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Nobody032

Member
Sep 6, 2021
126
30
Item choice isn't random, it's based on the difficulty of the cities you face, so you cant disconnect item and city choice as iirc the difficulty of the city has some influence on what item is picked for it.
There's no reason that CSDev couldn't do this, but to be honest I prefer making some tough choices every now and again, and it does seem reasonable that these would be a "complete package" as it were.

There's also the issue that that would change the Influence around, and some choices that result in very low Influence could go negative with different items, and while that wouldn't exactly break the game or anything (I think) it would mean that people aren't playing at the intended power level and be ugly in a way most people would rather not see or deal with.



I certainly wouldn't want to stake anything important on saying "this section of code is working as intended and bug-free". Reading this section from the .jar file made my eyes glaze over, but I tried to untangle it as much as I could in my post on the subject. And I don't plan to do that again. Every downtime action is on its own indent level. But what is clear from my viewpoint is:
1) The largest difference between traumas for a single Chosen is less than 25%, so there is not a strong preference for relieving any particular Trauma. Most of the Traumas differ by less than 10% (this isn't a threshold or anything, it's just saying that they basically won't send each other a signal saying, "No, I really need to resolve PAIN instead"
2) They have no T4 activities available to do together, so if their weighting determines that they need to do an action together, that action will be a T3 action.


It is entirely possible that there is a bug in the code for this function that deals with numbers being above this game's maximum and the associated multiplier code (because that's written separately into just about every function instead of being handled on a global level in its own function) but I'm not going to piece together uncommented code to try to find it.
I see, I thought it was random. I think it's fine to keep it that way if it's based around influence.
Though the choice I had was between Non superior/Superior city(Loop 3) and I had to do leave a superior chosen because of it.
 

Sonsuka

Member
Aug 29, 2017
198
74
Hmm. So uhh. Are the alternate skip loops somehow broken? I have the option for Loop 5 as I did the animalistic distortion before t3. However, my screen is kind of frozen. Any ideas? 1705726340397.png
Edit: Just super long loading time then it loaded (HOWEVER)
There is a bug, the loop doesn't exist. I think the update 49b-d one of it messed something up as I tried a fresh 49 download of game and the sprawling slums was there this time. Idk if anyone can message CSDev for a later hotfix in future.
 
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Badhabit

New Member
May 16, 2017
7
3
General goals of training a Forsaken-- (not exclusive but you won't have every goal for every Forsaken)
1) If they're too expensive, raise their Disgrace until they cost a more reasonable amount.
2) Increase expertise to change their damage types or make them more effective with the damage types they have.
3) Increase their Corruption stats so they can use the correct Defilers/be in the right Punisher positions.

Really, though, a Forsaken is a whole package, and you should be thinking about how to use them (and whether or not they're usable) right around the time that you get Psychic Reading and you can view what all three of the Chosen's Punishers might be.

Your Demon Commander is a well-used, sharpened chef's knife, suitable for many kitchen tasks. Well-built Forsaken are your specialty tools--an apple slicer, a cheese grater, an electric blender--that perform one task extraordinarily well.
...
Thank you, great explanation (as far as I can tell because I haven't tried it out yet).

Follow up question:
What stats matter for a trainer?
 

McHuman

Member
Nov 8, 2019
399
221
Thank you, great explanation (as far as I can tell because I haven't tried it out yet).

Follow up question:
What stats matter for a trainer?
If you mean trainer as in the position, then too my knowledge the stats of the trainer Forsaken don't effect anything, the only thing that matters is the stats of the Forsaken receiving training, specifically their Deviancy. As for how much Deviancy you want on the Forsaken receiving training... ideally as little as possible, Deviancy is the one corruption stat that has exclusively negative effects (the only thing it does is decrease their expertise gain), so if the Forsaken is used for INN Breaking then you want 50 Deviancy so you can use the Defiler/Punisher, otherwise avoid raising Deviancy if you can help it.
 

Sonsuka

Member
Aug 29, 2017
198
74
How good is rampage, I usually avoid it? I'm curious is there a use to them, it seems like it just forces you to use them or you basically get destroyed by motivation. I'm struggling to understand why I should try get them? I would assume they have low deviancy so they have high training value? But why would I not just spam like temptation undead or something. Seems like its hard also to even get multiple of them since u got use them or am i misunderstanding idle?

Also what loop do you guys starting having to swap to forsaken? I'm trying to find a usage for forsaken when tomorrow's newspaper is so busted. I'm on Loop 7 and I usually can proc a temptation on like Turn 9. I usually just build up upgrades till day 7 where I get a 5 ee commander then nuke them for 30+ ee on day 8 and then nuke them again for a temptation. (also correct me if I'm wrong but isnt increasing innocence to higher break points just bad since it correlates with deviancy (exp value)
 
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McHuman

Member
Nov 8, 2019
399
221
How good is rampage, I usually avoid it? I'm curious is there a use to them, it seems like it just forces you to use them or you basically get destroyed by motivation. I'm struggling to understand why I should try get them? I would assume they have low deviancy so they have high training value? But why would I not just spam like temptation undead or something. Seems like its hard also to even get multiple of them since u got use them or am i misunderstanding idle?
If you put them in a position it stops them from losing motivation, you don't have to field them in battle, so if you only have one make them the trainer. As for their use, as long as you don't raise their Disgrace too much they scale throughout each loop due to how their EE Cost/Rep Strength works. Early in the loop you can cheaply field them and they'll be effective, and later in the loop as long as their Disgrace isn't too high you can spend more EE on deploying them to make them stronger. Meanwhile without one you need two Forsaken, one low cost Forsaken for early breaks and one more expensive Forsaken for later breaks/setting up orgies. Obviously that's a gross over simplification, you'll obviously want a lot of Forsaken for attacking different configurations of vulnerabilities at different points in a loop, and you wont want a lot of Rampancy Forsaken, but as long as you know how to manage them they're very effective in the earlier loops when you don't have don't have so few Forsaken that aren't all that well built.

Also what loop do you guys starting having to swap to forsaken? I'm trying to find a usage for forsaken when tomorrow's newspaper is so busted. I'm on Loop 7 and I usually can proc a temptation on like Turn 9. I usually just build up upgrades till day 7 where I get a 5 ee commander then nuke them for 30+ ee on day 8 and then nuke them again for a temptation. (also correct me if I'm wrong but isnt increasing innocence to higher break points just bad since it correlates with deviancy (exp value)
I try to switch into Forsaken as soon as possible, but that's also just a personal thing to force myself to get better with Forsaken as even after all this time I'm only really passable with them. Though really, as long as you're still making sure to build up your Forsaken throughout the loops (such as using the Forsaken you want to build with positions that increase their damage for T4 breaks to do T4 breaks) so that they're ready for when Commanders stop working, there isn't any issue with just using Commanders until getting to that point.

As for Deviancy, ehh it's more of a judgement call than a hard rule. If you want to use the Chosen as a Forsaken to attack Innocence vulnerabilities then higher breaks for Innocence is fine since you'll want them at 35-50 Deviancy anyways for Defilers/Punishers. Though if you don't want to use them to target Innocence then I probably would avoid going past a T2 Break, but if they aren't an Aversion/Rampancy Distortion (and thus cant get Innocence Breaks anyways) a T3 INN Break isn't the end of the world, and if you're desperate for EE doing the T4 Break isn't really bad either as iirc that only puts them in the 50s or 60s for Deviancy which is manageable.
 

Nobody032

Member
Sep 6, 2021
126
30
How good is rampage, I usually avoid it? I'm curious is there a use to them, it seems like it just forces you to use them or you basically get destroyed by motivation. I'm struggling to understand why I should try get them? I would assume they have low deviancy so they have high training value? But why would I not just spam like temptation undead or something. Seems like its hard also to even get multiple of them since u got use them or am i misunderstanding idle?

Also what loop do you guys starting having to swap to forsaken? I'm trying to find a usage for forsaken when tomorrow's newspaper is so busted. I'm on Loop 7 and I usually can proc a temptation on like Turn 9. I usually just build up upgrades till day 7 where I get a 5 ee commander then nuke them for 30+ ee on day 8 and then nuke them again for a temptation. (also correct me if I'm wrong but isnt increasing innocence to higher break points just bad since it correlates with deviancy (exp value)
I don't like managing rampages myself so I never use them but they can be useful in early I guess or if you get a really bad undead team. As McHuman said you can put them in a punisher position to deal with them. Trainers don't regen stamina so that's kinda pointless but it will stop rampages.

For me the best use of rampage is to get the bonus 100 energy then use that energy to break their innocence or confidence to remove rampage.This is what I do to chosen I decide to sacrifice usually or to get more punisher achievements from undead/animalistic chosen.
Other than that ramapage is one of the easier ones to trigger(espc with inevitability) so you can use ramapage to defeat chosen on the lower days loop( lowest I have gotten is a~ 20 day undead loop) without t4 breaks.

I have reached upto Victory(Loop 10) without using any forsaken once and then realised the use of forsaken because of her. Though you will probably face Splendor to unlock devil chosen but make sure to ready some forsakens for Victory.
 

SuperSkippy

Member
Oct 25, 2017
294
136
Thank you, great explanation (as far as I can tell because I haven't tried it out yet).

Follow up question:
What stats matter for a trainer?
If you mean the one that you use in the "Trainer" position--nothing matters there. Currently all Forsaken are equally good at doing the Trainer job. I just put one there that I don't often or ever use for combat, since the position doesn't regenerate stamina.

How good is rampage, I usually avoid it? I'm curious is there a use to them, it seems like it just forces you to use them or you basically get destroyed by motivation. I'm struggling to understand why I should try get them? I would assume they have low deviancy so they have high training value? But why would I not just spam like temptation undead or something. Seems like its hard also to even get multiple of them since u got use them or am i misunderstanding idle?
I like to make use of exactly 1 Rampant Forsaken. My preference is for her to be Undead so that I recoup 90% energy cost when she is deployed from the "Energy Raider" trait. There's a balance of abilities that I use to make her generally useful at each place in a loop--bonuses to Trauma so that she can deal enough damage to get Forsaken into 2EE downtimes, self-buffing Punisher breaks so that when I have lots of EE at the end of a loop she gets significant buffs, which leads to solid damage in the middle of a loop to 2 different stats.



Also what loop do you guys starting having to swap to forsaken? I'm trying to find a usage for forsaken when tomorrow's newspaper is so busted. I'm on Loop 7 and I usually can proc a temptation on like Turn 9. I usually just build up upgrades till day 7 where I get a 5 ee commander then nuke them for 30+ ee on day 8 and then nuke them again for a temptation. (also correct me if I'm wrong but isnt increasing innocence to higher break points just bad since it correlates with deviancy (exp value)
I've never tried to beat Victory (loop 10 or 15) without Forsaken but I'm pretty sure it's possible, though it could be difficult. You'll want some well-trained Forsaken for that fight especially if you want to get a Distortion on her. You'll also want Forsaken when you start going against Devil Chosen (loop 11 or 16 probably). You can't trigger most of their T3 moves without a Forsaken.

Personally I just like using them. Loop 1 I'll get 1 or 2 Forsaken that give a bonus to a Circumstance damage as their Punisher. Loop 3 (I skip Loop 2) I'll use those Punishers to set up the Superior Chosen. So I'll start using Forsaken in the damage-dealing portions of the loop on Loop 4 or 5 (depending on whether I skip Loop 4 or not; I usually do).
 

shiroineko

Member
Jun 15, 2018
166
21
I am having a hard time inducing hate to my selected chosen. What would be a good strategy to get to the 100G mark? I can clock 1-2 G per engagement. Also how can I verify the current level of hate? I have no idea how close I am.
 

McHuman

Member
Nov 8, 2019
399
221
I am having a hard time inducing hate to my selected chosen. What would be a good strategy to get to the 100G mark? I can clock 1-2 G per engagement. Also how can I verify the current level of hate? I have no idea how close I am.
If you have portraits with the stats side bar enabled, it will show the level of all traumas and circumstances on the right side of the window. If not when you click on them to attack them in a battle it'll show the breakdown of the levels and damage taken for each trauma and circumstance.

As for a good strategy to get to 100G HATE, kinda depends on the Chosen but I'll have to ask... why? Circumstance damage is irrelevant beyond the level 3 (10,000 damage) requirement for defilers. If you're asking with regards to the T4 Breaks, that's asking for 100G unresolved trauma, circumstance damage is irrelevant for that, so you're look for FEAR damage not HATE damage, also it's unresolved trauma so it's cumulative, you don't need to get 100G in a single fight. As for a strategy, just do orgies, those generate massive amounts of trauma.
 

shiroineko

Member
Jun 15, 2018
166
21
If you have portraits with the stats side bar enabled, it will show the level of all traumas and circumstances on the right side of the window. If not when you click on them to attack them in a battle it'll show the breakdown of the levels and damage taken for each trauma and circumstance.

As for a good strategy to get to 100G HATE, kinda depends on the Chosen but I'll have to ask... why? Circumstance damage is irrelevant beyond the level 3 (10,000 damage) requirement for defilers. If you're asking with regards to the T4 Breaks, that's asking for 100G unresolved trauma, circumstance damage is irrelevant for that, so you're look for FEAR damage not HATE damage, also it's unresolved trauma so it's cumulative, you don't need to get 100G in a single fight. As for a strategy, just do orgies, those generate massive amounts of trauma.
I am trying to reach T4 for this chosen to progress in achievement. Orgies are out of the question since I do not want to fully break one of them that I have for Temptation.

I am an idiot, I just realized where the unresolved trauma is reported. I am not making progress despite my best effort.

1706048976808.png
 

McHuman

Member
Nov 8, 2019
399
221
I am trying to reach T4 for this chosen to progress in achievement. Orgies are out of the question since I do not want to fully break one of them that I have for Temptation.

I am an idiot, I just realized where the unresolved trauma is reported. I am not making progress despite my best effort.

View attachment 3290226

Question, what distortions do you have for all of your Chosen? Cause you can orgy without ruining distortions, as the orgy defiler does not cause any breaks, the only thing that causes a break is the Defiler and Defiler+ action. So if your other 2 Chosen can do a Defiler+ without ruining their distortions, then the Temptation Chosen can join them in an orgy without breaking the Distortion. But yeah, orgies or a very strong command is required to even get close to 100G in a reasonable amount of time.
 

shiroineko

Member
Jun 15, 2018
166
21
What is the symbolism behind this anyways?

1706052348075.png

I get that it is from clear -> White -> Red... And not sure how characters progress... Can you max this?
 

McHuman

Member
Nov 8, 2019
399
221
What is the symbolism behind this anyways?

View attachment 3290314

I get that it is from clear -> White -> Red... And not sure how characters progress... Can you max this?
I want to say the symbols cap out at red highlight all #s, and if not I just haven't seen damage numbers higher than that. As for what the symbols mean, honestly I don't pay that much attention to them, they're just a visual representation of the same damage numbers the game has right next to it.
 
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EchoEater

Newbie
Feb 15, 2018
27
3
Okay, I've got a weird corner case here. I have a small percentage for male and futanari chosen in my campaign and have male shifting set to be always on. I set a custom character as the bait, forgetting that all their named relations are Superior Chosen (only on loop 2). When I saw that the random male chosen I got was only a childhood friend, I went back to before choosing the new town, and set a character who had a random mother who was also a chosen as bait and got this:


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A female chosen who used to be male (they showed up with a Morality Break so that's a pretty cool detail that's internally consistent) who has children despite being a virgin (they could have adopted, but it still feels a bit weird, especially since she is stated to be enjoying new ways of having fun with a female body and is getting gangbanged on the regular). Additionally, despite being female, they don't have a bust size in their stats but do have a listed penis size. They also have thoughts on a hypothetical penis which mainly bothers me because I feel like it would make more sense for it to be "Attitude toward their lost penis" or "Attitude toward regaining their penis" or something like that.

So yeah, a really weird set of circumstances that came together. I'm more than happy to provide the save file if requested if it could help if the cause needs tracking down.
 
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EchoEater

Newbie
Feb 15, 2018
27
3
Two small suggestions:
1. It would be nice if you could set whether or not you wanted a Chosen's virginity to be preserved before you got psychic reading. I know it wouldn't come up that often but it just did for me thanks to a low cost Forsaken.

2. If male chosen can spawn, a setting to allow chosen to also potentially have fathers who are chosen.
 

Sonsuka

Member
Aug 29, 2017
198
74
Huh thats interesting. I dont even see how you could force create a chosen was male that is currently female. Does male shifting force it or something
 
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