 1, Forsaken training etc, but there's no guide which combines the two together that encourage players to think with Loops 5, 10+ in mind.
I still feel like the majority of interested players give up loop 1 because they don't understand that multipliers combine to make exponential growth. Frankly, that's not an easy concept to grasp. The Guide/Goals system does a somewhat passable job, but it's never going to kick in very far if someone plays in a very natural logical way that is wrong because of how multipliers work. For example:

They see info about getting someone to 200 DISG (a possible initial goal, for 1EE downtimes). They are able to do this by hammering on Slime, the button that increases DISG, by trial and error. 1st goal complete. They figure that increasing DISG is the way that these 1EE downtimes are generated, so when the other two chosen come in, they start hammering on DISG vs them as well, not realizing or understanding that for the other 2 chosen it's not a Core Vulnerability. So they notice that Slime deals less damage to the other two. Maybe they try one of the other buttons, or maybe they don't. But they're still making progress on the next goal "buy 10EE worth of upgrades". Maybe they're still hammering on Slime and this takes a while, but they eventually get to the next goal, "Send out a Commander worth 5EE". At this point, they may have tried out Surround and saw that it deals a little bit of damage to the numbers at the bottom, but they haven't really learned what those are for. Or maybe they still think hammering on Slime is the way to make things go up because that's the only real direction they've had for how to increase tings. They've bought Psychic Reading, so they see the bars, but they don't understand what the bars mean.

Basically, this:
Code:
Morality:   FEAR    --|--    HATE <= Significant Vulnerability: Use Grind and Pummel until 10k dmg
Innocence:  DISG  ----|      PLEA <= Core Vulnerability: Reach Lv 2 PLEA
Confidence: PAIN      |----  INJU <= Minor Vulnerability: Use Caress and Pummel until 10k dmg
Dignity:    SHAM    --|---   EXPO <= Significant Vulnerability: Use Grind and Humiliate until 10k dmg
only makes sense to someone with an idea of what to look for. The hypothetical player has no clue how to use this information. Anyway, they get the necessary upgrades and 5EE to spare. They probably waste some EE on 1EE commanders whenever they've got an EE left after buying upgrades, and don't make much progress. They wonder what these commanders are for. They still think that increasing DISG is the way to get more EE, so they keep trying what they've seen work once--hammering Slime. Anyway, they summon a 5EE commander, pick a girl and get started with a whole new game. Now they see a tooltip, "Bring Moppet to at least 1000 EXPO damage", and they have no idea how to do this as they've barely played with the buttons that happen when Chosen are surrounded. They do hover over the new-ish buttons, and see that Humiliate increases EXPO, so they try that. They're rewarded with "EXPO Up!" Cool, they try one of the other buttons. Maybe the order to click them is right to left, so they try Pummel->Caress->Grind. OK, now the capture is done, but Moppet's only at 200 or so EXPO. Let's capture her again. Better raise EXPO since that's my goal! Then maybe they try a new order of actions, maybe they don't. It's possible for this to end up over 1000 EXPO but not guaranteed. But either way, there's nowhere to go from here. If they get this goal, they see:
GOAL COMPLETE
EXPO damage multiplies the HATE, PLEA, INJU, and even EXPO damage taken by other Chosen. It's often a good idea to put some EXPO on one Chosen at the start of battle, then focus the rest of your efforts on a different Chosen.

NEXT GOAL:
Bring Stalwart to at least 10,000 INJU damage and use Sodomize."
But they've used both of their captures, their 5EE Commander is gone without doing much other than accomplishing a guide goal, Extermination is complete or nearly so, and Moppet's got 3 openings but is up to 5 defense.

At this point they probably quit. They might uninstall or they might look at the .txt included and start reading. From their reading, they understand that HATE doubles damage to Circumstances, and Pummel triples damage to Circumstances, and if they re-read they'll understand what Circumstances are and that INJU is one of them, but they're probably thinking that even if they do 6x the damage they were doing before, there's no way to get 10k.

F95zone players are used to click button, see boobies and this game--is quite a bit more than that. Those of us reading the thread this far understand that it's something unique, but I feel that without in-game guidance that is somewhat more explicit than what we have now, the average titty enjoyer is not going to expend the mental effort necessary to succeed in this game. Whether or not that's something worth putting effort into in this phase of the alpha is up to CSdev .

Anyway, that's my thinking.
 
Nov 5, 2023
26
9
Anyway, that's my thinking.
They're all good thinkings. Reading through that, I can recognise several obstacles to my learnings in the game. For example:


But they've used both of their captures, their 5EE Commander is gone without doing much other than accomplishing a guide goal, Extermination is complete or nearly so, and Moppet's got 3 openings but is up to 5 defense.
This was me for the longest time. When I couldn't get +2 EE per Chosen to happen, I looked at the Commanders, plus the cost of upgrades, and just couldn't see how I'd ever get the Chosen even up to T2.

F95zone players are used to click button, see boobies and this game--is quite a bit more than that.
This is a big part of it. While the portrait packs help with a bit of instant gratification, I do stick by my Dwarf Fortress comparison - gotta struggle and learn to get to the real meat of the game.

I've been thinking about how to explain this game visually, without screenshots from the game. I had some ideas, which I may write up when I have time (I know enough to explain Loop 1 on a basic level), but unsure on the format.

All I can think of right now is using memes. For example, talking about what happens when you break vulnerabilities in a certain order:

Rivalries:
1699956558929.png

Friendships:
1699956789869.png
 

SuperSkippy

Member
Oct 25, 2017
291
135
They're all good thinkings. Reading through that, I can recognise several obstacles to my learnings in the game. For example:




This was me for the longest time. When I couldn't get +2 EE per Chosen to happen, I looked at the Commanders, plus the cost of upgrades, and just couldn't see how I'd ever get the Chosen even up to T2.



This is a big part of it. While the portrait packs help with a bit of instant gratification, I do stick by my Dwarf Fortress comparison - gotta struggle and learn to get to the real meat of the game.

I've been thinking about how to explain this game visually, without screenshots from the game. I had some ideas, which I may write up when I have time (I know enough to explain Loop 1 on a basic level), but unsure on the format.

All I can think of right now is using memes. For example, talking about what happens when you break vulnerabilities in a certain order:

Rivalries:
View attachment 3085275

Friendships:
View attachment 3085277
My suggestion, made sometime last month, is that there needs to be an integrated tutorial walking people through all steps of Loop 1, highlighting important information, telling what buttons to press and why, and pointing to important information on the screen and how to interpret it. It needs to be in the game, as a button on the main menu, listed as "First Time?" or "First Game" or something similar. I've offered to write the text that goes in and annotate a playthrough vs a Chosen team designed to show off important features if CSdev will then implement that text/tutorial in the game, but I'm not going to do it for shits and giggles or to add to the growing battery of .txt files that we are asking new players to read first. Currently all we have is the recording system which is not full-featured enough in my opinion to do this effectively. Later it can be expanded to a strategic view and oriented towards a long-term Forsaken strategy, perhaps through loop 5.
 

McHuman

Member
Nov 8, 2019
387
219
I decided to restart my Loop 2 with the knowledge gained from here. It was worth it... first distortion! Was a tricky one too, cause one of the others really wanted to do a T3 Innocence break, which I think would've wrecked the Aversion distortion if it had fired. Lots of retrying haha.

View attachment 3085164
Depends on if Moppet is the one with Innocence as a Minor vulnerability and the Chosen with the T3 Innocence Break had it as their Core. If that was the case and you had used the Distortion Plan button in the info page for Moppet to select Aversion, then when you got the notification for the potential T3 Break for that other Chosen it would've said that triggering it will interfere with a Distortion Plan and in the little table that shows Vulnerabilities and Breaks it would color the "[/]" for the T3 Innocence Break as Red instead of the normal white.
 
3.80 star(s) 58 Votes