Unless you disable the restriction (which I don't recommend), Chosen cannot appear alongside another Chosen who shares their Vulnerabilities. When it comes to auto generated Chosen names Calamity and Despair are two of the names for Chosen with Minor Morality and Core Confidence, so a Calamity and Despair can never show up alongside each other. So with only 3 Custom Chosen you were guaranteed to get a randomly generate Chosen. Unfortunately you also happened to get poor luck as while the game does try to prioritize bringing in as many Custom Chosen as possible, you happened to role Reaper as your first Custom Chosen who should also have a Minor Morality meaning neither Calamity nor Despair can show up, so you'll have 2 random Chosen plus Faith most likely.hello. After creating a team I click on being but the group I created does not appear
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the group that believes:
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the first girl to appear
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Does anyone have an idea what I'm doing wrong?
Are you using Forsaken? Cause Commanders will really struggle to break Superior Chosen.So I'm noticing a trend in my loops now that I've encountered my first superior chosen, and I'm assuming this is how it's supposed to be if you use the same strat from the first loop on the third loop since each loop is supposed to get harder, but I'm finding that it's taking longer and longer to get progress, going from having all early +2 and T1 breaks done within the teen days, to not even getting a single T1 break done by day 15.
Is there a more advanced strategy I should be following or something?
(I'll include my save file in case someone wants to dig deeper on my current predicament)
The only forsaken I have that I can afford early on are pretty much too weak to do any meaningful damage without the barrier ability assisting, but I typically send Prayer in to cause some havoc when I am able to use one.Are you using Forsaken? Cause Commanders will really struggle to break Superior Chosen.
Anyways, looking at your save, you have terrible luck with Chosen, Purity is practically immune to HATE/PLEA damage making it extremely hard to build up trauma damage/surrounds on her. Meanwhile your Superior Chosen in Tyrant is basically immune to trauma damage in 3/4 Vulnerabilities, and is basically immune to ANTI damage meaning doing any significant amount of trauma or circumstance damage to her is going to be a pain. At the very least she's decently weak to HATE/PLEA so those modifiers should help. I'd say focus Whisper as aside from EXPO she's decently weak to everything.
As McHuman said your best bet is to go for Whisper first. I was able to break her with a 5 energy commander(Make sure to use your second capture on purity and do Anti->Hate->Exp damage) After that break purity, you will need high energy upgrades to finally break Tyrant.The only forsaken I have that I can afford early on are pretty much too weak to do any meaningful damage without the barrier ability assisting, but I typically send Prayer in to cause some havoc when I am able to use one.
I have been able to get the +2 breaks on each of them if I've focused them with a commander, but that's using a commander that needs 9EE to send out, so only getting 2-4EE back at the cost of 9EE just really isn't worth it in my mind, but if I spend too long just saving up for a more powerful commander, I'll run out of time before I can actually accomplish anything.
Okay, so I got to day 45 and used Imago Quickening because I can't benefit much from going the last two days, but the problem I am running into now is that no matter what I do, I only am able to get two of the chosen to become forsaken, then the third offs themselves.As McHuman said your best bet is to go for Whisper first. I was able to break her with a 5 energy commander(Make sure to use your second capture on purity and do Anti->Hate->Exp damage) After that break purity, you will need high energy upgrades to finally break Tyrant.
Now there is another choice here. You can change your bait before starting the loop to make Purity the superior chosen(Set Stigma as bait). Then you can break Whisper and Tyrant first which will make your game easier.
If you still have trouble then I can share the steps I would follow.
Unless all three have some sort of use to you, then just take the two and let the other die. If the third is just going to sit around not doing anything then is there actually any value in trying to get them? Sure you could sacrifice them for the extra initial EE achievement, but you're going to be sacrificing some of your early Forsaken anyways once you start getting more non-base Chosen. But yeah, looking at the save I've been unable to figure out how to turn all three, so if you really want all three then you'll probably have to restart.Okay, so I got to day 45 and used Imago Quickening because I can't benefit much from going the last two days, but the problem I am running into now is that no matter what I do, I only am able to get two of the chosen to become forsaken, then the third offs themselves.
I have tried starting with all three of them for the final battle, but it doesn't seem like I am capable of popping any of them fast enough to get all three before the extermination ends, which might be because the relationships are fucked in a way that I just don't have the ability to do enough work before the others show up.
I included my save, but unless I'm missing something, I'm guessing I'm screwed for getting all three unless I start the loop over...again.
Here's what you need to do :Okay, so I got to day 45 and used Imago Quickening because I can't benefit much from going the last two days, but the problem I am running into now is that no matter what I do, I only am able to get two of the chosen to become forsaken, then the third offs themselves.
I have tried starting with all three of them for the final battle, but it doesn't seem like I am capable of popping any of them fast enough to get all three before the extermination ends, which might be because the relationships are fucked in a way that I just don't have the ability to do enough work before the others show up.
I included my save, but unless I'm missing something, I'm guessing I'm screwed for getting all three unless I start the loop over...again.
Ok, first thing - Tyrant's not exactly in what I'd consider a good position for the final day - I'd prefer to get the appeal bonus damage up a bit more before diving in,.Okay, so I got to day 45 and used Imago Quickening because I can't benefit much from going the last two days, but the problem I am running into now is that no matter what I do, I only am able to get two of the chosen to become forsaken, then the third offs themselves.
I have tried starting with all three of them for the final battle, but it doesn't seem like I am capable of popping any of them fast enough to get all three before the extermination ends, which might be because the relationships are fucked in a way that I just don't have the ability to do enough work before the others show up.
I included my save, but unless I'm missing something, I'm guessing I'm screwed for getting all three unless I start the loop over...again.
Btw I read your review and about the two bugs you mentioned, I don't think they are bugs.Okay, so I got to day 45 and used Imago Quickening because I can't benefit much from going the last two days, but the problem I am running into now is that no matter what I do, I only am able to get two of the chosen to become forsaken, then the third offs themselves.
I have tried starting with all three of them for the final battle, but it doesn't seem like I am capable of popping any of them fast enough to get all three before the extermination ends, which might be because the relationships are fucked in a way that I just don't have the ability to do enough work before the others show up.
I included my save, but unless I'm missing something, I'm guessing I'm screwed for getting all three unless I start the loop over...again.
So I know it's neither of those things as I always check the history of the turns and there's no action made by any of the characters to affect damage to that degree and it literally goes from having like, 7/5 surround turns, to dropping down to 4/5 surround turns as soon as the next turn starts with that character no longer surrounded, and this is with the other two chosen surrounded the whole time as well.Btw I read your review and about the two bugs you mentioned, I don't think they are bugs.
1. The surround levels probably dropped because the pain(Tick) value wasn't increased. It has a mechanic where you can't get surrounds again without increasing its level.
Eg: Let's say you get a 7 turn surround with level 2 pain(tick), if you don't increase the value to level 3 or higher in that surround you won't get any openings from pain(tick) next time. So sometimes you may have to attack/tickle after the chosen gets out to get the openings. Just look at the trauma values shown in the right of the screen near the portraits, it needs to be purple for openings.
2. Chances are that the chosen used the t3 innocence break move which decreases trauma damage for that battle.
This worked flawlessly, thank you as always for your expert advice, without people like you, I would have to use cheat mode like a scrub to even get past the second loop XDHere's what you need to do :
-Negotiate for 2 days and get completion and enormity
-Make a Completion commander with force orgasm defiler + Hate and expo damage, with max surround and captures
- Target Whisper and keep using barrier
- Start Appealing when Tyrant comes till resolve broken
- Now need to use taunt on whisper (make sure Purity is captured when she arrives )
- Taunt till resolve broken, then use threaten on Purity till resolve broken
Just to clarify something - do these bugs occur later in the campaign? Because advanced chosen species have some interesting abilities. For instance, most advanced chosen will take less trauma damage. So if you are expecting a superior chosen to take the same amount of damage as a regular chosen, it's not a bug when they take less damage than you expected.So I know it's neither of those things as I always check the history of the turns and there's no action made by any of the characters to affect damage to that degree and it literally goes from having like, 7/5 surround turns, to dropping down to 4/5 surround turns as soon as the next turn starts with that character no longer surrounded, and this is with the other two chosen surrounded the whole time as well.
If I could predict when these bugs happen, I would love to take screenshots or something, but it happens very randomly and there's no traceback or history for the surround levels on the chosen.
It's actually screwed me over in a few battles where I suddenly can't do the plan that I had in mind the entire time that the character had been surrounded, resulting in the battles ending early because I just suddenly can't make up the ground that disappeared, and then when I retry the whole battle, it doesn't happen again (although I usually don't retry the battles at that point because it's usually at the end of a loop that these problems seem to pop up) to the same character even if I do everything exactly the same.
I can only imagine that there's some number I keep reaching in the code or something that's just causing the values to invert or something, kinda like how you can crash skyrim by enchanting an item with too high of a percentage number.
This is happening late in loops, but it's happening as early as the very first loop (I only just finished loop 3 for the first time with a lot of help) against regular chosen, so it's not any kind of special ability or action taken by any of the chosen.Just to clarify something - do these bugs occur later in the campaign? Because advanced chosen species have some interesting abilities. For instance, most advanced chosen will take less trauma damage. So if you are expecting a superior chosen to take the same amount of damage as a regular chosen, it's not a bug when they take less damage than you expected.
Likewise, Angel chosen unlock the "Twisted Reward" PLEA ability instead of "Fantasize", which reduces the TRAMA of escaping allies. If that ability activates, due to the angle being surrounded, then that could explain why you see a predicted 7/5 surrounds, that gets reduced to 4/5 surrounds.
One question, is the chosen in question detonating at the time? Because the number of rounds before a chose detonates is decreased when pain level I crease. This can change the number of rounds a surround lasts.....So I know it's neither of those things as I always check the history of the turns and there's no action made by any of the characters to affect damage to that degree and it literally goes from having like, 7/5 surround turns, to dropping down to 4/5 surround turns as soon as the next turn starts with that character no longer surrounded, and this is with the other two chosen surrounded the whole time as well.
If I could predict when these bugs happen, I would love to take screenshots or something, but it happens very randomly and there's no traceback or history for the surround levels on the chosen.
It's actually screwed me over in a few battles where I suddenly can't do the plan that I had in mind the entire time that the character had been surrounded, resulting in the battles ending early because I just suddenly can't make up the ground that disappeared, and then when I retry the whole battle, it doesn't happen again (although I usually don't retry the battles at that point because it's usually at the end of a loop that these problems seem to pop up) to the same character even if I do everything exactly the same.
I can only imagine that there's some number I keep reaching in the code or something that's just causing the values to invert or something, kinda like how you can crash skyrim by enchanting an item with too high of a percentage number.