- Oct 25, 2017
- 289
- 134
If you mean the one that you use in the "Trainer" position--nothing matters there. Currently all Forsaken are equally good at doing the Trainer job. I just put one there that I don't often or ever use for combat, since the position doesn't regenerate stamina.Thank you, great explanation (as far as I can tell because I haven't tried it out yet).
Follow up question:
What stats matter for a trainer?
I like to make use of exactly 1 Rampant Forsaken. My preference is for her to be Undead so that I recoup 90% energy cost when she is deployed from the "Energy Raider" trait. There's a balance of abilities that I use to make her generally useful at each place in a loop--bonuses to Trauma so that she can deal enough damage to get Forsaken into 2EE downtimes, self-buffing Punisher breaks so that when I have lots of EE at the end of a loop she gets significant buffs, which leads to solid damage in the middle of a loop to 2 different stats.How good is rampage, I usually avoid it? I'm curious is there a use to them, it seems like it just forces you to use them or you basically get destroyed by motivation. I'm struggling to understand why I should try get them? I would assume they have low deviancy so they have high training value? But why would I not just spam like temptation undead or something. Seems like its hard also to even get multiple of them since u got use them or am i misunderstanding idle?
I've never tried to beat Victory (loop 10 or 15) without Forsaken but I'm pretty sure it's possible, though it could be difficult. You'll want some well-trained Forsaken for that fight especially if you want to get a Distortion on her. You'll also want Forsaken when you start going against Devil Chosen (loop 11 or 16 probably). You can't trigger most of their T3 moves without a Forsaken.Also what loop do you guys starting having to swap to forsaken? I'm trying to find a usage for forsaken when tomorrow's newspaper is so busted. I'm on Loop 7 and I usually can proc a temptation on like Turn 9. I usually just build up upgrades till day 7 where I get a 5 ee commander then nuke them for 30+ ee on day 8 and then nuke them again for a temptation. (also correct me if I'm wrong but isnt increasing innocence to higher break points just bad since it correlates with deviancy (exp value)
Personally I just like using them. Loop 1 I'll get 1 or 2 Forsaken that give a bonus to a Circumstance damage as their Punisher. Loop 3 (I skip Loop 2) I'll use those Punishers to set up the Superior Chosen. So I'll start using Forsaken in the damage-dealing portions of the loop on Loop 4 or 5 (depending on whether I skip Loop 4 or not; I usually do).