CSdev Very small bug (or maybe just a misstatement of the warp objective?)
Loop 11's Alternative route, if you beat Splendor first (from campaign map.txt)
campaign map.txt said:
After defeating Splendor, Devil Chosen are unlocked, and the loop skip condition is related to the Devil Chosen
The Devil Chosen must end a day with an ally ANGST damage modifier at or beyond -120, before having 100M of any type of unresolved Trauma
But, the alternative route doesn't actually unlock until you start the next day with combat, which is mechanically the same (you can't do Trauma damage anywhere from the Upgrades screen so there's no way to lock yourself out of it), but caused me to be a bit frantic trying to discover why I wasn't meeting the warp condition, since the text didn't appear.
This can be corrected by either changing the campaign map.txt file to correctly state "The Devil Chosen must
end start a day with an ally ANGST damage modifier at or beyond -120, before having 100M of any type of unresolved Trauma"
OR
you can move the check for this condition to just after the Downtime action. Obviously changing the text file would be easier.
saves.sav for verification of first bug:
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Just ran into something else, please let me know if you need the step-by-step to reproduce it. I didn't get the +100 EE from first time Tempt. Note in this group of attached save files, the Devil Hunger has been tempted exactly once (bringing her next Tempt requirement to 35k) but there are far too few upgrades purchased or EE lost to Undead to account for the missing +100EE. This one's attached as "missingee"--I remember seeing the tempted notification, I thought I saw the +100EE message as well. If I had to hazard a guess it might have something to do with the radio show scripted event happening during that same downtime (though it might relate to the Castigation ability too, but that shouldn't matter since it was the Devil that was Tempted).