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fenyx

Member
Jun 16, 2017
119
46
and I consider myself lucky when I see more than 30-50% o_O
My way of doing things mostly does 60 to 150 max
 

SuperSkippy

Member
Oct 25, 2017
289
134
and I consider myself lucky when I see more than 30-50% o_O
My way of doing things mostly does 60 to 150 max
My Play and Learn walkthrough is still in-progress but is just getting into punisher effectiveness (still some T3 breaks remaining). Day 17 was where I got the 216% Hypnosis figure from.
 
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CSdev

Member
Game Developer
Oct 14, 2020
168
557
Ah, I was just hitting back a bunch to exit out of outfit editing. Thanks


Additionally I just noticed that there doesn't seem to be an indicator for how many captures a commander has left. I feel like that probably ought to be put in parentheses next to the Capture button, the way Retreat shows you how much EE you'll recover
There's a tooltip if you hover over it, as I recall.
There probably wasn't any point to restricting the display to the tooltip, since just adding a number to the button doesn't take up much space. I've gone ahead and added the remaining captures to the main button text for R54.
No rush! When you do start to think of it, I'd like it if it had the following (not sure if any of these were in the last version, and some definitely were not):
  • Basic text formatting that the game already includes, such as underlined text and colored text being accessible through some kind of tags (can use sRGB to define, but probably also easy to include some basic definitions like blue, red, purple, etc.)
  • Line breaks as a documented feature to help line up text with game elements
  • A switch lbl (line by line) that allows text to be added to the end of each line of game output. This is important for drawing attention to specific interface elements. Can be tied to a button
  • A switch blbl (beginning line by line) that instead adds text to the front of each line of game output. Can be tied to a button
Those are enough to recreate something like the Guide in game, but there could be ways to make it better:
  • Highlighted buttons for next Action using a completely separate color (Blue or Orange)?
  • A Y/N prompt for users that click the wrong button while going along with a recording?
  • A switch relabel that recorders can use to rename buttons for this particular command?
  • A switch VMVT (violence, moderate violence, tickle only) that allows guide/recording output to be changed based on the user's Violence setting?
  • Highlighted text accessible through tags?
  • Italicized text accessible through tags?
  • A sanity test in recordings that compares recorded game state to current game state and throws some kind of message at a user before going into normal mode if they don't match? This will make it easier to locate things that changed because of new features.
  • A quick playback option that runs through an entire recording to do the sanity test mentioned in the last bullet point automatically so recorders can see if something needs to be changed or updated?
  • The ability to change single recorded commands or text to fix problems brought up by the last two without throwing out the record after that point and starting from scratch? Like an edit button but for your replay? And/Or an "accept new game state button" that can be used to try to continue the replay from that point?
Anything else that someone can think of?
Some of these should be pretty simple now that I have a better idea of how Java works. Others would require huge rewrites of practically every menu in the game. I'd like to do all of them, but that might end up taking even longer than a normal update cycle, and I don't want to let the perfect be the enemy of the good. I guess any functional in-game commented playthrough system would be an improvement over the way you're forced to do things right now. (I have been enjoying reading your playthrough, by the way - it's a great demonstration of just how much you can do without even getting close to the 50 day time limit.)
** Reads the latest post, sees the next distortion name, lightbulb turns on in mind **
Despair you say...
Affects the entire city you say...

Could it be....!? The legendary!?

View attachment 3689488

Ultimate Despair
I can only hope that this doesn't come to be known as The Smallest, Most Awful, Most Tragic H-Game Update in Human History.
CSdev I haven't played in a while and am looking forward to seeing what's new, but had a question or possible suggestion about using forsaken. I'm sure I'm not the only player who sometimes gets attached to particular characters or teams, is or will it ever be possible to upgrade or transform our favorite Forsaken's type to keep them relevant later in the campaign? I'd love to see a way to do this, either through rare items, or some sort of ritual or unlock by sacrificing chosen/forsaken of the target species to empower your favorites.

I could also be getting ahead of myself and something like this is already implemented, like I said I haven't played in a while but it's something I've been thinking about for a while.
You're definitely not alone in feeling this way. I'm working on adding features to mitigate it (a couple of the items added in R54 can actually serve that purpose), but it's probably always going to be at least a little bit sub-optimal to have your heart set on bringing one specific Forsaken with you to the end of campaign mode.
Forsaken preview seems to not be working for me on the new version. Everything else seems good at my first playthrough though. Thankfully the preview isn't needed as you can just use the reference sheet in the forsaken reference.txt
Thanks for the bug report. It's been fixed in R54b.
Dat girl was born with so many ways to f*ck up gameplay, I don't even see this as a bug, lol.
Well, different bosses have different ways of fucking up your gameplay. Maybe the real bug was that Splendor was infringing on Wisdom's territory.
CSdev - Noticed something in the decompiled code while investigating how the Velvet key worked. It looks like you're using a seperate value for recording who's the "punisher taker" (i.e. ownBody.impregnationTaker), and the actual punished effect (ownBody.impregnationType) but the merge code is only looking at the taker's punisher type, and swaping the taker + punisher strenght values. There's potentially two issues with this. First, It doesn't loook like the merge code is swapping the actual punished effect. The forsaken class doesn't refrence the punisher taker when applying the punisher effect, so changing who applied the effect doesn't actually change the effect. Second, multiple uses of this efffect could result in a chosen being merged who's current punisher does not have the effect they are currently under, Which could cause unintended behavior.

I don't exactly have time to setup the proper scenario to test these in game to verify that the decomplier isn't misrepresenting what's actually in the code, but it should be easy enough for you to verify if the acual source matches what I'm seeing.
Thanks for doing such a thorough lookover of how it worked. The first point was actually desired, and I ended up refactoring the way that Forsaken Punisher bonuses worked in order to enable it. Previously, the game would only track who was responsible for each Punisher, and it would check that Forsaken's properties every time it was necessary to determine the Punisher effects. But I realized that it'd be both counterintuitive and painful to deal with if you, say, merged your old +victim HATE Impregnation Forsaken and accidentally wiped the bonus from her victims. The way it works now is meant to be a "best of both worlds" effect where you can change them without retroactively losing whatever you used them for the in the past.

However, when I refactored that code, I forgot that I also needed to change the merge code I had just written, which is where your second point comes from. That was actually a bug, and it should be fixed in R54b.
 

fenyx

Member
Jun 16, 2017
119
46
Can anyone point me to any coherent guide? Trying to get any breaks past T2 seems to be impossible
T3 happens when you do an orgy.
Its counterintuitive because you need about 50 or so evil energy for some very important updates: networked consciusness and passion release

(you can also place some of the chosen ones in multiple defiler+ that is what I did at the start, but it takes forever, about 10 times or so, while a orgy of just 4 to 5 turns will do the work in one go)
 

Salamandos35

New Member
Aug 3, 2021
2
1
Yeah orgy is mentioned a few times, but no indication of what conditions are needed - I have found the step-by-step guide from SuperSkippy though and it seems to have the answers I need
 
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TheFakeOne23

Newbie
Feb 9, 2020
45
13
You're definitely not alone in feeling this way. I'm working on adding features to mitigate it (a couple of the items added in R54 can actually serve that purpose), but it's probably always going to be at least a little bit sub-optimal to have your heart set on bringing one specific Forsaken with you to the end of campaign mode.
Can´t speak for others, but in my opinion "sub-optimal" is fine for something like this, as long as it´s at least somewhat viable.
 

Loki_viese

New Member
Sep 5, 2021
8
1
found bug where whenever i use bargain on splendor that release forsaken, it somehow dupe one of my forsaken (it dupe my undead demon knight for this case). if didn't sacrifice one of them the game will lock itself after battle.

1718092230566.png
 

wibblywarble

Member
Aug 3, 2018
114
19
Just looking for general advice, I'm on like Loop 5 and working on getting used to dealing with harder Chosen teams. I want to activate Smile's rampancy distortion plan for my next day but have been struggling and could use some advice. I've generally been able to get her to at least 11 round surround before the day ends but have been struggling to get it up to 15. If anyone has any recommendations that would be great. I currently only have 15 EE and have had some success with a INJ/EXPO Forsaken for getting up to 11 rounds, but they are a weaker one. as that's all I can afford right now. I'm on day 20 so I really want to get things moving. The EE drain from the undead chosen is rough.

Untitled.png
 

Loki_viese

New Member
Sep 5, 2021
8
1
Just looking for general advice, I'm on like Loop 5 and working on getting used to dealing with harder Chosen teams. I want to activate Smile's rampancy distortion plan for my next day but have been struggling and could use some advice. I've generally been able to get her to at least 11 round surround before the day ends but have been struggling to get it up to 15. If anyone has any recommendations that would be great. I currently only have 15 EE and have had some success with a INJ/EXPO Forsaken for getting up to 11 rounds, but they are a weaker one. as that's all I can afford right now. I'm on day 20 so I really want to get things moving. The EE drain from the undead chosen is rough.

View attachment 3726563
the way I handle undead chosen is getting either tempt /rampancy distortion on one of the chosen just to get the +100 EE bonus the first time you broke as early as possible (best scenario around d7 - d15). if I get it way too late, it's pretty much restart the run.
 

wibblywarble

Member
Aug 3, 2018
114
19
the way I handle undead chosen is getting either tempt /rampancy distortion on one of the chosen just to get the +100 EE bonus the first time you broke as early as possible (best scenario around d7 - d15). if I get it way too late, it's pretty much restart the run.
Any suggestions or should I restart?
 

Loki_viese

New Member
Sep 5, 2021
8
1
Any suggestions or should I restart?
I prob restart knowing the normal forsaken can't get tempt/rampancy distortion (it's still safe run due to easier to get). unless you can get enough ee to reach rampancy distortion before you go minus then it's still safe. you can try hate/plea + expo for saken and start with truth and capture smile while making sure it's not flying imminent and last one capture puppeteer while surround truth expo+inju+hate first then hate smile.
 

SuperSkippy

Member
Oct 25, 2017
289
134
Just looking for general advice, I'm on like Loop 5 and working on getting used to dealing with harder Chosen teams. I want to activate Smile's rampancy distortion plan for my next day but have been struggling and could use some advice. I've generally been able to get her to at least 11 round surround before the day ends but have been struggling to get it up to 15. If anyone has any recommendations that would be great. I currently only have 15 EE and have had some success with a INJ/EXPO Forsaken for getting up to 11 rounds, but they are a weaker one. as that's all I can afford right now. I'm on day 20 so I really want to get things moving. The EE drain from the undead chosen is rough.

View attachment 3726563
You'll get some EE from letting Truth's MOR break. It's a Core and Puppeteer still has her MOR T2 unbroken. Is that enough to get you some combination of Networked Consciousness/Passion release? Those are really helpful for building long surrounds.

Otherwise, I'd restart.

Some of these should be pretty simple now that I have a better idea of how Java works. Others would require huge rewrites of practically every menu in the game. I'd like to do all of them, but that might end up taking even longer than a normal update cycle, and I don't want to let the perfect be the enemy of the good. I guess any functional in-game commented playthrough system would be an improvement over the way you're forced to do things right now. (I have been enjoying reading your playthrough, by the way - it's a great demonstration of just how much you can do without even getting close to the 50 day time limit.)
Thanks! I'll probably get back to working on it some this week. I just finished up a lovely vacation so I've still got a lot of other things to do to catch up around the house.

I got somewhat lucky in the team that was randomly selected--the many pre-broken traits allowed me to show off a lot of gameplay features in the beginning.
 

wibblywarble

Member
Aug 3, 2018
114
19
Are there any gameplay benefits to giving a chosen the lilim egg? Also, is there any more flavor stuff after the lilim egg besides one interaction when being force orgasmed by the forsaken who gave them it and one reaction when slimed?
 

dekeche

Member
Aug 5, 2018
156
66
Are there any gameplay benefits to giving a chosen the lilim egg? Also, is there any more flavor stuff after the lilim egg besides one interaction when being force orgasmed by the forsaken who gave them it and one reaction when slimed?
What's the lilim egg?
 

fenyx

Member
Jun 16, 2017
119
46
Is it normal to inmediatelly fight 2 devils after splendor? I have 2 choices, either I fight 2 devils or 1 animalistic and I need to win before day 26 o.o
 

Kalloi

Member
Mar 20, 2019
460
527
Are there any gameplay benefits to giving a chosen the lilim egg? Also, is there any more flavor stuff after the lilim egg besides one interaction when being force orgasmed by the forsaken who gave them it and one reaction when slimed?
There’s no gameplay benefit to giving a chosen Lilin’s egg and there is one more interaction and that’s through the custom sex scenes, just like the mark of the succubus! And to answer your question currently, no there’s nothing like lilin’s egg in the game atm, however that sort of content and specifically lilin’s egg will be expanded on in the future. There will be some vignettes where your forsaken will develop the egg until it eventually becomes a mark of succubus just like the forsaken has. I’ll leave it as a secret as to how that happens for now :D Just know also that there will be a different kind of brand for chosen who have nothing but hate for their teammates.

Those vignettes will be continued sometime after the plans for the negotiation chain(s) are finished and also two secret things that has to do with the demon commanders CSDev and I talked about and commissioned him to make. Lot of the concepts which will be later utilized for other distortion vignette chains

And there will also be other forsaken tools like lilin’s egg that inflict conditions and effects on the chosen

It’s going to take some time for everything to be rolled out though, since these sorts of things shouldn’t take priority over things like adding the remaining gameplay mechanics and bosses but the pace should pick up after negotiation gets the work it needs. For now though, I hope you and everyone enjoy the upcoming significant morality chain :D
 

Kalloi

Member
Mar 20, 2019
460
527
What's the lilim egg?
If your forsaken has the brand of the succubus that’s unlocked from experiencing Lilith’s awakening as a chosen then she can inflict Lilin’s egg on chosen when uses the forced orgasm defiler. it’s lesser version of the mark of the succubus but it still makes chosen more horny and willing during custom sex than they normally are

They will still probably try to destroy your body most of the time tho
 

fenyx

Member
Jun 16, 2017
119
46
Anyone capable of beating these 2 devils with my build?

Im also unable to beat the animalistic choice ( Idont know if its the joining of bad temperaments, but what normally works for me isnt working)
 
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