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SuperSkippy

Member
Oct 25, 2017
294
136
There is no guide for it to my knowledge (though "forsaken reference.txt" in the game's main folder covers some things) but there are really only really 2 ways you can effect the resulting Forsaken, Distortions and Vulnerability Breaks. Distortions give them a special perk and access to a special defiler for the Distortion (covered in more detail in "forsaken reference.txt"), Vulnerability Breaks increase the starting value of their associated Corruption stat (Morality-Hostility, Innocence-Deviancy, Confidence-Obedience, and Shame-Disgrace), though I'm not sure on the exact numbers.
Well, those and Punishers used against them, of course.
 

Nemo de Nemo

Member
Jul 30, 2020
122
79
Well, the reason why I said it makes no sense is that after the Final Battle ends the game explicitly says that no Chosen can enter the city anymore or else they'd immediately get corrupted, so logically if a Forsaken gives birth to a Chosen that Chosen within a post-Final Battle city they would instantly get corrupted. Even disregarding that it still doesn't make much sense for the Demon Lord to send the Chosen away to become a problem later, especially considering having a captured Chosen that doesn't become a Forsaken is probably insanely valuable with how we have that vague note about Chosen impregnated by demons giving birth to something worse that a demon. So from an in-universe perspective the Chosen going to another city doesn't make much sense, even if it makes sense from a gameplay perspective.
Hmmmmmmmm......
Maybe the way it works is that the child is such a large bundle of conflicting psychic energy that they would implode in a huge explosion that would level the city and anything in it, forsaken and demon lord. So to avoid this, the child is effectively ejected from demon territory to avoid any losses. A reason why the children are usually plopped in cities is to keep forsaken functional rather than rebelling after the death of their child.

Also sidenote, a neat idea would be for these demon lord sired chosen to occasionally pop up in a loop with modifiers that could make them harder or easier to corrupt. Like being birthed from rampancy chosen would make them accumulate hate more easily, possibly at the cost of being harder to accumulate pain levels on them. General chosen would add additional resistances or weaknesses like "Hateful" (hate accumulates more easily) or "Benign" (hate accumulates more slowly). Maybe implement a new forsaken post that mechanically adds a chance for these half-breeds to show up in loops until the post is made empty, at which point no more appear.
This is me throwing rough ideas out so I don't really expect mechanical implementation, but do feel that adding demon sired history/backstory would do a bit for world building, whether it be through player means or caused by other demon lords.
 

EchoEater

Newbie
Feb 15, 2018
27
3
I don't know if this is intentional or not, but you can't shift a male chosen if you choose to preserve their virginity. Which I guess makes sense given how the shift happens, but the option to shift them but preserve their new vaginal virginity would be nice.

Also the "Guide Goals" option keeps turning itself back on.
 
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EchoEater

Newbie
Feb 15, 2018
27
3
Anyway, looking forward to the new release to start a new run. Got stuck on Victory due to a combination of some overzealous save deleting and trying to go for an aversion distortion while the other two chosen also had access to Wild Hunt, making it almost impossible and the lack of earlier saves making it too much of a hassle to go back from the nearest point where I could have changed things.

Sidenote, and something I should have raised earlier: Is Victory (or any boss team) supposed to break the usual balance of vulnerabilities because for example, my Victory had no min vulnerabilities. I wasn't sure since it does make sense as they are a boss so I wanted to check.

Finally, I haven't tried them out so I wanted to ask: do any of the body feature damage modifications also add in/modify the flavor text when they activate?
 
Aug 4, 2020
326
237
Well, the reason why I said it makes no sense is that after the Final Battle ends the game explicitly says that no Chosen can enter the city anymore or else they'd immediately get corrupted, so logically if a Forsaken gives birth to a Chosen within a post-Final Battle city they would instantly get corrupted. Even disregarding that it still doesn't make much sense for the Demon Lord to send the Chosen away to become a problem later, especially considering having a captured Chosen that doesn't become a Forsaken is probably insanely valuable with how we have that vague note about Chosen impregnated by demons giving birth to something worse that a demon. So from an in-universe perspective the Chosen going to another city doesn't make much sense, even if it makes sense from a gameplay perspective.
I don't think people are born Chosen
 

grahegri

sake, birds, torrents
Donor
Feb 23, 2023
10,213
5,680
CorruptedSaviors-R48
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Goldaga

Newbie
Mar 15, 2017
82
23
Do Hate, Pleasure, Injury and Exposure get added to a pool at the end of a battle or do I have to raise them each battle? Also does Angst make the heroine's hit harder or my attacks hit harder?
 

Celerarity

Member
Apr 23, 2018
225
233
Hate and Co. are Circumstances, and do not get directly converted to Angst. They are however crucial for raising Traumas, which do, and for breaking Vulnerabilities. Angst makes Heroines take more Trauma damage and commit greater sins to produce more EE.
 
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SuperSkippy

Member
Oct 25, 2017
294
136
CSdev
R48 bug report: Forsaken are showing up as/being processed as helpless/restrained in some instances when no INJU training has been applied. Screenshot:
1701448907228.png

The only previously applied training is Grand Concert, which should not be leaving her helpless here.

Save is attached: load slot 1 "train". Then train Orgasmia: Grand Concert followed by Tentacle Show.

Also, a quality of life/logic thing--if you Retreat after one Averted Chosen is caught in an Orgy, the text mentions her giving chase. Obviously, that shouldn't be happening--she's trying to flee in a panic. I suppose you don't have to adjust the EE given in that case as Aversion is balanced around giving exactly 0 EE, but at least the flavor needs to be adjusted.

Do Hate, Pleasure, Injury and Exposure get added to a pool at the end of a battle or do I have to raise them each battle? Also does Angst make the heroine's hit harder or my attacks hit harder?
Short answer: they get added to a pool, Angst adds to your damage vs. the Chosen.
Longer answer:
These four stats are called Traumas. At the end of a battle, the Chosen perform some action (called a Downtime Action) with two effects:
1) The Downtime Action gives you Evil Energy. More "sinful" actions generate more EE.
2) The Downtime Action lowers some combination of Trauma and Angst. More "sinful" actions resolve more Trauma and Angst.

The Trauma that remains after the Downtime Action stays on the Chosen, and is added to any Trauma already on the chosen. Also, every day, the Trauma that remains on the Chosen generates Angst.

Angst adds an amount to all of your attacks that cause damage against that Chosen.
 
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McHuman

Member
Nov 8, 2019
399
221
Do Hate, Pleasure, Injury and Exposure get added to a pool at the end of a battle or do I have to raise them each battle? Also does Angst make the heroine's hit harder or my attacks hit harder?
Fear, Disgust, Pain and Shame are what are added at the end of battle as Unresolved Trauma and ANGST.

Hate, Pleasure, Injury and Exposure are Circumstances and they only effect the current battle in the form of damage modifiers.

ANGST is a small buff to you, not a buff to the Chosen. It makes all damage you do to a Chosen deal a fixed amount of bonus damage.
 

SuperSkippy

Member
Oct 25, 2017
294
136
CSdev
Missing string:
Code:
Morality Break

Scurry doesn't enjoy violence, but her desperation over being unable to stop the Thralls has reached the breaking point, and the fact that she's bottled it up inside for so long only makes its release that much more spectacular.  Even though she knows that she's about to cross an irreversible line, right now she just doesn't care.

+20 Evil Energy

Scurry's Action: Wild Hunt

/*here
, killing them in much greater numbers now that she's drawing on so much Demonic energy.
*/
FEAR [----''''''] (  432         =   432) nervous eyes
DISG [-'''''''''] (  138         =   138) lips curled in distaste
PAIN [-'''''''''] (  192         =   192) wincing in pain
SHAM [--''''''''] (  259         =   259) face downturned

HATE [=~~~~~~~~~] ( 1893 +  8107 = 10.0k) overpowering hatred for the world
PLEA [          ] (    0         =     0) 
INJU [          ] (    0         =     0) 
EXPO [          ] (    0         =     0) 

HATE up!  Scurry's attacks grow stronger and stronger in a desperate effort to to end the battle before things get any worse.  She has begun to grow numb to the violence, and she can't muster the willpower to think of anything better to do.
 
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