Taking a look at the new items, while most are straight upgrades, there's some that are a bit more... weird. In particular, the Velvet Key is... not necessarily intuitive based on it's description (Or, at least, I found it a tad open to interpretation.). So, let me elucidate you on how it works.
- Species: Species will change to match the sacrificed forsaken's species, but only if it's a lower tier. To you can upgrade a ghost to an angle or demon, but you can't turn a demon into an angle, or have a hybrid of both species.
- Distortions: If the targeted forsaken does not have a distortion, then they will gain the Aversion distortion. Again, no hybrids, and existing distortions aren't overwritten.
- Corruption: For each corruption stat, the lowest value is chosen. So this can potentially be a good way to reset a forsaken's deviancy and Disgrace stats.
- Expertice: For each expertice category, the highest value is chosen. This can result in a vastly diffrent fighting style than either of two Forsaken.
- Defiler ability: The resulting forsaken's defiler ability is selected based on a priory system. With the target forsaken taking precedence, and distortion specific defiler's taking precedence over basic defilers. So this can potentially result in distortion specific defilers on forsaken on chosen without the specific defiler.
- Highest priorty: Target's distoriton defiler
- Sacrifice's distortion defiler
- Target's regular defiler
- Sacrifices regular defiler.
- Lowest priority: No defiler.
- Punisher applied bonuses: These are the ongoing modifiers a forsaken poseses based on thier experience as a chosen. Only some specific punisher effects can overwrite the target forsaken's history, and only if the forsaken was not already effected by one of those punishers, or the sacrifices punisher was stronger (lower effective disgrace when applying effect) than the target's punisher. In all other cases, the Target's punisher history will be retained. This can allow you to swap out effects that are no longer useful, but it could also result in swapping out a key effect for one that is... less useful for the target forsaken. It can also be used to apply punisher effects to chosen with distortions that do not allow you to apply them.
- Impregnation: Charming (Max Motivation), Corrupting (EE Deploy Cost), or Scarring (HATE Damage).
- Hypnosis: Motivating (Motivation deployment cost), Loyal (Training Concent), Instructive (PLEA Damage), Functional (Expertice Gain), or Wiping (Anger from Loved Ones).
- Drain: Memorable (INJU Damage), Responsible (Stamina Regen), or Modifying (Max Stamina)
- Parasitism: Hardworking (Trauma Damage) or Practical (EXPO Damage)
- Punisher Types: The target forsaken's inate punisher types are not subject to change, as thier underlying personality does not change due to the merge. However, all instances of the sacrificed forsaken performing a punisher move will now be attributed to the target forsaken, increasing the bonuse they recieve from any relevant punisher bonuses
- Breeder/Stud: Braggart (HATE Damage), Grateful (Training Consent), Protective (Max Stamina), or Sadistic (Max Motivation)
- Hypnotist: Adaptice (Expertice Gain) or Investigative (PLEA Damage)
- Harvester: Gluttonous (Stamina Regin) or Consuming (INJU Damage)
- Publicist: Self-Promoting (EXPO Damage) or Notorious (Trauma Damage)